ME2 - Modding is Possible II (PC Only)
#2376
Posté 25 septembre 2010 - 08:06
#2377
Posté 25 septembre 2010 - 09:12
I Earlier wrote...
Need some help. I don't know how I did this but the missile launcher you use on Tuchanka to kill pyjaks will only lets me shoot half the missiles. Can anyone help me to locate that in the c.ini so i can fix it back to specs.
Can anyone help me with this i would really like to finish that side quest on Tuchanka.
#2378
Posté 25 septembre 2010 - 10:59
#2379
Posté 26 septembre 2010 - 02:49
Also, if you're using notepad++ you can load both up and do a compare. See what's different and find the offender that way.
#2380
Posté 26 septembre 2010 - 04:03
Is it possible to use Kusami's body with your shepard? If so could someone list me the lines to add to the ini file?
thx
#2381
Posté 26 septembre 2010 - 06:05
Zenobal wrote...
looked over much of this thread and the old one and could not find an answer to my question.
Is it possible to use Kusami's body with your shepard? If so could someone list me the lines to add to the ini file?
thx
Kasumi Shepard From Page 32 Post 5.
#2382
Posté 26 septembre 2010 - 06:25
1. where do you put the armor locker 2.0 files, 2. what do you do to them, 3.how do i get cool armor skins for my shepard![/quote]
1. You can either input the armor locker 2.0 data by hand or by using Mass Effect 2 Coalesced.ini Mod Manager but all data will end up in the Coalesced.ini
2. Load the armor and bind a key to load the package the armor is in.
3. TexMod (Capture a texture, edit, save as tpf, load it in TexMod and load it with Mass Effect 2 through TexMod.) Se TexMod
If by hand:
ARMOR LOCKER:
Bindings=( Name="*Keyboard Key*" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
===========================Some Squad Armor for Shepard================================
MIRANDA
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_vixen_00 | Onlyloadlevel BioH_vixen_01 |
Onlyloadlevel BioD_EndGm1_110ROMMirranda")
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
=======================================================================
GARRUS
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Garrus_00 | Onlyloadlevel
BioH_Garrus_01| Onlyloadlevel BioD_EndGm1_110ROMGarrus" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHc.TUR_ARM_CTHc_MDL"),PlotFlag=-1)
====================================================================================
JACK
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_convict_00 | Onlyloadlevel BioH_convict_01" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_JCK_LGT_R.LGTa.HMF_JCK_LGTa_MDL"),PlotFlag=-1)
====================================================================================
SAMARA/MORINTH
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Mystic_00 | Onlyloadlevel BioH_Mystic_01 | Onlyloadlevel BioD_Nor_231Morinth" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
===================================================================================
TALI
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Tali_00 | Onlyloadlevel BioH_Tali_01 |
Onlyloadlevel BioD_EndGm1_110ROMTali" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",
bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)
===================================================================================
LEGION
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Geth_00 | Onlyloadlevel BioH_Geth_01" )
[SFXGame.SFXPawn_Player]
HelmetAppearances=(Id=##,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
Female="BIOG_GTH_HED_PROMorph.GTH_HED_PROLegion_MDL",
bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",
Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)
=Empty Line-Body Section lines=
ArmAppearances=(Id=##,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
LegAppearances=(Id=##,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
ShoulderAppearances=(Id=##,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)[/quote]
=======================================================================
JACOB
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Leading_00 | Onlyloadlevel
BioH_Leading_01 | Onlyloadlevel BioD_EndGm1_110ROMJacob" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL"),PlotFlag=-1)
==========================================================================
GRUNT
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Grunt_00 | Onlyloadlevel BioH_Grunt_01" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)
=================================================================================
MORDIN
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*", Command="Onlyloadlevel BioH_Professor_00 | Onlyloadlevel BioH_Professor_01" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL""),PlotFlag=-1)
=================================================================================
THANE
[SFXGame.SFXGameModeDefault]
Bindings=( Name="*Keyboard Key*"", Command="Onlyloadlevel BioD_Nor_002CabinKelly | Onlyloadlevel
BioH_Assassin_00 | BioH_Assassin_01" )
[SFXGame.SFXPawn_Player]
TorsoAppearances=(Id=##,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MDL"),PlotFlag=-1)
Modifié par phoenixofthunder, 26 septembre 2010 - 12:21 .
