phoenixofthunder wrote...
So kinda like:
In
C:\\\\\\\\Program Files\\\\\\\\Mass Effect 2\\\\\\\\Binaries\\\\\\\\Textfile.txt
Placed inside it:
[SFXGame.SFXGameModeDefault]
Bindings=( Name="PC_Reload", Command="initammo 999 | SwapWeaponIfEmpty | TryReload" )
Then in the Coalesced.INI put this:
Bindings=( Name="F9", Command="exec Textfile.txt" )
Like that?
Not quite. The second part is correct. You put the exec cmd on F9, you hit F9 ingame (assuming nothing else is bound to it) and it executes the named text file.
Inside the text, you put console commands. Not C.ini scripts. For example:
GivePower self SFXPower_ArmorPiercingAmmo_Evolved1_Player
SetRank self SFXPower_ArmorPiercingAmmo_Evolved1_Player 4
This will add the Armor-Piercing Ammo power to Shepard, evolved to Tungsten Ammo (Heavy).
GiveItem Self HandCannon
This will add the Carnifex Hand Cannon to Shepard.
SetIntByName Tec_GruntShotgun 1
This will complete the research project for the Krogan's Claymore shotgun.
There's more commands like this. Azureum has a bunch of readied text files that'll do alot of stuff (the weapon/research stuff is from him).
For the powers, just follow mine and Inge's conversation over the last few pages.
Ordinary/basic commands from the UE3 work fine too, for example the walk/fly/ghost cmds.
Modifié par ZephSunstrider, 17 juillet 2010 - 07:04 .