So I've completed DAO: A seems your character won't carry over to DA2?!
#26
Posté 22 avril 2010 - 01:09
#27
Posté 22 avril 2010 - 05:36
The reason's pretty simple: it's not about game mechanics. You're focusing too much on how boring it would be to rebuild the same character and assuming the story was about the Blight (it's Dragon Age: Origins, after all, not Dragon Age: The Fifth Blight), whereas people clamoring for their characters to carry over are invested in the character as a character (complete with a history they shaped, the flaws they chose, and achievements) and assuming "Origins" refers to the origin of the Warden's story, therefore the sequels will be a continuation of his/her story.taine wrote...
Honestly, why do people want to keep playing the same character so badly? I could understand if the story were unfinished, but it really isn't. Yes, there are "Story Methods" to reduce your character back to level 1 (See: Gothic 2), but would that really be satisfying? Just rebuilding the same character again? Anyway, I would certainly be happy to see old faces from the first game, but continuing on as the same Warden seems more like a fan-****** than anything.
#28
Posté 22 avril 2010 - 10:20
taine wrote...
Honestly, why do people want to keep playing the same character so badly? I could understand if the story were unfinished, but it really isn't. Yes, there are "Story Methods" to reduce your character back to level 1 (See: Gothic 2), but would that really be satisfying? Just rebuilding the same character again? Anyway, I would certainly be happy to see old faces from the first game, but continuing on as the same Warden seems more like a fan-****** than anything.
I would because I'm too lasy to make a new one
#29
Posté 22 avril 2010 - 11:01
taine wrote...
Honestly, why do people want to keep playing the same character so badly? I could understand if the story were unfinished, but it really isn't. Yes, there are "Story Methods" to reduce your character back to level 1 (See: Gothic 2), but would that really be satisfying? Just rebuilding the same character again? Anyway, I would certainly be happy to see old faces from the first game, but continuing on as the same Warden seems more like a fan-****** than anything.
Why not? Look at the Mass Efect 2. There was totally satisfying rebuilding your character. You could even change the proffesion. I am sure, if they wanted, they would think of smth. You can't say it would be boring before have any idea how, and whether or not they'll do it.
I would survive death of my character as long as story will make sense and there won't be some big gap between DA:O and DA2 and DA:O won't be just a "fairy tale" in DA2
#30
Posté 22 avril 2010 - 11:17
#31
Posté 22 avril 2010 - 02:51
Obviously there's no way to know how it could be approached though without knowing what the canon ending, if there's going to be one, is.
#32
Posté 22 avril 2010 - 03:05
#33
Posté 22 avril 2010 - 03:41
#34
Posté 22 avril 2010 - 03:48
At one point I had the same inquiry but then I realized if DA2 is set centuries later it wouldn't be Dragon Age anymore its my belief that the intelligent darkspawn will continue to keep breeding whther or not you killed the Architect and eventually become a full organized army with Morrigan's Demon child leading themNobull_of_VT wrote...
There are no spoilers here.
I just completed the game and read all the bit at the end which tells you about what happens to each character. If what it says about the Warden Commander/Hero of Ferelden (i.e. your character) is to be believed, you won't be carrying on your character to the sequel....which is a massive shame as just like in Mass Effect, I feel I have invested so much time and emotion in that particular character...
Anyone else got any thoughts?
It's now my belief that DA2 will be set centuries later during the next blight and all the events of DA: O and awakening will be mere folklore and legend....
I had previously thought the 2nd game would centre around the Morrigan sub-plot, with here returning in some shape or form, which is what I'd like to see but I dunno if i can see that happening now....
#35
Posté 22 avril 2010 - 03:50
Pandaman102 wrote...
I don't mean to be snide when I say this... but wouldn't that just be God of War with custom characters?
Not really completely different play style trust me i got the platinum for GOW3. Im not talking about that kind of boss im just saying if they made tons of enemys, and giant bosses it would make your charater have balanace. That would solve the whole problem of awakening charaters being over powered dont you agree? There were a few sequences where they had 30-40 darkspawn they just need to do it more often. Also i think charaters will carry over but i think it'll be like awakening with a Grey Warden back round doing more origins would be very counter productive.
