ME2 - Modding is Possible II (PC Only)
#2451
Posté 29 septembre 2010 - 04:58
#2452
Posté 29 septembre 2010 - 05:22
#2453
Posté 29 septembre 2010 - 05:26
Inge Shepard wrote...
The last and edited power.rar file is available for download in my project.
Have added Kasumi, Zaeed and Liara's power.
Thanks for this, Inge. Just a quick question, though. I've read the few pages where this was discussed with Lux, et al. but it seems you merely shrugged things off as just being different.
Seeing as how your video shows you always going for level 4 of your added powers, why not do this instead of taking time to spend points?
GivePower self SFXPower_ArmorPiercingAmmo_Player SetRank self SFXPower_ArmorPiercingAmmo_Player 0 GivePower self SFXPower_ArmorPiercingAmmo_Heavy_Player SetRank self SFXPower_ArmorPiercingAmmo_Heavy_Player 4 GivePower self SFXPower_PowerArmor SetRank self SFXPower_PowerArmor 0 GivePower self SFXPower_PowerArmor_Evolved1 SetRank self SFXPower_PowerArmor_Evolved1 4
Yes, it's a few more lines of text, but it gives you the lvl 4 without doing anything more than pressing your bind key.
Not saying your's is a wrong way, just wondering if there was some pitfall I'm setting myself up for by not spending points and instead fully evolving the additional powers?
edit: tried it with just the evolved/heavy powers or by using the single line with the | seperator. Adding the base power and setting it to zero then the evolved/heavy and then setting it to 4 was the only way I could figure out to get a lvl 4 skill without having to actually spend the points in the squad screen... If there's a more elegant way to do this, please post it. I'm all for code effeciency.
Also, is there a better way to display code than with code /code tags (yes, i know to put the brackets
Modifié par RGFrog, 01 octobre 2010 - 04:11 .
#2454
Posté 29 septembre 2010 - 06:20
I gave it a try and I'm impressed. Big thankyou it works well with punkbuster now my dreams of creating awesome kill montages are one step closer to being a reality, again thankyouRGFrog wrote...
Give Playclaw a try. Works fine on PB servers. Uses less rescources than fraps.
Modifié par Deebe, 29 septembre 2010 - 06:22 .
#2455
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 09:35
Guest_Inge Shepard_*
RGFrog wrote...
Inge Shepard wrote...
The last and edited power.rar file is available for download in my project.
Have added Kasumi, Zaeed and Liara's power.
Thanks for this, Inge. Just a quick question, though. I've read the few pages where this was discussed with Lux, et al. but it seems you merely shrugged things off as just being different.
Seeing as how your video shows you always going for level 4 of your added powers, why not do this instead of taking time to spend points?GivePower self SFXPower_ArmorPiercingAmmo_Player SetRank self SFXPower_ArmorPiercingAmmo_Player 0 GivePower self SFXPower_ArmorPiercingAmmo_Heavy_Player SetRank self SFXPower_ArmorPiercingAmmo_Heavy_Player 4 GivePower self SFXPower_PowerArmor SetRank self SFXPower_PowerArmor 0 GivePower self SFXPower_PowerArmor_Evolved1 SetRank self SFXPower_PowerArmor_Evolved1 4
Yes, it's a few more lines of text, but it gives you the lvl 4 without doing anything more than pressing your bind key.
Not saying your's is a wrong way, just wondering if there was some pitfall I'm setting myself up for by not spending points and instead fully evolving the additional powers?
edit: tried it with just the evolved/heavy powers or by using the single line with the | seperator. Adding the base power and setting it to zero then the evolved/heavy and then setting it to 4 was the only way I could figure out to get a lvl 4 skill without having to actually spend the points in the squad screen... If there's a more elegant way to do this, please post it. I'm all for code effeciency.
Also, is there a better way to display code than with code /code tags (yes, i know to put the brackets
Thanks, for the tip. Can try this tonight when I'm back home.
