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ME2 - Modding is Possible II (PC Only)


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#1501
Turian Antiquarian

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Deebe wrote...

just a bump if anyone knows the code for the face place liara wears in the intro scene
Image IPB



Why bump? I already replied...

The problem is not getting the mesh name, it's the fact that you can't load BioD_ProNor in the background with the onlyloadlevel command.

The helmet Is made of 3 separate meshes BTW.

#1502
Tommy6860

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TheBelgianGuy wrote...

Is there a way to start the game with all upgrades unlocked? I imagine there's something inside the .ini that'll do it but I don't know where to start. Thanks in advance.


To add the Phoenix's upgrade code for the ini. if you want everything maxed out from the start, do this:

( Name="F11", Command="setintbyname Tec_LegionUpgrade 10 | setintbyname Tec_GruntUpgrade 10 | setintbyname Tec_BovineFortitude 10 |  setintbyname Tec_QuarianShields 10 | setintbyname Tec_AssaultRifle 10 | setintbyname Tec_AssaultRifleR1 10 | setintbyname Tec_AssaultRifleR2 10  | setintbyname Tec_AutoPistol 10 | setintbyname Tec_AutoPistolR1 10 | setintbyname Tec_AutoPistolR21 | setintbyname Tec_BioticUpgrade 10 |  setintbyname Tec_BioticR1 10 | setintbyname Tec_BioticR2 10 | setintbyname Tec_HeavyAmmo 10 | setintbyname Tec_HeavyPistol 10 | setintbyname  Tec_HeavyPistolR1 10 | setintbyname Tec_HeavyPistolR2 10 | setintbyname Tec_Medigel 10 | setintbyname Tec_MedigelR1 10 | setintbyname  Tec_MedigelR2 10 | setintbyname Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname Tec_ShepardHealth 10 | setintbyname  Tec_ShepardR1 10 | setintbyname Tec_ShepardR2 10 | setintbyname Tec_Shield 10 | setintbyname Tec_ShieldR1 10 | setintbyname Tec_ShieldR2 10 |  setintbyname Tec_Shotgun 10 | setintbyname Tec_ShotgunR1 10 | setintbyname Tec_ShotgunR2 10 | setintbyname Tec_SniperRifle 10 | setintbyname  Tec_SniperRifleR1 10 | setintbyname Tec_SniperRifleR2 10 | setintbyname Tec_TechUpgrade 10 | setintbyname Tec_TechR1 10 | setintbyname Tec_TechR2 10" )

Change the keyboard input to any key you prefer. If you're using the Coalesced editor, simply add "bindings="  (no quotes) at the beginning before the first of the parentheses.

Modifié par Tommy6860, 24 août 2010 - 12:54 .


#1503
Guest_Inge Shepard_*

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While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:

#1504
ifander

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I've been trying to mod my savefile, with mixed results. More specifically I've been trying to change the nose shape in Gibbed's Save editor,
Raw/Squad/Player/Appearance/Morph Head/Morph Features
,
but after some testing I've noticed that the changes don't affect the appearance of my Shep. I've tried using some values from other Shep's, trying to eliminate "improper" values, but it makes no difference.

I've noticed that most of the time a feature has a related, opposite feature. For example, I've written down all the features relating to the nose:
nose_Up			0,0
nose_Down		0,346666664

nose_topIn		0,0
nose_topOut		0,0

nose_TipUp		0,0
nose_TipDown		0,0

nose_tipNarrow		0,5
nose_tipWide		0,0

nose_BridgeIn		0,5
nose_BridgeOut		0,0

nose_BridgeThin		0,5
nose_BridgeWide		0,0

nose_nostrilsNarrow	0,5
nose_nostrilsWide	0,2

nose_BottomIn		0,259999961
nose_BottomOut		0,0
As you can see, every feature seems to have an opposite. My first assumption was that a value of "0" in both features puts the feature at the default location, and changing the feature requires one of the values to be altered, the other remaining "0". But then "nose_nostrilsNarrow" and "nose_nostrilsWide" make no sense. Which brings me to the next alternative, being that each feature is unique, and seemingly opposite features actually are min/max values. Either way, changing "nose_Down" from "0,346666664" to "0,4" should make a difference no matter the other value, and if the value is somehow "wrong", then the game should either load some default value instead, or crash. As it is now nothing happens, my Shep looks the same no matter the values. It's driving me nuts. Anyone know why it doesn't work? I'm starting to think it's a bug in Gibbed's editor.

Also, altering values in
Raw/Squad/Player/Appearance/Morph Head/Offset Bones
does have an effect, so I don't understand why Morph Features wouldn't work. Any thoughts? Ideas?

