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Roleplaying a blood mage


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#51
Creature 1

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OrlesianWardenCommander wrote...

Well its not entirely evil nor the people that use it. Like that one mage you spare in the tower and i think being a blood mage and a spirit healer is awesome. Cause then your conflicted Between good and evil its like theres a dark and light side to your personality.
Witch entitles you to make good or evil choices and not feel its out of charater.


Spirit healing is no more good than blood magic is evil.  It's all in how you use it.  An especially sadistic mage might get spirit healing to allow more extended torture sessions. 

#52
mousestalker

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Creature 1 wrote...

OrlesianWardenCommander wrote...

Well its not entirely evil nor the people that use it. Like that one mage you spare in the tower and i think being a blood mage and a spirit healer is awesome. Cause then your conflicted Between good and evil its like theres a dark and light side to your personality.
Witch entitles you to make good or evil choices and not feel its out of charater.


Spirit healing is no more good than blood magic is evil.  It's all in how you use it.  An especially sadistic mage might get spirit healing to allow more extended torture sessions. 


Imagine what Count Rugen could have done with healing magic. Poor Westley would have been healed all the more faster and been even more mostly dead.

#53
Addai

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Creature 1 wrote...
It pulls -50 to heal the mage for +100 (I think it varies by spellpower but I think those are the caps).  Depending on what level you are and who you're hitting -50 can be a big chunk of their HP (I usually hit my mages, and they're low CON), and equivalent to taking a couple sword slashes in combat.  Certainly the damage is easily healed again, but I don't think from an RP perspective it's the kind of thing your ally wouldn't notice.  

Oh, I'm not saying they wouldn't notice- they do and that's appropriate.

The failsafe for blood magic is simply to disable it and use your other spells, if you're in a bind and can't or don't want to heal yourself with Blood Sacrifice.

The RP tradeoff for allies is the same as it is for gameplay- blood magic does mass damage and crowd control and there is less need for healing when you're using it.  If you're willing to take a sword blow so that an ally doesn't have to, then you should be willing to take a drain to power the blood mage's spells which in turn could save your life.

Modifié par Addai67, 22 avril 2010 - 10:02 .


#54
Aisynia

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mousestalker wrote...

Ramante wrote...
I liked the fact that Wynne starts talking about it at the end of the Circle quest (I have the mod installed), I decided to talk my way out of it instead of fighting but it was fun.
The only strange thing about it is that Wynne starts calling you a blood mage and then when she wants to leave the tower with you she tells Irving that the Warden is a 'good person'.


That may be part of why it was left out of the vanilla game. That and it's possible to bork the whole templars/mages thing.
It's a fun bit of dialogue though. My mage had very high persuasion so she breezed through it. I imagined Greagoir and Irving winking at each other when discussing the secret Warden spells.


Yeah. They KNOW.

But as Greagoir said, even if the Warden's methods are questionable, he believes they are doing the right thing.

Basically, as long as you don't come out and say "I AM A BLOOD MAGE!!! LOOK AT ME!!" he is under no obligation to do anything, and recognizes your necessity. The second you officially declare yourself, his hands are tied. I can respect that.

Modifié par Aisynia, 22 avril 2010 - 10:45 .