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ME2 - Modding is Possible II (PC Only)


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#2101
Crunchyinmilk

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illerianna wrote...
Is it possible to set romances with Gibbed's? I want to run through all the LotSB options with choosing ME2 romances over Liara, just to see the responses.


If you're just trying to set Liara as the romance of choice in ME1, then yes.  In the ME1 plot tab, tick romancing someone, romancing liara and in the values tab for ME1 plot decisions be sure to set Liara to at least 4 (6 = you had sex).

You would then have to import the resulting ME2 save game as a new game in ME2 because these flags only get read during import.  Obviously requiring you to play through ME2 entirely, picking a romance interest and seeing Liara's reaction.

If you already have Liara as your romance of choice from ME1, you cannot use gibbed to change the romance flags of ME2 companions.  The easiest way to see them all is to have a save where you flirt with all ME2 companions, but don't pick one over another.  Finish the suicide mission and you can then pick an ME2 romance, seal the deal, and invite Liara up to the Normandy (you only get one chance to invite her up).

#2102
Crunchyinmilk

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t3HPrO wrote...
Oh and does anyone know how to reduce the power cooldown time for squadmates? 12 seconds for warp is ridiculous.


Squad mate power cooldown is subject to a multiplier based on the difficulty you are playing at.

Entries under [SFXGame.SFXDifficulty_Level4] are the settings for Hardcore. [SFXGame.SFXDifficulty_Level5] are the settings for Insanity.

To lower cooldowns for squad mates when playing Hardcore difficulty, under [SFXGame.SFXDifficulty_Level4] find

SquadPowerCooldownMultiplier=1.0

and reduce the value, ie

SquadPowerCooldownMultiplier=0.6

Change the same value under [SFXGame.SFXDifficulty_Level5] if you want to reduce the delay for Insanity. 0.6 is the delay multiplier for enemy power use on Insanity as a point of reference.

#2103
Turian Antiquarian

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epoch_ wrote...

I know a bit about texmod after some other games, do you think grabbing the phoenix texture off her from horizon then making a texmod for that armor would work?


OK,

Sorry if I sound like a douche, but I rather risk it and not just watch you gradually get more frustrated.

You clearly still think that you're just missing something awesome that would make it look more like DAO modding..... you're not.

You should really browse this thread to get a sense of what we can and cannot do.
Do I sound too negative? I'm not. you know why? Because I didn't have to wait half a goddamn year for "STASIS" to make my Adept REALLY work on Insanity, Or carry around weapons I don't want to use, just because my main weapon has nerfed ammo capacity.

Now to the not-so-great parts:

Azureum Is/was awesome. but his armor locker is good for 2 things: 1) Making In-game machinema videos 2) Making dreams come true for gamers with a very high ability of self-persuasion.

Texmod? It effects everything everywhere. Sure you can use texmod to make Aria's suit fit Shepard, And Armor locker to make her "able' to use it, but then you'd have to look away while you skip all your conversations with Aria, who now looks like some kind of Popsicle.

You wanna add up-to 16 maxed out powers to your Shep with exec TXT?
Sure you can. On the other hand you could just play basketball with toddlers and do a little dance after you dunk on their faces.

Lots of ways to make the game feel MUCH better, not to mention more diverse, unless you're one of those guys who think it's awesome to have another go at a speed run and post a youtube link. I'm not mocking them,, I envy their ability to still get a kick out of it.

This is my last post on this. Between C.INI and pcsav edit, you can do a lot of nice things, but if you are actually trying to find something that would add something "new" to the game, there's some unused armor codes in the toalwayscook PCCs, and that's It. Anything else was supposed to go where those "RESERVED" posts on page #1 are.


Have fun.

#2104
Burdokva

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Quething wrote...

N7 medium:
Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",
Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"

N7 heavy:
Male="BIOG_HMM_ARM_HVY_R.HVYb.HMM_ARM_HVYb_MDL",
Female="BIOG_HMF_ARM_HVY_R.HVYb.HMF_ARM_HVYb_MDL"

Alliance blues:
Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a",
Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"

Alliance officer uniform:
Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a",
Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a"



Thanks a bunch for those codes! Do you know the other Alliance officer uniform codes, though? I know it's a small thing, but that one has three striper - which only the Admirals wore in the first - there was also a version with two and one stripe. Given Shepard's rank, I think the single stripe version would be most appropriate.

