I'm just saying, does it make sense that you would get a bonus from wearing a helmet if you were not wearing one?Blk_Mage_Ctype wrote...
Firesteel7 wrote...
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
I don't think anyone who's asking for Helmet Toggle gives a damn what bonuses the helmets beget, because given the choice they wouldn't wear the helmet at all...
Helmet Toggle: Why it was not included and why it won't happen
#26
Posté 19 avril 2010 - 11:10
#27
Posté 19 avril 2010 - 11:15
Firesteel7 wrote...
I'm just saying, does it make sense that you would get a bonus from wearing a helmet if you were not wearing one?
No.
...Unless of course, it's the Cerberus Magical Invisible Cloaked Helmet of Mystery!
#28
Posté 19 avril 2010 - 11:19
Obviously if it was that then it would be the greatest helmet ever!Blk_Mage_Ctype wrote...
Firesteel7 wrote...
I'm just saying, does it make sense that you would get a bonus from wearing a helmet if you were not wearing one?
No.
...Unless of course, it's the Cerberus Magical Invisible Cloaked Helmet of Mystery!
#29
Posté 19 avril 2010 - 11:19
Theres is NOTHING stopping them from making helmets removable. NOTHING.
It was a (bad) design choice by some idiot somewhere along the line.
#30
Posté 19 avril 2010 - 11:24
#31
Posté 19 avril 2010 - 11:25
Firesteel7 wrote...
Obviously if it was that then it would be the greatest helmet ever!Blk_Mage_Ctype wrote...
Firesteel7 wrote...
I'm just saying, does it make sense that you would get a bonus from wearing a helmet if you were not wearing one?
No.
...Unless of course, it's the Cerberus Magical Invisible Cloaked Helmet of Mystery!It would be invisible and give you a ton of bonuses, what's better than that?!
Not quite, knowing Bioware it would probably make Shep's head invisible as well...
All joking aside, I REALLY wish Bioware would make an official statement regarding Helmet Toggle.
Even a "STFU cuz we aint doin it!111" would be appreciated at this point.
#32
Posté 19 avril 2010 - 11:28
Game was rushed, easy proof ?
Flying Shepard !!
Gotta love Illium, between the stairs and the walls i always end up flying there and now, thanks to new shiny DLC i also end flying when i get too close to MR Hock's coffee table.
Modifié par Srau, 19 avril 2010 - 11:28 .
#33
Posté 19 avril 2010 - 11:46
That's one bug in an entire game. Guess what? Bugs happen. In every game.Srau wrote...
err biiip wrong answer !
Game was rushed, easy proof ?
Flying Shepard !!
Gotta love Illium, between the stairs and the walls i always end up flying there and now, thanks to new shiny DLC i also end flying when i get too close to MR Hock's coffee table.
On the whole, ME2 is nowhere near as glitchy or buggy as ME1. Just try running down a mountainside in ME1 on any given planet.
Not to mention descriptions and mission critical entries are littered with typos in ME1. Admiral Kahoku is actually called Admiral KOHAKU in his DEATH NOTICE. But I don't see you or the other bellyachers saying that ME1 was rushed.
Criticism is fine. Moronic assumptions are not.
#34
Posté 20 avril 2010 - 12:11
FlyingWalrus wrote...
That's one bug in an entire game. Guess what? Bugs happen. In every game.
On the whole, ME2 is nowhere near as glitchy or buggy as ME1. Just try running down a mountainside in ME1 on any given planet.
Not to mention descriptions and mission critical entries are littered with typos in ME1. Admiral Kahoku is actually called Admiral KOHAKU in his DEATH NOTICE. But I don't see you or the other bellyachers saying that ME1 was rushed.
Criticism is fine. Moronic assumptions are not.
Can't you admit that such an obvious bug that strikes at so many players shouldn't have passed QA, and if QA did report it the game shouldn't have gone gold ?
Yes ME1 was also buggy (and rushed) but not as bad as ME2 is (as for the mountain side, they fixed it, ah ! no more mountains !)
And don't get me started with ME1 PC, i am still furious @ the "stuck in Noveria elevators" bug that took 1 year to patch (but i guess this one is Demiurge's fault).
#35
Posté 20 avril 2010 - 01:02
Firesteel7 wrote...
uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?
