Edit:
Nevermind. I think I've found them.
Modifié par xbeton0L, 11 septembre 2010 - 04:31 .
Modifié par xbeton0L, 11 septembre 2010 - 04:31 .
epoch_ wrote...
Hey guys, I'm quite positive this has been answered before, but this thread is massive and I have no intention of sifting through it all. Could someone tell me how, or post a guide to playing as garrus? As in changing shepards body and face I guess, I know it's possible. I mod the hell out of DAO, but I don't know where to begin with ME, so I should be able to follow just about any help you give me. Thanks.
Modifié par xbeton0L, 11 septembre 2010 - 05:21 .
Turian Antiquarian wrote...
LuxDragon wrote...
I did. I didn't see anything that popped out as Shockwave.
It's subtle:
SFXGameContent_Powers.SFXPower_Shockwave_Adept
SFXGameContent_Powers.SFXPower_Shockwave_Evolved1
SFXGameContent_Powers.SFXPower_Shockwave_Evolved2
szomszedsrac wrote...
Hi everyone, I put a question into the tech section of the forum, but I'm afraid it went to the wrong place. I'll post the original question here, but I ask you, if you have an answer, please drop me a PM or put it into the original topic (here). I can't be here in the forum very often, so it would be a pain scrolling down the thread a week later for an answer. Thank you.
***Sorry, I'm not an expert in English***
Hi everyone.
I'm planning to make a short movie from some clips taken from the game. My problem is that (at this point) I can only use Fraps for capturing, which renders the video in realtime, driving the framerate way below 25 (it's the bottom of watchable quality), so I have to lower the resolution and detail in order to get more fps (the clip will be smooth,but ugly). Either way, I can't get good footage.
I don't have the money for some über-hardware to maintain 60 (or even 30) fps on 1280x1024 with full detail, while recording a video in realtime.. so I ask you; is there any other options for non-realtime extracting - doesn't matter if pictures only - and demo recording & playbacking? If I'm correct, the game is based on Unreal engine which can do the thing, but I can't even get the console working. I'm stuck with it, really.
There is no point on working on it, if it looks like crap in the end. What do you say? Let's drop the whole idea, or maybe there is a way I don't know about? Please help.
Chrystall wrote...
Does anyone know if you can edit your save file so that you never romanced anyone in ME2? I regret not staying loyal to Liara...
t3HPrO wrote...
Hey it's me again, the resident tech idiot who wishes to mod his ME2 DLC weapons but couldn't do it. I've read your post a few dozen times, but I still don't quite get it. When you said that:[Engine.DLCModules]----------------------------------(BIOEngine.ini), you meant that ALL the contents from BIOEngine.ini went into EngineDLCModules, right? And do we do this for every weapon? And is it really necessary to delete those white lines, or can I just leave 'em for inifixer to clean up? If you could post a video of how to do it right, I will be eternally grateful, but if you just pop me an email at t3HPrO88@hotmail.com, it's cool.
xbeton0L wrote...
epoch_ wrote...
Hey guys, I'm quite positive this has been answered before, but this thread is massive and I have no intention of sifting through it all. Could someone tell me how, or post a guide to playing as garrus? As in changing shepards body and face I guess, I know it's possible. I mod the hell out of DAO, but I don't know where to begin with ME, so I should be able to follow just about any help you give me. Thanks.
I was just thinking about either making a mod where you play as turian or hitting up bioware about that. ahah...
phoenixofthunder wrote...
Been so long since I went that far back in the original modding forum that I had forgot about a mod southbeatz1169 created that had several INI's with NPC & squadmate armor.
Direct Link: southbeatz1169's mod
Modifié par phoenixofthunder, 11 septembre 2010 - 07:27 .
Cyrin Myzerym wrote...
I've tried adding in Cloak as a bonus power with the following guide.
Turian Antiquarian wrote...
Eliyan wrote...
the classes are pcc-based so we can't mod them.
I suggest you read what this Eliyan dude wrote...
And to support his claim even further, consider this:
Even if you use Gibbed to Manually add/remove a power, a debugg script would
Not allow it to "take":
any deleted powers would reappear with default starting level (0 or 1).
Any additional non-loyalty power that's not already in your sfxpawn
class is deleted upon game load.
Only works for cramming several
loyalty powers as permanent. Said script "knows" that they are "allowed"
to be there, but not how many at the same time.
Would have been awsome otherwise.... [smilie]../../../images/forum/emoticons/grin.png[/smilie]
Modifié par Turian Antiquarian, 12 septembre 2010 - 01:20 .
Captain_Obvious_au wrote...
Nevermind, it doesn't seem to like copy & paste. When I put the info in manually it accepted it.
Modifié par Turian Antiquarian, 12 septembre 2010 - 05:01 .
Modifié par brfritos, 12 septembre 2010 - 06:23 .
Stat FPSphoenixofthunder wrote...
What binding shows FPS(Frames Per Second) in game?
It theoretically is possible, if you happen to know which of the 800+ quest variables accessable with Gibbed's editor contains the choice you made. We don't, though. So you're pretty much stuck with your decision, unless you change the plot variable inside the C.ini, which will basically mean that "choosing shotguns" will actually unlock sniper rifles instead, while choosing snipers will henceforth unlock shotguns.brfritos wrote...
I don't know if this is possible or if it
was already answered here, but there's a way to change the weapon you
choose in the collector ship after the mission?
Burdokva wrote...
I couldn't find anything on this, but can new custom armors add bonuses? Like the mod which enables you to wear Shepards' old N7 armor, or Eclipse etc. (doesn't really matter which) - can they add, say, +10 Shields/+5 Health , or are they just a visual gimmick?
Burdokva wrote...
Burdokva wrote...
I couldn't find anything on this, but can new custom armors add bonuses? Like the mod which enables you to wear Shepards' old N7 armor, or Eclipse etc. (doesn't really matter which) - can they add, say, +10 Shields/+5 Health , or are they just a visual gimmick?
Any help on this one?
Modifié par Turian Antiquarian, 12 septembre 2010 - 07:27 .
Burdokva wrote...
Thanks! Would bonuses for DLC items work? Such as the Cerberus Assault armor?
Burdokva wrote...
Thanks! Would bonuses for DLC items work? Such as the Cerberus Assault armor?
Deebe wrote...
Burdokva wrote...
Thanks! Would bonuses for DLC items work? Such as the Cerberus Assault armor?
It should work as long as you have the dlc installed
@Turian Antiquarian sorry for the stupid question but your minigun mod is just a text file, is there an easy way of merging it with the coalescend or do i have to manually input the line changes?