#2383
Posté 26 septembre 2010 - 06:27
( Name="U", Command="setintbyname Tec_AutoPistol 5 | setintbyname Tec_AutoPistolR1 1 | setintbyname Tec_AutoPistolR2 1 | setintbyname Tec_AssaultRifle 5 | setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 | setintbyname Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 | setintbyname Tec_BioticR2 1 | setintbyname Tec_FaceLift 1 | setintbyname Tec_GruntUpgrade 2 | setintbyname Tec_GruntShotgun 2 | setintbyname Tec_HeavyAmmo 5 | setintbyname Tec_HeavyPistol 5 | setintbyname Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname Tec_JackUpgrade 1 | setintbyname Tec_LegionSniper 2 | setintbyname Tec_LegionUpgrade 2 | setintbyname Tec_MediGel 5 | setintbyname Tec_MediGelR1 1 | setintbyname Tec_MediGelR2 1 | setintbyname Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname Tec_MordinUpgrade 1 | setintbyname Tec_ShepardHealth 5 | setintbyname Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname Tec_Shield 5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 | setintbyname Tec_ShipArmor 1 | setintbyname Tec_ShipFuel 1 | setintbyname Tec_ShipGun 1 | setintbyname Tec_ShipProbes 1 | setintbyname Tec_ShipScanner 1 | setintbyname Tec_ShipShield 1 | setintbyname Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname Tec_ShotgunR2 1 | setintbyname Tec_SniperRifle 5 | setintbyname Tec_SniperRifleR1 1 | setintbyname Tec_SniperRifleR2 1 | setintbyname Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 | setintbyname Tec_TechR2 1 | setintbyname Tec_BovineFortitude 1 | setintbyname Tec_QuarianShields 1" )
Sadly, turns out forcing any of the Tec_Ship* upgrades is not such a good idea, after all, as (while certainly animations tell you you do have them) you can no longer get the necessary ship upgrades to start the suicide mission.
So, is there a way to undo the Tec_Ship* upgrades? (Pretty much the opposite of setintbyname, really.)
Thanks.
#2384
Posté 26 septembre 2010 - 06:38
Stephen226 wrote...
anybody know if there is a way to automatically display ALL of the side missions right form the get go, because i hate planet scanning, and even if i have a list, i would still have to scan each planet in that particular system, until EDI exclaims anomaly detected
I suggest changing you planet scanning speed. Will save ALOT of hassle.
Here's mine:
[SFXGame.SFXGameModeOrbital]
..........
ReticleMoveSpeed=0.50
ScanReticleMoveSpeed=0.50
PlanetRotationSpeed=0.15
ScanPlanetRotationSpeed=0.25
You could also check N7 Mission Wiki pages to find what each missions' Prerequisite's are.
The majority of N7 Prerequisites are a "star map from Baria Frontiers on Illium"; but not all some are game milestones: Horizon & Collector Mission for example, others are excessible upon Normandy access but just need to be found. So you may want to give those two options a go.
#2385
Posté 26 septembre 2010 - 06:43
Iwakura-Lain wrote...
Is it possible to undo some upgrades/researches? From the wiki I got (and used) this command:
*Snip*
Sadly, turns out forcing any of the Tec_Ship* upgrades is not such a good idea, after all, as (while certainly animations tell you you do have them) you can no longer get the necessary ship upgrades to start the suicide mission.Which is to say, thinking you already got them, the crew-member convo's about the upgrades are greyed-out, apparently causing the game to conclude, before the start of the suicide mission, that you don't have the ship upgrades after all.
So, is there a way to undo the Tec_Ship* upgrades? (Pretty much the opposite of setintbyname, really.)
Thanks.
Did you try something like:
setintbyname Tec_AutoPistol 5 to >>> setintbyname Tec_AutoPistol 0?
Modifié par phoenixofthunder, 26 septembre 2010 - 06:46 .
#2387
Guest_Inge Shepard_*
Posté 26 septembre 2010 - 12:10
Guest_Inge Shepard_*
Christmas Ape wrote...
You know, I really expected a gameplay video. You clearly have the capability.
I'm working with a gameplay video. I have started a new game play and recording along as I play.
#2388
Posté 26 septembre 2010 - 04:47
Setting the Tec_Ship* upgrades to 0 again actually worked.phoenixofthunder wrote...
Did you try something like:
setintbyname Tec_AutoPistol [color=#00ff00">5 to >]0[/color]?
#2389
Posté 26 septembre 2010 - 06:11
I think I saw something about that topic, but I can't find it anymore.
Modifié par Araxiel_1911, 26 septembre 2010 - 06:12 .
#2390
Guest_Inge Shepard_*
Posté 26 septembre 2010 - 06:36
Guest_Inge Shepard_*
My FRAPS is eating all my space on my computer. The program work find, but the files is huge.
Have downloaded a trail version of Camstasia Studio 7, will see how this works.
Any tip or suggestion??
#2391
Posté 26 septembre 2010 - 06:45
#2392
Posté 26 septembre 2010 - 07:00
Inge Shepard wrote...
Have anyone a suggestion for a good pc game recorder?
My FRAPS is eating all my space on my computer. The program work find, but the files is huge.
