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ME2 - Modding is Possible II (PC Only)


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#1376
phoenixofthunder

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beastly_divizion wrote...

the texture mod that alters the scars coloring isn't a true blue, and the one that does change them to a true blue, is female only.

Male shep colored scarring (wrong/incomplete):
http://social.biowar...m/project/2354/

female shep colored scarring (complete/female-only)
http://social.biowar...m/project/3163/

As for the eye color, I am well aware of how to do it using Gibbed's but that only applies to non-default appearance sheps.

I suppose it's my fault for not supplying enough information/examples regarding my question, But now I have.

I would like to be able to have those electric blue scars like in the female example, above, with electric blue eyes, for a default appearance, male, shep. Can it be done, Or am I asking too much?



How does this look:
Posted Image

?

#1377
Deebe

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oooh reaper scars, very nice

#1378
ZephSunstrider

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phoenixofthunder wrote...

Repzik wrote...

Anyone know which pcc contains Zaeed's armor?

Edit: Better yet, though this may sound incredibly lazy, could someone make the necessary Coalesced file to be able to wear it casual and as armor (either that, or tell me how), because that armor program the OP provided does not work and I honestly don't understand half of what he's saying.


Hello all been too busy took the day off and wrote on my book some (when I'm done there be only three books longer: Bible, Dictionary & the Encyclopedia; 200 pages and not even 1/4th the way through).

I think I found Zaeed's meshes:
*pow*
Guessing that I'd need to use:
load onlylevel BioH_Veteran_01.pcc or something like that.
Maybe those with more mesh coding expertise could chime in, ZephSunstrider & Inge what say you?

My 'expertise' is rather limited, since I'm perfectly happy with a mix of the default armors; they remind me of the UT3 Ronin armor :happy:
Anyway, try binding the OnlyLoadLevel thingy to a key, preferably along with the cmd to access the armor locker anywhere. If it doesn't show up anyway, try using different .pccs, but for that I recommend moving that entire text block to a external txt file and running everything through a Exec * cmd.
I'd try BioA_Nor_310.pcc, BioH_Veteran_00.pcc and BioH_Veteran_01.pcc.

PS: I'm not too fond of trying this myself atm, since I havn't played ME2 in roughly two weeks; I'm currently hooked on Bioshock 2 and Borderlands (both UE3 games, too, curiously o.ô)

#1379
beastly_divizion

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phoenixofthunder wrote...

beastly_divizion wrote...

the texture mod that alters the scars coloring isn't a true blue, and the one that does change them to a true blue, is female only.

Male shep colored scarring (wrong/incomplete):
http://social.biowar...m/project/2354/

female shep colored scarring (complete/female-only)
http://social.biowar...m/project/3163/

As for the eye color, I am well aware of how to do it using Gibbed's but that only applies to non-default appearance sheps.

I suppose it's my fault for not supplying enough information/examples regarding my question, But now I have.

I would like to be able to have those electric blue scars like in the female example, above, with electric blue eyes, for a default appearance, male, shep. Can it be done, Or am I asking too much?



How does this look:
Posted Image

?


friggin fantastic!!

#1380
Turian Antiquarian

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Hya!

Q: I really like combining this texture: BIOG_HMF_HED_PROMorph_R.Mira.HMF_HED_PROMira_Face_Diff_Stack
With my Femshep's face. The only problem is i get a strange super-reflective effect that makes the change between light and shade way too drastic.

Is it possible to do somthing about it?


Thanks 

#1381
Guest_Inge Shepard_*

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ZephSunstrider wrote...

phoenixofthunder wrote...

Repzik wrote...

Anyone know which pcc contains Zaeed's armor?

Edit: Better yet, though this may sound incredibly lazy, could someone make the necessary Coalesced file to be able to wear it casual and as armor (either that, or tell me how), because that armor program the OP provided does not work and I honestly don't understand half of what he's saying.


Hello all been too busy took the day off and wrote on my book some (when I'm done there be only three books longer: Bible, Dictionary & the Encyclopedia; 200 pages and not even 1/4th the way through).

I think I found Zaeed's meshes:
*pow*
Guessing that I'd need to use:
load onlylevel BioH_Veteran_01.pcc or something like that.
Maybe those with more mesh coding expertise could chime in, ZephSunstrider & Inge what say you?

