phoenixofthunder wrote...
[smilie]../../../images/forum/emoticons/pinched.png[/smilie]
Sorry my bad forgot the first part.
Should be:
BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL
So:
HelmetAppearances=
(Id=11,Type=CustomizableType_Helmet,Mesh=(Male= "BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)
Does that work?[smilie]../../../images/forum/emoticons/unsure.png[/smilie]
It does work. However if I used it not as outside armor but as overwritten casual
(or how I should call that) the lips are messed up while talking
(e.g. teeth through the lips, lower lip inside upper lip etc.). If I used it as a proper helmet, the head works totaly fine.
But it's not actualy Rana's head. I've got the assumption that only Samara's/Morinth's heads are actual models. All the other asari heads are morphed, just as the human heads are. So basicly you need somekind of 'asari'-version of the face editor, a power only almighty bioware has.
Another small topic: There isn't a way to skip the entire opening right to the face edtior, is there?
Iwakura-Lain wrote...
These are ME1 npc's, right? I doubt Bioware included them (although I believe we do get to see the Asari scientist again).
They are both present in both games. Obviously if you kill them then not.
Modifié par Araxiel_1911, 27 septembre 2010 - 01:53 .