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ME2 - Modding is Possible II (PC Only)


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#1676
Triplejolt

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Triplejolt wrote...

Is it possible to tweak the Tactical Cloak?

----- ----- ----- ----- -----
Turian Antiquarian wrote...

In short:
Increasing global power duration for all friendlies: Possible

Adding temp powers: Possible

Configuring individual powers in any way: Impossible



Thanks for the heads-up. Will try to do a more thourough search...

Modifié par Triplejolt, 02 septembre 2010 - 09:34 .


#1677
Guest_Inge Shepard_*

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Triplejolt wrote...

Triplejolt wrote...

Is it possible to tweak the Tactical Cloak?

----- ----- ----- ----- -----
Turian Antiquarian wrote...

In short:
Increasing global power duration for all friendlies: Possible

Adding temp powers: Possible

Configuring individual powers in any way: Impossible



Thanks for the heads-up. Will try to do a more thourough search...

Click at my signature and you will see how I've gotten my powers to last longer.

Inge



#1678
phoenixofthunder

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variobunz wrote...
Thanks for the help "phoenixofthunder".

 

KainrycKarr wrote...
Thanks!



No probem.

#1679
phoenixofthunder

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mynameisdanza wrote...

I'm using a new FullBodyAppearance, and in every cutscene it sounds as if I'm wearing a helmet, when I'm not. Is there any way to fix this?
Also, how do I create empty(or invisible) shoulder/arm/leg slots?


You have too add blank code  to:
SFXGame.SFXPawn_Player]


Like so:
ArmAppearances=(Id=4,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)


LegAppearances=(Id=4,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)

#1680
Guest_Inge Shepard_*

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Phoenix, have you looked at the movieclip from the release? I do believe we see a new power from Liara. Some shield?? I'm looking forward to this release.

Modifié par Inge Shepard, 02 septembre 2010 - 04:16 .


#1681
Never

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phoenixofthunder wrote...

mynameisdanza wrote...

I'm using a new FullBodyAppearance, and in every cutscene it sounds as if I'm wearing a helmet, when I'm not. Is there any way to fix this?
Also, how do I create empty(or invisible) shoulder/arm/leg slots?


You have too add blank code  to:
SFXGame.SFXPawn_Player]


Like so:
ArmAppearances=(Id=4,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)


LegAppearances=(Id=4,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)



I think it worked, but it doesn't seem to stay when I leave the armor locker. Just defaults back to what I had on before.

Modifié par mynameisdanza, 02 septembre 2010 - 06:02 .


#1682
Deebe

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When using the armor locker after pressing the bind(num9), it worked great selectable armor pieces and all that. but after exiting i was unable to select anything ingame. For example using the armorlocker=changing armor then leaving the menu only to find that i couldn't use moniters or talk to people. Has anyone else had this problem? (note on the normandy)
@Turian Antiquarian thanks for clarifying my other post. I read right through your other explanation without any of it sinking in, must have been tired.

edit: @ IngeShepard didn't you want to find a way to upload your own forum avatar?<

Modifié par Deebe, 02 septembre 2010 - 09:10 .


#1683
phoenixofthunder

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Inge Shepard wrote...

Phoenix, have you looked at the movieclip from the release? I do believe we see a new power from Liara. Some shield?? I'm looking forward to this release.



Link?

#1684
phoenixofthunder

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Deebe wrote...

When using the armor locker after pressing the bind(num9), it worked great selectable armor pieces and all that. but after exiting i was unable to select anything ingame. For example using the armorlocker=changing armor then leaving the menu only to find that i couldn't use moniters or talk to people. Has anyone else had this problem? (note on the normandy)
@Turian Antiquarian thanks for clarifying my other post. I read right through your other explanation without any of it sinking in, must have been tired.

edit: @ IngeShepard didn't you want to find a way to upload your own forum avatar?<



Requires DA:O Registered.

#1685
phoenixofthunder

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mynameisdanza wrote...

phoenixofthunder wrote...

mynameisdanza wrote...

