Aller au contenu

Photo

My Arcane Warrior(Blood Mage) Build


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
NoFearz

NoFearz
  • Members
  • 14 messages
I made this today and need your opinions and suggestions. I might make a
new character following this build soon.

Arcane Warrior
Blood Mage


Race: Elf

Sword + Shield

Blood Dragon Armor

Attributes

Strength: No points.

Dexterity: None, maybe later if I miss too much.

Willpower: Enough to use sustainables.

Cunning : 16

Magic: 42

Constitution: As much as possible.

Skills

Combat training: Rank 2

Coercion: Rank 4

Poison making: Rank 4

Spells

Arcane Spells

Arcane Bolt

Arcane Shield
 
Primal Spells

Fire: Flame Blast, Flaming Weapons

Earth: Rock Armor

Cold: Winter’s Grasp, Frost weapons

Creation

Healing: Heal

Glyphs: Glyph of Paralysis, Glyph of Warding, Glyph of Repulsion

Summoning: Spell of Wisp

Spirit:

Telekinesis:
Mind Blast, Force Field, Telekinetic Weapons, Crushing Prison

Entropy:

Debilitation: Weakness, Paralyze,  Miasma

 
Specializations

Arcane Magic

Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud

Blood Mage

Blood Magic, Blood Sacrifice, Blood Wound, Blood Control

Modifié par NoFearz, 19 avril 2010 - 07:57 .


#2
Mr_Raider

Mr_Raider
  • Members
  • 593 messages
Too much constitution. 30 is enough. Willpower even 20 is enouh. The rest should go in magic.

#3
MadDjinn

MadDjinn
  • Members
  • 88 messages
don't bother having both flame and frost weapons (on top of telekinetic weapons).



One mage can only cast one at a time. So you'll need multiple mages to benefit from all of them.

#4
NoFearz

NoFearz
  • Members
  • 14 messages
So which weapon buff should I use?

#5
Meliorist13

Meliorist13
  • Members
  • 168 messages
Con: 20 (hard points) + the bonuses you'll get from gear is more than enough.

Will: 30 (with bonuses) should be enough depending on how many sustains you run. I recommend at least 30 since you will be casting Glyphs.

Dex: about 30-35 if you find you want/need it

Magic: All the rest

Weapon Buffs: If your the only mage in your group Flame, Frost, and Telekinesis is a good choice. Flame works on just about anything. Frost for fire based attackers (Demons mainly). Telekinetic, you want this on for Dragons, Revenants, and High Armored foes. If you have a second mage in your group, have yourself or the other run Telekinetic all the time, and whoever doesn't run it, run one of the other two depending on situation.

On your Armor selection: You can wear massive armor, might want to if you plan to tank; however, you will be better served with Evon the Greats Mail (Heavy Armor) and Wade's Superior (Heavy) Dragonscale Gloves and Boots in any event. You take much less of a fatigue hit that way.

You also don't need both Arcane Shield and Rock Armor. Rock Armor is a little better I think. Take one or the other.

Modifié par Meliorist13, 20 avril 2010 - 04:07 .


#6
d3c0yBoY

d3c0yBoY
  • Members
  • 161 messages
Your Sword and Shield should be the Cailin's set from RtO. The magic regen is ridiculous, practically allowing you to put no points in Will for the exception of the fade points.

#7
NoFearz

NoFearz
  • Members
  • 14 messages
Thanks, I already decided to use the weapon and shield from Cailan. I recently bought the add-on because I had some spare points. I also want to use another mage besides me.



Now the party set-up.

I want to use Wynne for her healing, defense buffs and weapon buffs (frost and fire)

And I want to open chests so I need a rogue, so I will use Leliana in the beginning. But should I go for Zevran when he's unlocked? I never really used him. I do like to get the rogue go melee this time. I always had them ranged.

There is one more spot. I was thinking of another melee damager. Sten (two handed), Alistair (sword+shield) or Shale or the Dog. What should I do?

