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ME2 - Modding is Possible II (PC Only)


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#1051
LuxDragon

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Has anyone figured out how to mod the DLC weapons? For example: the new Firepower Pack? (Not very suble, was I?)

#1052
ZephSunstrider

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LuxDragon wrote...
Has anyone figured out how to mod the DLC weapons? For example: the new Firepower Pack? (Not very suble, was I?)

Just grabbed it, took a look at it, tried the usual things... nothing works. And this time, I really  loathe that. The limited ammo reserves don't cope too well with my "Shoot until nothing moves" gameplay (yeah, too much Serious Sam).
And the occasional precision trip is carried out with the Widow anyway...
Tried hex-editing to keep checksum/timestamp intact, tried to play without logging in... I don't know what might work. Maybe poking around in the other files, but that's gibberish we can't decrypt.
Bah <_<

#1053
LuxDragon

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This thermal clip system is really crappy compared to the infinite system in ME 1 if they keep up the low numbers.

#1054
cachx

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LuxDragon wrote...

Has anyone figured out how to mod the DLC weapons? For example: the new Firepower Pack? (Not very suble, was I?)


There are some unlockers to allow play with modified DLCs. Their legality is questionable, though.

#1055
LuxDragon

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What's an unlocker?

#1056
ZephSunstrider

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LuxDragon wrote...
What's an unlocker?

I suppose stuff similar to the toys you use to play a game without disk, therefore legally in a gray-zone, at best.
If their legality is just 'questionable', can you give us pointers, cachx?

LuxDragon wrote...
This thermal clip system is really crappy compared to the infinite system in ME 1 if they keep up the low numbers.

There's a pleasantly easy way to mostly restore the old heat-based system from ME1. Just ask.

#1057
LuxDragon

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I already did. Or at the very least, I joined others in asking.

#1058
ZephSunstrider

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LuxDragon wrote...
I already did. Or at the very least, I joined others in asking.

[SFXGame.SFXGameConfig]
WeaponsUseHeat=false ;set to true
HeatDissipationRate=2.0f ;set to higher value, I recommend 30-40. Higher means they cool off faster.

This will, however, prevent you from manually reloading, which is the one reason why I don't use it. I like punching guns :?

#1059
LuxDragon

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Nice. But it doesn't help with the awesome new weapons, huh? Shame.

Why can't the DLC weapons be modded anyway?

Modifié par LuxDragon, 04 août 2010 - 04:44 .


#1060
kariod

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LuxDragon wrote...

Has anyone figured out how to mod the DLC weapons? For example: the new Firepower Pack? (Not very suble, was I?)


I have not tried this, so correct me if I'm wrong, but I think you should be able to copy the sections of the DLC .ini files that pertain to the weapons, and insert them into the main Coallesced.ini in equivilent BioWeapon section. Modify the stats there rather than directly in the DLC .ini. I think the main Coallesced.ini will override the DLC ini.

#1061
ZephSunstrider

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LuxDragon wrote...
Nice. But it doesn't help with the awesome new weapons, huh? Shame.
Why can't the DLC weapons be modded anyway?

It should help, in theory. It's a global thing. Havn't tried, though.
The DLC files can't be modded due to a integrity check with another encrypted file in the User data folder.

#1062
Guest_Inge McDaniel_*

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My idea is this about editing DLC guns:
Copy the .ini file from DLC folder to another folder  for editing.
The problem seems to be with change of write protection of this this file, when we change that.
If we edit the file, and rename the file to Coalesced.ini and run the fixer, and rename the file back and copy the back in to the DLC folder. Beware, of change your originale Coalesced.ini file while doing this. I can't test this teori before tonight. But if one of you is still playing, will you test this, if it will work?? :blush:

Inge

#1063
phoenixofthunder

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Inge McDaniel wrote...

My idea is this about editing DLC guns:
Copy the .ini file from DLC folder to another folder  for editing.
The problem seems to be with change of write protection of this this file, when we change that.
If we edit the file, and rename the file to Coalesced.ini and run the fixer, and rename the file back and copy the back in to the DLC folder. Beware, of change your originale Coalesced.ini file while doing this. I can't test this teori before tonight. But if one of you is still playing, will you test this, if it will work?? :blush:

Inge


I just did and this is my result:
Tried DLC: Collector Weapon
Fixer Log:
Mass Effect 2 ini fixer by Ivan Tarapov aka Corvin666.
If Coalesced.ini was edited, this program fixes it so that the file
would not make the game crash.
Makes a backup of current Coalesced.ini to Coalesced.ini.bak and overwrites it
with the fixed version.
This doesn't look like a valid Coalesced.ini.
Please make sure that you edit it in editor that can set line breaks to
Unix format.
Windows Notepad is not such editor. Get Notepad2 or Notepad++
Press any key to exit...



Edited with notepad ++

Modifié par phoenixofthunder, 04 août 2010 - 07:27 .


#1064
phoenixofthunder

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kariod wrote...

LuxDragon wrote...

Has anyone figured out how to mod the DLC weapons? For example: the new Firepower Pack? (Not very suble, was I?)


I have not tried this, so correct me if I'm wrong, but I think you should be able to copy the sections of the DLC .ini files that pertain to the weapons, and insert them into the main Coallesced.ini in equivilent BioWeapon section. Modify the stats there rather than directly in the DLC .ini. I think the main Coallesced.ini will override the DLC ini.



This may actually work will give it a try now.

#1065
LuxDragon

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Good luck man. Let us know if it works.

