If you want to add a power at Rank 4, you need to add it's evolved version.
So for Charge, you need to add SFXPower_BioticCharge_Heavy, and then set THAT power to Rank 4.
Most evolved powers usually have either _Heavy or _Radius as a suffix. Some, like Power Armor or Stealth have different ones. They're all listed under ActiveclassRedirects, starting with SFXPower_blablah somewhere around line 2340 (give or take 2).
We need this, and since you're already playing can you test this and try differences class. Maybe you can fix this..
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_WarpAmmo",SeekFreePackageName="SFXCharacterclass_***")
How is your binding?
SetRank self SFXPower_PowerArmor_Heavy | GivePower self
SFXPower_PowerArmo or
GivePower self
SFXPower_PowerArmo | SetRank self SFXPower_PowerArmor_Heavy?
-Inge
Sleep caught up with me, sorry. My "binding" is a text file saying exactly:
GivePower self SFXPower_BioticCharge_Radius
SetRank self SFXPower_BioticCharge_Radius 4
Including the line break. I havn't tried binding the GivePower cmds directly to keys, since a text file is more convenient for in-game editing. The stuff I use for Tali currently is:
GivePower Tali SFXPower_WarpAmmo_Player
SetRank Tali SFXPower_WarpAmmo_Player 3
GivePower Tali SFXPower_Pull_Radius
SetRank Tali SFXPower_Pull_Radius 4
And these work just fine. She uses the Area Pull and Rank 3 Warp Ammo.
Edit:
**** Fighter wrote...
BioticCharge_Heavy
Also what if I just replace those powers with another on that section, would it change/replace the powers?
If you want to "replace" a power, quicksave your game and load it again. Since the game doesn't save added powers, you lose them all, then just add the ones you want. That's the only trick I know. Works fine though, just occasionally messes with the hotkey binds.
Modifié par ZephSunstrider, 12 juillet 2010 - 02:39 .