#8
Meliorist13

Meliorist13
  • Members
  • 168 messages
If you have never used Zev, give him a go he's pretty awesome, but he isn't spec'd for locks and traps (unless you use a respec mod) or build it into him after you pick him up.

If you are off-tanking/support mage, I'd say take Sten. Even if you wanna be the main tank I still say take Sten and instead of going all Str with him, build him on a 2 Str-1Dex ratio so he can take some additional heat when you need him to.

I'm partial to Dog and always have him in my Human PC's parties. I only use Alistair at the start, for RtO, for Redcliffe, and to do his personal quest, the rest of the time he's in camp.

A little note on Wynne. Build her all Magic and give her all the spellpower boosts you can find. Find a way to get her Mana Clash and magic using enemies will cease to be a problem. I read about it, saw the Gaxkang/Wynne One Shot video and drooled.

You can read about the Alternative all magic build Wynne here:

Companion Strategies

Modifié par Meliorist13, 20 avril 2010 - 10:38 .


#9
NoFearz

NoFearz
  • Members
  • 14 messages
I am playing on the xbox btw

#10
Boboking X

Boboking X
  • Members
  • 1 messages
^fail

#11
TheBellTolls4Me

TheBellTolls4Me
  • Members
  • 106 messages

Boboking X wrote...

^fail


Not all of us can afford a computer for gaming. I'm sorry we can't all have as much money as you that we can get a computer good enough to run this. I'm a proud console user, end of story.

#12
GodAchilles

GodAchilles
  • Members
  • 2 messages
As a purveyor of truth, I am going to just tell you the answer;
this is not a discussion or opinion. Arcane warrior and blood mage is the best
and most powerful build, I’ glad you’re going for it. It takes only 18
willpower total to run your buffs of arcane shield, rock armor, combat
magic/aura of might/shimmering shield/fade shroud, miasma, and flaming weapons
(you do not need frost weapons. period. other things are more important and you’ll
just ruin fire-based things with telekinetic weapons anyway. Using any frost skills
makes you sheath your weapon which slows you down so skip them.) Any extra
willpower is for casting heal or crushing prison, which you must (in
italics) have as quickly as possible. Crushing prison is really the only cast
you need at first because your buffs eat up your spell points and your guy is a
sword-wielding bada**. You don’t need any of the glyphs (though they are nice, don’t
bother using points. maybe paralysis, but only if you really want), you don’t
need spell wisp because the only thing you will normally cast will be crushing
prison. Don’t spend your talents when you advance to level 11, 12, or 13
because the moment you get level 14, you spend all three saved ones on your
blood magic skills so that you have blood wound and blood control, which are
unfairly good and not debatable. Spending points on dexterity seems
like a waste. It is not. You must hit as often as possible and with your
stunning defense from your arcane warrior skills, it makes you just that much
more difficult to hurt. The reason hitting is important is because you are
going to go dual weapon (screw the shield, your already a damage-ignoring warrior
hewn from solid steel), your weapons are going to be flaming, each weapon is
going to have enchanted runes giving more fire/frost/whatever damage each hit,
and of critical importance, two of your allies are going to haste you. 
This will make you hit very, very, fast and each hit is going to deal
considerable damage because your magic had better be high (combat magic replaces
magic as the damage calculator) and your getting rune and flaming weapon
bonuses. This requires your two allies to be Wynn and morrigan, and they must
get hast as fast as possible. You fourth should be Zeveran if you have him.
Seems debatable between him and the archer chick, but isn’t. (She’s fine until
you get Zev. Her advantage is the bard songs, which legitimately are awesome,
but become overshadowed as you’ll read). This is because he will also be
double-haste, both his weapons will get the flaming bonus (the archer's bow
wont get flaming bonus and doesn’t benefit in the same way from haste), plus
each weapon should have damage boosting enchanted runes on them. He should be
given lethality as fast as possible so that his dexterity replaces strength for
his damage modifier. No points into strength. Dex makes him hit more (more dps
on average cause more hits connect), each hit does more damage, and he is
harder to hit. Perfect. Your two mage ladies should also be made into blood
mages (check other posts on how), should save the talents at levels 11,12, and
13 too so they can go straight to blood wound on level 14. They should both
have crushing prison as fast as possible (after haste) at the beginning of
game. You will give zev the secondary specialization of ranger. Seems odd,
but the reason is because you get the wolf (or bear because the bear has the
most health) and your three blood mages are going to use blood sacrifice to
suck every last drop of health out of the summoned animal as needed when blood
magic is active. Ideally, you have all three cast blood wound, cast blood
control, suck the life from the animal, go to normal casting for Wynn and
morrigan and cast crushing prison and then cone of
cold/blizzard/fireball/lightning tempest on top of the immobile enemies (blood
wound immobilizes if you aren’t aware). This is the answer for the
most powerful party in Dragon Age. You will shrug off oceans of damage, you
will deal furiously fast sword and knife damage (spellweaver as your main once
you get it), and your rouge ally will be right there with you shredding your
foes with breakneck speed and cracking the occasional lock. Your two mages will
haste you (and give you an aura of attack boost if you want) and then sit back
dealing ridiculous damage with blood wound, blood control, crushing prison,
whatever else, with the added abilities of healing just in case. Nothing will
stand before you, for you will cleanse Fereldan with the speed and righteous
zeal of a God among men.

