Modifié par YR_Lim, 20 avril 2010 - 09:20 .
Which one should Miranda take? Crippling or Heavy Slam?
#1
Posté 20 avril 2010 - 09:19
#2
Posté 20 avril 2010 - 09:34
I don't know if it's as efficient on Insanity (never played on that difficulty), but the ability to one shot or nearly kill an enemy with one biotic power has always served me well in the game.
#3
Posté 20 avril 2010 - 09:47
#4
Posté 20 avril 2010 - 09:54
#5
Posté 20 avril 2010 - 09:56
#6
Posté 20 avril 2010 - 10:00
YR_Lim wrote...
I never really used overload, I mean there isn't much robots to blast them with, does overload disable organic enemies weapons as well?
Its useful against shields.
#7
Posté 20 avril 2010 - 10:20
Can't really tell. IMHO, her passive, Warp and Overload are too important to overlook for a pull wanna-be...YR_Lim wrote...
Topic. (I am playing on Insanity)
Although I guess a "crippled" enemy for ten seconds is better than an enemy with 1hp and still being able to shoot you dead.
#8
Posté 20 avril 2010 - 11:00
#9
Posté 20 avril 2010 - 11:49
However, there are several points in the game where hitting a fully shielded target with area overload leaves a tiny bit of shields, and it's irritating (I can't use pull immediately after, for instance).
I think, on the balance, since excess damage from overload doesn't hurt health (unless you're fighting geth), the area version is probably more effective. Depends on the way you play, I guess ... I sorta like attempting using throw or pull on shielded targets (to stagger them) just so they'll be more bunched up for a double area overload.
#10
Posté 20 avril 2010 - 12:13
#11
Posté 20 avril 2010 - 10:53
I don't know if it was just a quirk in my game, but even on Hardcore, his Overload oneshotted shields.
Basically, so many characters have so many skill overlaps (identical skills) that it's far more effective to maximize their unique skills over the skills everyone has.
#12
Posté 21 avril 2010 - 12:13
#13
Posté 21 avril 2010 - 12:46
Tilarta wrote...
If you want Overload, use Garrus.
I don't know if it was just a quirk in my game, but even on Hardcore, his Overload oneshotted shields.
Basically, so many characters have so many skill overlaps (identical skills) that it's far more effective to maximize their unique skills over the skills everyone has.
Its because Garrus is the only teammate (to my current knowledge) that receives a power damage bonus from his passive, which explains why his overload tends to strip every targets' shields, even if you use Area Overload which is slightly weaker than the heavy version.
Frankly, Slam is worthless on Miranda. Its mildly useful on shep due to the short cooldown but Miranda has so many other useful and better abilities. Leave it at 1 point and max out overload. Whether you choose heavy or area is up to you. I always pick area since the cooldown is shorter and [for me] stripping multiple targets of defense, even if not 100% is better than overkill on one single target.
#14
Posté 21 avril 2010 - 03:44
#15
Posté 21 avril 2010 - 03:52
Atmosfear3 wrote...
Tilarta wrote...
If you want Overload, use Garrus.
I don't know if it was just a quirk in my game, but even on Hardcore, his Overload oneshotted shields.
Basically, so many characters have so many skill overlaps (identical skills) that it's far more effective to maximize their unique skills over the skills everyone has.
Its because Garrus is the only teammate (to my current knowledge) that receives a power damage bonus from his passive, which explains why his overload tends to strip every targets' shields, even if you use Area Overload which is slightly weaker than the heavy version.
Frankly, Slam is worthless on Miranda. Its mildly useful on shep due to the short cooldown but Miranda has so many other useful and better abilities. Leave it at 1 point and max out overload. Whether you choose heavy or area is up to you. I always pick area since the cooldown is shorter and [for me] stripping multiple targets of defense, even if not 100% is better than overkill on one single target.
Umm, maybe it's a fault of mine, but I just assume everyone plays insanity ...
#16
Posté 21 avril 2010 - 04:23
Tlazolteotl wrote...
Umm, maybe it's a fault of mine, but I just assume everyone plays insanity ...
This made me laugh. I do it too. I think it's safe to say that the majority of the forumites are on Insanity
#17
Posté 21 avril 2010 - 06:26
#18
Posté 21 avril 2010 - 02:55
It inflicts more damage, and really, I just want the enemy dead.
If your opponent just looks dead, then you may overlook said opponent, and that always seems to come back to bite you later.
If they don't die, after a heavy slam, slam then again, or feed them some slivers of lead.
#19
Posté 21 avril 2010 - 09:16
#20
Posté 21 avril 2010 - 09:39
xiiz wrote...
I always felt she was most effective maxing out Warp, Overload and her passive.
Agreed
#21
Posté 21 avril 2010 - 11:06
Its not even cheating in a game with global cooldowns and the idiotic gamedesigner choice to double the cooldown for squadmember abilities.Or decuple them like with the combat drone.(really,what did they smoked when they decide to give tali and legions drones cooldowns of 30 seconds)
#22
Posté 21 avril 2010 - 11:14
Tilarta wrote...
If you want Overload, use Garrus.
The best talent against shielded enemies and geth is squad disruptor anyway.
Modifié par tonnactus, 21 avril 2010 - 11:15 .
#23
Posté 23 avril 2010 - 12:52
Atmosfear3 wrote...
Its because Garrus is the only teammate (to my current knowledge) that receives a power damage bonus from his passive, which explains why his overload tends to strip every targets' shields, even if you use Area Overload which is slightly weaker than the heavy version.
What's his passive?
And according to the Skill Point Allocation, Garrus' Overload (for me) is only Rank 3.
That's even more impressive now.
Tlazolteotl wrote...
Umm, maybe it's a fault of mine, but I just assume everyone plays insanity ...
FoFoZem wrote...
This made me laugh. I do it too. I think it's safe to say that the majority of the forumites are on Insanity
I play on normal.
Except for when I switched to Hardcore for Haestrom to get the Geth Pulse Rifle, I've always played on Normal.
tonnactus wrote...
The best talent against shielded enemies and geth is squad disruptor anyway.
Sadly, I don't have that ability.
Rank 3 only.
And I'm still cursing I couldn't max out all the skills I use.
Anyway, Heavy Disruptor Ammo is a better choice.
Combined with the Geth Pulse Rifle, it messes up synthetics fast.
#24
Posté 23 avril 2010 - 05:47
Tilarta wrote...
I play on normal.
Well, I guess that explains why you like the geth pulse rifle.
I did some quick tests recently, and it seems a 5/5 Shuriken machine pistol (+shield piercing) kills synthetics juas as fast as a 5/5 Geth pulse rifle (+AR penetration) ...
And the Tempest is a fair bit faster.
#25
Posté 24 avril 2010 - 03:44
A pity really, I don't use shotguns and I'd love to toss them out in favor of the Machine Pistols.




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