Modifié par ifander, 24 août 2010 - 04:52 .


#1505
phoenixofthunder

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Since everyone is posting their current work here is what I have been doing:

Rearanged my squad layout to Alphabetical (Except Garrus & Tali;)):
[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_grunt,LoadoutTag=hench_grunt
lstMemberInfo=(Tag=hench_convict,LoadoutTag=hench_Jack
lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob
lstMemberInfo=(Tag=hench_thief,LoadoutTag=hench_tali (Kasumi)
lstMemberInfo=(Tag=hench_geth,LoadoutTag=hench_Legion
lstMemberInfo=(Tag=hench_garrus,LoadoutTag=hench_garrus
lstMemberInfo=(Tag=hench_tali,LoadoutTag=hench_tali
lstMemberInfo=(Tag=hench_vixen,LoadoutTag=hench_Miranda
lstMemberInfo=(Tag=hench_professor,LoadoutTag=hench_Mordin
lstMemberInfo=(Tag=hench_mystic,LoadoutTag=hench_Samara
lstMemberInfo=(Tag=hench_assassin,LoadoutTag=hench_Thane
lstMemberInfo=(Tag=hench_veteran,LoadoutTag=hench_thane


Here what it looks like:

Image IPB

Modifié par phoenixofthunder, 24 août 2010 - 08:03 .


#1506
phoenixofthunder

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ifander wrote...


I've been trying to mod my savefile, with mixed results. More specifically I've been trying to change the nose shape in Gibbed's Save editor,

Raw/Squad/Player/Appearance/Morph Head/Morph Features
,
but after some testing I've noticed that the changes don't affect the appearance of my Shep. I've tried using some values from other Shep's, trying to eliminate "improper" values, but it makes no difference.

I've noticed that most of the time a feature has a related, opposite feature. For example, I've written down all the features relating to the nose:
nose_Up			0,0
nose_Down		0,346666664

nose_topIn		0,0
nose_topOut		0,0

nose_TipUp		0,0
nose_TipDown		0,0

nose_tipNarrow		0,5
nose_tipWide		0,0

nose_BridgeIn		0,5
nose_BridgeOut		0,0

nose_BridgeThin		0,5
nose_BridgeWide		0,0

nose_nostrilsNarrow	0,5
nose_nostrilsWide	0,2

nose_BottomIn		0,259999961
nose_BottomOut		0,0
As you can see, every feature seems to have an opposite. My first assumption was that a value of "0" in both features puts the feature at the default location, and changing the feature requires one of the values to be altered, the other remaining "0". But then "nose_nostrilsNarrow" and "nose_nostrilsWide" make no sense. Which brings me to the next alternative, being that each feature is unique, and seemingly opposite features actually are min/max values. Either way, changing "nose_Down" from "0,346666664" to "0,4" should make a difference no matter the other value, and if the value is somehow "wrong", then the game should either load some default value instead, or crash. As it is now nothing happens, my Shep looks the same no matter the values. It's driving me nuts. Anyone know why it doesn't work? I'm starting to think it's a bug in Gibbed's editor.

Also, altering values in
Raw/Squad/Player/Appearance/Morph Head/Offset Bones
does have an effect, so I don't understand why Morph Features wouldn't work. Any thoughts? Ideas?


Just tried this and can't understand it either.:blink:

#1507
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Since everyone is posting their current work here is what I have been doing:

Rearanged my squad layout to Alphabetical (Except Garrus & Tali;)):
[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_grunt,LoadoutTag=hench_grunt
lstMemberInfo=(Tag=hench_convict,LoadoutTag=hench_Jack
lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob
lstMemberInfo=(Tag=hench_thief,LoadoutTag=hench_tali (Kasumi)
lstMemberInfo=(Tag=hench_geth,LoadoutTag=hench_Legion
lstMemberInfo=(Tag=hench_garrus,LoadoutTag=hench_garrus
lstMemberInfo=(Tag=hench_tali,LoadoutTag=hench_tali
lstMemberInfo=(Tag=hench_vixen,LoadoutTag=hench_Miranda
lstMemberInfo=(Tag=hench_professor,LoadoutTag=hench_Mordin
lstMemberInfo=(Tag=hench_mystic,LoadoutTag=hench_Samara
lstMemberInfo=(Tag=hench_assassin,LoadoutTag=hench_Thane
lstMemberInfo=(Tag=hench_veteran,LoadoutTag=hench_thane


Here what it looks like:

Image IPB

That's nice..



#1508
phoenixofthunder

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Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:


Turned into water?B)

Modifié par phoenixofthunder, 24 août 2010 - 08:10 .


