Now is it appropriate to change it, to the previous page!!
Modifié par Inge McDaniel, 09 août 2010 - 04:00 .
Guest_Inge McDaniel_*
Modifié par Inge McDaniel, 09 août 2010 - 04:00 .
Modifié par Darman, 09 août 2010 - 04:32 .
Guest_Inge McDaniel_*
Modifié par Inge McDaniel, 09 août 2010 - 04:35 .
Modifié par Darman, 09 août 2010 - 04:38 .
Guest_Inge McDaniel_*
Modifié par Inge McDaniel, 09 août 2010 - 04:41 .
Modifié par Darman, 09 août 2010 - 04:54 .
Guest_Inge McDaniel_*
Guest_Inge McDaniel_*
Inge McDaniel wrote...
phoenixofthunder wrote...
*snip*
Nope, doesn't work. I have looked over and over again.
Have some problem with insert the pictures of the message..
There must be a another way, a DLC Ini fixer instead??
Inge
Guest_Inge McDaniel_*
HCS01 wrote...
Never mind my previous post. I found out how to tack on attributes to different armor models (pieces and full body). I was wondering if anyone has found out how to edit the names and descriptions? Thanks
It's in the same line as the model/material data is, in SFXPawn_Player.Burdokva wrote...
Well, care to share?HCS01 wrote...
Never mind my previous post. I found out how to tack on attributes to different armor models (pieces and full body). I was wondering if anyone has found out how to edit the names and descriptions? Thanks
Burdokva wrote...
ViralHatred, would this work with other retextures too, both squad members and NPCs?
As for ideas, try switching each pcc file one at a time. Maybe one contains the 3d model, while another the textures?
Eliyan wrote...
pccs contain both mesh and texture. there's no way to change the textures without texmod
Modifié par ViralHatred, 10 août 2010 - 09:25 .
ViralHatred wrote...
Burdokva wrote...
ViralHatred, would this work with other retextures too, both squad members and NPCs?
As for ideas, try switching each pcc file one at a time. Maybe one contains the 3d model, while another the textures?
Yes it works with any of the DLC outfits. I presume it'll also work with switching loyalty and non-loyalty outfits.
I.e. Miranda starts off in a black suit. Etc.Eliyan wrote...
pccs contain both mesh and texture. there's no way to change the textures without texmod
Shame. Guess I'll have to wait for a .pcc editor then.
Wait a .pcc would technically be an archive correct? Could you not extract a texture without converting it then pack it in replacing the original texture?
ZephSunstrider wrote...
It's in the same line as the model/material data is, in SFXPawn_Player.Burdokva wrote...
Well, care to share?HCS01 wrote...
Never mind my previous post. I found out how to tack on attributes to different armor models (pieces and full body). I was wondering if anyone has found out how to edit the names and descriptions? Thanks
GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor")
This is inserted almost at the end of the line, before the Plot Flag setting. This particular entry refers to the 5% health bonus of the Aegis Vest. I think you can stack them, but I didn't notice a change in health/maxammo etc.
Regarding the DLC ini fixer; It works differently for the DLC inis than for the C.ini. Technically, the DLC inis aren't 'encrypted' as the C.ini is. You don't 'corrupt' it. They are, however, cross-checked with another file in the User data folder, BioPersistentEntitlementCache.ini. That one's a bunch of encrypted gibberish. You'd need a (legal) fixer for that file. The cross-check checks the file if it has been changed (not sure how it checks), and if there's a difference, it invalidates the DLC.
Modifié par HCS01, 11 août 2010 - 12:54 .
yuckygeo wrote...
Anybody running the Unreal Model Viewer and Extractor on a 64 bit machine? They keep crashing on my Vista 64 computer. Or am I screwed?
Venomrain300 wrote...
yuckygeo wrote...
Anybody running the Unreal Model Viewer and Extractor on a 64 bit machine? They keep crashing on my Vista 64 computer. Or am I screwed?
I have the same issue and I am running Windows 7 64 bit. The program just closes instantly and doesn't do anything.