ZephSunstrider wrote...
Sorry Lux, your file looks legit. Maybe Phoenix' method works for some DLCs, and doesn't for others.
No idea what might get it to work this way.
Thanks for the help. It's nice to have to second opinion.
ZephSunstrider wrote...
Sorry Lux, your file looks legit. Maybe Phoenix' method works for some DLCs, and doesn't for others.
No idea what might get it to work this way.
Guest_Inge McDaniel_*
Guest_Inge McDaniel_*
Antioch0074 wrote...
Anyone figure out how to permanetley add powers to henchmen yet?
Sorry, about that.
It can't be done..
Inge
Modifié par Deadnlovinit, 05 août 2010 - 12:51 .
Guest_Inge McDaniel_*
Deadnlovinit wrote...
Nice.
Found a mod that removes the first layer of the tech armour, leaving the holo plates. Purple for the colour.
http://social.biowar...m/project/2130/
Thanks Techpriest1.
Figured I'd post it here for others who were looking for modded tech armour.
Thanks for that. This will definitely be appreciated.:happy:
Inge
Antioch0074 wrote...
Anyone figure out how to permanetley add powers to henchmen yet?
Inge McDaniel wrote...
To Zeph and Phonenix and every one else..
Since we no have an idea about how we does this. Any thought of trying bonuspower also, like granade to Kasumi or Zaeed?
Inge
Guest_Inge McDaniel_*
phoenixofthunder wrote...
THIS IS SUBSECTION DLC .INI DIRECTORY
[Engine.DLCModules]----------------------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
[Engine.StartupPackages]----------------------------(BIOEngine.ini)
[Core.System]--------------------------------------------(BIOEngine.ini)
[Editor.EditorEngine]------------------------------------(BIOEngine.ini)
[SFXGame.SFXEngine]--------------------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)
I owe you one, thanks..
Inge
Modifié par LuxDragon, 05 août 2010 - 09:32 .
Inge McDaniel wrote...
phoenixofthunder wrote...
THIS IS SUBSECTION DLC .INI DIRECTORY
[Engine.DLCModules]----------------------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
[Engine.StartupPackages]----------------------------(BIOEngine.ini)
[Core.System]--------------------------------------------(BIOEngine.ini)
[Editor.EditorEngine]------------------------------------(BIOEngine.ini)
[SFXGame.SFXEngine]--------------------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)I owe you one, thanks..
Inge
Modifié par phoenixofthunder, 05 août 2010 - 10:39 .
KainrycKarr wrote...
Question; if we edit the DLC, and get that message about unauthorized DLC blah blah, anyone know if that 1. invalidates the data Bioware takes regarding player decisions, etc, and 2. invalidates any save games?
Modifié par phoenixofthunder, 06 août 2010 - 02:27 .
bluedog707 wrote...
Do we know if it is possible to make it so certain squad members always wear their "helmets"? I think it would be pretty cool to have grunt or zaeed always wear their helmets. I know I would use zaeed more if this was the case.
Modifié par phoenixofthunder, 06 août 2010 - 07:14 .
Guest_Inge McDaniel_*
Modifié par Inge McDaniel, 06 août 2010 - 02:26 .
Chickenaut wrote...
@phoenixofthunder
Your tricks worked on firepowerpack too, somehow. Thanks.
there are 2 :
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
why is that?
My problem is, there isn't any description / blank description for the guns, did i miss something?
Modifié par phoenixofthunder, 06 août 2010 - 07:13 .
phoenixofthunder wrote...
Inge McDaniel wrote...
To Zeph and Phonenix and every one else..
Since we no have an idea about how we does this. Any thought of trying bonuspower also, like granade to Kasumi or Zaeed?
Inge
I'm so very sorry for the long post. Pardon me Inge but doesn't Zaeed already have grenades? Do you mean giving that ability to Kasumi?
As for modding the DLC's I'm not giving up; if it worked with one DLC.......... I'll get it to work on all DLC's. No limit to my perseverance. Sorry it didn't work for you Inge. Did you do all of this?
