I've been trying to mod my savefile, with mixed results. More specifically I've been trying to change the nose shape in Gibbed's Save editor,
Raw/Squad/Player/Appearance/Morph Head/Morph Features
,
but after some testing I've noticed that the changes don't affect the appearance of my Shep. I've tried using some values from other Shep's, trying to eliminate "improper" values, but it makes no difference.
I've noticed that most of the time a feature has a related, opposite feature. For example, I've written down all the features relating to the nose:
nose_Up 0,0
nose_Down 0,346666664
nose_topIn 0,0
nose_topOut 0,0
nose_TipUp 0,0
nose_TipDown 0,0
nose_tipNarrow 0,5
nose_tipWide 0,0
nose_BridgeIn 0,5
nose_BridgeOut 0,0
nose_BridgeThin 0,5
nose_BridgeWide 0,0
nose_nostrilsNarrow 0,5
nose_nostrilsWide 0,2
nose_BottomIn 0,259999961
nose_BottomOut 0,0
As you can see, every feature seems to have an opposite. My first assumption was that a value of "0" in both features puts the feature at the default location, and changing the feature requires one of the values to be altered, the other remaining "0". But then "nose_nostrilsNarrow" and "nose_nostrilsWide" make no sense. Which brings me to the next alternative, being that each feature is unique, and seemingly opposite features actually are min/max values. Either way, changing "nose_Down" from "0,346666664" to "0,4" should make a difference no matter the other value, and if the value is somehow "wrong", then the game should either load some default value instead, or crash. As it is now nothing happens, my Shep looks the same no matter the values. It's driving me nuts. Anyone know why it doesn't work? I'm starting to think it's a bug in Gibbed's editor.
Also, altering values in
Raw/Squad/Player/Appearance/Morph Head/Offset Bones
does have an effect, so I don't understand why Morph Features wouldn't work. Any thoughts? Ideas?
Modifié par ifander, 24 août 2010 - 04:52 .