Modifié par GodAchilles, 29 avril 2010 - 08:11 .


#13
traversc

traversc
  • Members
  • 274 messages
^lol.

TheBellTolls4Me wrote...

Boboking X wrote...

^fail


Not
all of us can afford a computer for gaming. I'm sorry we can't all have
as much money as you that we can get a computer good enough to run
this. I'm a proud console user, end of story.

lol the irony.  If you can afford an xbox, you CAN afford a gaming computer.  End of story. 

Modifié par traversc, 29 avril 2010 - 09:55 .


#14
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

traversc wrote...

^lol.

TheBellTolls4Me wrote...

Boboking X wrote...

^fail


Not
all of us can afford a computer for gaming. I'm sorry we can't all have
as much money as you that we can get a computer good enough to run
this. I'm a proud console user, end of story.

lol the irony.  If you can afford an xbox, you CAN afford a gaming computer.  End of story. 


This.........makes no sense.

"If you have $300 you have $1000."

.........what?

#15
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

Meliorist13 wrote...

You also don't need both Arcane Shield and Rock Armor. Rock Armor is a little better I think. Take one or the other.


Frankly, I disagree with this. Having both makes my arcane warrior nearly unstoppable. They are not redundant spells, they affect two completely different stats. Having both lowers the hit rate of enemies and also lowers the damage you take when they actually manage to land a hit. It's a win-win.

#16
traversc

traversc
  • Members
  • 274 messages

Wicked 702 wrote...

traversc wrote...

^lol.

TheBellTolls4Me wrote...

Boboking X wrote...

^fail


Not
all of us can afford a computer for gaming. I'm sorry we can't all have
as much money as you that we can get a computer good enough to run
this. I'm a proud console user, end of story.

lol the irony.  If you can afford an xbox, you CAN afford a gaming computer.  End of story. 


This.........makes no sense.

"If you have $300 you have $1000."

.........what?

It doesn't cost $1000 to make a gaming computer.  Ur math is way, way off: It's $300 vs [~$500 - (price of the computer you're using now - deprecation + utility of said computer], which, I'm pretty sure comes out to: it's actually CHEAPER to upgrade your damn CPU and stop buying multi-hundred dollar overpriced crapbox intended solely for pleasuring yourself. 

And then complaining that you can't "afford" a decent computer.  lol, irony. 

#17
Mr_Raider

Mr_Raider
  • Members
  • 593 messages

Wicked 702 wrote...

Meliorist13 wrote...

You also don't need both Arcane Shield and Rock Armor. Rock Armor is a little better I think. Take one or the other.


Frankly, I disagree with this. Having both makes my arcane warrior nearly unstoppable. They are not redundant spells, they affect two completely different stats. Having both lowers the hit rate of enemies and also lowers the damage you take when they actually manage to land a hit. It's a win-win.


