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ME2 - Modding is Possible II (PC Only)


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#126
bbbk

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My post probably for this subject. Excuse for multiposting.

Disabling the disappearance of corpses:

ADD IN (coalesced.ini) [SFXGame.SFXGameModeBase] NEXT BINDING :

Bindings=( Name="F1",Command="ontap 0.24 set BioPawn m_bCanCleanupCorpse false | set BioPawn

m_bCanCleanupCorpse true",Control=False,Shift=False,Alt=False )

In game fast to press and release key F1 in any time in game.New corpses won't disappearing.
IF disappearance of corpses is necessary-then press key F1 and to release after delay.New corpses will be disappearing,old corpses remain.

Game without Henchman:    

ADD IN  (coalesced.ini)
[SFXGame.SFXGameModeBase] NEXT BINDING :

Bindings=(Name="F11", Command="streamlevelout BioH_SelectGUI | streamlevelin BioH_SelectGUI | ontap 0.22 quickSave | onrelease quickload" )

1Disable autosave function in the game menu.Delete the autosave. Save game by normal saving.
2 Load any  mission\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\location.
3 Fast to press and release key F11 or double click(Not in combat!).There will be a menu of choice Henchman(heregame will be saved by automatically fast saving). Not to select Henchman
4 Press key F11 in it the menu and to release after delay.
5 If there is a bug with a sound-Exit the game in Windows.The bug with a sound is corrected by a game  reset.
6 Play the game without Henchman.

######

1 If you need Henchman,fast to press and release key F11 (Not in combat!).
2 There will be a menu of choice Henchman.
3 Choose the right Henchman.

 Does not work in those moments of game when you cannot save game.

Look ME2 ModPack

The text is translated by means of prog.

Modifié par bbbk, 20 mai 2010 - 04:08 .


#127
TheBelgianGuy

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ZAJLOL wrote...


Hey, don't know if this is the right place to post this and it might have been asked before.

My question is as this, I'm using Strudelmans outfit mod and there is a particular casual outfit I would like to use outside the Normandy but it only exist in the "Casual" department in the locker.

Now I don't know if this is even possible, but if someone here knows if it is possible for this particular outfit to be used as an actual armor instead like some of the others that would be nice. I'm currently using the one that is almost the same that I think Kelly is also using, but I don't like the white on that particular outfit.

So if someone knows IF it  is possible and then HOW I would be eternally grateful. I would like to know the actual parameters to change in the coalesced, and to what.

Sorry if I'm being a noob:P

Follow the instructions I gave scyphozoa a couple posts ago.

Instead of the entry under TorsoAppearances being (Male=""), change that to (Female=""). Inside the quotes, place the name of the outfit.

#128
CHT87

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I just tried the coalesced.ini from this thread: http://social.biowar...3/index/2550676 to get TIMs suite on my char, but it has a hole where my chest should be (you can see the walls behind my char now). ^^

Is it possible to wear his suit correctly?

EDIT:

Well...this problem is lso there with other INIs...
Did anyone get his suit to work? :(

Modifié par CHT87, 08 mai 2010 - 11:16 .


#129
TheBelgianGuy

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CHT87 wrote...

I just tried the coalesced.ini from this thread: http://social.biowar...3/index/2550676 to get TIMs suite on my char, but it has a hole where my chest should be (you can see the walls behind my char now). ^^

Is it possible to wear his suit correctly?

From what I understand, the piece that includes TIM's head also contains part of his upper chest. That's why there is a hole if you try to wear his outfit. I don't believe there is anyway to fix this.

#130
Andaius20

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CHT87 wrote...

I just tried the coalesced.ini from this thread: http://social.biowar...3/index/2550676 to get TIMs suite on my char, but it has a hole where my chest should be (you can see the walls behind my char now). ^^

Is it possible to wear his suit correctly?

EDIT:

Well...this problem is lso there with other INIs...
Did anyone get his suit to work? :(


Thats the way the model works on that one, it's not an error. TIM head model has part of the chest on it to cover that whole.

#131
Andaius20

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Another request, Would anyone that has this stuff already be kind enough to send it my way?



The hair and extra casual clothes with the crew armor appearances as well. Would be a great time and headache saver. Thanks in advance.

#132
phoenixofthunder

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Andaius20 wrote...

Another request, Would anyone that has this stuff already be kind enough to send it my way?

The hair and extra casual clothes with the crew armor appearances as well. Would be a great time and headache saver. Thanks in advance.


Extra Armor and Clothes:
http://www.masseffec...es.com/mods.php
{Half way down the page}

Hair Tutorial:
http://www.masseffec...s&tutorial=hair

#133
Andaius20

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phoenixofthunder wrote...

Andaius20 wrote...

Another request, Would anyone that has this stuff already be kind enough to send it my way?

The hair and extra casual clothes with the crew armor appearances as well. Would be a great time and headache saver. Thanks in advance.


Extra Armor and Clothes:
http://www.masseffec...es.com/mods.php
{Half way down the page}

Hair Tutorial:
http://www.masseffec...s&tutorial=hair


Helpful, on the hair part, but I was looking for more of a Shepard model replacement type of thing. Like Wearing Morith's commando leathers with my femshep, and using Tali's model to take some screencapture of her doing shepard stuff. :D

#134
JaegerBane

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On the first page it mentions that 'you will learn how to add powers'. I'd love to add throw to a Vanguard... but as far as I know, class structures are within the PCCs and therefore not moddable until we can re-pack PCCs. Has that changed?

