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ME2 - Modding is Possible II (PC Only)


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#1326
Deebe

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Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...
Question:
Is it any possibilities to use your own uploaded profile pictures?
Can't find any way to do changes.
- Shepard

You mean to change your current profile picture with one you have or plan to upload?
You tried looking in this area?
Profile>Edit Profile Information>Photo Tab?

Have looked all over there is no change possibilities.
It seems like players that have registered Dragon Age, can do so?
You can change, but you can't upload your own.
Not a big deal, just a question if you can.
*LOL* I see your player runs into fire, in a tuxedo..:P


if you're asking about changing your avatar to a custom one you don't need to have dragonage origins.. the character creator works better because of the upload function anyway..
http://social.biowar...2113/blog/4817/

quick points:
dragon age pre-release characters(folder)---replace the file of your recently created character portrait (name_portrait)
picture must be the same size 146x146 ping and same name. (may need an imaging, program gimp is free) set the image to read-only(so it doesn't overwrite when you upload)

create your character upload it wait until it shows on your online storage... delete it replace the picture^ and upload it again( may need to upload more than one..character at the same time (one unaltered))this took me about one day and it was more convenient.

Modifié par Deebe, 16 août 2010 - 07:10 .


#1327
Guest_Inge Shepard_*

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phoenixofthunder

While waiting on my updates download.
If you play ME you should use my ME.rar project file.
Have made several files I used.

- Shepard

Modifié par Inge Shepard, 16 août 2010 - 07:25 .


#1328
Guest_Inge Shepard_*

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Thank you, Deebe. Good advice is always appreciated! ;)

- Shepard

Modifié par Inge Shepard, 16 août 2010 - 07:29 .


#1329
phoenixofthunder

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Inge Shepard wrote...

phoenixofthunder

While waiting on my updates download.
If you play ME you should use my ME.rar project file.
Have made several files I used.

- Shepard


Need more detail. BTW your project signature link leads to my projects.:blink:

Modifié par phoenixofthunder, 16 août 2010 - 07:37 .


#1330
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...

phoenixofthunder

While waiting on my updates download.
If you play ME you should use my ME.rar project file.
Have made several files I used.

- Shepard


Need more detail. BTW your project signature link leads to my projects.:blink:


:blink: we try this then link :huh:



#1331
phoenixofthunder

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Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...

phoenixofthunder

While waiting on my updates download.
If you play ME you should use my ME.rar project file.
Have made several files I used.

- Shepard


Need more detail. BTW your project signature link leads to my projects.:blink:


:blink: we try this then link :huh:




Same result.

Try linking with this:
http://social.biowar...76/#bw_projects

http://social.bioware.com/2064476/#bw_projects
was missing

Modifié par phoenixofthunder, 16 août 2010 - 07:55 .


#1332
Guest_Inge Shepard_*

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Deebe, still here.
Will ypu please, click my link and see where you go??

- Shep

#1333
Guest_Inge Shepard_*

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:blink::blink::blink::blink::blink::blink::blink::blink::blink:

#1334
Guest_Inge Shepard_*

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No brain, no pain :blink:

#1335
Deebe

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your link directs me to My* projects page.. which is sadly empty
you might have to create a few links for each project as it seems the tab is messing the link up
http://social.biowar...76/#bw_projects

edit nvm worked here^ (this is what your trying to do right?)

Modifié par Deebe, 16 août 2010 - 08:19 .


#1336
Guest_Inge Shepard_*

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What am I missing, because I can't find those links in my web browser for my project??

Hmmmm..

#1337
Guest_Inge Shepard_*

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Deebe wrote...

your link directs me to My* projects page.. which is sadly empty
you might have to create a few links for each project as it seems the tab is messing the link up
http://social.biowar...76/#bw_projects


what about this link
My last question for help..



#1338
Deebe

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Project Files

ME.rar

Size: 1.80kB

Files for use when you play Mass Effect..

I think this worked it showed you're file

#1339
Guest_Inge Shepard_*

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Thanks, to your both.
I see must go true my home tab and then project. If I want to share..

Modifié par Inge Shepard, 16 août 2010 - 08:24 .


#1340
phoenixofthunder

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Inge Shepard wrote...

:blink::blink::blink::blink::blink::blink::blink::blink::blink:


Your "My Project" link:
http://social.biowar...bw_projects.php

Its missing part of the URL.
Should be:
http://social.bioware.com/2064476/#bw_projects
Not:
http://social.bioware.com/user_bw_projects.php
user_ portion links directly to the computer's user's account active in the browser. And so anyone who selects it gets directed to their own projects.

#1341
phoenixofthunder

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Inge Shepard wrote...

Thanks, to your both.
I see must go true my home tab and then project. If I want to share..



Or just relink your "My Projects" signature portion

#1342
phoenixofthunder

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phoenixofthunder wrote...

Inge Shepard wrote...

phoenixofthunder a last tip before I logout.
You must check the soundracer video, number two from top.
It's fun..


I be too tempted to floor it and then I end up being arrested.
I know it isn't ME2 but I just started a new ME1 playthrough. And look what happened on my way to save Tali:
Posted Image


But on topic:
I'll upload a project soon with my whole [SFXGame.SFXPawn_Player] section, since its 1182 code lines long are creating havok with these posts.


Ok the project is ready (copy and paste scenario)

Compilation ME2 Mesh Codes for Appearance

#1343
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...

Thanks, to your both.
I see must go true my home tab and then project. If I want to share..



Or just relink your "My Projects" signature portion


already done :blush:



#1344
phoenixofthunder

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Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...

