ME2 - Modding is Possible II (PC Only)
#1851
Guest_Inge Shepard_*
Posté 07 septembre 2010 - 05:46
Guest_Inge Shepard_*
#1852
Posté 07 septembre 2010 - 05:52
#1853
Posté 07 septembre 2010 - 06:48
phoenixofthunder wrote...
What's up with the 'Blanked' posts?
It means that in hindsight, content of post was inappropriate for discussion In this thread.
phoenixofthunder wrote...
Also must we debate in a modding forum on something that shouldn't even be discussed and could possibly lead to a forum lock?
Indeed
#1854
Guest_Inge Shepard_*
Posté 07 septembre 2010 - 07:09
Guest_Inge Shepard_*
Modifié par Inge Shepard, 07 septembre 2010 - 07:25 .
#1855
Posté 08 septembre 2010 - 12:26
I recommend leaving MaxFuel alone, or at least at a value >0. It doesn't affect fuel comsumption.phoenixofthunder wrote...
I found a stupid way to keep the ship from using fuel between sectors:
Set in
[IniVersion]
MaxFuel=1000
FuelEfficiency=1.5
to the obvious - Zero
MaxFuel=0
FuelEfficiency=0
I feel stupid for not thinking of it sooner.<_<
FuelEfficiency is the speed at which the SR2 eats up fuel, higher values meaning more consumption (despite the word Efficiency).
#1856
Posté 08 septembre 2010 - 02:52
ZephSunstrider wrote...
I recommend leaving MaxFuel alone, or at least at a value >0. It doesn't affect fuel comsumption.phoenixofthunder wrote...
I found a stupid way to keep the ship from using fuel between sectors:
Set in
[IniVersion]
MaxFuel=1000
FuelEfficiency=1.5
to the obvious - Zero
MaxFuel=0
FuelEfficiency=0
I feel stupid for not thinking of it sooner.<_<
FuelEfficiency is the speed at which the SR2 eats up fuel, higher values meaning more consumption (despite the word Efficiency).
[IniVersion]
MaxFuel=1000
FuelEfficiency=0
I can concur with you. It works great now!
Modifié par phoenixofthunder, 08 septembre 2010 - 02:53 .
#1857
Posté 08 septembre 2010 - 03:59
#1858
Posté 08 septembre 2010 - 04:06
There's no way do directly change a power's damage. The only thing you could do is to reduce the enemies' overall health, and adjusting gunfire damage appropiately. Powers will stay unchanged, but the effects are more severe since the enemy will have less health.t3HPrO wrote...
Hey guys, does anyone know where in hell I can mod the damage that my squadmates powers do? Their attacks are ridiculously weak...and does anyone know how to mod DLC weapons (i.e Locust and Arc Projector)? Any help would be highly appreciated.
Modding DLC weapons is addressed on pages 45-47 (or around there). Basically, it involves copypastaing the entire contents of the DLC inis over into the C.ini, then disabling the DLC inis by renaming them.
#1859
Posté 08 septembre 2010 - 04:08
Modifié par Turian Antiquarian, 08 septembre 2010 - 04:11 .
#1860
Posté 08 septembre 2010 - 10:59
I was wondering how I would go about changing some keybinds in ME2 - namely, making my shift key into Storm and my E key into Use (ie, ME1 keybinds). I've read through the start of the thread, but I'm curious as to what I would actually need to write? I have notepad ++ and the ME2 ini fixer, and I'm using the international version (UK).
Thanks!
#1861
Posté 08 septembre 2010 - 11:07
Shouldn't that work by default? I have Storm bound to the right shift key, and it works without issues.CaylenTor wrote...
Hi guys,
I was wondering how I would go about changing some keybinds in ME2 - namely, making my shift key into Storm and my E key into Use (ie, ME1 keybinds). I've read through the start of the thread, but I'm curious as to what I would actually need to write? I have notepad ++ and the ME2 ini fixer, and I'm using the international version (UK).
Thanks!
... Ehh, right, ME2 set Use/Storm to the same key.
Bindings=( Name="LeftShift", Command="OnRelease StormOff | OnHold 0.2 StormOn" )
Bindings=( Name="E", Command="Exclusive Used" )
Add these lines under [SFXGame.SFXGameModeBase], and Storm should work with the left shift key, and Use with E.
This is pure speculation, though. I don't know if it'll actually work.
If you feel like it, just take a look at that section. Most of it is kinda self-explanatory (at least it was to me).
#1862
Posté 08 septembre 2010 - 11:20
I remember seeing this
Where legion and Tali have been added early in the game.
I was wondering could this actually be done with Liara?
now that we actually have her all setup as a squadmate.
also how exactly do you add say Legion early in the game as the above vid shows?
one of the mods listed here I assume? never used them b4 tho.
Thanks all.
