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ME2 - Modding is Possible II (PC Only)


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#2401
ConlanBeorn

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I wrote earlier...
Need some help. I don't know how I did this but the missile launcher you use on Tuchanka to kill pyjaks will only lets me shoot half the missiles. Can anyone help me to locate that in the c.ini so i can fix it back to specs.

:huh:


Phoenix can you or someone else help me with this proble?

#2402
phoenixofthunder

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ConlanBeorn wrote...


I wrote earlier...
Need some help. I don't know how I did this but the missile launcher you use on Tuchanka to kill pyjaks will only lets me shoot half the missiles. Can anyone help me to locate that in the c.ini so i can fix it back to specs.

:huh:


Phoenix can you or someone else help me with this proble?

:blink:
This?

Modifié par phoenixofthunder, 26 septembre 2010 - 11:28 .


#2403
ConlanBeorn

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no its the mini game where you shoot x amount of pyjaks in order to get a discount at the shop

#2404
ConlanBeorn

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No This!

Modifié par ConlanBeorn, 26 septembre 2010 - 11:42 .


#2405
phoenixofthunder

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Wierd never experienced that.

You could try this:

Edit:

[SFXGame.SFXGameModeDefault]

Bindings=( Name="PC_Reload", SwapWeaponIfEmpty | TryReload" )

to

Bindings=( Name="PC_Reload", Command="initammo 999 | SwapWeaponIfEmpty | TryReload" )


#2406
ConlanBeorn

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I'll try that and let you know

No go <_<

Modifié par ConlanBeorn, 27 septembre 2010 - 01:18 .


#2407
Deebe

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phoenixofthunder wrote...

Deebe wrote...
wow +1internets for the GrowlerGuncam info Phoenix
I was having troubles with fraps, xfire and hypercam(sound troubles). This program solved it plus the ability to cut parts of the video and change resolution etc are a nice bonus without having to use another program for that job.

Thanks. Happy to assist.=]
Also to note: Growler Guncam seems to have no Frame Drop issues like Fraps or Hypercam and its sound recording is excellent!


damn i spoke too soon, I thought i had found the One:crying:. It doesn't seem to get along well with punkbuster<_<
oh well still good enough for everything else, thanks again phoenix

Modifié par Deebe, 27 septembre 2010 - 01:33 .


#2408
phoenixofthunder

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Deebe wrote...

phoenixofthunder wrote...

Deebe wrote...
wow +1internets for the GrowlerGuncam info Phoenix
I was having troubles with fraps, xfire and hypercam(sound troubles). This program solved it plus the ability to cut parts of the video and change resolution etc are a nice bonus without having to use another program for that job.

Thanks. Happy to assist.=]
Also to note: Growler Guncam seems to have no Frame Drop issues like Fraps or Hypercam and its sound recording is excellent!


damn i spoke too soon, I thought i had found the One:crying:. It doesn't seem to get along well with punkbuster<_<
oh well still good enough for everything else, thanks again phoenix


What?

#2409
Deebe

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oh i was trying growler guncam on badcompany2 and the punkbuster, the anti-cheater protection for mutiplayer kicks me because it thinks it's a hack/cheat program

#2410
phoenixofthunder

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ConlanBeorn wrote...

I'll try that and let you know

No go <_<

I'm sorry then.:(
I'm lost as how to resolve this.
---Aside from sending me your Coalesced.INI

#2411
phoenixofthunder

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Deebe wrote...

oh i was trying growler guncam on badcompany2 and the punkbuster, the anti-cheater protection for mutiplayer kicks me because it thinks it's a hack/cheat program


Did you try: How to disable Punkbuster?:unsure:
I will start working on modding tutorial videos later today. May take awhile though.

#2412
blackashes411

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Is modding ME1 on the PC the same thing? Should I follow this information to do that?

#2413
Iwakura-Lain

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n/m

Modifié par Iwakura-Lain, 27 septembre 2010 - 11:17 .


#2414
Iwakura-Lain

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Araxiel_1911 wrote...

I've now searched about 2 hours for this damn asari head using the Unreal Model Viewer.

Has somebody got an Idea where I could find Rana Thanopti's or Nassana Dantiu's head? I can't find the needed .ppc´s, neither Grunt's nor Thane's recruitment mission. Well, I would already be happy with any other way asari head (except Morinth's or Samara's).

Or is there a way to get the asari tentacles as "hair"? That would be perfect

These are ME1 npc's, right? I doubt Bioware included them (although I believe we do get to see the Asari scientist again).

Modifié par Iwakura-Lain, 27 septembre 2010 - 01:00 .


#2415
SaintRaccoon

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err they're both well Present in ME2 if you did the right choices in ME1. Yes Their Head meshes are in the game.

#2416
Araxiel_1911

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phoenixofthunder wrote...

[smilie]../../../images/forum/emoticons/pinched.png[/smilie]
Sorry my bad forgot the first part.
Should be:
BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL

So:
HelmetAppearances=
(Id=11,Type=CustomizableType_Helmet,Mesh=(Male= "BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
Female="BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL" ,
bHasBreather=false,bHideHair=true,bHideHead=true),PlotFlag=-1)

Does that work?[smilie]../../../images/forum/emoticons/unsure.png[/smilie]


It does work. However if I used it not as outside armor but as overwritten casual (or how I should call that) the lips are messed up while talking (e.g. teeth through the lips, lower lip inside upper lip etc.). If I used it as a proper helmet, the head works totaly fine.