I'm using a new FullBodyAppearance, and in every cutscene it sounds as if I'm wearing a helmet, when I'm not. Is there any way to fix this?
Also, how do I create empty(or invisible) shoulder/arm/leg slots?


You have too add blank code  to:
SFXGame.SFXPawn_Player]


Like so:
ArmAppearances=(Id=4,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)


LegAppearances=(Id=4,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)



I think it worked, but it doesn't seem to stay when I leave the armor locker. Just defaults back to what I had on before.



I'd advise that if the armor locker is giving you problems, to try via the captain's cabin directly then create a save, then load the save and see if it works.

Or use Compilation ME2 Mesh Codes as a base of clothing/armor INI editing.

#1686
Crunchyinmilk

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phoenixofthunder wrote...
Requires DA:O Registered.


The free character creator (NOT the toolset) works fine with any social site account. Make your character, switch to windows explorer, replace the character's avatar with your correctly sized pic, lock the pic in file properties, back to the creator again, edit existing character (the one you just locked), hit upload = uploaded custom avatar.

Use common sense and have respect for the community when choosing your custom pic, though few others seem to bother...

Regarding armor locker bugs - DO NOT USE the armor locker on the normandy. Just visit your cabin you lazy mopes :)

The armor locker streams part of the normandy level by necessity for when you're elsewhere. At the least, using it on the normandy can make the captain's cabin armor locker unusuable until you reload the normandy level properly. If you have loads of custom outfits and level streams to support them in your setup, the results can be even worse.

#1687
phoenixofthunder

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Crunchyinmilk wrote...

phoenixofthunder wrote...
Requires DA:O Registered.


The free character creator (NOT the toolset) works fine with any social site account. Make your character, switch to windows explorer, replace the character's avatar with your correctly sized pic, lock the pic in file properties, back to the creator again, edit existing character (the one you just locked), hit upload = uploaded custom avatar.


You registered the character creator?:blink:

Crunchyinmilk wrote...
Use common sense and have respect for the community when choosing your custom pic, though few others seem to bother...

Heh?

Crunchyinmilk wrote...
Regarding armor locker bugs - DO NOT USE the armor locker on the normandy. Just visit your cabin you lazy mopes :)


LOL Reminds me of this at 5:58-6:04 [Spanish version] I saw the English version voiced by T.I.M. (No Joke!) when I was 13 but I knew most of it already.  
It translates:
"They became so huge and lethargic *yawn* they died of boredom.
That part of the video gambit cracked me up!


Crunchyinmilk wrote...
The armor locker streams part of the normandy level by necessity for when you're elsewhere. At the least, using it on the normandy can make the captain's cabin armor locker unusuable until you reload the normandy level properly. If you have loads of custom outfits and level streams to support them in your setup, the results can be even worse.


:blink:If used via the armor locker binding vs. the one in the captain's cabin on the Normandy you mean?:blink:

Modifié par phoenixofthunder, 03 septembre 2010 - 02:12 .


#1688
Deebe

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Crunchyinmilk wrote...
The armor locker streams part of the normandy level by necessity for when you're elsewhere. At the least, using it on the normandy can make the captain's cabin armor locker unusuable until you reload the normandy level properly. If you have loads of custom outfits and level streams to support them in your setup, the results can be even worse.

ah thanks, my save was on the normandy so thats where i tested the mod.. i didn't actually test it anywhere else...:pinched:

Crunchyinmilk wrote...
The free character creator (NOT the toolset) works fine with any social site account. Make your character, switch to windows explorer, replace the character's avatar with your correctly sized pic, lock the pic in file properties, back to the creator again, edit existing character (the one you just locked), hit upload = uploaded custom avatar

if you're asking about changing your avatar to a custom one you don't need to have dragonage origins.. the character creator works better because of the upload function anyway..
http://social.biowar...2113/blog/4817/
quick points:
dragon age pre-release characters(folder)---replace the file of your recently created character portrait (name_portrait)
picture must be the same size 146x146 ping and same name. (may need an imaging, program gimp is free) set the image to read-only(so it doesn't overwrite when you upload)
create your character upload it wait until it shows on your online storage... delete it replace the picture^ and upload it again( may need to upload more than one..character at the same time (one unaltered))this took me about one day and it was more convenient.