#1863
Posté 08 septembre 2010 - 11:36
Adding regular squad members without doing their acquisition mission is done through Gibbed's save editor, by opening your save with it, going to Plot->Henchmen->Flags and checking the "XY acquired" and "XY is selectable" flags.Grasser wrote...
hi all,
I remember seeing this
Where legion and Tali have been added early in the game. I was wondering could this actually be done with Liara? now that we actually have her all setup as a squadmate.
also how exactly do you add say Legion early in the game as the above vid shows? one of the mods listed here I assume? never used them b4 tho. Thanks all.
I suppose it would be something like this for Liara. I don't have LotSB myself, so someone would have to validate that theory.
#1864
Posté 08 septembre 2010 - 12:06
ZephSunstrider wrote...
There's no way do directly change a power's damage. The only thing you could do is to reduce the enemies' overall health, and adjusting gunfire damage appropiately. Powers will stay unchanged, but the effects are more severe since the enemy will have less health.t3HPrO wrote...
Hey guys, does anyone know where in hell I can mod the damage that my squadmates powers do? Their attacks are ridiculously weak...and does anyone know how to mod DLC weapons (i.e Locust and Arc Projector)? Any help would be highly appreciated.
Modding DLC weapons is addressed on pages 45-47 (or around there). Basically, it involves copypastaing the entire contents of the DLC inis over into the C.ini, then disabling the DLC inis by renaming them.
Thanks, but where the friggin' fishburgers do I find the contents of the DLC ini? And the pages you mentioned weren't very helpful, given that I'm a tech idiot...
#1865
Posté 08 septembre 2010 - 12:24
ZephSunstrider wrote...
Adding regular squad members without doing their acquisition mission is done through Gibbed's save editor, by opening your save with it, going to Plot->Henchmen->Flags and checking the "XY acquired" and "XY is selectable" flags.Grasser wrote...
hi all,
I remember seeing this
Where legion and Tali have been added early in the game. I was wondering could this actually be done with Liara? now that we actually have her all setup as a squadmate.
also how exactly do you add say Legion early in the game as the above vid shows? one of the mods listed here I assume? never used them b4 tho. Thanks all.
I suppose it would be something like this for Liara. I don't have LotSB myself, so someone would have to validate that theory.
Logic is solid.
Would not work atm :
The creator of the program mentioned, have made it possible for the likes of us to use a (mostly) GUI interface, instead of a hex editor. as implied, It would require a process of mapping flags to their effect.
Therefore, Flag must be mapped and prog version updated, so that the checkbox for this newly added hench would appear.
Modifié par Turian Antiquarian, 08 septembre 2010 - 12:27 .
#1866
Guest_Inge Shepard_*
Posté 08 septembre 2010 - 01:32
Guest_Inge Shepard_*
Grasser wrote...
hi all,
I remember seeing this
Where legion and Tali have been added early in the game.
I was wondering could this actually be done with Liara?
now that we actually have her all setup as a squadmate.
also how exactly do you add say Legion early in the game as the above vid shows?
one of the mods listed here I assume? never used them b4 tho.
Thanks all.
Something I did longtime ago, but I can't remeber exactly how I did't.
For Liara, do I think you need to add all DLC info into your Coalesced.ini file for this to work.
But these steps is something like this.
You need to test yourself. I don't.
1) Use the search bar and search for "SFXGame.BioSFHandler_PartySelection"
2) Find "AvailableLabel=IsSelectableGeth" and change "Geth", "Leading" to "Vixen" save and close.
I remember I used vixen for Legion but for Liara I guess you can use Leading or Vixen.
3) Click on the ME2IniFixer and rebuild Coalesced.ini file.
This is a suggestion you can try.
- Inge
Modifié par Inge Shepard, 08 septembre 2010 - 01:36 .
#1867
Posté 08 septembre 2010 - 03:09
You could try adding her through the Raw tab, under Squad->Henchmen. Find out her henchman 'tag', add that as a new henchman entry, and it might just work.Turian Antiquarian wrote...
Logic is solid.ZephSunstrider wrote...
Adding regular squad members without doing their acquisition mission is done through Gibbed's save editor, by opening your save with it, going to Plot->Henchmen->Flags and checking the "XY acquired" and "XY is selectable" flags.
I suppose it would be something like this for Liara. I don't have LotSB myself, so someone would have to validate that theory.
Would not work atm :
The creator of the program mentioned, have made it possible for the likes of us to use a (mostly) GUI interface, instead of a hex editor. as implied, It would require a process of mapping flags to their effect.
Therefore, Flag must be mapped and prog version updated, so that the checkbox for this newly added hench would appear.
#1868
Guest_Inge Shepard_*
Posté 08 septembre 2010 - 04:12
Guest_Inge Shepard_*
Has it already on the drawing board.
-Inge
#1869
Posté 08 septembre 2010 - 04:31
ZephSunstrider wrote...
Bindings=( Name="LeftShift", Command="OnRelease StormOff | OnHold 0.2 StormOn" )
Bindings=( Name="E", Command="Exclusive Used" )
Add these lines under [SFXGame.SFXGameModeBase], and Storm should work with the left shift key, and Use with E.
This is pure speculation, though. I don't know if it'll actually work.