But it's not actualy Rana's head. I've got the assumption that only Samara's/Morinth's heads are actual models. All the other asari heads are morphed, just as the human heads are. So basicly you need somekind of 'asari'-version of the face editor, a power only almighty bioware has.

Another small topic: There isn't a way to skip the entire opening right to the face edtior, is there?

Iwakura-Lain wrote...
These are ME1 npc's, right? I doubt Bioware included them (although I believe we do get to see the Asari scientist again).


They are both present in both games. Obviously if you kill them then not.

Modifié par Araxiel_1911, 27 septembre 2010 - 01:53 .


#2417
Christmas Ape

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Araxiel_1911 wrote...

Another small topic: There isn't a way to skip the entire opening right to the face edtior, is there?

Not to my understanding. There's a trick that skips straight to the "walk through the CIC in vacuum and grab Joker" portion, but I think the pseudo-EVA walk is mandatory.

#2418
ZephSunstrider

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Christmas Ape wrote...

Araxiel_1911 wrote...
Another small topic: There isn't a way to skip the entire opening right to the face edtior, is there?

Not to my understanding. There's a trick that skips straight to the "walk through the CIC in vacuum and grab Joker" portion, but I think the pseudo-EVA walk is mandatory.

You can skip the cinematic parts of the intro, and if you bind a SloMo 8 command to a key, you can drastically speed up the in-game scenes (Miranda's talk and Rescue Joker) to a manageable level, cutting the entire intro block down to a mere handful of seconds. But, no, you can't completely skip it.
See the link for adding powers in my sig, it also contains instructions on how to make the movies skippable.

#2419
Guest_Inge Shepard_*

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Conclusion: FRAPS files are huge, but the application does work without any problems. I start with the gameplay video, but it will take some time.
See you guys on the next movie awards..

#2420
blackashes411

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blackashes411 wrote...

Is modding ME1 on the PC the same thing? Should I follow this information to do that?


Anybody have an answer to this? I just need to know the programs and where to find a guide if modding ME1 is different than ME2. :whistle:

#2421
David Hingtgen

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ME1 is different. Some ways easier, some ways harder. Some things can only be done in ME1 or ME2. Depends what you want to do.  Overall ME2 allows much more.   (personally, I never mess with weapons/powers, so I'm not too up on the differences there)

But still, ME1 is 99% modding .ini files and using texmod.    There's just no coalesced.ini in ME1. 

Modifié par David Hingtgen, 27 septembre 2010 - 07:04 .


#2422
Deebe

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Inge Shepard wrote...
Conclusion: FRAPS files are huge, but the application does work without any problems. I start with the gameplay video, but it will take some time.
See you guys on the next movie awards..


@Inge Shepard I'll vote for you ^_^
@phoenix disabling punkbuster defeats the purpose of playing online, unless you want to die every 2seconds by some dbag with hacks.
oh and if you make videos plz link them in the thread for us lazy people :whistle:

#2423
David Hingtgen

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phoenix of thunder/araxiel:

Asari heads don't quite work in general. It's all the same head, with different colors/morphs applied. Been like that since ME1. EVERY asari besides Liara and Samara are "BIOG_ASA_HED_PROMorph_R.PROBase.ASA_HED_PROBASE_MDL". Using it generally gets you an untextured generic head, depending on what level is loaded etc.

I have yet to find a way to have a properly working non-Liara/Samara head.   (still haven't gotten Ashley's hair either, but that's a different issue)

Modifié par David Hingtgen, 27 septembre 2010 - 07:09 .


#2424
phoenixofthunder

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Iwakura-Lain wrote...

Araxiel_1911 wrote...

I've now searched about 2 hours for this damn asari head using the Unreal Model Viewer.

Has somebody got an Idea where I could find Rana Thanopti's or Nassana Dantiu's head? I can't find the needed .ppc´s, neither Grunt's nor Thane's recruitment mission. Well, I would already be happy with any other way asari head (except Morinth's or Samara's).

Or is there a way to get the asari tentacles as "hair"? That would be perfect

These are ME1 npc's, right? I doubt Bioware included them (although I believe we do get to see the Asari scientist again).

Yes they are ME1 npc's but they are also ME2 npc's if left alive after ME1's conclusion.


As to not give away much:
Rana Thanopti's (Grunt Aquirement - That planet)
Nassana Dantiu's  (Thane Aquirement - That planet)

#2425
phoenixofthunder

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blackashes411 wrote...

blackashes411 wrote...

Is modding ME1 on the PC the same thing? Should I follow this information to do that?


Anybody have an answer to this? I just need to know the programs and where to find a guide if modding ME1 is different than ME2. :whistle:


Kinda. ME1 wasn't Unix based so the fixer won't be needed.

First to edit ME1 you need to locate the INI's in:
C:\\Documents and Settings\\USER NAME\\My Documents\\BioWare\\Mass Effect\\Config

Then see PC_Tweaks: & PC_Cheats (for the console)

Any further questions PM me.

Modifié par phoenixofthunder, 27 septembre 2010 - 07:55 .