My 'expertise' is rather limited, since I'm perfectly happy with a mix of the default armors; they remind me of the UT3 Ronin armor :happy:
Anyway, try binding the OnlyLoadLevel thingy to a key, preferably along with the cmd to access the armor locker anywhere. If it doesn't show up anyway, try using different .pccs, but for that I recommend moving that entire text block to a external txt file and running everything through a Exec * cmd.
I'd try BioA_Nor_310.pcc, BioH_Veteran_00.pcc and BioH_Veteran_01.pcc.

PS: I'm not too fond of trying this myself atm, since I havn't played ME2 in roughly two weeks; I'm currently hooked on Bioshock 2 and Borderlands (both UE3 games, too, curiously o.ô)


Have had a collapse on my PC, starting to get back on my feet again, some installations again before I'm totally in place!! :o:O:O


Edit: while waiting, installing all over again. NO, I didn't have a backup..

Point: I would like to have Anastacia in the ME game like a character. Maybe captain Hanna!

Inge


Modifié par Inge Shepard, 19 août 2010 - 11:09 .


#1382
Watermelon911

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Question What code line do I have to edit in the "coalesced" file to change ammo count and mag size for the recently added "Phalanx" pistal, I loaded my File into ME2 coalesced editor and I checked every weapon and have edited all other weapons and it worked fine.
None of them changed that 1 weapon tho ?!?!
Any clue as to what the hell is going on. ;) lol

#1383
Killjoy Cutter

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HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?

Modifié par Killjoy Cutter, 19 août 2010 - 12:38 .


#1384
Guest_Inge Shepard_*

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Watermelon911 wrote...

Question What code line do I have to edit in the "coalesced" file to change ammo count and mag size for the recently added "Phalanx" pistal, I loaded my File into ME2 coalesced editor and I checked every weapon and have edited all other weapons and it worked fine.
None of them changed that 1 weapon tho ?!?!
Any clue as to what the hell is going on. ;) lol


You will find all the information you need on page 45 - 47.
Just follow the guidance. :)

Inge



#1385
Guest_Inge Shepard_*

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Killjoy Cutter wrote...

HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?


And do what??
[SFXGame.SFXPawn_Player] at line 4107 in my file.
Here can you edit and add information to your uniform or casual.


Modifié par Inge Shepard, 19 août 2010 - 01:22 .


#1386
Guest_Inge Shepard_*

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Inge Shepard wrote...

ZephSunstrider wrote...

phoenixofthunder wrote...

Repzik wrote...

Anyone know which pcc contains Zaeed's armor?

Edit: Better yet, though this may sound incredibly lazy, could someone make the necessary Coalesced file to be able to wear it casual and as armor (either that, or tell me how), because that armor program the OP provided does not work and I honestly don't understand half of what he's saying.


Hello all been too busy took the day off and wrote on my book some (when I'm done there be only three books longer: Bible, Dictionary & the Encyclopedia; 200 pages and not even 1/4th the way through).

I think I found Zaeed's meshes:
*pow*
Guessing that I'd need to use:
load onlylevel BioH_Veteran_01.pcc or something like that.
Maybe those with more mesh coding expertise could chime in, ZephSunstrider & Inge what say you?

My 'expertise' is rather limited, since I'm perfectly happy with a mix of the default armors; they remind me of the UT3 Ronin armor :happy:
Anyway, try binding the OnlyLoadLevel thingy to a key, preferably along with the cmd to access the armor locker anywhere. If it doesn't show up anyway, try using different .pccs, but for that I recommend moving that entire text block to a external txt file and running everything through a Exec * cmd.
I'd try BioA_Nor_310.pcc, BioH_Veteran_00.pcc and BioH_Veteran_01.pcc.

PS: I'm not too fond of trying this myself atm, since I havn't played ME2 in roughly two weeks; I'm currently hooked on Bioshock 2 and Borderlands (both UE3 games, too, curiously o.ô)

Maybe, there is some way to do what you ask. Sorry, if this isen't something I going to use my self, I wouldn't waste my time on this, sorry. But you can check this site link here is an .pcc editor.

Inge




Have had a collapse on my PC, starting to get back on my feet again, some installations again before I'm totally in place!! :o:O:O


Edit: while waiting, installing all over again. NO, I didn't have a backup..

Point: I would like to have Anastacia in the ME game like a character. Maybe captain Hanna!

Inge



Modifié par Inge Shepard, 19 août 2010 - 02:49 .


