Avrithor wrote...
Thanks for the replies on the eye thing! Looks like I have two different options to try out.
Not exactly. I assumed incorrectly that you have already made some of the mods mentioned by Phoenix.
I have tested this proccess, and it will result in your sclera being even brighter than your pupil:
Step 1: follow the TIM eye tutorial. it's in this thread. Do not move to next step until you have TIM's eyes.
Step 2: Go to texture params in gibbed, replace the EYE_DIFF line with: EYE_Diff = BIOG_HMF_HED_PROMorph_R.Base.HMF_HED_PROCustom_Blank_White
Step 3: In c.INI, edit all scars so that the parts i colored green will be the same in all of them:
Scars=(Threshold=(X=-10,Y=-2),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",
EyeEmissive="
BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_05",
FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_05",
FemaleEyeEmissive="
BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_05",Color=(R=0,G=0,B=0,A=0))
Avrithor wrote...
One other thing. All of the docking/leaving video clips for Omega/Citadel/etc are skippable... except for the Illium departure one, for some reason. (Probably just an oversight.) What's the name of that clip to put in FullScreenMovie > SkippableMovies in the c.ini to make it skippable?
It might be very intentional, use at your own risk
TWRHub_Dept.bik
config as skippable in the
engine.ini OR change the name to: TWRHub_Dept.bik.old
As a personal rule of thumb, I try not to use input devices when not supposed to.
There's no need to trigger a "what's the difference?" debate, this is just my preference:
Fact: A keystroke adds another variable that would not have existed by default.
Observation: If software bugs would only occur within seemingly logical boundaries, they would not fit the definition of bugg.
Modifié par Turian Antiquarian, 05 septembre 2010 - 04:17 .