Thanks, to your both.
I see must go true my home tab and then project. If I want to share..



Or just relink your "My Projects" signature portion


already done :blush:


Okay but still like to know what those files in that rar file do exactlly.

Modifié par phoenixofthunder, 16 août 2010 - 08:34 .


#1345
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...

Thanks, to your both.
I see must go true my home tab and then project. If I want to share..



Or just relink your "My Projects" signature portion


already done :blush:


Okay but still like to know what those files in that rar file do exactlly.

Let me give an example about the file I have called Shepard.txt

This is the content :
GiveItem Self 1 Qa_SuperGun Manf_Geth_Weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 qasuperarmor manf_jorman_armor_hazard
giveitem self 10 omnitool manf_serrice_omnitool
giveitem self 10 bioamp manf_serrice_bioamp

givexp 2000
setrenegade 2000
setparagon 2000

GiveBonusTalent 7
GiveBonusTalent 14
GiveBonusTalent 21
GiveBonusTalent 91
GiveBonusTalent 93
GiveBonusTalent 98
GiveBonusTalent 99

Hope this explains itself?

Added my cheat document to.


Modifié par Inge Shepard, 16 août 2010 - 08:54 .


#1346
ZephSunstrider

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Inge Shepard wrote...

phoenixofthunder wrote...
Okay but still like to know what those files in that rar file do exactlly.

Let me give an example about the file I have called Shepard.txt
The file adds several weapons and other stuff to Shep's inventory

This is the content :
GiveItem Self 1 Qa_SuperGun Manf_Geth_Weap ;This adds a QA testing gun, which has absurdly high damage
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap
;These each add a Rank 10/X gun from the Spectre Master Gear "manufacturer"

giveitem self 10 qasuperarmor manf_jorman_armor_hazard ;Same as above, adds a test godmode armor, made by Jormangund
giveitem self 10 omnitool manf_serrice_omnitool ;Those two are the Serrice Omnitool and Bioamp
giveitem self 10 bioamp manf_serrice_bioamp

givexp 2000
setrenegade 2000
setparagon 2000

;These commands add different bonus talents to Shep
GiveBonusTalent 7 ; Assault Rifles
GiveBonusTalent 14 ; Shotguns
GiveBonusTalent 21 ;Sniper Rifles
GiveBonusTalent 91 ; Hacking
GiveBonusTalent 93 ; Decryption
GiveBonusTalent 98 ; First Aid
GiveBonusTalent 99 ; Medicine

Hope this explains itself?
Added my cheat document to.

A mostly complete documentation of these codes can be found at www.cheathappens.com.

#1347
Guest_Inge Shepard_*

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Thanks, ZephSunstrider

Should have thought about that..


#1348
phoenixofthunder

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Well all I'm using is the Colossus armor this playthrough. Trying to keep it mostly even giving myself no other advantages.

But to topics at hand:
====================================================================================
Added knowledge about Bullet time effect:
Restore these code lines in [SFXGame.SFXGameModeDefault] to their default provided here :
[SFXGame.SFXGameModeDefault]
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="RightMouseButton",Command="Shared_Aim" )

Then change the following binding under [SFXGame.SFXGameModeBase]:
[SFXGame.SFXGameModeBase]
Bindings=( Name="Shared_Aim",
Command="SwapWeaponIfEmpty | TightAim | SloMo 0.2 | OnRelease StopTightAim | OnRelease SloMo 1" )

ADDED: If timed right you can actually see a biotic power in action, from the moment it leaves the character. Still get a kick out of the voice time destortion.:lol:
===================================================================================== 
@Turian Antiquarian 
Blue Suns Armor is available but the 'holo' part I know nothing about but you could try mixing these:


BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Norm
BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Diff
BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Spec
BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_18a
BioVFX_Crt_Mercs.VFX.BLUE_ELT_Hvy_HMM_HoloArmor_VFX'


Here are four tries with MDL added:

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Norm_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_18a"),PlotFlag=-1)

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Spec_MDL",
MaleMaterialOverride="BioVFX_Crt_Mercs.VFX.BLUE_ELT_Hvy_HMM_HoloArmor_VFX'"),PlotFlag=-1)

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Norm_MDL",
MaleMaterialOverride="BioVFX_Crt_Mercs.VFX.BLUE_ELT_Hvy_HMM_HoloArmor_VFX"),PlotFlag=-1)

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Spec_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_18a'"),PlotFlag=-1)




Without the MDL (in case it doesn't read the added MDL as viable):

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Norm",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_18a"),PlotFlag=-1)

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Spec",
MaleMaterialOverride="BioVFX_Crt_Mercs.VFX.BLUE_ELT_Hvy_HMM_HoloArmor_VFX'"),PlotFlag=-1)


TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Norm",
MaleMaterialOverride="BioVFX_Crt_Mercs.VFX.BLUE_ELT_Hvy_HMM_HoloArmor_VFX"),PlotFlag=-1)

TorsoAppearances=(Id=80,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.BlueSuns.HMM_HVYa_BSun_Spec",
MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_18a'"),PlotFlag=-1)

Modifié par phoenixofthunder, 17 août 2010 - 02:46 .


#1349
JGDD

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Had a neat side effect after adding TIM eyes to my femshep. I have the Terminus armor and when I changed her eye colors it did this:

Posted Image

Normally it's red.

Modifié par justgimmedudedammit, 17 août 2010 - 03:13 .


#1350
phoenixofthunder

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The eyes power the armors' glow?