I've tinkered a bit with the custom old N7 armor and I was wondering is it possible to add to Description keys to it? I've tried, but only the second entry shows up. Ex: "Description=xxxxxxx,Description=yyyyyyy" show only the "yyyyyyy" entry. I've set armor bonuses to 3% shields and 3% powers as it's an old model (the N7 grieves and torso effects) and I want to add those two description entries. Name Id works without a problem.

Also, regarding the old N7 armor - I think that code which all of us use isn't Shepard's N7 armor, but the "copy" that Verner uses - the latter 3d mesh was without a helmet. So, the question is if Shepard's N7 .pcc is a separate entry we haven't found or locked in the .pcc archive of the Normandy prologue?


By the way, anyone noticed the PS3 entries in the BioEngine. section? ;)

#2105
RideTSW

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Hi guys!



A question for the veterans of ME2-modding comunity (and sorry If It was already asked)



What do you think about a fan-made SDK? It's possible on the technical side of things? And on the legal side?

I've seen many old games with fan-made SDK, so guys Do you think It's posible see this stuff in the future?



I would want to listen your opinions.



Greetings and good stuff here. ;)

#2106
Quething

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Burdokva wrote...

Thanks a bunch for those codes! Do you know the other Alliance officer uniform codes, though? I know it's a small thing, but that one has three striper - which only the Admirals wore in the first - there was also a version with two and one stripe. Given Shepard's rank, I think the single stripe version would be most appropriate.

I've tinkered a bit with the custom old N7 armor and I was wondering is it possible to add to Description keys to it? I've tried, but only the second entry shows up. Ex: "Description=xxxxxxx,Description=yyyyyyy" show only the "yyyyyyy" entry. I've set armor bonuses to 3% shields and 3% powers as it's an old model (the N7 grieves and torso effects) and I want to add those two description entries. Name Id works without a problem.

Also, regarding the old N7 armor - I think that code which all of us use isn't Shepard's N7 armor, but the "copy" that Verner uses - the latter 3d mesh was without a helmet. So, the question is if Shepard's N7 .pcc is a separate entry we haven't found or locked in the .pcc archive of the Normandy prologue?


Actually NPC costuming is really inconsistent and random; I spent about three days once trying to figure out exactly what stripes constituted what rank, and between Adams, Anderson, Pressly, and Kohaku, not to mention Joker and Kaiden and Shepard's refusal to wear officer gear at all (and is Adams even commissioned? Isn't his rank "Chief"?), I eventually decided that the art staff must have just stuck the costumes on at random, and a character's displayed bars have nothing whatsoever to do with their actual position in the Alliance. ME2 only made it worse, "Admiral" Anderson hasn't changed his shirt. :? That said, I grok your sentiment on this, and while I don't know the other codes, I can tell you it's all in the Mat override; try cycling through the alphabet, replacing the lowercase "a"s with b, c, d, whatever, until you find the one you want. I think you're out of luck with the description though, as far as I've ever found you only get the one.

As for the N7 armor, pretty sure there's only the one mesh. First, because you see Shep without a helmet when Liara/the Virmire Survivor comes running up to you, and second, because when you're wandering through the Normandy, you can actually use an ME1 TexMod that affects the N7 armor and it'll show up just fine; it appears to be a recycled resource, the two meshes for body and helmet lifted directly from the first game. (Makes sense, it would be wasteful to make a whole new model for just that scene, particularly if you're also using it elsewhere, like with Conrad). So, bad news for trying to make a new FullBodyAppearance, but it does probably mean you could replace the N7 breather with the old mesh if you wanted.

Modifié par Quething, 13 septembre 2010 - 09:42 .


#2107
Pacifien

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A bump to the thread to let people know this thread has been moved to its new location.

#2108
Chris Priestly

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I have movied this to the characters and creations forum and stickied,

HOWEVER!!!

It is BioWare's policy that you DO NOT moddify our games. We are not responsible for any changes you make to our games and how they may or may not correctly work with future DLC or sequels.

And I know, I hear you say "Priestly, I only moddified the X" or "I only changed the Y, so that cannot hurt anything" or similar. THAT DOES NOT MATTER. Anytime you start mucking around in teh game and moddifying, adding credits, changing appearances, altering anything it MAY have an unexpected effect on future Mass Effect content.