In teori should this also work, I you're playing, will you test it?
GivePower Miranda SFXPower_Cloak | SetRank Miranda SFXPower_Heavy
still a teori..
SetRank Miranda SFXPower_Evolved1_Heavy | GivePower Miranda SFXPower_Cloak
@ In this way are you totally dependent of gibbeds save game editor. It is faster but you don't have control and if you want to change you need to edit your power manually everytime, I don't.
Again, thanks for your tip. But I'm still do it my way.
-Inge
Modifié par Inge Shepard, 29 septembre 2010 - 04:25 .
#2456
Posté 29 septembre 2010 - 10:19
Since this thread has been very helpful to me I thought I would share a couple fully textured mods I have made as apreciation. Any comments good or bad are welcome. I'm not done with these yet but I think they are good enough to upload to my projects as a first version. You can dload them there if you like.

Modifié par Zenobal, 29 septembre 2010 - 10:36 .
#2457
Posté 29 septembre 2010 - 10:53
If that doesn't work go here www.gamevixenzone.com/gvz/viewtopic.php
Modifié par Zenobal, 29 septembre 2010 - 11:02 .
#2458
Posté 29 septembre 2010 - 05:29
Inge Shepard wrote...
Thanks, for the tip. Can try this tonight when I'm back home.
In teori should this also work, I you're playing, will you test it?
GivePower Miranda SFXPower_Cloak | SetRank Miranda SFXPower_Heavy
still a teori..
SetRank Miranda SFXPower_Evolved1_Heavy | GivePower Miranda SFXPower_Cloak
-Inge
The shortest code after testing all possible combinations to get lvl 4 without having to go to the squad screen and spend points is the following structure:
GivePower {self or squad name} SFXPower_{power name}
GivePower {self or squad name} SFXPower_{evolved power name}
SetRank {self or squad name} SFXPower_{evolved power name} #
# is the level number. I can be 1 through 4 (and sometimes 5), but it should be 4 (or 5 if required). I haven't tested what a level 1 evolved power does, though. May not even work?
To give Miri Tactical Cloak at lvl 4 Assassination Cloak would be:
[color="#ffa64d"]GivePower Miranda SFXPower_Cloak GivePower Miranda SFXPower_Cloak_Damage SetRank Miranda SFXPower_Cloak_Damage 4[/color]
To give Mire Tactical Cloak at lvl 4 Enhanced Cloak would be:
[color="#ffa64d"]GivePower Miranda SFXPower_Cloak GivePower Miranda SFXPower_Cloak_Enhanced SetRank Miranda SFXPower_Cloak_Enhanced 4[/color]
I went over all the commands in your Power.txt file. None of the SetRank commands do anything and can be removed. For instance you want to give Miri these 4 powers and I assume have them all at their lvl 4 evolved/heavy rank. This is your method which then requires you go to the squad screen and spend the points to get to level 4.
SetRank Miranda SFXPower_Dominate_Heavy | GivePower Miranda SFXPower_Dominate_Player SetRank Miranda SFXPower_Barrier_Heavy | GivePower Miranda SFXPower_Barrier_Player SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Singularity SetRank Miranda SFXPower_Heavy | GivePower Miranda SFXPower_Cloak
SetRank in the above is invalid code and is completely skipped. It does nothing as adding _heavy is meaningless and SFXPower_Heavy is an invalid power name in all cases. Rank can't be set on a power that doesn't exist. You MUST use the valid power name.
In addition, using SetRank first is invalid as the power has to exist in Miranda's list BEFORE a rank can be applied. The above code merely grants the powers listed following the GivePower command at a lvl 1 base power. Which is fine, as the base power has to exist before the evolved/heave power can be given.
