ME2 - Modding is Possible II (PC Only)
#2226
Posté 19 septembre 2010 - 07:20
After using Ashley's face texture on a femshep and experimenting with Kaiden's face on a maleshep, I was wondering if anyone knows the HED_Scalp/HED_Diff/etc. stuffs for Sheploo/Default Shep's skin texture/facial hair seen a few pages back?
I'd really, really appreciate it
#2227
Posté 19 septembre 2010 - 08:33
#2228
Posté 19 septembre 2010 - 08:44
#2229
Guest_Inge Shepard_*
Posté 19 septembre 2010 - 02:15
Guest_Inge Shepard_*
And for modding Kasumi weapons. You just need to add BIOWeapons.ini into Coalesced.ini file and rename the file in the DLC folder.
NB! between this two sections.
[SFXGame.SFXWeapon]
;;-------------------------------- Kasumi Start -------------------------------------
[SFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol]
;; Damage and Ammo
Damage=(X=25.0,Y=25.0)
DamageAI=1.0f
DamageHench=2.55f
RateOfFire=(X=550,Y=550)
MagSize=(X=20,Y=20)
LowAmmoThrsholdSound=5
TracerSpawnOffset=3.0
;; Ammo
InitialMagazines=8
MaxSpareAmmo=160
;; Burst Settings
BurstRounds=1
BurstRefireTime=0.0f
;; Crosshairs
ZoomCrosshairRange=(X=25,Y=32)
CrosshairRange=(X=35,Y=45)
;; Accuracy
MinAimError=(X=1.6,Y=1.6)
MaxAimError=(X=2.6,Y=2.6)
MinZoomAimError=(X=0.5,Y=0.5)
MaxZoomAimError=(X=0.85,Y=0.85)
ZoomAccFirePenalty=10.4
ZoomAccFireInterpSpeed=10
AccFirePenalty=20.8
AccFireInterpSpeed=20
;; Recoil
ZoomRecoil=(X=0.35f,Y=0.35f)
Recoil=(X=0.8f,Y=0.8f)
RecoilYawScale=0.15f
;; GUI
PrettyName=360317
IconRef=2
GeneralDescription=360318
ShortDescription=360319
GUIImage="Kasumi_Codex_Images.SMG2_512"
;; AI
AI_BurstFireCount=(X=3,Y=6)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_AimDelay=(X=0.3,Y=0.3)
AI_AccCone_Min=(X=1.1,Y=1.1)
AI_AccCone_Max=(X=1.1,Y=1.1)
[SFXGameContentDLC_HEN_MT.SFXWeapon_GunshipMinigun_DLC]
;Override the firing rate of the Kasumi gunship
AI_BurstFireCount=(X=170,Y=170)
;;-------------------------------- Kasumi Ends --------------------------------
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
Have changed what there is to change in the game. I will be in the darkest corner with the best view, until the next DLC release.
- Inge
#2230
Posté 19 septembre 2010 - 03:37
I notice this is no longer a sticky. Interesting.
Withdrawn - looked right past the new link.
EDIT to correct the fact I forgot I'm not incompetent, and in light of new information.
Modifié par Christmas Ape, 19 septembre 2010 - 03:49 .
#2231
Posté 19 septembre 2010 - 03:42
One sticky seemed better than three.Christmas Ape wrote...
I notice this is no longer a sticky. Interesting.
#2232
Posté 19 septembre 2010 - 04:15
#2233
Posté 19 septembre 2010 - 07:40
Leave the BIOEngine.ini inside CookedPC if you want, just rename it so the game doesn't recognize it.Christmas Ape wrote...
I understand that the process is to merge BIOEngine.ini but leave it in the CookedPC folder? Related at least somewhat, do you know re: my earlier question about BIOGuiResources.ini? Its contents seem to be for handling a new character addition on the PC, but as Zaeed doesn't also have a copy of this file and its header doesn't appear in C.ini I'm a little confused. Someone must have modded the Locust already and knows the answer.
