Bullseye!!!
Ok here is what I did using the Collector DLC as the example again:
Opened directory Program Files\\\\Mass Effect 2\\\\BioGame\\\\DLC\\\\DLC_PRE_Collectors\\\\CookedPC
And then opened these two INI files located there with Notepad++:
BIOWeapon.ini & BIOGame.ini
And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line(thanks ZephSunstrider):
[SFXGame.BioWorldInfo]
Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player")
Last I copied ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before [SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
..................
CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol))
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
******All Collector Rifle data******
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
Damage=(X=10.8,Y=10.8)
DamageAI=1.1f
DamageHench=0.55f
................
Now I have a 1000 Shot Collector Rifle!!!!!
Modifié par phoenixofthunder, 04 août 2010 - 08:37 .