Have downloaded a trail version of Camstasia Studio 7, will see how this works.
Any tip or suggestion??
I use Growler Guncam.
Small file size, a little complex to understand at first but wayyyyyyyyy better than Fraps.
Modifié par phoenixofthunder, 26 septembre 2010 - 07:23 .
#2393
Posté 26 septembre 2010 - 07:01
Araxiel_1911 wrote...
How can I get the name of a certain model? Or more precise, the name of a certain head? And to be really really precise, I want the MDL of this head: Rana Thanoptis or Nassana Dantius
I think I saw something about that topic, but I can't find it anymore.
I will take a look.
#2394
Posté 26 septembre 2010 - 07:02
Iwakura-Lain wrote...
Setting the Tec_Ship* upgrades to 0 again actually worked.phoenixofthunder wrote...
Did you try something like:
setintbyname Tec_AutoPistol [color=#00ff00">5 to >]0[/color]?Thanks.
Glad to help.
#2395
Posté 26 septembre 2010 - 08:00
Has somebody got an Idea where I could find Rana Thanopti's or Nassana Dantiu's head? I can't find the needed .ppc´s, neither Grunt's nor Thane's recruitment mission. Well, I would already be happy with any other way asari head (except Morinth's or Samara's).
Or is there a way to get the asari tentacles as "hair"? That would be perfect
And btw. how to record videos of a game has nothing to do with ME2 modding
Modifié par Araxiel_1911, 26 septembre 2010 - 08:05 .
#2396
Posté 26 septembre 2010 - 08:15
Araxiel_1911 wrote...
I've now searched about 2 hours for this damn asari head using the Unreal Model Viewer.
Has somebody got an Idea where I could find Rana Thanopti's or Nassana Dantiu's head? I can't find the needed .ppc´s, neither Grunt's nor Thane's recruitment mission. Well, I would already be happy with any other way asari head (except Morinth's or Samara's).
Or is there a way to get the asari tentacles as "hair"? That would be perfect
And btw. how to record videos of a game has nothing to do with ME2 modding
I believe I found Rana Thanopti's MDL:
ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL
Looked in BioP_JnkKgA.pcc
Game Video Capture progams allow for modded game play videos or instructional videos on modding (Will be doing this next week)
Modifié par phoenixofthunder, 26 septembre 2010 - 08:21 .
#2397
Posté 26 septembre 2010 - 10:00
I was having troubles with fraps, xfire and hypercam(sound troubles). This program solved it plus the ability to cut parts of the video and change resolution etc are a nice bonus without having to use another program for that job.
#2398
Posté 26 septembre 2010 - 10:52
phoenixofthunder wrote...
I believe I found Rana Thanopti's MDL:
ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL
Looked in BioP_JnkKgA.pcc
Thanks a lot for the info.
Doesn't work though. Maybe I forgot something;
>SeekFreePackages=BioP_JnkKgA
>HelmetAppearances=
(Id=11,Type=CustomizableType_Helmet,Mesh=(Male= "ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,Female="ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
>in loadseq.txt -> OnlyLoadLevel BioP_JnkKgA
>in gibbet's appearance tab > Helmet ID = 11
works with other heads for some reason
Modifié par Araxiel_1911, 26 septembre 2010 - 11:27 .
#2399
Posté 26 septembre 2010 - 11:08
Araxiel_1911 wrote...
phoenixofthunder wrote...
I believe I found Rana Thanopti's MDL:
BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL
Looked in BioP_JnkKgA.pcc
Thanks a lot for the info.
Doesn't work though. Maybe I forgot something;
>SeekFreePackages=BioP_JnkKgA
>HelmetAppearances=
(Id=11,Type=CustomizableType_Helmet,Mesh=(Male= "ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,Female="ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
>in loadseq.txt -> OnlyLoadLevel BioP_JnkKgA
>in gibbet's appearance tab > Helmet ID = 11
works with other heads for some reason
Sorry my bad forgot the first part.
Should be:
BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL
So:
HelmetAppearances=
(Id=11,Type=CustomizableType_Helmet,Mesh=(Male= "BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Does that work?
Modifié par phoenixofthunder, 26 septembre 2010 - 11:09 .
#2400
Posté 26 septembre 2010 - 11:15
Deebe wrote...
wow +1internets for the GrowlerGuncam info Phoenix
I was having troubles with fraps, xfire and hypercam(sound troubles). This program solved it plus the ability to cut parts of the video and change resolution etc are a nice bonus without having to use another program for that job.
Thanks. Happy to assist.
Also to note: Growler Guncam seems to have no Frame Drop issues like Fraps or Hypercam and its sound recording is excellent!
Modifié par phoenixofthunder, 26 septembre 2010 - 11:17 .




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