Regarding the BIOGuiResources.ini: Zaeed does have that, except here it's called BIOUI.ini. Try to paste the entire PCNewChar section below the regular NewChar section. If that doesn't work, try renaming the NewChar section into PCNewChar (as it is inside the DLC ini).
#2234
Posté 19 septembre 2010 - 07:49
-----instant cool downs
-----cloak for a soldier
-----SMG instead of heavy pistol for soldier
-----renegade, talent point hotkey-shortcut(push a key and max renegade, 99 talent points, same with elements, and cash
-----unlimited heavy weapon ammo
-----the mattock to have 40 round magazine, total ammo ~500, full automatic
#2235
Posté 19 septembre 2010 - 08:06
#2236
Posté 19 septembre 2010 - 08:38
#2237
Posté 19 septembre 2010 - 09:12
LuxDragon wrote...
Don't do that.
The game detects their presence in the folder, but doesn't use that information if it's renamed. It keeps the DLC running smooth and you get the images back. Just leave the .inis in the DLC folder and rename them instead.
That didn't work either.
#2238
Posté 19 septembre 2010 - 09:14
Also, I think you have to merge all DLC inis, including the BIOEngine.ini.
So if I merge the info from all of the BIOEngine.ini files into the Coalesced.ini will it resolve my save-game issue?
#2239
Posté 19 septembre 2010 - 09:53
Stephen226 wrote...
i read through all 90 pages and i couldn't find enogh information on modding the game, so one of those amazing modders want to make a c.ini for me, that has:
-----instant cool downs
-----cloak for a soldier
-----SMG instead of heavy pistol for soldier
-----renegade, talent point hotkey-shortcut(push a key and max renegade, 99 talent points, same with elements, and cash
-----unlimited heavy weapon ammo
-----the mattock to have 40 round magazine, total ammo ~500, full automatic
You didn't "read" the thread then. You skimmed. Skimming means you missed all those parts that HAVE been found and successfully modded. Don't lie, k?
Instant cooldown:
Two ways to do this: Either modify the difficulty settings so the the squad cooldown is lower or zero or find m_bSkipPowerCooldown=FALSE and change it to true. The latter effects enemies as well, meaning they'll spam the hell out of powers. You've been warned.
Cloak: Adding powers is very involved. It requires you to change a few bits of the c.ini. I'll get back to you on that when I'm feeling up to it.
SMG: Seriously. If you read ALL 90 pages, then you should have seen this on the SECOND POST on the FIRST PAGE!
Hotkeys: Go to "[SFXGame.SFXGameModeDefault]".
Add these commands.
Bindings=( Name="NumPadFour", Command="setparagon 700 | setrenegade 700" )
Or whatever points you want. I put it at more than half so that I can keep adding points to my meters.
Bindings=( Name="NumPadSix", Command="initpalladium 195000 | initiridium 220000 | initeezo 35000 | initplatinum 275000" )
The bare minimum to buy all the upgrades. At least until the DLC came out. Play with the numbers as you wish.
Bindings=( Name="NumPadSeven", Command="initcredits 7500000" )
Again, bare minimum to buy everything without discounts.
Bindings=( Name="t", Command="givetalentpoints 50" )
Bindings=( Name="l", Command="givetalentpoints -50" )
One gives talent points, the other removes it if you don't like having a crapload of talent points and nothing to spend it on. Don't worry about negative valuse. Just go to the squad screen and exit. When you go back to the squad screen again, the game will reset the values to 0.
Unlimited ammo isn't hard, but there are a crapload of ways to do it. You want all of the guns to be infinite or just the heavy weaps?
DLC weapons are also very involved and require a lot of modding. Refer to pages 30-50 for the various posts and directions.
#2240
Posté 19 septembre 2010 - 10:09
#2241
Posté 19 septembre 2010 - 10:43
KingCarbomb wrote...
I guess it's impossible or nobody cares. Probably both.