First off if you're implying it's a coding thing, e.g. the helmet actually being on shepherd is giving the bonus, that is either a) a complete misunderstandin of how games are made or
Secondly if it's a design descision, then it's a bloody stupid one. It just ends up meaning no one uses helmets, or whole suits of armour with no helmets. Either way there should be helmet toggle. At this point it would probably involve doing some remodelling of the DLC armour (the N7 armour can already have the helmet removed) but they've done so few of those so far that I don't think it'd be a major thing.
#36
Posté 20 avril 2010 - 01:06
They said it is a design decision, I forget where but they said it was, how would it not be coding, everything is software is coding, software includes videogames. It is probably coded like this:uberdowzen wrote...
Firesteel7 wrote...
uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?
First off if you're implying it's a coding thing, e.g. the helmet actually being on shepherd is giving the bonus, that is either a) a complete misunderstandin of how games are made orthe stupidest bit of coding in a game ever.
Secondly if it's a design descision, then it's a bloody stupid one. It just ends up meaning no one uses helmets, or whole suits of armour with no helmets. Either way there should be helmet toggle. At this point it would probably involve doing some remodelling of the DLC armour (the N7 armour can already have the helmet removed) but they've done so few of those so far that I don't think it'd be a major thing.
If using N7 helmet
give +5% to Shepard health
or something like that, from my limited knowledge of coding events in Freespace.
#37
Posté 20 avril 2010 - 03:09
Firesteel7 wrote...
They said it is a design decision, I forget where but they said it was, how would it not be coding, everything is software is coding, software includes videogames. It is probably coded like this:uberdowzen wrote...
Firesteel7 wrote...
uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?
First off if you're implying it's a coding thing, e.g. the helmet actually being on shepherd is giving the bonus, that is either a) a complete misunderstandin of how games are made orthe stupidest bit of coding in a game ever.
Secondly if it's a design descision, then it's a bloody stupid one. It just ends up meaning no one uses helmets, or whole suits of armour with no helmets. Either way there should be helmet toggle. At this point it would probably involve doing some remodelling of the DLC armour (the N7 armour can already have the helmet removed) but they've done so few of those so far that I don't think it'd be a major thing.
If using N7 helmet
give +5% to Shepard health
or something like that, from my limited knowledge of coding events in Freespace.
I don't know how ME2 is coded, but presumably if Shepherd's head is under the helmet, you should just be able to make the helmet invisible. This isn't even a retexturing job, it's just telling the engine to not render the helmet part. On the DLC armour this isn't an issue because the effects are tied to the armour, not the helmet. I'm only a begginer when it comes to programming (I'm learning C++ at the moment) but from what I do know it's very easy to make something not render.
#38
Posté 20 avril 2010 - 04:11
If they did that than it would be much easier. and if they do do conversation helmet toggle, which seems just lazy to me, than doing full on, at least for DLC armor, N7 you already can, than I hope the toggle comes with a toggle to turn it on and off. I found it really annoying in DAO.uberdowzen wrote...
Firesteel7 wrote...
They said it is a design decision, I forget where but they said it was, how would it not be coding, everything is software is coding, software includes videogames. It is probably coded like this:uberdowzen wrote...
Firesteel7 wrote...
uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?
First off if you're implying it's a coding thing, e.g. the helmet actually being on shepherd is giving the bonus, that is either a) a complete misunderstandin of how games are made orthe stupidest bit of coding in a game ever.
Secondly if it's a design descision, then it's a bloody stupid one. It just ends up meaning no one uses helmets, or whole suits of armour with no helmets. Either way there should be helmet toggle. At this point it would probably involve doing some remodelling of the DLC armour (the N7 armour can already have the helmet removed) but they've done so few of those so far that I don't think it'd be a major thing.
If using N7 helmet
give +5% to Shepard health
or something like that, from my limited knowledge of coding events in Freespace.
I don't know how ME2 is coded, but presumably if Shepherd's head is under the helmet, you should just be able to make the helmet invisible. This isn't even a retexturing job, it's just telling the engine to not render the helmet part. On the DLC armour this isn't an issue because the effects are tied to the armour, not the helmet. I'm only a begginer when it comes to programming (I'm learning C++ at the moment) but from what I do know it's very easy to make something not render.
#39
Posté 20 avril 2010 - 04:12
FlyingWalrus wrote...
Saying "the game was rushed out" is a play in self-serving ignorance. When did ME1 come out? 2007? ME2 has been in the works for at least two years. Stop saying stupid crap just to justify your criticisms.
So your theory is that Bioware caught f*cking retards virus since ME1 and in a retarded fever intentionally made a feature of the game inferior?
