exxxed wrote...
Anyway, on-topic, try running in circles in ME 1 and then try it in ME 2 ( on PC W->A + S->D repeatedly) and see how ****ed up the animations are in the second, plus there's no fall animation? WTF s/he drops stiff as a stone when jumping down from a box or a pile of them for example.
ME 1's animations were more continuous/fluent they weren't that stiff and, jumping from one set of animations to another felt realistic.
Try going down on a set of stairs with your gun drawn, or watch an npc do it and see how awkward it is, better yet, watch Jacob run with his gun drawn now that's funny.
I concur and augment with the above; plus that the only thing saving the ME2 Female Shepard is the brilliant voice acting of Jennifer Hale; which wasn’t even given much attention, dialog-wise, apart from a few different parts here and there, in order to get the “different experience” they promise at the end of the game.
By the way: Male MoCap animations can be cleaned and resized to fit a female skeleton frame, and vice-versa. However, no matter how one’s trying in post, the performance of a female actor cannot be re-created; not even if they actually wanted her to look like a tom-boy.
I guess that’s the punishment we players get after the media downplayed Fem Shepard’s homosexual scene in ME1; which didn’t even show much in the first place anyway.
To Bioware Developers:
-Haven’t you heard the old saying “if it ain’t broken, don’t fix it”???
What’s with all the female animations, cinematic or otherwise? OK, she’s a “macho” character saving the galaxy
and all, but for example: does she really need to walk turning her head like that, looking like an immature, over-confident, male school bully?
-Hey, why not create different animations even for the various classes/origin, not just the male/female versions, or go further and MoCap some idle/walk/run/stand anims depending of how one’s progressing as a paragon/renegade?
-No trailer / teaser / promotion for her ???
-Please take all people’s comments as constructive criticism when developing ME3, especially the bad ones, and use that feedback to make the game trilogy even better.
Modifié par x-pan, 25 avril 2010 - 12:00 .





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