Alamar2078 wrote...
Obviously a lot of things depend on how you want to play:
Soldier advantages:
-- You've can have lots of good ammo powers so you don't have to "waste" slots with squadmates taking ammo powers
-- You can use any weapon in the game
-- Your "spam power" [AR] is one of the most flexible powers in the game
-- You can take the team power of your choice and don't "have" to take anything
-- Very flexible in what squadmates you can take and how they're built
Vanguard advantages:
-- High risk / high reward playstyle ... definitely and edge of the seat class
Soldier disadvantages:
-- You get bogged down in a lot of fights. If you're not patient you may be killed as often as a decent Vanguard because you try to end fights too soon.
Vanguard disadvantages:
-- Limited mid to long range options.
-- Often you're "forced" to take Reave or similar
-- Not as flexible in taking along the squadmates you'd rather have [need ammo powers]
I'm not trying to be mean, but have you played a Vanguard before? I think that the Vanguard actually shares some of the advantages you are trying to highlight for the Soldier. Also 2 of the 3 "disadvantages" are really easy to argue as belonging to the Soldier as well.
I won't argue that the Soldier has a lot of flexibility in how it approaches weapons. That's the function of the class! Adrenaline Rush is a really attractive feature for those that dig bullet time shooters. Soldier is probably the most shooter friendly class in my opinion.
The Vanguard doesn't have to just play with a "charge & shoot" style. Even on Insanity you can set up situations to make use of Pull. Shockwave has the ability to stagger targets with protection. Charge and shoot is simple, and effective, but it's not the only way to play the class. You can get tactical use out of biotics while still maintaining the ability to charge. I feel that having Shepard with a means to combo warp explosions without spending on slam is an advantage.
I really don't think Vanguards are "forced" to take reave. They are no more forced into than Soldiers are. Both classes benefit the same from having that power. In fact just about every class benefits from reave. It's just that good. Let's not kid ourselves.
Oh, and you do realize that Vanguards are only lacking in disrupter ammo from Soldiers? Both classes have inferno and cryo. Vanguards have access to SMGs which Soldiers do not. SMGs can be researched to do more damage to shields just like shotguns. Yeah, a soldier can use disrupter on an assault/sniper rifle, but SMG's aren't exactly garbage. Especially with the Locust. So stripping shields/barriers with a Vanguard isn't exactly as tough as it may look on paper. Armor isn't much of an issue with pistols, or charging with a shotgun. Inferno rounds melt armor. So neither class is that disadvantaged vs protections that reave/energy drain are "must haves". They do greatly enhance either class though.