#40
Posté 20 avril 2010 - 04:14
#41
Posté 20 avril 2010 - 04:19
Firesteel7 wrote...
They said it is a design decision, I forget where but they said it was,uberdowzen wrote...
Firesteel7 wrote...
uberdowzen wrote...
@ OP, sure but it's possible to hide the helmets and still have the bonuses take effect. Do you mean it'd make no sense if the helmet was off and it still provided bonuses? This doesn't matter for the DLC armour because the helmets don't add any bonuses anyway.
How do you know that the helmet doesn't provide the bonus, have you asked bioware? Does in make sense that you would still get +5% health with no helmet? no, if you are wearing a helmet you should get some sort of protection bonus, no helmet no bonus, something wrong with that?
First off if you're implying it's a coding thing, e.g. the helmet actually being on shepherd is giving the bonus, that is either a) a complete misunderstandin of how games are made orthe stupidest bit of coding in a game ever.
Secondly if it's a design descision, then it's a bloody stupid one. It just ends up meaning no one uses helmets, or whole suits of armour with no helmets. Either way there should be helmet toggle. At this point it would probably involve doing some remodelling of the DLC armour (the N7 armour can already have the helmet removed) but they've done so few of those so far that I don't think it'd be a major thing.
They also said Zaeed and Kasumi were developed from the ground up after the game was complete even though Zaeed concept art was one of the first, if not the first, ever presented. I find it hard to trust anything they say anymore.
#42
Posté 20 avril 2010 - 04:35
Perhaps in whatever egocentric fantasy you reside in, but my actual supposition is it fell on the list of priorities being that they literally rebuilt the game engine from the ground.Darkhour wrote...
So your theory is that Bioware caught f*cking retards virus since ME1 and in a retarded fever intentionally made a feature of the game inferior?
Like I said: bugs happen in every game, regardless of how ponderously they are developed. There are bugs in Dragon Age that probably shouldn't have made it through QA and yet there they are. Dragon Age was, what, six years in development? Yeah. Rushed.Srau wrote...
Can't you admit that such an obvious bug that strikes at so many players shouldn't have passed QA, and if QA did report it the game shouldn't have gone gold ?
Yes ME1 was also buggy (and rushed) but not as bad as ME2 is (as for the mountain side, they fixed it, ah ! no more mountains !)
In KoTOR, there was the infamous Carth Glitch. You want to talk about game-ending bugs in big games, there's the granddaddy of them all.
In GTA IV, you can fall through some "seams" in the sidewalks if you're not careful. Sometimes, especially during online games, the physics engine ceases to function on some in-world objects. There's this one swingset in a park in the city that can actually fling your vehicle (OR YOU) several hundreds of yards through the air if you touch its rungs at just the right moment.
In Halo 3, you can get stuck on polygon "corners" if you hug too closely to a wall.
In Fable 2, if an enemy corners you, it can force you through a wall and leave you stuck there.
I don't think you really know how QA works. Or game development, for that matter.
All projects have a budget and timeframe. Once a game build reaches beta and is sent to testing, the QA then makes a list of bugs, concerns, and criticisms. The team then prioritizes these bugs and concerns according to their importance, starting from ones that affect the engine (framerates, graphical consistency, freezes, crashes, game-breaking scenarios), then gameplay (difficulty balancing, enemies acting weird, items and weapons doing what they're supposed to), then aesthetics.
Yes, the floating glitch is annoying when it comes up. But that's when it comes up. It's happened to me, but it's rare. And that's probably why it wasn't addressed--it was probably very low on the priorities, far below the important things. I can guarantee you that you wouldn't be kvetching about this glitch in the least if enemies stopped shooting, or ran through walls, or fell through the floor, or if those things happened to you instead.
It is by no means definitive proof that ME2 was "rushed."
#43
Posté 20 avril 2010 - 04:45
Firesteel7 wrote...
They said it is a design decision, I forget where but they said it was, how would it not be coding, everything is software is coding, software includes videogames. It is probably coded like this:
If using N7 helmet
give +5% to Shepard health
or something like that, from my limited knowledge of coding events in Freespace.
They initially claimed that the DLC armor was all of one piece, and therefore couldn't have a helmet toggle. They also said that breaking up the DLC armors would allow for weird mismatching between the different armor sets.
I believe it was then pointed out that such changes would be trivially easy to add in when one has access to the source models and game code, and that nobody was even asking for the ability to swap armor pieces around (or even break off more than the helmet).