Your code above could be changed to the following and do the exact same thing:
[color="#ffa64d"]GivePower Miranda SFXPower_Dominate_Player GivePower Miranda SFXPower_Barrier_Player GivePower Miranda SFXPower_Singularity GivePower Miranda SFXPower_Cloak[/color]
If your ultimate goal is to get to lvl 4 of those powers then the code you execute should be:
[color="#ffa64d"]GivePower Miranda SFXPower_Dominate_Player GivePower Miranda SFXPower_Dominate_Evolved1_Player SetRank Miranda SFXPower_Dominate_Evolved1_Player 5[/color] /* requires lvl 5, no idea why??? */ [color="#ffa64d"]GivePower Miranda SFXPower_Barrier_Player GivePower Miranda SFXPower_Barrier_Damage_Player SetRank Miranda SFXPower_Barrier_Damage_Player 4 GivePower Miranda SFXPower_Singularity GivePower Miranda SFXPower_Singularity_Radius SetRank Miranda SFXPower_Singularity_Radius 4 GivePower Miranda SFXPower_Cloak GivePower Miranda SFXPower_Cloak_Enhanced SetRank Miranda SFXPower_Cloak_Enhanced 4[/color]
If you want the alternate version of the evolved/heavy then you change to that power's name, for instance SFXPower_Dominate_Evolved2_Player, SFXPower_Singularity_Heavy, SFXPower_Cloak_Damage...
Even if you choose not to go this route, you can safely remove all the SetRank commands from your Power.txt (including the | and the spaces before and after) and achieve the same results requiring you to go into the squad menu and spend the points to get to level 4.
Does anyone have a link or a list of all the evolved power names? After typing this reply 3 times I would love an easy way to get all this in without having to use Gibbed to find all the names myself
I'd like to create a text file that has all the evolved versions in it, so a person could just copy and paste the code block into the text file for the psuedo console method.
Modifié par RGFrog, 30 septembre 2010 - 12:52 .
#2459
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 05:45
Guest_Inge Shepard_*
If you will we shall find another way to get this working, then I guess we have a job to do.
I will help you test this..
@ Yepp, I don't need the SetRank.. good deleting this..I just need what you write GivePower..
I know you can find an power overview in C.ini file.
I will test your line while playing..
Modifié par Inge Shepard, 29 septembre 2010 - 06:13 .
#2460
Posté 29 septembre 2010 - 07:27
#2461
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 07:29
Guest_Inge Shepard_*
Here is an overview, hope you can read it.
Nope, it's not legible, use the link instead..

Here is the link
Will upload a new text file in the next days, will just test everything first.
- Inge
Modifié par Inge Shepard, 29 septembre 2010 - 07:34 .
#2462
Posté 29 septembre 2010 - 07:46
I've found most of them in the c.ini and am copy/pasting them into a text file for now.
There's some in here that I don't know what they do. Like SFXPower_Crush that has no evolved version. Any idea on that one? Can you try to use it and see if it works or what it does for lvl 1?
And what is SFXPower_SpiderBloodSpray ??? I have a feeling that I need this one, LOL
Modifié par RGFrog, 29 septembre 2010 - 08:01 .
#2463
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 08:10
Guest_Inge Shepard_*
I logging-out for a while..
#2464
Posté 29 septembre 2010 - 09:56
This is just a comprehensive list of powers that I've found in c.ini and gibbed.
Next will be to add them to Shep and then to Squadies to find out what works and what doesn't.
Hopefully it wont be too much trouble then to create code snippets anyone can copy and paste in to their own custom text file for use as a psuedo-console txt file.
If you dl the file and find anything that's wrong or missing, I'd appreciate the help.
#2465
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 10:02
Guest_Inge Shepard_*
#2466
Guest_Inge Shepard_*
Posté 29 septembre 2010 - 10:04
Guest_Inge Shepard_*
#2467
Posté 30 septembre 2010 - 12:32
Was also doing some preliminary testing using one of my soldiers.
Turns out, you can use the insta-cast versions of pull/throw/warp and they show up with the 3 and 6 second cooldown. NO MORE MISSILES... unless you want them.
