Aller au contenu

Photo

ME2 - Modding is Possible II (PC Only)


  • Ce sujet est fermé Ce sujet est fermé
2784 réponses à ce sujet

#2326
Chugster

Chugster
  • Members
  • 1 776 messages

Burdokva wrote...

Chugster, you mean getting the DLC armors to work without helmets? No, sadly.

 


yeah, thats what i meant...shame...BW should just patch the DLCs with 2 versions....seeing as you can mod helmet-less armors in the 'full' armor section

#2327
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Has anyone made any attempts at making Liara's LotSB armor available for Shep?

#2328
LuxDragon

LuxDragon
  • Members
  • 1 061 messages

phoenixofthunder wrote...

LuxDragon wrote...

Inge Shepard wrote...

LuxDragon, good to see you have taken the role and give great help. Would recommend everyone to read through the thread, and they will see that most part of modding is done.

- Inge


Thanks. Now if only someone can help me...Image IPB


What you need help with? I'll try to assist.


Getting Kasumi's flashbang on Mordin or Zaeed's Incindary grenade on Jacob. DLC loyalty powers are proving very different.

#2329
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

LuxDragon wrote...

phoenixofthunder wrote...

LuxDragon wrote...

Inge Shepard wrote...

LuxDragon, good to see you have taken the role and give great help. Would recommend everyone to read through the thread, and they will see that most part of modding is done.

- Inge


Thanks. Now if only someone can help me...Image IPB


What you need help with? I'll try to assist.


Getting Kasumi's flashbang on Mordin or Zaeed's Incindary grenade on Jacob. DLC loyalty powers are proving very different.



Oh ok will look into it.

#2330
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages
You try adding relevant data from BIOEngine.ini, BIOGame.ini of Zhaeed & Kasumi DLC?

Then trying:
Bindings=( Name="SpaceBar", Command="GivePower Jacob
SFXGameContentKasumi.SFXPower_KasumiUnique_Player" )

Bindings=( Name="SpaceBar", Command="GivePower Mordin SFXGameContentDLC_HEN_VT.SFXPower_ZaeedUnique_Player" )

I haven't tested it yet, but will after dinner.
 

#2331
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
Yeah. No change, though that SFXGameContentDLC_HEN_VT addition is new to me... I'll look into it later tonight as well.

#2332
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
It always seems like I forget some small details. And Phoenix, yepp, is work.
Here you go:
This is just a proof, don't add more than four extra powers to your squad, this is Miranda's:

SetRank Miranda SFXPower_Dominate_Heavy | GivePower Miranda SFXPower_Dominate_Player
SetRank Miranda SFXPower_Barrier_Heavy | GivePower Miranda SFXPower_Barrier_Player
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Cloak
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player
SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiCloakTeleport

Image IPB

NB! I didn't add the DLC info into Coalesced.ini file for this powers!!

-Inge

Modifié par Inge Shepard, 24 septembre 2010 - 12:20 .


#2333
Wizard of thay

Wizard of thay
  • Members
  • 77 messages
apologies, for asking this as I have'nt read all through the thread, Just the first few pages and there didn't seem to be anything covering this but are any of the following possible.

and can you direct me to any guides



1) Create new dialogue files. (no audio)

2) create audio files

3) inport export 3d assets

4) area creation.


#2334
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
Right. The two of you? Modding Savants.

It works and no editing of the c.ini required. So easy!

Thank you!

#2335
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
@ Wizard.

Those things require some sort of toolset. BW did not or will the ever release something like that. Sorry.

#2336
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
The last and edited power.rar file is available for download in my project.

Have added Kasumi, Zaeed and Liara's power.

#2337
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
This must be tested, Grunt with Kasumi's teleport powers. Suddenly is he in the middle of the circle among your enemies with a huge smile.:)

Modifié par Inge Shepard, 24 septembre 2010 - 10:38 .


#2338
Wizard of thay

Wizard of thay
  • Members
  • 77 messages

LuxDragon wrote...

@ Wizard.
Those things require some sort of toolset. BW did not or will the ever release something like that. Sorry.


true.

but NWN had a .tlk file editor (it doesn't work with masseffect 2 I checked, but is someone working on an updated one?

The game is basedon the unreal engine which has an editor but can things be imported/exported.

#2339
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
Curses! Kasumi's cloak teleport doesn't work... The loyalty powers are doing quite well though.

How do you do this Inge?

EDIT: Yep. Doesn't work. Only Kasumi's teleport power though. I even dled your new text file. Nada.

Modifié par LuxDragon, 24 septembre 2010 - 03:34 .


#2340
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests

LuxDragon wrote...

Curses! Kasumi's cloak teleport doesn't work... The loyalty powers are doing quite well though.

How do you do this Inge?

EDIT: Yep. Doesn't work. Only Kasumi's teleport power though. I even dled your new text file. Nada.


Have just got home, let me test it.
I let you know..:)



#2341
ZephSunstrider

ZephSunstrider
  • Members
  • 190 messages

Inge Shepard wrote...
Image IPB

How come they're at rank 1?

#2342
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
Hope this give answers to all your questions about power adding. Clip
Deadly Shadow Strike will I just use for squad members only, because how to move from point A to B and further..

-Inge

Modifié par Inge Shepard, 24 septembre 2010 - 04:46 .


#2343
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

Wizard of thay wrote...

apologies, for asking this as I have'nt read all through the thread, Just the first few pages and there didn't seem to be anything covering this but are any of the following possible.
and can you direct me to any guides

1) Create new dialogue files. (no audio)
2) create audio files
3) inport export 3d assets
4) area creation.