You are welcome to do any modding you so choose, but you do it at your OWN RISK.



:devil:

#2109
Christmas Ape

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Eighty-five pages, only so much time in the day, yadda yadda, apologies if this has been covered.



I want to be sure I'm getting the implications of what I'm looking at correct, and why not follow up some official prophecies of doom with the biggest metaphorical middle finger to the gods I can think of?



Would it be accurate to say that Gibbed can simply create Shepards for import? Because the "New" option sure makes it look that way.

#2110
ELE08

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Christmas Ape wrote...

Eighty-five pages, only so much time in the day, yadda yadda, apologies if this has been covered.

I want to be sure I'm getting the implications of what I'm looking at correct, and why not follow up some official prophecies of doom with the biggest metaphorical middle finger to the gods I can think of?

Would it be accurate to say that Gibbed can simply create Shepards for import? Because the "New" option sure makes it look that way.


You can create a new Mass Effect 2 save for import (I guess that would technically be NG+) that has Mass Effect 1 flags.

#2111
Killjoy Cutter

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Crunchyinmilk wrote...

illerianna wrote...
Is it possible to set romances with Gibbed's? I want to run through all the LotSB options with choosing ME2 romances over Liara, just to see the responses.


If you're just trying to set Liara as the romance of choice in ME1, then yes.  In the ME1 plot tab, tick romancing someone, romancing liara and in the values tab for ME1 plot decisions be sure to set Liara to at least 4 (6 = you had sex).

You would then have to import the resulting ME2 save game as a new game in ME2 because these flags only get read during import.  Obviously requiring you to play through ME2 entirely, picking a romance interest and seeing Liara's reaction.


So no one has figured out where the info from that import is stored in the save game for ME2?

I thought the max was 4, not 6, so unless I can edit this in the ME2 savegame, I've got about 2 hours of replay to do again tonight after redoing the import of an ME2 savegame with that 4 changed to a 6.


(PS, is this thread for any modding, such as changing squadmate weapons, or just certain sorts of modding?)

Modifié par Killjoy Cutter, 13 septembre 2010 - 08:02 .


#2112
Xeyska

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Killjoy Cutter wrote...
(PS, is this thread for any modding, such as changing squadmate weapons, or just certain sorts of modding?)


This thread is for any kind of modding.

#2113
OnlyHazeRemains

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Killjoy Cutter wrote...

Crunchyinmilk wrote...

illerianna wrote...
Is it possible to set romances with Gibbed's? I want to run through all the LotSB options with choosing ME2 romances over Liara, just to see the responses.


If you're just trying to set Liara as the romance of choice in ME1, then yes.  In the ME1 plot tab, tick romancing someone, romancing liara and in the values tab for ME1 plot decisions be sure to set Liara to at least 4 (6 = you had sex).

You would then have to import the resulting ME2 save game as a new game in ME2 because these flags only get read during import.  Obviously requiring you to play through ME2 entirely, picking a romance interest and seeing Liara's reaction.


So no one has figured out where the info from that import is stored in the save game for ME2?

I thought the max was 4, not 6, so unless I can edit this in the ME2 savegame, I've got about 2 hours of replay to do again tonight after redoing the import of an ME2 savegame with that 4 changed to a 6.


(PS, is this thread for any modding, such as changing squadmate weapons, or just certain sorts of modding?)


Since i wanted to be certain i just imported a ME1 save with a maxed out Liara romance. The gibbed save editor shows a value of 6. however 4 already counts as "romanced" in ME2. So i think theres no difference between 4 and 6 whatsoever.

#2114
Stephen226

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is there a mod so that shepard can where his/her armor on the normandy instead of casual clothes?

#2115
Killjoy Cutter

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Well, my first actual change to the game was to unlock the Revenant for squadmates who can use assault rifles. It seems like such a small change until you let Grunt go to town with incendiary ammo on a Rev...


#2116
crimsoncobra57

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Samurai_Smartie wrote...
Since i wanted to be certain i just imported a ME1 save with a maxed out Liara romance. The gibbed save editor shows a value of 6. however 4 already counts as "romanced" in ME2. So i think theres no difference between 4 and 6 whatsoever.