Ok double revised edition:
Ok here is what I did using the Collector DLC as the example again:
Opened directory Program Files\\Mass Effect 2\\BioGame\\DLC\\DLC_PRE_Collectors\\CookedPC
And then opened these three INI files located there with Notepad++:
BIOWeapon.ini, BIOEngine.ini & BIOGame.ini
And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line(thanks ZephSunstrider):
THIS IS SUBSECTION DLC .INI DIRECTORY
++++++++++++++++++++++++++++++++++++++++++++++++++
[Engine.DLCModules]----------------------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------------------(BIOGame.ini)
[Engine.StartupPackages]----------------------------(BIOEngine.ini)
[Core.System]--------------------------------------------(BIOEngine.ini)
[Editor.EditorEngine]------------------------------------(BIOEngine.ini)
[SFXGame.SFXEngine]--------------------------------(BIOEngine.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)
+++++++++++++++++++++++++++++++++++++++++++++++++
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle] like so:
[SFXGame.SFXWeapon]
[SFXGameContentDLC......(weapon data)......]--(BIOWeapon.ini)
(NOTE & WARNING!: Place ALL of the BIOWeapon.ini here and DO NOT seperate gun data and reactions or it will not work.)
Modify what you want of the guns characteristics here as well (IE>> Ammo, refire rate, ect.).
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
If any armor this needs to be added too:
[SFXGame.SFXPawn_Player]------------------------(BIOGame.ini)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================================
EXAMPLE:
For collector rifle:
[Engine.DLCModules]
***Leave data already here***
***add***
DLC_PRE_Collectors=8
=======================================================================================
[SFXGame.SFXPawn_Player]
FullBodyAppearances=(Id=100,Name=351308,Description=351309,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_COL_R.ARM.HMM_ARM_FBDe_MDL",
Female="BIOG_HMF_ARM_COL_R.Base.HMF_ARM_COL_MDL",
bHideHead=True,bHideHair=True),GameEffects=("SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed"),PlotFlag=-1)
=======================================================================================
[SFXGame.BioWorldInfo]
Remove the 'plus' in green>>>>>>>>>+Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
So it reads:
Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
=======================================================================================
[Engine.StartupPackages]
DLCStartupPackage=DLCSharedPlot
DLCStartupPackage=Startup_PRE_Collectors
Package=SFXGameDLC_PRE_Collectors
=======================================================================================
Remember to delete excess white lines from this section as done below:
[Core.System]
!CookPaths=CLEAR
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
CookPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Content\\Maps\\Nor\\DSG_Messages
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\TestContent
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\__Trashcan
ScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
ScriptPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Script
FRScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
SeekFreePCPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\CookedPC
=======================================================================================
[Engine.PackagesToAlwaysCook]
!Package=CLEAR
!SeekFreePackage=CLEAR
SeekFreePackage=BIOG_HMM_ARM_COL_R
SeekFreePackage=BIOG_HMF_ARM_COL_R
=======================================================================================
[Editor.EditorEngine]
EditPackages=SFXGameDLC_PRE_Collectors
EditPackages=SFXGameContentDLC_PRE_Collectors
=======================================================================================
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player",
SeekFreePackageName="SFXPlayerWeapons_Collectors")
DynamicLoadMapping=(ObjectName="GUI_SF_DLC_PRE_Collectors.CollectorAssaultRifle_512",
SeekFreePackageName="SFXCollectorWeapons_CollectorRifle")
=======================================================================================
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player")
=======================================================================================
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
...........Excessive data removed...............
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
>>>>>>
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
Save the Coalesced.ini and run The Fixer.
Now navigate to your DLC directory, something like this: Program Files\\\\\\\\\\\\\\\\Mass Effect 2\\BioGame\\DLC\\\\DLC_PRE_Collectors\\CookedPC. Create a "New Folder" and name it something like: "INI Back-Up". Then transfer BIOWeapon.ini & BIOGame.ini to this folder. Be sure to leave BIOEngine.ini as the only .INI in the DLC directory or the in-game item never shows up. I'm still baffeled as to why even when I copied everything from it:mellow:.
Now launch Mass Effect 2. Upon game load your main menu may give you a "not authorized message". Ignore this for it means didly squat (I just love that term:lol:). And your weapons should be there.
=======================================================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Modifié par phoenixofthunder, 06 août 2010 - 07:12 .
If I understand I'd like this too. Let me know how it goes.Inge McDaniel wrote...
Zeph, Phoenix this work perfect.
I'm no doing everything ready so I can add bonus powers from Kasumi and Zaeed to my hench and player.
Not in this weekend, but I'm on it.
I take every .ini files and starting to insert it to Coalesced.ini.
There is some more info for this and I' m started to mark what I do.
[Engine.DLCModules]
---------------------- Kasumi ----------------------------------------
DLC_HEN_MT=3
---------------------- Kasumi Ends --------------------------------
If this works like editing Firepack, then we just add more bonus power to our text files and....ups there we go...
Phoenix, I had forgotten to make the backup folder, in the DLC folder.
Well, that how we learn, sharing and failure..
Have a nice weekend everyone
Inge
Modifié par phoenixofthunder, 06 août 2010 - 07:30 .