So I've completed DAO: A seems your character won't carry over to DA2?!
#51
Posté 27 avril 2010 - 06:14
#52
Posté 28 avril 2010 - 01:57
Maroc wrote...
Maybe you will start the next game as Morrigan's/'s, son/daughter trying to decide the fate of the world. Flemeth is still a player as well....so maybe she will come after you or Morrigan....etc. All sorts of plots that can be derived from the previous storyline. Storyline is what makes this game interesting vs. simple hack and slash.
As much as I am attached to my character, I think I'd rather see him retired. One thing Awakenings made clear is that it's incredibly difficult for Bioware to keep the current protagonist's story alive without disregarding some of the roleplaying choices that they allowed you to make.
I think Maroc's idea here (no doubt discussed by others previously) would be a great way to go. One of the most well done parts of the Baldur's Gate series was that your character was unique due to his/her heritage, and the storytelling and character building that came out of that were masterfully done. It'd be great to see something like that done in the Dragon Age universe, especially given all of the uncertainty about mysticism (in stark contrast to the Forgotten Realms universe). There are a lot of very interesting storylines that could develop there without ever really verifying or denying the nature and very existence of deities. Although this is setting the standard enormously (and unfairly) high for Bioware, for those of you who've read the Dune Chronicles I'd imagine something similar in terms of how it treats mysticism. There are parallels that are already apparent in some instances. Just a thought.
#53
Posté 28 avril 2010 - 02:27
I think the problem with remaining attached to your character in Awakening is the role of being a Warden Commander. In DA:O your goal wasn't rise through the ranks to become an officer. You just needed to gather a dividing nation together in order to stop the blight. Which was a pretty big deal, when you compare it to your job of recruiting people. For the most part, everyone was practically begging you to join. Not much of a challenge there.
For me, Awakening was kinda like a "What if" scenario. What if your character had Duncan's job, what would it be like?
#54
Posté 28 avril 2010 - 07:06
Same problem with Mass Effect. At the end of the first game you make a major choice that should have a huge impact on the future of the universe, but in Mass Effect 2 it's really just a footnote because Bioware is stuck. It's either make two separate games based on that choice, or find a way to minimize its importance, which they did (though Mass Effect 3 might have something to say about that).
Putting your Warden aside for the moment, is it possible for the next installment of the Dragon Age series to take place in Ferelden? Shouldn't Ferelden be a vastly different place depending on the choices you made in Origins? If they did intend to revisit Ferelden, you would think that somewhere in Edmonton there are writers pulling their hair out trying to make it all gel.
But then, Orlais, right?
#55
Posté 29 avril 2010 - 06:01
Basically, if a hero is replaceable, he/she/it is NOT sequel material. Because how would the Orlesian Warden have anything to do with Morrigan? And yet he 'leaves' at the end of Awakenings just like the regular Warden.
The character's story is over. It's just a basic 'and the adventure goes on... in DLC!' type of ending.
That said, I don't see DA2 featuring choices made in DA1. First, it's prohibitively expensive and difficult to develop. Second, Bioware has forced canon in their stories before... I can see it happening again.
After all, The Ultimate Sacrifice is not a supported ending, it's a 'what if' like Shepard dying in ME2.
#56
Posté 30 avril 2010 - 03:49
#57
Posté 30 avril 2010 - 04:11
#58
Posté 30 avril 2010 - 05:55
#59
Posté 30 avril 2010 - 07:05
Maroc wrote...
Maybe you will start the next game as Morrigan's/'s, son/daughter trying to decide the fate of the world. Flemeth is still a player as well....so maybe she will come after you or Morrigan....etc. All sorts of plots that can be derived from the previous storyline. Storyline is what makes this game interesting vs. simple hack and slash.
No. Please god no.
#60
Posté 30 avril 2010 - 11:02
You will never got a solo adventure with Leliana [as the ending implies.]
You will never get a solo adventure with Alistair [as multiple endings imply]
You will never get a solo adventure with Zevran [as the ending implies.]
You will never live your marraige to Anora [as the ending implies]
Sure, your character lives on and has more adventures, but that character is ultimately removable in the grand scheme of things, and you are not going to get a game that simply caters to whatever ending you have. It's simply unfeasable.
As for DAA's endings, well they either rehash the DAO ending, OR you dissappear. Sometimes both. While this leaves the door open for something to continue, it is so utterly bereft of hints that anything inferred from it is PURE CONJECTURE. Bioware usually gives hints as to the future in their games, but while DAO had some hints [the ritual, Orlais] DAA was bereft of any hints of the future. You just leave. That's it.
To think that your character's story goes on is well and good. It does. To think you will rehash him/her in DA2 is going to prove to be wishful thinking. You ended the blight and lived to tell about it. Why would Bioware try to write something to top that? This is supposed to be a dark fantasy world, no Elminster types running around [and I know my character was godlike in DAA]
Something to keep in mind.
#61
Posté 30 avril 2010 - 11:56
First DA is set in the time of Dragon Age, so we have 70 years to work with. To say that it is set in a different era is like stating the we made a new apple that looks like an orange which is in fact an orange it self, it does not work. Secondly if you play as Morrigan's kid you kind of ruin game choice itself. There are people that didn't had a romance with her or didn't do the dark ritual, plus this is a RPG where you get to choose your race and in all DA lore, elven-human and dwarf-human relationships don't produce half anything. So a dead end. BW is not known for continually (look at ME, my Shepard died but came to life again) but in all non-dying endings it is implied that your adventures will continue as they are vague.
