phoenixofthunder wrote...
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[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player")
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Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
...........Excessive data removed...............
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
>>>>>>
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
I only made the two changes listed above to the coalesced.ini. Instead of moving bioweapon.ini from each dlc directory, i left it in and renamed it bioware-c.ini, and that's it. This will prevent any successful calls to the bioweapon.ini so that the changes to coalesced.ini will not be overridden, while still keeping the file safe (just in case). Appearently, the order they are placed in only determines the order they show up in when looking through the loadout screen.
Also, I do not recieve an "unauthorized DLC message" with this method. One thing to note, if you wish to modify the weapons from the firepower pack, make sure to include the SFXDamage sections as well so your weapons retain the excess stopping power.
Modifié par HCS01, 13 août 2010 - 09:08 .