There is a difference. While recording footage for a video, I originally set it to "4", and upon first meeting Liara on Illium, she simply hugs shepard. When set to "6" she greets with a kiss. Also, Vasir left out the line ".. no offense" to the "She sure does like ugly" comment.

Those two things combined lead me to believe that 4 is certainly not equal to 6 on a value rating. It didn't seem to register her as a previous LI at 4. Just a warning to anyone about to start a new game. Set it to 6, just to be safe.

Modifié par crimsoncobra57, 14 septembre 2010 - 03:14 .


#2117
Sgt.Roadkill

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is there anyway of implementing the old cool down and reload mode with all weapons includign the dlc? cause atm half my weaps are using it and half not :/

#2118
Lucy Glitter

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Hey can anyone give me the RGB code for blonde hair? Thanks.

#2119
iskar_df

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 Has anyone made a mod that allows Vasir's armor for Femsheps? I honestly think it's the most bad-**** armor in the game

#2120
Crunchyinmilk

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crimsoncobra57 wrote...
There is a difference. While recording footage for a video, I originally set it to "4", and upon first meeting Liara on Illium, she simply hugs shepard. When set to "6" she greets with a kiss. Also, Vasir left out the line ".. no offense" to the "She sure does like ugly" comment.

Those two things combined lead me to believe that 4 is certainly not equal to 6 on a value rating. It didn't seem to register her as a previous LI at 4. Just a warning to anyone about to start a new game. Set it to 6, just to be safe.


Are you positive on this? I know I have a save where Liara is at 4 and Shepard gets awkwardly kissed on Illium, and Vasir gives the 'no offence' line when you look at the prothean stone in Liara's apartment.

If Ashley only gets to 4 (died on Virmire) its Kaidan who appears in the introduction on the SR1.  However editing that save to bump Liara to 4, made her appear in the SR1 intro.  

I think, to get Liara in the introductory video on the SR1, she MUST be the highest living romance (4+) from ME1.  I'm pretty confident that If you see Liara there, she'll kiss you on Illium instead of hugging you and is considered by ME2 as your ME1 romance.

Keeping Ashley's value higher than Liara's forced Ash's portrait to appear on Shepard's desk (despite being dead on virmire).  As stated above, 4 was still enough for Liara to show up on the SR1 and proceed as if she was the romantic partner 'of choice' in ME1.

Modifié par Crunchyinmilk, 14 septembre 2010 - 08:28 .


#2121
Burdokva

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Anyone else tired of DLC items randomly appearing in the inventory, sometimes even messing plot continuity, like the Collector armor and assault rifle at the very start of the game? Before you even knew the Collectors were involved in the colony abductions?

The fix is surprisingly simple - assign them a PlotFlag ID, like a mission reward. For example, for the Collector armor (biggest story offender for me):

Collector Armor lines PlotID=-1 , change to PlotFlag=5796 ! The armor will now appear in the inventory after you finish the Horizon mission, backwards compatible with older saves. No bugs at all !

Now, weapons are harder and I have yet  to test them, as they have a different PlotID structure. For example, the Collector beam weapon:
className="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam",UnlockPlotID=Wpn_ParticleBeam)

I still have to test how adding the Collector rifle, which oddly enough is in the .ini by default, affects the game. Especially for characters that do not have access to an AR. Also, adding the weapons from "Firepower" is tricky, because adding the Phalanx to the Hand Cannon PlotID could override the original. Any help on testing this one, as I don't have enough save games to test each PlotID?

If anyone wants them,here are suitable IDs for the armors, they work fine.

So, change the PlotFlag=-1 for each below to:

Cerberus Assault Armor - after Freedom's Progress: 5795
Terminus Armor - after acquiring Garrus on Omega: 5813
Inferno Armor - after Miranda's loyalty: 5810 

Mods:
Eclipse Armor mod - after Eclipse base/Samara: 5818
Blue Suns Armor mod - after Zaeed's loyalty: 6076
Old N7 Armor mod - after meeting Conrad on Illium: 5851

Still thinking where to set the other armors and pieces.:?

Modifié par Burdokva, 14 septembre 2010 - 09:41 .


#2122
crimsoncobra57

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Crunchyinmilk wrote...