#1387
Guest_Inge Shepard_*

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Recommandation Notepad++ Plugin

MultiClipboard plugin implements multiple (10) text buffers that is filled up via copying and/or cutting of text. To paste any text from the buffers, use Ctrl-V or middle mouse click (normal paste): to paste the most recently copied/cut text Ctrl-Shift-V or Shift-middle mouse click: to pop up a menu with the text buffer entries. Select the desired menu item to paste it. A useful plugin!

And alots of other plugins..

Inge

#1388
ZephSunstrider

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Watermelon911 wrote...
Question What code line do I have to edit in the "coalesced" file to change ammo count and mag size for the recently added "Phalanx" pistal, I loaded my File into ME2 coalesced editor and I checked every weapon and have edited all other weapons and it worked fine.
None of them changed that 1 weapon tho ?!?!
Any clue as to what the hell is going on. ;) lol

MagSize=(X=#,Y=#) ;This is the full magazine size.
MaxSpareAmmo=(X=#,Y=#) ;This is how much spare ammo you can have.
They should work for the Phalanx just as much as for the other weapons. Make sure you have invalidated the original BIOWeapon.ini, by either moving it or renaming it.

Killjoy Cutter wrote...
I looked, and there's a section around 4080 that has lines for "original" and "optional".
If I try adding the lines manually, I need to download an "ini fixer", don't I?

Yes, you need to have a Ini Fixer if you want to add new costumes.
Search the C.ini for [SFXGame.SFXPawn_Player], below this you'll find the casual and armor appearances.

Modifié par ZephSunstrider, 19 août 2010 - 02:59 .


#1389
phoenixofthunder

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beastly_divizion wrote...

phoenixofthunder wrote...

beastly_divizion wrote...

the texture mod that alters the scars coloring isn't a true blue, and the one that does change them to a true blue, is female only.

Male shep colored scarring (wrong/incomplete):
http://social.biowar...m/project/2354/

female shep colored scarring (complete/female-only)
http://social.biowar...m/project/3163/

As for the eye color, I am well aware of how to do it using Gibbed's but that only applies to non-default appearance sheps.

I suppose it's my fault for not supplying enough information/examples regarding my question, But now I have.

I would like to be able to have those electric blue scars like in the female example, above, with electric blue eyes, for a default appearance, male, shep. Can it be done, Or am I asking too much?



How does this look:
*Snip*


?


friggin fantastic!!


Project Uploaded:
Default & Custom Male Blue Scars

Enjoy!;)

Modifié par phoenixofthunder, 19 août 2010 - 03:54 .


#1390
phoenixofthunder

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Watermelon911 wrote...

Question What code line do I have to edit in the "coalesced" file to change ammo count and mag size for the recently added "Phalanx" pistal, I loaded my File into ME2 coalesced editor and I checked every weapon and have edited all other weapons and it worked fine.
None of them changed that 1 weapon tho ?!?!
Any clue as to what the hell is going on. ;) lol



Its a DLC weapon right? (I don't use Weapon DLC's)[Save the Collector DLC weapon]

But the reason is that the INI's in the DLC directory: BIOWeapon.ini, BIOGame.ini, ect. override the changes made to the Coalesced.ini; if left in a form the game can grab and use. So either the backup folder method on pages 45-47 or renaming each to something like: BIOCoalescedWeapon.ini, BIOCoalescedGame.ini will get you started.

#1391
phoenixofthunder

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Killjoy Cutter wrote...

HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?


Depending on what editing has been done already the line numbers are very flexible. My own[SFXGame.SFXPawn_Player] starts at line 4085 and goes to line 5274 and of which I uploaded here:

Compilation ME2 Mesh Codes for Added Armor Options and a few more Appearances

It could help get you started. A direct link to the Fixer is available in my signature.

Modifié par phoenixofthunder, 19 août 2010 - 04:01 .


#1392
phoenixofthunder

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Inge Shepard wrote...

Recommandation Notepad++ Plugin

MultiClipboard plugin implements multiple (10) text buffers that is filled up via copying and/or cutting of text. To paste any text from the buffers, use Ctrl-V or middle mouse click (normal paste): to paste the most recently copied/cut text Ctrl-Shift-V or Shift-middle mouse click: to pop up a menu with the text buffer entries. Select the desired menu item to paste it. A useful plugin!

And alots of other plugins..

Inge


Available where?:unsure:

#1393
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...

Recommandation Notepad++ Plugin

MultiClipboard plugin implements multiple (10) text buffers that is filled up via copying and/or cutting of text. To paste any text from the buffers, use Ctrl-V or middle mouse click (normal paste): to paste the most recently copied/cut text Ctrl-Shift-V or Shift-middle mouse click: to pop up a menu with the text buffer entries. Select the desired menu item to paste it. A useful plugin!