#1066
phoenixofthunder

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Errrrrrrrrrrrrrrrrr!!! aghhhhhhhhhhhhhhhhhh!!!  Sorry to  say it doesn't work<_<. I took the code from the DLC and placed each section of its INI's code under it's correct sub-directory in the Coalesced.INI. Then tried editing.

Zippo, Zilch, Nadda, *hits head against keyboard*. My DLC just got derecognized! If I knew where to put the code that has no Subsection in the Coalesced.INI like:

[DLCInfo]
Version=0
Flags=0
Name=314332

In the INI we'd be set. 

Modifié par phoenixofthunder, 04 août 2010 - 08:25 .


#1067
Whailor

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Yes, I'd like to know too how can I edit DLC ini files. I just hate those tiny clip sizes the new weapons come with. Sheesh, it's just too annoying. I don't want to turn their clips into buckets, no, but somewhat more normal clip sizes (and max ammo) would be nice. Sucks how the new weapons are so limited in that area that it takes the fun of using them away.

#1068
Guest_Inge McDaniel_*

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phoenixofthunder wrote...

Errrrrrrrrrrrrrrrrr!!! aghhhhhhhhhhhhhhhhhh!!!  Sorry to  say it doesn't work<_<. I took the code from the DLC and placed each section of its INI's code under it's correct sub-directory in the Coalesced.INI. Then tried editing.

Zippo, Zilch, Nadda, *hits head against keyboard*. My DLC just got derecognized! If I knew where to put the code that has no Subsection in the Coalesced.INI like:

[DLCInfo]
Version=0
Flags=0
Name=314332

In the INI we'd be set. 

Like Shep say, there is alway an alternativ..
Hope I can find a way tonight. If I do I will let you know..

Inge



#1069
Guest_Inge McDaniel_*

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I have downloaded a Coalesced.ini file so I could find this lines.

[SFXGame.SFXWeapon]

Damage=(X=3.7,Y=3.7)

DamageAI=1.0f

DamageHench=2.5f

RateOfFire=(X=900,Y=900)

RateOfFireAI=1.0f

MagSize=(X=50,Y=50)

AmmoPerShot=0

InitialMagazines=0

MaxSpareAmmo=(X=0,Y=0)



Maybe, not saying anything serious..Can this be the only editing that will have anything to do

with DLC weapons. Can someone try to do changes in this section and see how it work with DLC weapons??



Inge

#1070
Kitsukaru

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To edit DLC weapons, you have to edit the actual BIOWeapon ini file in the DLC folder. You can also allocate different weapons to different Weapon types in the loadout via BIOGame ini

#1071
Guest_Inge McDaniel_*

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Kitsukaru wrote...

To edit DLC weapons, you have to edit the actual BIOWeapon ini file in the DLC folder. You can also allocate different weapons to different Weapon types in the loadout via BIOGame ini


Thanks, we know, but the problem is that the file then get invalid..
Do you have any suggestion so please, feel free to tell us..



#1072
Justinas91

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Armor bonuse
I have found thread where is shown how to edit the bonuses of armor and messing around i have been able to make helmets add 20%healt boosts visor more accuracy body armor 50%healt 13%shields and so on
by editing the [sfxgame.sfxpawn_player] armor effects  lines in Coalesced
Is it possible to add bonuses to npc enemy and hench armours?
then it would be possible to make difference between armour and cloth wearing enemies
it was explained here http://social.biowar...ndex/2338026/18 by brfritos

Modifié par Justinas91, 04 août 2010 - 04:45 .


#1073
Guest_Inge McDaniel_*

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phoenixofthunder wrote...

Errrrrrrrrrrrrrrrrr!!! aghhhhhhhhhhhhhhhhhh!!!  Sorry to  say it doesn't work<_<. I took the code from the DLC and placed each section of its INI's code under it's correct sub-directory in the Coalesced.INI. Then tried editing.

Zippo, Zilch, Nadda, *hits head against keyboard*. My DLC just got derecognized! If I knew where to put the code that has no Subsection in the Coalesced.INI like:

[DLCInfo]
Version=0
Flags=0
Name=314332

In the INI we'd be set. 


Grunt, is really pissed off, he hits me in my head with his baseball stick screaming, fix this.......!!!!


Modifié par Inge McDaniel, 04 août 2010 - 05:27 .


#1074
notalbanian

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I want to add the enemy weapons like oculus beam, praetorian beam, scion gun, the blue things the colossus fires, etc. How would I do that?

#1075
ZephSunstrider

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Inge McDaniel wrote...

phoenixofthunder wrote...
Errrrrrrrrrrrrrrrrr!!! aghhhhhhhhhhhhhhhhhh!!!  Sorry to  say it doesn't work<_<. I took the code from the DLC and placed each section of its INI's code under it's correct sub-directory in the Coalesced.INI. Then tried editing.
Zippo, Zilch, Nadda, *hits head against keyboard*. My DLC just got derecognized! If I knew where to put the code that has no Subsection in the Coalesced.INI like:

[DLCInfo]
Version=0
Flags=0
Name=314332

In the INI we'd be set. 

Grunt, is really pissed off, he hits me in my head with his baseball stick screaming, fix this.......!!!!

I thought Garrus was the one with the stick? :whistle:
Try pasting just the weapons/loadout info into the C.ini, the stuff from the BIOWeapon.ini and the loadout entry from the BIOGame.ini. Don't forget to remove the +'s from the line starts though.