My soldier became the ultimate adept for a bit
Modifié par RGFrog, 30 septembre 2010 - 12:37 .
#2468
Posté 30 septembre 2010 - 01:13
Zenobal wrote...
Normally I dislike these type of mods, oversexualized fantasy armor types. However this Kasumi one "just wow", in a good way. I especially love the arms and the script/writing on the hood and leggings.However in my opinon It would look even better if kasumi had no "skin' showing from the waste/hips down. just my 2cents take it as you will..
also here is the afew links to share your hard work
http://social.biowar...ndex/1294695/19 -texture modding thread
http://social.biowar...p/1547/#members -most of the text modders and projects
thanks for sharing:D
#2469
Posté 30 septembre 2010 - 01:56
#2470
Guest_Inge Shepard_*
Posté 30 septembre 2010 - 06:27
Guest_Inge Shepard_*
I will test this when I have time, at work.
Frog: can you test this if you're playing??
GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew
GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew_Enhanced
SetRank Miranda SFXGameContentLiara.SFXPower_SFXPower_StasisNew_Enhanced 4
GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player
GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_FlashbangGrenade
SetRank Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_FlashbangGrenade 4
GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player
GivePower Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player
SetRank Miranda SFXGameContentKasumi.SFXPower_KasumiUnique_Player 4
- Inge
#2471
Guest_Kir-NTG_*
Posté 30 septembre 2010 - 10:24
Guest_Kir-NTG_*
I have why that additional capacities to members of group are not added at all, only Shepard are added. Prompt in what maybe a problem? Did all as noted at Inge Shepard.
I from Russia apologize for bad English.
#2472
Posté 30 septembre 2010 - 11:50
I don't know whats up with Azureum, the big master, he didn't appear somewhere since april but know the server if me2mods seems to be down or something like that. Does anybody know whats up there?
#2473
Guest_Inge Shepard_*
Posté 30 septembre 2010 - 11:57
Guest_Inge Shepard_*
Kir-NTG wrote...
Hello everyone!
I have why that additional capacities to members of group are not added at all, only Shepard are added. Prompt in what maybe a problem? Did all as noted at Inge Shepard.
I from Russia apologize for bad English.
You, can use my text files, but the powers need to be added true key binding and exec command that run these txt files.
My txt files will be changed. Will upload new files, when my changes is done.
#2474
Posté 30 septembre 2010 - 01:22
That stuff looked awfully familiar. It's basically a repetition of what Inge and I went through around page 25RGFrog wrote...
GivePower {self or squad name} SFXPower_{power name}
GivePower {self or squad name} SFXPower_{evolved power name}
SetRank {self or squad name} SFXPower_{evolved power name} #
RGFrog also wrote...
No worries, Inge. I need the actual power name, like SFXPower_BioticCharge_Radius for the evolved/heavy version.
I've found most of them in the c.ini and am copy/pasting them into a text file for now.
There's some in here that I don't know what they do. Like SFXPower_Crush that has no evolved version. Any idea on that one? Can you try to use it and see if it works or what it does for lvl 1?
And what is SFXPower_SpiderBloodSpray ??? I have a feeling that I need this one, LOL
You don't need to add the base power (marked blue) to get the evolved power. Just adding the evolved power will be enough.
The 'curious' powers you found are either NPC powers or powers currently unused (or unfinished). Also, some powers (all evolved loyalty powers) are not listed in the ini. I do know most of them, though. If you need a specific one, I think I can find it.
#2475
Guest_Inge Shepard_*
Posté 30 septembre 2010 - 03:35
Guest_Inge Shepard_*
GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved1
SetRank Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved1 4
and
GivePower Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved2
SetRank Miranda SFXGameContentLiara.SFXPower_StasisNew_Evolved2 4
- Inge
This takes too long, and too much time. I keep playing with my point based files.
Modifié par Inge Shepard, 30 septembre 2010 - 05:05 .




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