And alots of other plugins..

Inge


Available where?:unsure:

Well, again starting over..:pinched:

On the menubar - Plugins/ Plugins Manager/  Show plugin Manager and then Available tab.

Inge



#1394
Killjoy Cutter

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Inge Shepard wrote...

Killjoy Cutter wrote...

HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?


And do what??
[SFXGame.SFXPawn_Player] at line 4107 in my file.
Here can you edit and add information to your uniform or casual.



Well, what I'd like to do is make the ton of extra outfits that Strudelman's mod to the coalesced.ini available for use in the game.  I've read, however, that his modded coalesced doesn't work with 1.02, and that you have to manually add the lines after it's patched.  I've also read that if you change anything in that file, there's a checksum (or something) that makes the game unplayable unless you run a fixer program to correct it.

#1395
Killjoy Cutter

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phoenixofthunder wrote...

Killjoy Cutter wrote...

HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?


Depending on what editing has been done already the line numbers are very flexible. My own[SFXGame.SFXPawn_Player] starts at line 4085 and goes to line 5274 and of which I uploaded here:

Compilation ME2 Mesh Codes for Added Armor Options and a few more Appearances

It could help get you started. A direct link to the Fixer is available in my signature.


Ah ha! 

Thank you.

#1396
phoenixofthunder

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Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...

Recommandation Notepad++ Plugin

MultiClipboard plugin implements multiple (10) text buffers that is filled up via copying and/or cutting of text. To paste any text from the buffers, use Ctrl-V or middle mouse click (normal paste): to paste the most recently copied/cut text Ctrl-Shift-V or Shift-middle mouse click: to pop up a menu with the text buffer entries. Select the desired menu item to paste it. A useful plugin!

And alots of other plugins..

Inge


Available where?:unsure:

Well, again starting over..:pinched:

On the menubar - Plugins/ Plugins Manager/  Show plugin Manager and then Available tab.

Inge


I see that nowhere on the menu's. :pinched:

#1397
phoenixofthunder

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Killjoy Cutter wrote...

phoenixofthunder wrote...

Killjoy Cutter wrote...

HCS01 wrote...

Killjoy Cutter wrote...

I really wish we could search inside threads.

If someone has posted the location in .ini file where the extra outfits are added, I'd appreciate a pointer to that, or maybe even some directions for adding all the extra outfits that people like Strudelman have unlocked. I've read the added outfits don't work with the 1.02 patch unless you manually copy the extra lines into the .ini file with notepad++ or the like.


I believe the sectioin you are looking for is [SFXGame.SFXPawn_Player].  It should be around line 4000


I looked, and there's a section around 4080 that has lines for "original" and "optional".

If I try adding the lines manually, I need to download an "ini fixer", don't I?


Depending on what editing has been done already the line numbers are very flexible. My own[SFXGame.SFXPawn_Player] starts at line 4085 and goes to line 5274 and of which I uploaded here:

Compilation ME2 Mesh Codes for Added Armor Options and a few more Appearances

It could help get you started. A direct link to the Fixer is available in my signature.


Ah ha! 

Thank you.


No problem.

#1398
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...

Recommandation Notepad++ Plugin

MultiClipboard plugin implements multiple (10) text buffers that is filled up via copying and/or cutting of text. To paste any text from the buffers, use Ctrl-V or middle mouse click (normal paste): to paste the most recently copied/cut text Ctrl-Shift-V or Shift-middle mouse click: to pop up a menu with the text buffer entries. Select the desired menu item to paste it. A useful plugin!

And alots of other plugins..

Inge


Available where?:unsure:

Well, again starting over..:pinched:

On the menubar - Plugins/ Plugins Manager/  Show plugin Manager and then Available tab.

Inge


I see that nowhere on the menu's. :pinched:

Here you go: Plugins
Posted Image

And the beret, pass terrific!
Posted Image

Inge


Modifié par Inge Shepard, 19 août 2010 - 06:32 .


#1399
phoenixofthunder

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What version is that? I have 4.0.23

#1400
Guest_Inge Shepard_*

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phoenixofthunder wrote...

What version is that? I have 4.0.23


Version 5.7 downloaded from here.

Some of my installed plugins.
Posted Image



Modifié par Inge Shepard, 19 août 2010 - 06:53 .