Huh... you don't like being blown to pieces by a stiff breeze? A stray bullet turning you into a fireball? Can't imagine what'd you dislike about that! It's not unrealistic for the vehicle to be squishier than the people inside it!LuxDragon wrote...
A thought now... with this discovery, can the Hammerhead be modified to endure more punishment? I haven't played any missions yet with the tank myself, but I hear all the rumors. Thoughts?
/sarcasm
The Hammerhead stats are already in the C.ini, since it was supposed to be shipped with the final game (or something), but they turned it into DLC instead.
[SFXGame.SFXVehicleHover]
Everything in this refers to the (duh) Hover Vehicle/Hammerhead IFV.
SelfRepairRate=100
SelfRepairDelay=5
These two lines in particular refer to its resilience, they should be self-explanatory. I set it to 1000/1, I suppose that'll work.
OT: Personally, I never had a problem with the Hammerhead; in fact, the missions were a piece of cake. No problems with the Geth at all. Rarely got hit ever. The Hammerhead has near-identical handling/feeling to the Manta hovercraft from the Unreal Tournament games, and I've always been very fond of that fast little bastard.
Edit: Yay Phoenix, someone who knows Freelancer, that soul-and-freetime-sucking vortex of doom!
Modifié par ZephSunstrider, 06 août 2010 - 09:04 .




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