Not quite.
Shift is used by default to call up the commands screen,
E is used to direct squad mate #2 to move/attack.
You would have to remap those functions to other keys to use them for Use and Storm via this method.
Honestly I think the easiest way to achieve this is actually in game.
Go to the bindings screen and remap the 'give move/attack orders' buttons (Q and E) to something else. Remap Use/Cover/Sprint primary to E and secondary to Shift. Finally remap Command HUD/Hold to SpaceBar.
Basically the same as in ME1 and none of the editing hassle.
It is possible to edit the commands and binds in the coalesced.ini to perfectly mirror ME1 but its a lot more effort than its worth, especially if you look at the coalesced.ini and have a brain fart (I often do).
Modifié par Crunchyinmilk, 08 septembre 2010 - 04:36 .
#1870
Posté 08 septembre 2010 - 04:39
ZephSunstrider wrote...
You could try adding her through the Raw tab, under Squad->Henchmen. Find out her henchman 'tag', add that as a new henchman entry, and it might just work.Turian Antiquarian wrote...
Logic is solid.ZephSunstrider wrote...
Adding regular squad members without doing their acquisition mission is done through Gibbed's save editor, by opening your save with it, going to Plot->Henchmen->Flags and checking the "XY acquired" and "XY is selectable" flags.
I suppose it would be something like this for Liara. I don't have LotSB myself, so someone would have to validate that theory.
Would not work atm :
The creator of the program mentioned, have made it possible for the likes of us to use a (mostly) GUI interface, instead of a hex editor. as implied, It would require a process of mapping flags to their effect.
Therefore, Flag must be mapped and prog version updated, so that the checkbox for this newly added hench would appear.
Could you elaborate on that a bit. She already is in the Raw - squad - henchman tab. Her tag is hench_liara. Is there a possible way to add her to the squad without having to map a new flag?
#1871
Posté 08 septembre 2010 - 04:44
ZephSunstrider wrote...
you could do is to reduce the enemies' overall health, and adjusting gunfire damage appropiately. Powers will stay unchanged, but the effects are more severe since the enemy will have less health.
My sweet spot was to slightly increase the chance enemies will pick squad mates as targets, as well as making squad mates have the same bloated health as enemies. Since squad mates basically sit around and shake their fists at enemies, these edits where enough of a change that they didn't die as often when left to their own devices and lived long enough to take down a bad guy or two. As fire magnets they're far more valuable than the pittance of direct damage they do.
#1872
Posté 08 septembre 2010 - 04:57
Turian Antiquarian wrote...
... so that the checkbox for this newly added hench would appear.
She has no physical entry in the squad selection 'level' (in game). Meaning even if you could edit a save to add her to your currently selected team, you'd have to do so every time you started a mission.
Its not nearly so simple as just adding the other members to your roster early, nor as rewarding since they actually have world/mission dialogue. Liara doesn't.
#1873
Guest_Inge Shepard_*
Posté 08 septembre 2010 - 05:02
Guest_Inge Shepard_*
Well, I stay with my executable files..
Modifié par Inge Shepard, 08 septembre 2010 - 05:12 .
#1874
Posté 08 septembre 2010 - 05:49
Crunchyinmilk wrote...
Turian Antiquarian wrote...
... so that the checkbox for this newly added hench would appear.
She has no physical entry in the squad selection 'level' (in game). Meaning even if you could edit a save to add her to your currently selected team, you'd have to do so every time you started a mission.
Its not nearly so simple as just adding the other members to your roster early, nor as rewarding since they actually have world/mission dialogue. Liara doesn't.
I was already expecting that. At this point I would be more than happy to manually add at the beginning of each mission (done it in reverse to play solo anyway). If the lack of a "Liara in squad" flag box in Gibbed could be bypassed by some other means I would be greatful to know how.
#1875
Posté 08 septembre 2010 - 06:33
SeeGrasser wrote...
hi all,
I remember seeing this
Where legion and Tali have been added early in the game.
I was wondering could this actually be done with Liara?
now that we actually have her all setup as a squadmate.
also how exactly do you add say Legion early in the game as the above vid shows?
one of the mods listed here I assume? never used them b4 tho.
Thanks all.
Enabling All Recruit Missions: Unlock the Galaxy in ME2
t3HPrO wrote...
Thanks, but where the friggin' fishburgers do I find the contents of the DLC ini? And the pages you mentioned weren't very helpful, given that I'm a tech idiot...
C:\\Program Files\\Mass Effect 2\\BioGame\\DLC\\*DLC NAME*\\CookedPC
(Or similar directory)
The DLC ini's will be inside there.
Sounds like a good idea.davidshooter wrote...
I was already expecting that. At this point I would be more than happy to manually add at the beginning of each mission (done it in reverse to play solo anyway). If the lack of a "Liara in squad" flag box in Gibbed could be bypassed by some other means I would be greatful to know how.
Will work on today and will update if I succeed.
Modifié par phoenixofthunder, 08 septembre 2010 - 06:39 .




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