#1509
Guest_Inge Shepard_*

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phoenixofthunder wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:


Turned into water?B)

Have done some changes in all powers, look at my to last links. My cloack last quite some times..



#1510
Relinquished2

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Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB

#1511
Guest_Inge Shepard_*

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Relinquished2 wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???
- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB


You can try this:
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999
I don't edit Coalesced.ini more than necessary I'm more into make text file that I execute.

- Shepard



#1512
Relinquished2

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Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???
- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB


You can try this:
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999
I don't edit Coalesced.ini more than necessary I'm more into make text file that I execute.

- Shepard




Didn't work. You're also being awfully vague. I'm new to this, used to programs editing stuff for me. What exactly do I need to edit to get 999ammo for my Phalanx?

#1513
LuxDragon

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Pages 45-47 shows how to edit DLC weapons.



Is there any way to keep the laser on constantly instead of crosshairs with the Phalanx Pistol? I mean always, not just zooming in.

#1514
Guest_Inge Shepard_*

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Relinquished2 wrote...

Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???
- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB


You can try this:
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999
I don't edit Coalesced.ini more than necessary I'm more into make text file that I execute.

- Shepard




Didn't work. You're also being awfully vague. I'm new to this, used to programs editing stuff for me. What exactly do I need to edit to get 999ammo for my Phalanx?

The easiest and fastest way is to get a trainer from www.cheathappens.com or you can follow Luxdragon's suggestions, to read page 45 - 47.
The line over is meant to be for a bindings in your Coalesced.ini file like this example:
Bindings=( Name="F10", Command="SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999" )



#1515
ZephSunstrider

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phoenixofthunder wrote...

ifander wrote...
I've been trying to mod my savefile, with mixed results. More specifically I've been trying to change the nose shape in Gibbed's Save editor,

Raw/Squad/Player/Appearance/Morph Head/Morph Features
,
but after some testing I've noticed that the changes don't affect the appearance of my Shep. I've tried using some values from other Shep's, trying to eliminate "improper" values, but it makes no difference.

I've noticed that most of the time a feature has a related, opposite feature. For example, I've written down all the features relating to the nose:
*lotsastuff*
As you can see, every feature seems to have an opposite. My first assumption was that a value of "0" in both features puts the feature at the default location, and changing the feature requires one of the values to be altered, the other remaining "0". But then "nose_nostrilsNarrow" and "nose_nostrilsWide" make no sense. Which brings me to the next alternative, being that each feature is unique, and seemingly opposite features actually are min/max values. Either way, changing "nose_Down" from "0,346666664" to "0,4" should make a difference no matter the other value, and if the value is somehow "wrong", then the game should either load some default value instead, or crash. As it is now nothing happens, my Shep looks the same no matter the values. It's driving me nuts. Anyone know why it doesn't work? I'm starting to think it's a bug in Gibbed's editor.

Also, altering values in
Raw/Squad/Player/Appearance/Morph Head/Offset Bones
does have an effect, so I don't understand why Morph Features wouldn't work. Any thoughts? Ideas?

Just tried this and can't understand it either.:blink:

Some of this stuff are leftovers from the ME1 facial generation system. I think that one used a different procedure than ME2, hence why imported faces don't get a face gen code.
They may also be remnants from a more sophisticated face editor, which may have been cut from the final game. That's completely speculative, though.
I tinkered around with some of the values to make my Renegade Shep look more mean, and yeah, some work, some don't. I tried some extreme values for testing purposes, and the game never crashed on me. I didn't get funky faces, either. I don't think it's a bug on Gibbed's side, maybe just the game having a hard-limit on morphing the face around, or the values are really leftovers, or otherwise interpretated. Who knows?

#1516
Kavadas

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Under [SFXGame.SFXHeavyWeapon] what would happen if I set "bCanDropAmmo=false" to true?

#1517
phoenixofthunder

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Kavadas wrote...

Under [SFXGame.SFXHeavyWeapon] what would happen if I set "bCanDropAmmo=false" to true?


Then Heavy Weapons will drop ammo cartridges

Modifié par phoenixofthunder, 25 août 2010 - 02:02 .


#1518
Kavadas

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phoenixofthunder wrote...

Kavadas wrote...

Under [SFXGame.SFXHeavyWeapon] what would happen if I set "bCanDropAmmo=false" to true?


Then Heavy Weapons will drop ammo cartridges


Is there any way to start a mission with like 50% max HW ammo every time?  Noticed the HWs don't have those variables like the other weps.

#1519
phoenixofthunder

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Kavadas wrote...

phoenixofthunder wrote...

Kavadas wrote...

Under [SFXGame.SFXHeavyWeapon] what would happen if I set "bCanDropAmmo=false" to true?