1. Will be, but only editing existing ones. This.
2. Sorry but not possible yet.
3. Sorry but not possible yet.
4. Sorry but not possible yet.

#2344
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages

Inge Shepard wrote...

It always seems like I forget some small details. And Phoenix, yepp, is work.
Here you go:
This is just a proof, don't add more than four extra powers to your squad, this is Miranda's:

*Snip*
 SFXGameContentKasumi.SFXPower_KasumiCloakTeleport

NB! I didn't add the DLC info into Coalesced.ini file for this powers!!

-Inge



:blink:
Where did you find this?
I've been through the Kasumi DLC INI's and still have not found it.

#2345
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
I only found that in the Save Editor. I added to my .txt file and it's not working. The loyalty powers are working though.

So how'd you do it Inge?

#2346
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
LuxDragon: Houston we have a problem!!
I tried to start from beginning again for 1000th time. Well I don't have Kasumi onboard yet, and yes, no isen't the teleport power working for humans. When I start a saved game where I have Kasumi in my squad, then it work. So what we can do is this. Forget it until we have Kasumi onboard, or maybe we need to add some DLC info. But I can wait..The grenades work just fine also Liara's stasis power.

Phoenix of Thunder: If I remember correct, did I find it in a saved game. I was looking for something else and I found this power. I was trying to find Asari Controller. Gibbed save editor is what I used.

Modifié par Inge Shepard, 24 septembre 2010 - 08:41 .


#2347
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests

LuxDragon wrote...

I only found that in the Save Editor. I added to my .txt file and it's not working. The loyalty powers are working though.
So how'd you do it Inge?


Give the teleport power to Grunt and let him be one of your squad members, example Grunt and Miranda, then will I guess it work. I can't explain why, but Grunt seems to be a keyperson in this..



#2348
Guest_Inge Shepard_*

Guest_Inge Shepard_*
  • Guests
I guess this is Liara's Asari Controller power.
SFXGameContentLiara.SFXPower_LiaraPassive or this SFXGameContent_Powers.SFXPower_LoyaltyRequirement. I will test it and see what happens..

My guesses is right.
This is for Liara's power: SFXGameContentLiara.SFXPower_LiaraPassive

Image IPB

Modifié par Inge Shepard, 24 septembre 2010 - 08:53 .


#2349
phoenixofthunder

phoenixofthunder
  • Members
  • 1 811 messages
I'm back on the band-wagon trying to get Liara outside of DLC

#2350
LuxDragon

LuxDragon
  • Members
  • 1 061 messages

phoenixofthunder wrote...

I'm back on the band-wagon trying to get Liara outside of DLC


Credit goes to Crunchinmilk.

Pick an existing team mate you don't want, and edit a couple of their henchman entries to semi-replace them with Liara. What you're really doing is removing them from the game and then using a stream bind to force Liara into the empty squad member spot.

Pick the edited team mate (who still shows up in the squad selection screen) and load the level as normal.
Once the level has fully loaded and you're running around... then you press your 'stream in Liara' bind.

The only way to edit what weapons Liara carries is to enter some of her data into [SFXGame.SFXPawn_Henchman]. I suggest replacing the same henchman, obviously. By entering her stuff in here you can access and change Liara's inventory in the weapon selection crate on the Normandy and in levels that also feature the weapon selection crate.

Step by step example:

Lets replace Jacob with Liara (sort of)

In this example, the line prefaced with ';' is Jacob's original entry, I've commented it out to turn it off. Find his line in your coalesced.ini and add the semi colon (;) to turn it off.

Under that I've added the new Liara line. This will make it possible to select an 'empty' squad mate from the selection screen. You'll still see Jacob there, but he'll be named Liara (kinky!).

[SFXGame.BioSFHandler_PartySelection]
;lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,StrName=178200,ImageIndex=5,KismetIndex=1,AvailableLabel=IsSelectableLeading,InPartyLabel=InSquadLeading,IsLoyalLabel=IsLoyalLeading,OldLoyaltyLabel=WasLoyalLeading,AppearanceLabel=AppearanceLeading,DeadIndex=196,StrDossierText=178200,StrSpecialty=178200)
lstMemberInfo=(Tag=hench_liara,LoadoutTag=hench_Miranda,StrName=362749,ImageIndex=5,KismetIndex=1,AvailableLabel=IsSelectableLeading,InPartyLabel=Littlewing,IsLoyalLabel=IsLoyalLeading,OldLoyaltyLabel=WasLoyalLeading,AppearanceLabel=AppearanceLeading,DeadIndex=196,StrDossierText=178200,StrSpecialty=178200)

To be able to pick Liara's inventory from weapons crates (you can't equip her from squad selection) comment out Jacob's entry and add Liara's in the same fashion as before.

[SFXGame.SFXPawn_Henchman]
;HenchmenInfo=(className=SFXPawn_Jacob,Tag=hench_leading,PrettyName=178200,HenchAcquiredPlotID=34,HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512")
HenchmenInfo=(className=SFXPawn_Liara,Tag=hench_liara,PrettyName=362749,HenchAcquiredPlotID=34,HenchInSquadPlotID=22,HenchmanImage="SB_Codex_Images.Liara_512")

Finally you need a bind to stream in Liara, once you've landed on a planet.  In this case I've used ALT+L to summon her.


[SFXGame.SFXGameModeBase]
Bindings=( Name="L", Command="StreamLevelIn BioH_Liara_00",Alt=True )

With that done, save and repair your coalesced.ini. Equip Liara from the Normandy weapon crate, and then pick Jacob (named Liara) from the party selection screen. Load the level completely and find yourself with just the one companion. Press your 'summon Liara' bind and she should appear behind you. Don't forget to level her up the first time.