bottledwater wrote...
so i went around and made it so that enemies' shields/armor/health recharges just like the players. it works nicely and makes insanity even more fun, but there is one tiny problem: praetorians regenerate their health completely when they "go down" to recharge their barriers. this means its impossible to kill them since they "go down" everytime their armor gets to like halfway or whatever. is there a way to stop them from doing their whole death scream/recharge thing?
btw the recharge thing is on line 8096 under [SFXGame.SFXShield_Base], the variable is bRechargeable=false, set it to true.
Tried changing EnemyHealthMultiplierLow= under [SFXGame.SFXDifficulty_Level6]?




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