#36
Posté 22 avril 2010 - 05:56
#37
Posté 23 avril 2010 - 12:09
Modifié par Metalunatic, 23 avril 2010 - 12:10 .
#38
Posté 23 avril 2010 - 12:16
Desyndra wrote...
Most of the 'won't carry over' arguments on the Wiki discussion page that was linked by Fycan are easily countered with arguments to the opposite:
Q: Warden would be too powerful!
A: There are simple storytelling tools to reset your level.
Q: There is no end-game save in Awakening.
A: They may simply opt for importing your DA:O end game save. In Awakening you can play a brand new character -- the Orlesian Warden -- with a very limited background story. In the end the only important thing that counts is that you save the Arling of Amarantine. Your decisions concerning the Architect may be ignored or canonized in DA:2.
Q: Importing your character would mean that BioWare canonized one of the endings and they would need to drop origin stories, the best feature of DA:O!!!!
A: This argument is subjective, and based on personal preferences. I think they are in no way compelled to repeat the formula used in the first game. Dragon Age: Origins was about origins, that was its main attraction. The origin of your Warden, your companions and in particular, Alistair was revealed (although Alistair's past still has a big unanswered question, those who read 'The Calling' will know what I mean) . DA:O is also the origin of the DA franchise. That's enough 'Origins' to last for a lifetime. In DA2 they can use a different formula instead of milking the same again.
Also, if you play the Orlesian Warden, you will discover that they've already canonized certain things from DA:O (I won't go into details). So canonizing a certain ending would not be unprecedented (don't forget storytelling is about as important in DA:O as other aspects of the game).
Q: The next game does not need to focus on darkspawn, after all they were defeated in DA:O, there may be other conflicts.
A: Only the original sin of the Magister Lords, and the creation of the darkspawn and the resulting Blights have an overarching impact on Thedas. Even Andraste's story and the founding of the Chantry is related to the darkpawn through the original sin (another 'origin').
No other conflicts threaten to extinguish all life. A qunari invasion or an attempt by Orlais to take advantage of the weakened state of Ferelden would only be a footnote in the history books, compared to the destruction caused by the Blights. There are still two more Old Golds, that is, two more Blights or one Super Blight waiting to be unleashed.
Q: The sequel may take place far in the future when your Warden is no longer around.
A: The game is called Dragon Age based on the in-game era that was named Dragon Age by the Chantry. Because DA:O takes place at 9:30 Dragon, we have a time frame of 70 years before the Chantry will look for an augury to determine the name of the next age. So any sequels will need to be placed within that time frame. Otherwise a game bearing the name "Dragon Age: XXXX" would look stupid if the in-game timeline would include events of e.g. the Dark Age.
Of course, it is possible that DA2 will take place more than 20 years after DA:O. Saying that DA2 may take place at a time in the future when the Warden is already dead is an option, and so is the continuation of the Warden.
In nutshell:
Any arguments against continuing the story of DA:O with or without the Warden can be countered with arguments that are no less valid.
Short of reading an official announcement about DA2 there is no way to figure out what BioWare will deliver in the sequel.
My favorite post in the thread. *thumbs up*
#39
Posté 23 avril 2010 - 07:00
Reseting your char to level 1 doesnt even need a plot/story item to it. Like ME2 (SPOILER minor 1 but) Your char is at level 1, i know u get resurected(basically) but from what illusive man/Cerberus Lady(i forget name lol) say, you are brought back EXACTLY like you were when you died. what this means is.... there is no connection to the story and 'leveling up'. as far as the games stories are concerned your at the same 'power' level the entire game(over 5000 jk lol). So DA2 could start at level 1 and it doesnt really even need to do much story behind y u r lvl 1. (you got lazy in the castle and forgot how to fight haha) So importing a char wouldnt import levels just choices.
#40
Posté 23 avril 2010 - 02:07
Pandaman102 wrote...
Would be rather epic to play your Warden when he/she goes down to the Deep Roads for the "retirement party" - just you, the best gear possible, thousands of 1 hp darkspawn, and no bubblegum.
That could actually be really good fun.
