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ME2 - Modding is Possible II (PC Only)


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#101
Azureum

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I never mentioned Wordpad, I mentioned notepad, although you would need to be very careful as any formatting applied and you'll probably mess the file up. Better to be safe and use a text editor not a rich text editor.

#102
Andaius20

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no modder's know where those files are located?

#103
phoenixofthunder

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Andaius20 wrote...

no modder's know where those files are located?



In one of the pcc files maybe?:?  But I would not even want to hazzard a guess as to what pcc file.:unsure:

Modifié par phoenixofthunder, 30 avril 2010 - 04:23 .


#104
Captain_Obvious_au

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Okay, can anyone help me?



I'm trying to make the Revenant a normal Assault Rifle, but it's just not working. I edited two lines (honestly forget which) that are mentioned in the 'ME2 PC Tweaks' article on the ME wiki site. The end result is that, as a Soldier, my Assault Rifle-capable squadmates can select the Revenant, but my Shep cannot.



Why is this?

#105
Andaius20

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phoenixofthunder wrote...

Andaius20 wrote...

no modder's know where those files are located?



In one of the pcc files maybe?:?  But I would not even want to hazzard a guess as to what pcc file.:unsure:


Yeah that what he said "that they seem to be well hidden" I just was wondering if a modder thats fond of poking about the files and happen to see's it drop me a PM or something?

#106
Sheckly

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Anyone know how to body swap? I want to play as joker :D

Thanks.

#107
Guest_Guest12345_*

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can anyone tell me if Shep can wear the Kasumi formal wear (tuxedo) as armor? I'd like to wear the tuxedo into combat, any way to do this?

#108
Seph696

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Hi

I want to ask something plz.

I started messing with gibbed save editor and i saw the ME1 plot choises you can make.Since my ME saves are old and i dont want to play ME1 again is it possible to just "make" a new save with the editor with the class,name,choices etc and import it somehow to ME2 and play?

For rpg issues xexexe!!!

#109
phoenixofthunder

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Seph696 wrote...

Hi
I want to ask something plz.
I started messing with gibbed save editor and i saw the ME1 plot choises you can make.Since my ME saves are old and i dont want to play ME1 again is it possible to just "make" a new save with the editor with the class,name,choices etc and import it somehow to ME2 and play?
For rpg issues xexexe!!!

Yes it is possible.



Don't kill me for this post Azureum.:innocent:

From Azureum's post in the original Modding Is Possible forum. On page 119. 

Azureum wrote...

After you start your new game, save and then open Gibbed's editor.

Then,
change the ME1 plot information making sure to check the "Played ME1"
box.

After setting the plot variables, switch to the RAW tab and
find "Endgamestate," then change that to one of the two Finished
options.

This will flag your ME2 save as complete and allow you
to import it to start a New Game.


Modifié par phoenixofthunder, 01 mai 2010 - 08:17 .


#110
Seph696

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phoenixofthunder wrote...



Seph696 wrote...

Hi
I want to ask something plz.
I started messing with gibbed save editor and i saw the ME1 plot choises you can make.Since my ME saves are old and i dont want to play ME1 again is it possible to just "make" a new save with the editor with the class,name,choices etc and import it somehow to ME2 and play?
For rpg issues xexexe!!!

Yes it is possible.



Don't kill me for this post Azureum.:innocent:

From Azureum's post in the original Modding Is Possible forum. On page 119. 

Azureum wrote...

After you start your new game, save and then open Gibbed's editor.

Then,
change the ME1 plot information making sure to check the "Played ME1"
box.

After setting the plot variables, switch to the RAW tab and
find "Endgamestate," then change that to one of the two Finished
options.

This will flag your ME2 save as complete and allow you
to import it to start a New Game.


Nice thx for the reply.
Fortunately i remember the first games story (played both para and rene) and i have read masseffect wikki for missing info...now i can represent my both chars again based on the choises i did back then.
Thanx again :o

#111
phoenixofthunder

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Seph696 wrote...

phoenixofthunder wrote...



