Is there an alternate way to lower cooldowns?KainrycKarr wrote...
Loki_344 wrote...
Can you stack the cooldown/duration effects of tech and biotics using this method as well?phoenixofthunder wrote...
Tommy6860 wrote...
I can't remember what BF does, but the Quarian Shields add more shielding to your as it would by default to Tali, from what I read from another modder long ago. As far as the numbers, when I posted these increases, I specified they would be maxed as the person seems to have requested. In any case, except for a few, you can make all of them 1000 in value and they would only go so high. Like 10 is the max for most, a 1 for gadget upgrades etc. It is possible you are invincible with those settings as I just copied an older file where someone wanted to be almighty :-). I don't use any of them, only thing I have done for my use, is increase the ammo amounts, which I think the defaults are weak when playing on Insanity mode.If you want, just remove those line items, or zero them out. But, had you used the BF and QS, you would have seen the pop-ups in game regarding those upgrades.
As an aside, the categories that you can raise real high is to set Shepard health at just about any number and Shepard tec shields as well as an example. For example, if you set the health at 500 and the shields the same, when you look in the squad submenu and look at Shepard's health and shield status, you would see they are in the 100K range, which is overkill 100 times over. The only things that are maxed at 10 are the weapons upgrades, no matter what high nuumber you would use on them.
Anyway, seems you have it sorted now :-).
Thanks for the clairification.
All my Shepard needs now is the ability to fly and who needs Superman.
As in setintbyname Tec_TechR1 3 | setintbyname Tec_TechR2 3 = Tech cooldown and duration + 60?
No, it's 20% no matter what number you use. The only difference is it appears to cause an invulnerability bug.
Also (I don't know if you know), but I was wondering how the squad AI reacted to being given extra powers. Like say I gave somebody charge, would the AI handle that correctly or even be able to execute the move in the first place? It seems like giving a squaddie charge would basically gaurentee that they'll be killed in the first thirty seconds of a fight. To anyone who's done it what is your experience with giving your squad class specific powers?




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