Not mention that arcane shield gets some excellent upgrades in awakenings.

#18
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

traversc wrote...

Wicked 702 wrote...

This.........makes no sense.

"If you have $300 you have $1000."

.........what?

It doesn't cost $1000 to make a gaming computer.  Ur math is way, way off: It's $300 vs [~$500 - (price of the computer you're using now - deprecation + utility of said computer], which, I'm pretty sure comes out to: it's actually CHEAPER to upgrade your damn CPU and stop buying multi-hundred dollar overpriced crapbox intended solely for pleasuring yourself. 

And then complaining that you can't "afford" a decent computer.  lol, irony. 


Actually, $1000 was a conservative estimate. A real gaming computer, even put together myself which is much cheaper, would run more than that. See, the main reason to run a game like this on a computer would be to take advantage of the improved graphics on such a machine. If you build a low-end gaming rig and force me to run the game in low resolution, what's the point of having that over the 360 version?

In any event, I'll take that challenge. Why don't you go ahead and make up a component list (I personally like newegg.com but maybe you like tigerdirect or whatever) and let's see if you can actually put together a machine, let alone one capable of running higher end graphics, for $500. Considering the video card alone (and that's just one what if I wanted two?) will run you between $200 and $400, I know you're full of crap. GOOD LUCK!

#19
PhobosBM

PhobosBM
  • Members
  • 37 messages

GodAchilles wrote...

 ....... Crushing prison is really the only cast
you need at first because .... the only thing you will normally cast will be crushing
prison. Don’t spend your talents when you advance to level 11, 12, or 13
because the moment you get level 14, you spend all three saved ones on your
blood magic skills so that you have blood wound and blood control, which are
unfairly good and not debatable. ....you are
going to go dual weapon.........two of your allies are going to haste you. 
This will make you hit very, very, fast .........This is because he will also be
double-haste, both his weapons ............Your two mage ladies should also be made into blood
mages (check other posts on how), should save the talents at levels 11,12, and
13 too so they can go straight to blood wound on level 14. They should both
have crushing prison as fast as possible (after haste) ...........Ideally, you have all three cast blood wound, cast blood
control, .............This is the answer for the
most powerful party in Dragon Age.


3 mages with blood mage ability, 3 with crushing prison, 2 with haste, 2 double weapons style

seems a bit redundant... pretty straightforward way to play the game... surely strong, but surely not interesting play...

I like the no point strategy on level 11-12-13

#20
GodAchilles

GodAchilles
  • Members
  • 2 messages
Ya, it is redundant, and it is a hair boring once you get to level 14 and max out your blood wound because nothing even touches you for the most part. I agree and am not saying everyone should do it because it lacks the tactical style (and even fluff style - wynn as a blood mage? shale is much funnier and cooler than wynn and morrigan) but my post is ONLY about making the most powerful build in the game. Some nerdmasters like myself kind of enjoy just being rockstars and killing everything as fast as possible sometimes, and then playing another game with a party that seems cool and is challenging.

#21
PhobosBM

PhobosBM
  • Members
  • 37 messages

GodAchilles wrote...

1)   my post is ONLY about making the most powerful build in the game.
 
2)   Some nerdmasters like myself kind of enjoy just being rockstars and killing everything as fast as possible sometimes


1) that I agree, it seem really powerfull

2) lol, that aspect seem enjoyable

#22
ShadowPlay 14

ShadowPlay 14
  • Members
  • 120 messages
@GodAchilles

Wouldn't it make more sense to use Duncans Sword over Spellweaver? If I remember right, doesn't it have a higher rate of regen than Spellweaver?

#23
chrisacc

chrisacc
  • Members
  • 1 messages
GodAchilles, I gotta say that regardless if anyone agrees or disagrees with your build, that was a very well written and passionate post. Very well done. A pleasure to read.

#24
Eefa

Eefa
  • Members
  • 23 messages

GodAchilles wrote...

Nothing will stand before you, for you will cleanse Fereldan with the speed and righteous zeal of a God among men.


Best post I ever read.  Thank you.