As far as the bonuses go, you could do it many different ways that all come out the same in the end. There is no reason why that would even come close to stopping them from implementing helmet toggle.
I think the reason that there was no helmet toggle is that they never thought about it (or that they simply didn't care or ran out of time). It probably was simply easier to just make the models a single piece and therefore avoid integrating them into the game at all.
Of course, even if they had the best of reasons for not adding it in from the start (which they don't), it still wouldn't excuse the lack. Regardless, I'm sure the fact that they made all the extra armors basically useless to a large portion of the player base is not lost on them - though I doubt they will actually fix it in ME2.
FlyingWalrus wrote...
It is by no means definitive proof that ME2 was "rushed."
Not definitively, no; but it does mean one (or more) of several things:
1 - ME2 was rushed.
2 - Lack of helmet toggle was an intentional design decision.
3 - Their QA department needs to lay off the sauce.
4 - They decided to add in the DLC armors after QA and/or code freeze.
5 - Bioware wants us to suffer.
6 - Sheer, dedicated laziness.
7 - Giant monster attack.
Take your pick - though I'm not really sure if any of them are any better than the others.
Modifié par CatatonicMan, 20 avril 2010 - 05:03 .
#44
Posté 20 avril 2010 - 05:51
#45
Posté 20 avril 2010 - 05:54
CatatonicMan wrote...
Firesteel7 wrote...
They said it is a design decision, I forget where but they said it was, how would it not be coding, everything is software is coding, software includes videogames. It is probably coded like this:
If using N7 helmet
give +5% to Shepard health
or something like that, from my limited knowledge of coding events in Freespace.
They initially claimed that the DLC armor was all of one piece, and therefore couldn't have a helmet toggle. They also said that breaking up the DLC armors would allow for weird mismatching between the different armor sets.
I believe it was then pointed out that such changes would be trivially easy to add in when one has access to the source models and game code, and that nobody was even asking for the ability to swap armor pieces around (or even break off more than the helmet).
As far as the bonuses go, you could do it many different ways that all come out the same in the end. There is no reason why that would even come close to stopping them from implementing helmet toggle.
I think the reason that there was no helmet toggle is that they never thought about it (or that they simply didn't care or ran out of time). It probably was simply easier to just make the models a single piece and therefore avoid integrating them into the game at all.
Of course, even if they had the best of reasons for not adding it in from the start (which they don't), it still wouldn't excuse the lack. Regardless, I'm sure the fact that they made all the extra armors basically useless to a large portion of the player base is not lost on them - though I doubt they will actually fix it in ME2.FlyingWalrus wrote...
It is by no means definitive proof that ME2 was "rushed."
Not definitively, no; but it does mean one (or more) of several things:
1 - ME2 was rushed.
2 - Lack of helmet toggle was an intentional design decision.
3 - Their QA department needs to lay off the sauce.
4 - They decided to add in the DLC armors after QA and/or code freeze.
5 - Bioware wants us to suffer.
6 - Sheer, dedicated laziness.
7 - Giant monster attack.
Take your pick - though I'm not really sure if any of them are any better than the others.
ROFL! That bolded made my night.
#46
Posté 20 avril 2010 - 06:21
Nothing about my previous post had anything to do with the helmet toggle, bro. But if I haven't made my stance clear on that, it's this:CatatonicMan wrote...
FlyingWalrus wrote...
It is by no means definitive proof that ME2 was "rushed."
Not definitively, no; but it does mean one (or more) of several things:
1 - ME2 was rushed.
2 - Lack of helmet toggle was an intentional design decision.
3 - Their QA department needs to lay off the sauce.
4 - They decided to add in the DLC armors after QA and/or code freeze.
5 - Bioware wants us to suffer.
6 - Sheer, dedicated laziness.
7 - Giant monster attack.
Take your pick - though I'm not really sure if any of them are any better than the others.
It's nice and I use it a lot in ME1, but I ultimately don't care. I'm all for more customizability options, which is exactly why I liked the whole armor system that BioWare introduced. It's just too bad that there are only like four options for each body part and naught but one for DLC armors. Either way, it's not going to ruin the game for me.
#47
Posté 20 avril 2010 - 06:24
#48
Posté 20 avril 2010 - 06:25
#49
Posté 20 avril 2010 - 07:07
#50
Posté 20 avril 2010 - 08:21
I'm enough of a sucker that I'd pay that for Cerberus Armor that I'd wear.Silvanend wrote...
Just you wait, your going to have to pay 7$ for it. lolz





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