Are you positive on this? I know I have a save where Liara is at 4 and Shepard gets awkwardly kissed on Illium, and Vasir gives the 'no offence' line when you look at the prothean stone in Liara's apartment.

If Ashley only gets to 4 (died on Virmire) its Kaidan who appears in the introduction on the SR1.  However editing that save to bump Liara to 4, made her appear in the SR1 intro.  

I think, to get Liara in the introductory video on the SR1, she MUST be the highest living romance (4+) from ME1.  I'm pretty confident that If you see Liara there, she'll kiss you on Illium instead of hugging you and is considered by ME2 as your ME1 romance.

Keeping Ashley's value higher than Liara's forced Ash's portrait to appear on Shepard's desk (despite being dead on virmire).  As stated above, 4 was still enough for Liara to show up on the SR1 and proceed as if she was the romantic partner 'of choice' in ME1.

I just know from my experience, 4 didn't match 6. Maybe I made a mistake somewhere else, but I also ticked the "Romancing Liara" flag, so I think I had it all right.
But I was just trying to say, if people are going to edit the save to make her the LI, they might as well just make it 6. Either they they have to edit the number, it's no extra work. You could be right, and it may be the same.. but there may be really small details.

LOTSB semi-spoilers:
From what I understand, a value of "6" means you had sex with Liara. That's the highest it goes. "4", logically, wouldn't be exactly the same.. Unless you can just keep putting an infinite sum of higher numbers and still reach the conclusion of "Yes, you like Liara a lot".
But assuming that "4" is romanced but not had sex, people may miss out on the "putting pressure" comments between Liara and Shepard. While small, those still add to the dialogue :)
And as I said, I could be wrong. 4 could be entirely and absolutely equal to 6. But it seems that putting 6 just to be safe would be best.

#2123
crimsoncobra57

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Burdokva wrote...

Mods:
Eclipse Armor mod - after Eclipse base/Samara: 5818
Blue Suns Armor mod - after Zaeed's loyalty: 6076
Old N7 Armor mod - after meeting Conrad on Illium: 5851

Still thinking where to set the other armors and pieces.:?

Hm, may I suggest making the Old N7 Armor obtained after meeting Anderson on the Citadel? Sure it can happen sooner in the game, but for some people, Conrad isn't on Illium.

#2124
Christmas Ape

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ELE08 wrote...

Christmas Ape wrote...
Eighty-five pages, only so much time in the day, yadda yadda, apologies if this has been covered.

I want to be sure I'm getting the implications of what I'm looking at correct, and why not follow up some official prophecies of doom with the biggest metaphorical middle finger to the gods I can think of?

Would it be accurate to say that Gibbed can simply create Shepards for import? Because the "New" option sure makes it look that way.

You can create a new Mass Effect 2 save for import (I guess that would technically be NG+) that has Mass Effect 1 flags.

That is the implication, yes, but I just need to be absolutely certain I'm looking at it correctly.

With Gibbed, you can set up a perfectly functional Level 1 ME2 Shepard with Mass Effect decision flags without actually playing Mass Effect 1 with them? I realize I'm beating this to death, but I don't want to be assuming something that simply isn't true because it looks like the obvious outcome.

And Burdokva, I officially award you a Golden Lightbulb, the "only person clever enough to see this obvious and brilliant modding option" award. :lol:

#2125
Killjoy Cutter

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Christmas Ape wrote...

ELE08 wrote...

Christmas Ape wrote...
Eighty-five pages, only so much time in the day, yadda yadda, apologies if this has been covered.

I want to be sure I'm getting the implications of what I'm looking at correct, and why not follow up some official prophecies of doom with the biggest metaphorical middle finger to the gods I can think of?

Would it be accurate to say that Gibbed can simply create Shepards for import? Because the "New" option sure makes it look that way.

You can create a new Mass Effect 2 save for import (I guess that would technically be NG+) that has Mass Effect 1 flags.

That is the implication, yes, but I just need to be absolutely certain I'm looking at it correctly.

With Gibbed, you can set up a perfectly functional Level 1 ME2 Shepard with Mass Effect decision flags without actually playing Mass Effect 1 with them? I realize I'm beating this to death, but I don't want to be assuming something that simply isn't true because it looks like the obvious outcome.


I've done it. 

So yes.