#135
loretah

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I've been trying for weeks now to remove my female Shepard's eyelashes, but after looking extensively at all the options in coalesced editor and Gibbed SaveEdit I still can't find it. I have just managed to use Miranda as armor without crashes or problems, have shrinked my head so it wouldn't clip through Miranda's; but it seems that my original Shepard's eyes and eyelashes are still the normal size.
I don't really mind the eyes being there, they just look glassy under certain lights, but the double set of eyelashes is anoying, particularly during the blinks... or perhaps it's the bones going crazy.
I's really apreciate if anyone has any idea on how to make the eyelashes go *pouff*

Modifié par loretah, 10 mai 2010 - 04:04 .


#136
Mykel54

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I would really like if it was possible to exchange Grunt appearance for one of another Krogan (any npc will do), but i doubt it is possible. If i have read correctly all these modifications only work with shepard, right?

#137
phoenixofthunder

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Anyone know of a mod that removes Kasumi's face paint?:?  It  looks like she is bleeding the color of Klingon blood and thats' disturbing to me.:sick:

Modifié par phoenixofthunder, 11 mai 2010 - 06:02 .


#138
CHT87

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Andaius20 wrote...

CHT87 wrote...

I just tried the coalesced.ini from this thread: http://social.biowar...3/index/2550676 to get TIMs suite on my char, but it has a hole where my chest should be (you can see the walls behind my char now). ^^

Is it possible to wear his suit correctly?

EDIT:

Well...this problem is lso there with other INIs...
Did anyone get his suit to work? :(


Thats the way the model works on that one, it's not an error. TIM head model has part of the chest on it to cover that whole.


Can I edit my head model to give it the extra texture?

#139
Fl1pmode

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Anyone know what values in the coalesced.ini correspond to the amount of minerals you start with when you import an ME1 character (PC)?



Thanks in advance.

#140
phoenixofthunder

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Fl1pmode wrote...

Anyone know what values in the coalesced.ini correspond to the amount of minerals you start with when you import an ME1 character (PC)?

Thanks in advance.




[SFXGameContent.SFXSeqAct_NewGameBonuses]

#141
Burdokva

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A polite question - why is the thread "Modding for the X360" sticky, yet for the PC (the platform on which mods are developed) it isn't?

#142
Andaius20

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CHT87 wrote...

Andaius20 wrote...

CHT87 wrote...

I just tried the coalesced.ini from this thread: http://social.biowar...3/index/2550676 to get TIMs suite on my char, but it has a hole where my chest should be (you can see the walls behind my char now). ^^

Is it possible to wear his suit correctly?

EDIT:

Well...this problem is lso there with other INIs...
Did anyone get his suit to work? :(


Thats the way the model works on that one, it's not an error. TIM head model has part of the chest on it to cover that whole.


Can I edit my head model to give it the extra texture?


We can't import new models into the game last I knew so no. We can onyl change colors and swap around existing models.

#143
SuperMedbh

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I know this has been brought up, but my googling skills are apparently a fail. Where is a mod for unlimited resources? I just want that, I don't want any other gameplay changes (the only mod I found had a bunch of other stuffs)


#144
phoenixofthunder

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SuperMedbh wrote...

I know this has been brought up, but my googling skills are apparently a fail. Where is a mod for unlimited resources? I just want that, I don't want any other gameplay changes (the only mod I found had a bunch of other stuffs)


Under
[SFXGameContent.SFXSeqAct_NewGameBonuses]
in Coalesced.ini
Place the desired amount you want.
ResourceBonus=1000000 for instance.

Modifié par phoenixofthunder, 11 mai 2010 - 10:14 .


#145
phoenixofthunder

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phoenixofthunder wrote...

Anyone know of a mod that removes Kasumi's face paint?:?  It  looks like she is bleeding the color of Klingon blood and thats' disturbing to me.:sick:



Is there one?

#146
SuperMedbh

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Thanks gobs, Phoenix!

BTW, like or dislike Kasumi's face paint(?), but it reminds me of a simple form of the kauae tattoos Maori women sometimes have (used to be all of them had it).

Posted Image

#147
phoenixofthunder

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SuperMedbh wrote...

Thanks gobs, Phoenix!

BTW, like or dislike Kasumi's face paint(?), but it reminds me of a simple form of the kauae tattoos Maori women sometimes have (used to be all of them had it).

Posted Image


Your welcome and I appologize. The part on the chin was what was getting to me. If design was like that photo it may not make me cringe so. Nevertheless I edited it so no more will it bother me the way it did.

Modifié par phoenixofthunder, 11 mai 2010 - 11:31 .


#148
SuperMedbh

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No need to apologize, taste is taste. That would be a neat mod for her tattoo, wouldn't it?

#149
phoenixofthunder

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SuperMedbh wrote...

No need to apologize, taste is taste. That would be a neat mod for her tattoo, wouldn't it?



Yes that would be a nice mod. I think I may actually give it go. By creating a face with a custom tattoo but I need some template designs or I may have to go with a face that is paint free.

#150
DJ Mix Deadly

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Hi everyone, I'm kinda new here, and I was wondering if it was possible to modify the look of your henchmen, like for example, change Miranda's costume to Samara's basic red costume or switch out someone for another NPC, like Kasumi or Jack to Ashley?