As a purveyor of truth, I am going to just tell you the answer;
this is not a discussion or opinion. Arcane warrior and blood mage is the best
and most powerful build, I’ glad you’re going for it. It takes only 18
willpower total to run your buffs of arcane shield, rock armor, combat
magic/aura of might/shimmering shield/fade shroud, miasma, and flaming weapons
(you do not need frost weapons. period. other things are more important and you’ll
just ruin fire-based things with telekinetic weapons anyway. Using any frost skills
makes you sheath your weapon which slows you down so skip them.) Any extra
willpower is for casting heal or crushing prison, which you
must (in
italics) have as quickly as possible. Crushing prison is really the only cast
you need at first because your buffs eat up your spell points and your guy is a
sword-wielding bada**. You don’t need any of the glyphs (though they are nice, don’t
bother using points. maybe paralysis, but only if you really want), you don’t
need spell wisp because the only thing you will normally cast will be crushing
prison. Don’t spend your talents when you advance to level 11, 12, or 13
because the moment you get level 14, you spend all three saved ones on your
blood magic skills so that you have blood wound and blood control, which are
unfairly good and not debatable. Spending points on dexterity
seemslike a waste. It is not. You must hit as often as possible and with your
stunning defense from your arcane warrior skills, it makes you just that much
more difficult to hurt. The reason hitting is important is because you are
going to go dual weapon (screw the shield, your already a damage-ignoring warrior
hewn from solid steel), your weapons are going to be flaming, each weapon is
going to have enchanted runes giving more fire/frost/whatever damage each hit,
and of critical importance, two of your allies are going to haste you.
This will make you hit very,
very, fast and each hit is going to deal
considerable damage because your magic had better be high (combat magic replaces
magic as the damage calculator) and your getting rune and flaming weapon
bonuses. This requires your two allies to be Wynn and morrigan, and they must
get hast as fast as possible. You fourth should be Zeveran if you have him.
Seems debatable between him and the archer chick, but isn’t. (She’s fine until
you get Zev. Her advantage is the bard songs, which legitimately are awesome,
but become overshadowed as you’ll read). This is because he will also be
double-haste, both his weapons will get the flaming bonus (the archer's bow
wont get flaming bonus and doesn’t benefit in the same way from haste), plus
each weapon should have damage boosting enchanted runes on them. He should be
given lethality as fast as possible so that his dexterity replaces strength for
his damage modifier. No points into strength. Dex makes him hit more (more dps
on average cause more hits connect), each hit does more damage, and he is
harder to hit. Perfect. Your two mage ladies should also be made into blood
mages (check other posts on how), should save the talents at levels 11,12, and
13 too so they can go straight to blood wound on level 14. They should both
have crushing prison as fast as possible (after haste) at the beginning of
game. You will give zev the secondary specialization of ranger. Seems odd,
but the reason is because you get the wolf (or bear because the bear has the
most health) and your three blood mages are going to use blood sacrifice to
suck every last drop of health out of the summoned animal as needed when blood
magic is active. Ideally, you have all three cast blood wound, cast blood
control, suck the life from the animal, go to normal casting for Wynn and
morrigan and cast crushing prison and then cone of
cold/blizzard/fireball/lightning tempest on top of the immobile enemies (blood
wound immobilizes if you aren’t aware). This
is the answer for the
most powerful party in Dragon Age. You will shrug off oceans of damage, you
will deal furiously fast sword and knife damage (spellweaver as your main once
you get it), and your rouge ally will be right there with you shredding your
foes with breakneck speed and cracking the occasional lock. Your two mages will
haste you (and give you an aura of attack boost if you want) and then sit back
dealing ridiculous damage with blood wound, blood control, crushing prison,
whatever else, with the added abilities of healing just in case. Nothing will
stand before you, for you will cleanse Fereldan with the speed and righteous
zeal of a God among men.
Modifié par GodAchilles, 29 avril 2010 - 08:11 .