Modifié par Deebe, 03 septembre 2010 - 02:56 .


#1689
Turian Antiquarian

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mynameisdanza wrote...

I'm using a new FullBodyAppearance, and in every cutscene it sounds as if I'm wearing a helmet, when I'm not. Is there any way to fix this?
Also, how do I create empty(or invisible) shoulder/arm/leg slots?


First some background:

1) To my understanding, modified voice was supposed to be determined by the bhasbreather=true boolproperty. If it was functional, it would have meant that you had a "helmet voice", and that you do not need to auto-switch to the N7 helmet when in non-breathable atmosphere. However, since it did not work, devs used a hack to simply override the mesh currently used with the N7 one. yep, it doesn't even equip the N7, just the mesh.

Now, since fullbodyappearances are only made of a single mesh, and the breather bool doesn't work, the devs just configured all fullbodyappearances to have helmet voice. that is also the reason for the fact that all non-customizable armors have a helmet. adding custom armor parts like the kestrel's require A LOT more work then adding a casual outfit.

Now to the part you actually care about:

2)When using values with empty mesh paths, the game has a limit for how many "skeletalsockets" can be empty before loading default appearance - 3 including the face. that's why you most players will use headgear for shep. In fact, the reason the game allows even a single empty mesh path, is not due to a bug, it's just the mechanism that customizes NPC outfits. Example: blue suns merc has 2 mandatory sockets - body + head, and 3 optional - breather, helmet and visor.

So just make sure your shep has his head gear when using 3 empty mesh paths for arms legs and shoulders. There's also a workaround i came up with:

a) find the hair mesh used by your shep.

B) configure it to be a selectable headgear with a bhidehair=true bool.

now your hair will be treated as an additional mesh off-ship, and your on-ship head will look the same.


I hope someone will find this info interesting. :bandit:

#1690
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Deebe wrote...

When using the armor locker after pressing the bind(num9), it worked great selectable armor pieces and all that. but after exiting i was unable to select anything ingame. For example using the armorlocker=changing armor then leaving the menu only to find that i couldn't use moniters or talk to people. Has anyone else had this problem? (note on the normandy)
@Turian Antiquarian thanks for clarifying my other post. I read right through your other explanation without any of it sinking in, must have been tired.

edit: @ IngeShepard didn't you want to find a way to upload your own forum avatar?


Morning, Deebe ;)
Yea, haven't tried that yet.
Well, since the creator is free, maybe I should try.

Edit: Phoenix here is the link for the teaser for the next DLC release.

Inge



#1691
phoenixofthunder

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[quote]Inge Shepard wrote...

[quote]Deebe wrote...

When using the armor locker after pressing the bind(num9), it worked great selectable armor pieces and all that. but after exiting i was unable to select anything ingame. For example using the armorlocker=changing armor then leaving the menu only to find that i couldn't use moniters or talk to people. Has anyone else had this problem? (note on the normandy)
@Turian Antiquarian thanks for clarifying my other post. I read right through your other explanation without any of it sinking in, must have been tired.

edit: @ IngeShepard didn't you want to find a way to upload your own forum avatar?
[/quote]

Morning, Deebe ;)
Yea, haven't tried that yet.
Well, since the creator is free, maybe I should try.
[/quote]

I take back what I said earlier, described method works.
Updated Profile Picture as proof.
[/quote]
[quote]Inge Shepard wrote...
Edit: Phoenix here is the link for the teaser for the next DLC release.

Inge
[/quote]
:pinched:I'm stupid shoulda checked that link first.
Yeah, Biotic Sphere Shield. Gonna be sweet!