Seph696 wrote...

Hi
I want to ask something plz.
I started messing with gibbed save editor and i saw the ME1 plot choises you can make.Since my ME saves are old and i dont want to play ME1 again is it possible to just "make" a new save with the editor with the class,name,choices etc and import it somehow to ME2 and play?
For rpg issues xexexe!!!

Yes it is possible.



Don't kill me for this post Azureum.:innocent:

From Azureum's post in the original Modding Is Possible forum. On page 119. 

Azureum wrote...

After you start your new game, save and then open Gibbed's editor.

Then,
change the ME1 plot information making sure to check the "Played ME1"
box.

After setting the plot variables, switch to the RAW tab and
find "Endgamestate," then change that to one of the two Finished
options.

This will flag your ME2 save as complete and allow you
to import it to start a New Game.


Nice thx for the reply.
Fortunately i remember the first games story (played both para and rene) and i have read masseffect wikki for missing info...now i can represent my both chars again based on the choises i did back then.
Thanx again :o




No Problem.
I played Mass Effect 9 times before I found out about this trick from Azureum.

Modifié par phoenixofthunder, 01 mai 2010 - 11:26 .


#112
Andaius20

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Does giving squadmates weapons involve Ini editing or can it be done in gibbed? Like if I want to give Tali a Claymore or Revvy to Garrus.

#113
TheBelgianGuy

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scyphozoa wrote...

can anyone tell me if Shep can wear the Kasumi formal wear (tuxedo) as armor? I'd like to wear the tuxedo into combat, any way to do this?

I imagine since you said "tuxedo" that you want the male suit.

In BIOGame under SFXGame.SFXPawnPlayer, create a new Setting for TorsoAppearances (all one word). Write (all one line and give "#" a number):

(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_SHP_CTH_R.CTHa.HMM_ARM_CTHa_Tux_MDL"),PlotFlag=-1

I used Mass Effect 2 Coalesced Editor for this. Don't forget to rebuild the file under Commands.

To get it so you are wearing nothing but the suit, create three Settings called ArmAppearances, LegAppearances, and ShoulderAppearances that read (where XXX is either Arms, Legs, or Shoulders):

(Id=#,Type=CustomizableType_XXX,PlotFlag=-1)

This should work. Haven't tested it.

#114
javierabegazo

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Andaius20 wrote...

Does giving squadmates weapons involve Ini editing or can it be done in gibbed? Like if I want to give Tali a Claymore or Revvy to Garrus.

You CAN do it with Gibbed Editor, just go to RAW > SQUAD > HENCHMEN > LOADOUT and swap out any weapon with a different one using some codes.


http://docs.google.c...xshh_96kfg2dwgn

But keep in mind, you can't have two weapons that stem from the same Weapons Training Tree.
The 6 trees are
Heavy Pistol
SMG
AR
Shotgun
Sniper Rifle
HW

#115
Andaius20

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Thanks Javi!

#116
Andaius20

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I have a question about hats, I'm trying to add the beret with the Gibbed editor, but it's not working, is there something special I need to do?

#117
phoenixofthunder

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Andaius20 wrote...

I have a question about hats, I'm trying to add the beret with the Gibbed editor, but it's not working, is there something special I need to do?




Under [SFXGame.SFXPawn_Player] section Add the following to Coalesced.ini:
 
-------------------------------------------------------------------------------------------------------------
HelmetAppearances=(Id=7,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",
Female="BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL",bHideHair=True),PlotFlag=-1)
-------------------------------------------------------------------------------------------------------------


Id=# Make sure it doesn't match any other Id line; like this:

HelmetAppearances=(Id=12,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL",
Female="BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL",bHideHair=True),PlotFlag=-1)

*****ADDED LINE*****
HelmetAppearances=(Id=7,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",
Female="BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL",bHideHair=True),PlotFlag=-1)
*****ADDED LINE*****

HelmetAppearances=(Id=5,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL",
Female="BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL",bHideHair=True),PlotFlag=-1)

Modifié par phoenixofthunder, 02 mai 2010 - 09:52 .