A big reason I feel that your character will be transfered is because:
A. Morrigan's story is incomplete
B. Flemeth states that your future is vague, so that means there is more to come. Plus she is coming back.
C. There are more darker creatures than Darkspawn (Flemeth states this when you meet her again)
D. Origins implies the beginning of your adventures, meaning that there is more to come.
Plus there are plenty of ways to bring back your character to DA2 (again ME is an example) so it is all but called for. As for the location, it is set in Orlais (look for Arl Foreshadow's notes) and has a lot more elven and fade lore in it.
#62
Posté 01 mai 2010 - 01:42
Since there is a 70 year time frame for the Dragon Age, it can link some of the old characters into DAO and through the "checks" you can determine whether or not there is a demon babie, etc.
#63
Posté 01 mai 2010 - 01:42
Since there is a 70 year time frame for the Dragon Age, it can link some of the old characters into DAO and through the "checks" you can determine whether or not there is a demon babie, etc.
#64
Posté 01 mai 2010 - 08:40
In the DA:A files, much like with Origins, there are Flags and Markers collected for specific plot or choice moments having to due with your Warden, and not all of them have to do with the Epilogues. Also, the Devs have mentioned on more than one occasion to Save all our Games as it's a save bet we'll be transfering things over to DA2. No, the Warden was not specifically mentioned in those quotes, but it seems highly unlikely that the Devs plan otherwise. It's already been made clear by the changes made to Awakening that where-as BioWare may have once planned to have each subsequent DA adventure feature a New Hero, ala Neverwinter Nights, the changing nature of Gamers who actually *want* to keep thier Heores have taken the Devs down a new course.
Might I be proven wrong? Of course. I can't see the Future nor do I work for BioWare. However, it really does not take much to locate all the signs that the Warden is likely going to be around for sometime.
#65
Posté 01 mai 2010 - 09:50
And if a warden does carry over, all of the "too powerful" arguments are moot. They'll likely nerf and change the gameplay; Shepard wasn't overpowered when he started in ME2 again
Modifié par fanman72, 01 mai 2010 - 10:17 .
#66
Posté 02 mai 2010 - 02:28
I think we will have the option to continue the Warden in DA2 if we want too. Bioware is a smart company, and rather dedicated to the little things as evidenced by some of their classic games, and even Origins itself. Having one path tree that reads your DA:O flags to continue the game (or carry on a new adventurer using the choices of a USac Warden) and another for a new one is not unreasonable for them.
DA2 won't be in Ferelden. Been there, killed a dragon, they threw me a party with no cake. Putting existing/new Warden's in a new locale (most likely Orlais and the surrounding areas based on Arl Foreshadow's hints) won't be that horrible. A line here, a line there, some baggage on existing characters who join new ones in your NPC stable, and off you go.
#67
Posté 02 mai 2010 - 02:33
fanman72 wrote...
And if a warden does carry over, all of the "too powerful" arguments are moot. They'll likely nerf and change the gameplay; Shepard wasn't overpowered when he started in ME2 again
New or existing Warden's will just start off at Level One most likely with no gear. Look at Baldur's Gate and the Elder Scrolls, the ol' 'You've been Shanghai'd, break out and crack some skulls' intro.
Although great, imagine how less...awesome...Baldur's Gate II would have been if your story would have been over after icing Sarevok in the Temple of Bhaal?
#68
Posté 03 mai 2010 - 05:11
#69
Posté 03 mai 2010 - 05:00
#70
Posté 04 mai 2010 - 03:55
However, Bioware has a game where they're doing the continuing story of Character A- that's Mass Effect. From the very beginning, Bioware did their best to make sure we were aware of it, and hyped it up as one of the big points. It seems more likely that the next Dragon Age game might go a different direction. Personally, I would love to see more of the DA world, and I'm sure I'm not the only one. It would be fun to play the newcomer to Orlais (or Antiva, or Anderfalls, or wherever), sure... but I'd also love to play Origins like DA's to introduce me to the country and customs the way DA:Origins introduced me to Feldorn, Playing the part of a powerless but shifty noble, or a merchant prince, or even one of the Crows themselves would be fun for an campaign that takes place in Antiva, I imagine.
#71
Posté 04 mai 2010 - 05:49
Fresh new start in a continued world seems nice.
#72
Posté 04 mai 2010 - 08:58
#73
Guest_Elps_*
Posté 04 mai 2010 - 02:58
Guest_Elps_*
Bioware have said they will be releasing two years worth of content. Maybe they will unlock the rest of Thedas in DLC's, maybe Orlais, Antiva, etc will be part of DA2? Who knows? But, for me, I am heavily invested in my characters and their stories. Having their stories end when they are in their 20's or so would be like cutting a life short. I live in hope that Bioware continues the character development to its natural conclusion.
#74
Posté 04 mai 2010 - 05:45
The epilogue stated that your warden disappeared, presumed that its his time for the calling after wandering for a long time
#75
Posté 04 mai 2010 - 05:48





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