First the "official" reason: art purposes, each suit was designed as a complete set, this makes some sense, but really avoids the question.You can build something as a single piece, but add the option to remove parts of it later in development.
My two sense: The real reason Bioware did this was if you look at N7 Armor, head wear has its own bonus, so at least for N7, no hope of helmet toggle either way. Now on to the DLC armor. the DLC armor has no toggle for the same reason, just because we cannot take it apart we do not know the bonus each item gives. Let's take Terminus for example, the legs can give the +10% sprint speed, the chest gives +5% shields, shoulders +5% Shields, arms give +10% ammo, and head gives +5% shields, in total +15% shields, +10% sprint, and + 10% ammo. If Bioware put in helmet toggle, it would be far more than just cosmetic, they would have to code the game so that it would change protection if you had toggled the helmet on or off.
I hope this is actually why Bioware did this, if not, it is just wild speculation, but i does make some sense right?
Again, sorry that I burst a lot of people's bubbles, but I felt this is something people want a lot, and thought that I might point out some of the finer issues with it.
Modifié par Firesteel7, 19 avril 2010 - 07:03 .





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