I'm going for "nobody cares, because it's impossible."
#2242
Posté 20 septembre 2010 - 12:58
#2243
Posté 20 septembre 2010 - 01:13
Cloaking sounds frakkin' cool! Like 'Shadow Strike'? I want that!!LuxDragon wrote...
Cloak: Adding powers is very involved. It requires you to change a few bits of the c.ini. I'll get back to you on that when I'm feeling up to it.
Unlimited ammo isn't hard, but there are a crapload of ways to do it. You want all of the guns to be infinite or just the heavy weaps?
I edited in a boatload of talent points (with the Gibbed ME2 editor); I still can't get my new char to get access to better weapons than just the stupid noob-pistol and shotgun. So, what exactly affects your access to better weapons then?
#2244
Posté 20 septembre 2010 - 02:00
Stephen226 wrote...
ok new question, make the hammerhead tank invincible? is it possible??
Invicible, no. Very hard to kill, yes.
Find: [SFXGame.SFXVehicleHover]
SelfRepairRate=
SelfRepairDelay=
Rate goes up for fast healing. Delay goes down for constant healing. My numbers are 1000 and 0.1
#2245
Posté 20 septembre 2010 - 02:01
Iwakura-Lain wrote...
Cloaking sounds frakkin' cool! Like 'Shadow Strike'? I want that!!LuxDragon wrote...
Cloak: Adding powers is very involved. It requires you to change a few bits of the c.ini. I'll get back to you on that when I'm feeling up to it.Unlimited ammo isn't hard, but there are a crapload of ways to do it. You want all of the guns to be infinite or just the heavy weaps?
I edited in a boatload of talent points (with the Gibbed ME2 editor); I still can't get my new char to get access to better weapons than just the stupid noob-pistol and shotgun. So, what exactly affects your access to better weapons then?
You can't get shadow strike. It's something completely different than your regular powers.
What do you mean by better weapons? Do you mean changing your loadout or the advanced weapons like the Revenant and Claymore?
#2246
Posté 20 septembre 2010 - 02:35
I was afraid of that.LuxDragon wrote...
You can't get shadow strike. It's something completely different than your regular powers.
N.B. I suppose if someone actually gets regular cloaking working (like a geth?), I could maybe emulate a Shadow Strike in combination with the 'teleport' cheat. Kasumi and I would make a great pair!
Yeah, I meant weapons like the Incisor Sniper rifle (my favorite).What do you mean by better weapons? Do you mean changing your loadout or the advanced weapons like the Revenant and Claymore?
#2247
Posté 20 septembre 2010 - 02:59
#2248
Posté 20 septembre 2010 - 03:03
Kasumi has both BIOGuiResources.ini and BIOUI.ini, containing identical information except for the "PC" tag in GUI, which is why I felt it best to double-check about its disposition. Thanks for the clarity.ZephSunstrider wrote...
Leave the BIOEngine.ini inside CookedPC if you want, just rename it so the game doesn't recognize it.Christmas Ape wrote...
I understand that the process is to merge BIOEngine.ini but leave it in the CookedPC folder? Related at least somewhat, do you know re: my earlier question about BIOGuiResources.ini? Its contents seem to be for handling a new character addition on the PC, but as Zaeed doesn't also have a copy of this file and its header doesn't appear in C.ini I'm a little confused. Someone must have modded the Locust already and knows the answer.
Regarding the BIOGuiResources.ini: Zaeed does have that, except here it's called BIOUI.ini. Try to paste the entire PCNewChar section below the regular NewChar section. If that doesn't work, try renaming the NewChar section into PCNewChar (as it is inside the DLC ini).
#2249
Posté 20 septembre 2010 - 03:15
can all of the available n7 missions appear with searching for them, cause i hate planet scanning??
Modifié par Stephen226, 20 septembre 2010 - 03:31 .
#2250
Posté 20 septembre 2010 - 03:34
I think there is something about the N7 missions, but I was never interested in learning it. Sorry.




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