Then Heavy Weapons will drop ammo cartridges


Is there any way to start a mission with like 50% max HW ammo every time?  Noticed the HWs don't have those variables like the other weps.


Editing ammo for Heavy Weapons must be done with each individual heavy weapon. Here are the default (Pre-DLC) heavy weapon sections headings in the Coalesced.ini

[SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_VehicleMissileLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam]
[SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun]
[SFXGameContent_Inventory.SFXHeavyWeapon_ReaperMIRV]
[SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_PraetorianParticleBeam]
[SFXGameContent_Inventory.SFXHeavyWeapon_OculusParticleBeam]

Modifié par phoenixofthunder, 25 août 2010 - 05:51 .


#1520
LuxDragon

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Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:


Turned into water?B)

Have done some changes in all powers, look at my to last links. My cloack last quite some times..



How long did you set the duration?

#1521
phoenixofthunder

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LuxDragon wrote...

Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:


Turned into water?B)

Have done some changes in all powers, look at my to last links. My cloack last quite some times..



How long did you set the duration?


I still say: Cloak = Water effect.=]
Exactly how long does it last for you?:huh:
 
Till tomorrow..............-_-

Modifié par phoenixofthunder, 25 août 2010 - 05:46 .


#1522
Guest_Inge Shepard_*

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LuxDragon wrote...

Inge Shepard wrote...

phoenixofthunder wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???

Image IPB

- Shepard :innocent:


Turned into water?B)

Have done some changes in all powers, look at my to last links. My cloack last quite some times..



How long did you set the duration?

I have tested all between 0.0 - 3.3 and higher. I haven't figured how this affects the time duration, but higher number longer duration.
SquadPowerDurationMultiplier=
SquadPowerCooldownMultiplier=
If you begin to shoot, the cloack is deactivated. But if using just the power it last a good time.
Sorry, I can't say exactly how long this lasts, you have to try..

This change the duration for all powers.


Modifié par Inge Shepard, 25 août 2010 - 06:50 .


#1523
Kacynski

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Hi there,



I'm sorry I didn't dig through the whole thread, just read the initial post and couldn't find it there, so here goes my question:



Is it possible to unlock all upgrades from the beginning of the game somehow? My goal is to play with lvl30 and all upgrades unlocked from the beginning (I know NG+, and I don't mind my weapon or damage not upgraded, but I would like to have the improved cooldowns unlocked ...)

#1524
Relinquished2

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Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???
- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB


You can try this:
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999
I don't edit Coalesced.ini more than necessary I'm more into make text file that I execute.

- Shepard




Didn't work. You're also being awfully vague. I'm new to this, used to programs editing stuff for me. What exactly do I need to edit to get 999ammo for my Phalanx?

The easiest and fastest way is to get a trainer from www.cheathappens.com or you can follow Luxdragon's suggestions, to read page 45 - 47.
The line over is meant to be for a bindings in your Coalesced.ini file like this example:
Bindings=( Name="F10", Command="SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999" )


I think I preffer Inge's edit. Pages 45-47's says you need to edit way to much, I just started editing. I don't want to screw up my game.

And it didn't work, I press F10 numerous times, but my phalanx stays at 30 ammo.Image IPB

#1525
Guest_Inge Shepard_*

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Relinquished2 wrote...

Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...

Relinquished2 wrote...

Inge Shepard wrote...


While I'm waiting for the next DLC, will I play hide and seek. Where am I???
- Shepard :innocent:

What did you do to get 999 ammo for your Phalanx? Everytime I try to edit my DLC weapons, they become deautherized. Image IPB


You can try this:
[SFXGame.SFXGameModeDefault]
SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999
I don't edit Coalesced.ini more than necessary I'm more into make text file that I execute.

- Shepard




Didn't work. You're also being awfully vague. I'm new to this, used to programs editing stuff for me. What exactly do I need to edit to get 999ammo for my Phalanx?

The easiest and fastest way is to get a trainer from www.cheathappens.com or you can follow Luxdragon's suggestions, to read page 45 - 47.
The line over is meant to be for a bindings in your Coalesced.ini file like this example:
Bindings=( Name="F10", Command="SetIntByName Tec_Medigel 999 | SetIntByName Tec_HeavyAmmo 999 | SetIntByName Tec_Ammo 999" )


I think I preffer Inge's edit. Pages 45-47's says you need to edit way to much, I just started editing. I don't want to screw up my game.

And it didn't work, I press F10 numerous times, but my phalanx stays at 30 ammo.Image IPB

Just be aware, if you want to change DLC weapons you need to enter this info into the Coalesced.ini file, there is no other way to edit DLC weapons.