Starts off with a load of 1-hp mobs, then they slowly increase in numbers and/or strength until eventually the game produces something nigh-impossible to solo and you finally die having left a trail of darkpawn corpses in your wake.
#41
Posté 25 avril 2010 - 05:58
#42
Posté 25 avril 2010 - 08:19
I can definitely relate to that, it was my 5th playthrough before I made a character who I liked (maybe I'm a bit of a slow learner), I'd like to skip that next time around, although maybe next time I'll just think "is this character too ugly?" before getting started.Lady light doorbell wrote...
taine wrote...
Honestly, why do people want to keep playing the same character so badly? I could understand if the story were unfinished, but it really isn't. Yes, there are "Story Methods" to reduce your character back to level 1 (See: Gothic 2), but would that really be satisfying? Just rebuilding the same character again? Anyway, I would certainly be happy to see old faces from the first game, but continuing on as the same Warden seems more like a fan-****** than anything.
I would because I'm too lasy to make a new one
#43
Posté 25 avril 2010 - 08:27
#44
Posté 26 avril 2010 - 05:11
#45
Posté 26 avril 2010 - 07:23
#46
Posté 27 avril 2010 - 07:53
MonkeyChief117 wrote...
I never connected with my Warden the same way as i did with Shepherd. I wouldn't mind if I couldn't play with my Wardens in DA2 - they were just so 2 dimensional, unlike Commander Shepherd who imo feels like a real person.
It is kind of funny because i feel the exact opposite in this regard. Shepard is the developers character i just get to drive, i am told that i have to play thier Shepard with the faults and flaws already prewritten in, where as the Warden all of thier faults and flaws are of my own creation i am responsible. I could never find any way to immerse myself into the ME universe, i really wanted to but there was always something missing, after about 4 plays in ME(2) i just gave up looking. I have 15 plays in DAO, it has never been difficult to find the something that bonds me to my PC and the party members, i wanted them all to survive. ME(2) i never really cared who lived or died i more or less just wanted it to end so i could get back to a real game.
As to whether my warden carries over to the sequal/prequal i do not care that much, i just hope they can capture the essence of what makes the warden and characters so endearing to the player. If they can pull me into the realm, emotionally bind me to the characters, and make me actually care what happens to the characters i will consider this a win. I just hope that the developers do not under any circumstances believe that there is ANYTHING in the ME series worth bringing into the DAO universe.
Asai
Modifié par asaiasai, 27 avril 2010 - 07:54 .
#47
Posté 27 avril 2010 - 08:48
It's not about throwing at us more bigger enemies, it's about using your wit. For example: enemies in BG2:TOB where needed to be killed by using certain element, fire for example, fail to find that in time and you lost the battle, others were easily slayed by non-magic weapons while were almost immune to magic ones. It was all about tactics, cunning and basically knowing your enemies.
What I'm afraid is, that this kind of thinking is rather too much for an average casual player (after all people are already crying that the game is too hard) and knowing present trends (simple games, no thinking needed) it may be force by EA to make the seqel easy and therefore idea of importing our character might be abandoned,
#48
Posté 27 avril 2010 - 08:59
Don't get me wrong. I would love to see a continuation of my character's story, but then it has to be my character. My character is not made up of stats and talents, it's made up what I said and which choices I made. If they give us a DA2 with a canon anding from DAO, then all my immersion goes out the window. It's no longer my character. Then I want a clean break and a new character, rather than a forced canon.
There can be no story arc with the god baby for my character, because I refused the Dark Ritual. There can be no continuation of the Architect for my character because I ran Vigilance through his heart. Tell me that there is a god baby and you are describing someone else's story. If DA2 is about my character from DAO, then it has to be done in a way that leaves it open if you did the Dark Ritual or not.
And seriously, I love Morrigan. She is a wonderful character, but her ending is great as it is. It's tragic, bittersweet and emotional. I think some of you guys just need to be able to take no for an answer.
Modifié par Xandurpein, 27 avril 2010 - 09:00 .
#49
Posté 27 avril 2010 - 05:25
#50
Posté 27 avril 2010 - 05:56





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