Modifié par phoenixofthunder, 03 septembre 2010 - 05:07 .


#1692
ZephSunstrider

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Turian Antiquarian wrote...

mynameisdanza wrote...
I'm using a new FullBodyAppearance, and in every cutscene it sounds as if I'm wearing a helmet, when I'm not. Is there any way to fix this?

Now, since fullbodyappearances are only made of a single mesh, and the breather bool doesn't work, the devs just configured all fullbodyappearances to have helmet voice. that is also the reason for the fact that all non-customizable armors have a helmet. adding custom armor parts like the kestrel's require A LOT more work then adding a casual outfit.

I can testify that the bHasBreather parameter does work, it does apply the helmet voice filter. I noticed that when toying around with different headgear, and applied that bool to a few to see if they'd stay on in no-atmosphere environment. Turns out they don't, and Shep will equip a helmet, but it used the voice filter thingy in conversations in normal environments, despite me not wearing a helmet.
Maybe using a FullBodyAppearance with that bool explicitly stating false might work.

#1693
Burdokva

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Is it possible to change the eye color on the default male Shepard? I'm used to the default appearance, as I've used it since Mass Effect (I'm not really good at making custom heads, anyway), but the deep blue eyes just look wierd for me, and I want to turn them brown. That is, without Texmod, but through Gibbed's tool? I've seen default Shepards with green and blue TIM-like eyes, but I have no idea if it's a texture mod or no...

#1694
CroGamer002

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How can I unlock M-76 Revenant for Zaeed?

Own PC version btw.

#1695
Turian Antiquarian

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Mesina2 wrote...

How can I unlock M-76 Revenant for Zaeed?
Own PC version btw.


Delete "bNotRegularWeaponGUI=true" from the machine gun entry in [squadloadoutdata] and [sfxgamecontent_inventory] also delete "playerspecialweapon" entry in the former.

#1696
CroGamer002

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Turian Antiquarian wrote...

Mesina2 wrote...

How can I unlock M-76 Revenant for Zaeed?
Own PC version btw.


Delete "bNotRegularWeaponGUI=true" from the machine gun entry in [squadloadoutdata] and [sfxgamecontent_inventory] also delete "playerspecialweapon" entry in the former.



Do I need to use Coalesced Editor?
If I do then where can I find those stuff to delete?
Also I have that editor downloaded.

Modifié par Mesina2, 03 septembre 2010 - 03:39 .


#1697
CroGamer002

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Can't find [sfxgamecontent_inventory]

#1698
Guest_Inge Shepard_*

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Crunchyinmilk wrote...

phoenixofthunder wrote...
Requires DA:O Registered.


The free character creator (NOT the toolset) works fine with any social site account. Make your character, switch to windows explorer, replace the character's avatar with your correctly sized pic, lock the pic in file properties, back to the creator again, edit existing character (the one you just locked), hit upload = uploaded custom avatar.

Use common sense and have respect for the community when choosing your custom pic, though few others seem to bother...

Regarding armor locker bugs - DO NOT USE the armor locker on the normandy. Just visit your cabin you lazy mopes :)

The armor locker streams part of the normandy level by necessity for when you're elsewhere. At the least, using it on the normandy can make the captain's cabin armor locker unusuable until you reload the normandy level properly. If you have loads of custom outfits and level streams to support them in your setup, the results can be even worse.

Any link to this free character creator??


Modifié par Inge Shepard, 03 septembre 2010 - 04:41 .


#1699
adriano_c

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Turian Antiquarian wrote...

Delete "bNotRegularWeaponGUI=true" from the machine gun entry in [squadloadoutdata] and [sfxgamecontent_inventory] also delete "playerspecialweapon" entry in the former.


How would one go about allowing any squad member to use any weapon (including heavy weapons)? As in, Miranda using an assault rifle, etc.

#1700
CroGamer002

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Can somebody explain me where is [sfxgamecontent_inventory]!