#118
Guest_Guest12345_*

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TheBelgianGuy wrote...

scyphozoa wrote...

can anyone tell me if Shep can wear the Kasumi formal wear (tuxedo) as armor? I'd like to wear the tuxedo into combat, any way to do this?

I imagine since you said "tuxedo" that you want the male suit.

In BIOGame under SFXGame.SFXPawnPlayer, create a new Setting for TorsoAppearances (all one word). Write (all one line and give "#" a number):

(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_SHP_CTH_R.CTHa.HMM_ARM_CTHa_Tux_MDL"),PlotFlag=-1

I used Mass Effect 2 Coalesced Editor for this. Don't forget to rebuild the file under Commands.

To get it so you are wearing nothing but the suit, create three Settings called ArmAppearances, LegAppearances, and ShoulderAppearances that read (where XXX is either Arms, Legs, or Shoulders):

(Id=#,Type=CustomizableType_XXX,PlotFlag=-1)

This should work. Haven't tested it.


hey i just saw this, thank you very much, i am going to test it out!

#119
Andaius20

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another Question, can you add/ swap powers on henchmen? For instance, could you swap out Tali's energy drain for say Tech Armor or just add it on without and swapping?

#120
Phnx

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Is there anyone of you modders who has an idea how to move the camera away from Shep without changing fov? :)

#121
TheBelgianGuy

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Andaius20 wrote...

another Question, can you add/ swap powers on henchmen? For instance, could you swap out Tali's energy drain for say Tech Armor or just add it on without and swapping?

I've never done it myself so I don't know if it is possible or even works, but Gibbed's save editor has options available for changing squad abilities and levels in those abilities.

Under Raw, click on Henchmen and then the ellipsis to the right. There will be a list of party members that you have recruited in that save. Click on Powers and another ellipsis will appear. Click on that.

Now this is where I don't know really what to do. You can add and remove powers but as to what the names are I don't know. But I tried to do some exploring.

By clicking on Jacob (hench_leading), he has "Pull = 0 (0)" at the top. The class name for Jacob's Pull is "SFXGameContent_Powers.SFXPower_Pull_Jacob". So, if you have access to the Coalesced file, I imagine you could give him anything under the "SFXGameContent_Powers" label. I would imagine that if you create your own item in the list, it must match the name of the ability. Like, for example, you can't change Jacob's Pull ability to "Scorpion_Get_Over_Here".

I would be very interested to find out if this actually works.

#122
ZAJLOL

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Hey, don't know if this is the right place to post this and it might have been asked before.

My question is as this, I'm using Strudelmans outfit mod and there is a particular casual outfit I would like to use outside the Normandy but it only exist in the "Casual" department in the locker.

Now I don't know if this is even possible, but if someone here knows if it is possible for this particular outfit to be used as an actual armor instead like some of the others that would be nice. I'm currently using the one that is almost the same that I think Kelly is also using, but I don't like the white on that particular outfit.

So if someone knows IF it  is possible and then HOW I would be eternally grateful. I would like to know the actual parameters to change in the coalesced, and to what.

This is the outfit I'm talking about:

Posted Image

Sorry if I'm being a noob:P

#123
zahra

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Has anyone made a mod to equip the N7 armor shepard wears in the beginning of ME2? I've tried using the instructions on how to mod armor but I can't get my umodel to work properly (getting frustrated as heck, I can't do the page up page down function to look for the mesh) and in addition to that I don't know which pcc it is. I've seen quite a few people use the armor so it would be great if someone could point me in the direction of a mod or a spiffy little tutorial that doesn't involve umodel.



Any assistance would be highly appreciated.

#124
War-Neck

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Just came in to say:

Great work Azureum, this was very much needed! Even though I still cant mod it properly, this is a good start for people like me! So once again, thanks! :D

#125
Remus Artega

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I was wondering why isn't thread sticked?