So I've completed DAO: A seems your character won't carry over to DA2?!
#76
Posté 05 mai 2010 - 01:42
It said your character still had many adventures waiting for him/her.
So that seems like it's perfectly possible to carry over.
#77
Posté 05 mai 2010 - 03:57
The Warden cannot be transferred over at existing levels, since the Warden is much more powerful than most mortals in Thedas. In addition, Bioware hopes to draw new players into Dragon Age 2. So the DA2 character has to be low level to allow new players to develop their own Wardens.
The cheap storytelling gimmich that suddenly strips you of all your powers and teleports you to a region that has not even heard of your exploits really means that the Warden's story does not continue. In that situation, you might as well be a Warden clone released from one of Irenicus' vats (for BGII fans).
Secondly, the Dragon Age story arc is not about the Warden, unlike Mass Effect which is by Boiware's own description, a 3 part Shepard story. The Dragon Age story arc is more global - possibly the death/rebirth of the Old Gods as evidenced by Morrigan's story.
In reality, the only two decisions that might have any long term impact are the Dark Ritual and the Architect. Both can be worked around without too much fuss with Bioware.
In short, I would guess that the Warden's story will not continue in DA2.
#78
Posté 05 mai 2010 - 06:45
#79
Posté 06 mai 2010 - 12:33
For instance, there's so much talk about Morrigan's god-child. But the ritual was never performed in my game. So how is Bioware going to resolve this? They either force a story in which Morrigan did have the god-child, regardless of what the player's decision was, or make the whole god-child immaterial (Morrigan disappeared and was never found again). Or will Morrigan find another arch-demon somewhere and produce the god-child? Whichever way Bioware chose, they will take a lot of flak.
Bioware probably got too ambitious trying to make Mass Effect a trilogy, seeing as how the decisions you make in ME1 don't really matter in ME2. They had painted themselves in a corner and the only way they could see to continue a story-driven game is to gel everything together towards the same plot, instead of making branching plots that would lead to different storylines.
#80
Posté 06 mai 2010 - 12:47
#81
Posté 06 mai 2010 - 01:05
I'm not too sure about that. Not everyone did the Dark Ritual after all.sandslayer76 wrote...
I think that DA: 2 will revolve around what would happen if the Wardens accept Morrigan's offer in the Dark Ritual. It mentions Morrigan went to the Orlesian court, and there's no way to kill Morrigan throughout the game, so that seems most likely to me. Not necessarily about The Warden.
#82
Posté 06 mai 2010 - 02:53
I'm not too sure about that. Not everyone did the Dark Ritual after all.
lol yeah, A lot of people say this and it really doesn't apply. Bioware picks their own canon as they move a series forward. They always have in the past.
The whole 'your choices make a difference in the next game' is purely a Mass Effect thing which trickled, poorly, into Awakenings. Every other Bioware game had it's own canon and stuck to it. You always save Baldur's Gate and head south to Amn after the events of BG1. Revan became a Jedi rather than returning to Sith. Simply because the choices are present doesn't mean Bioware has to honor them.
And Awakenings does not carry your choice if you refused the dark ritual. Like Mass Effect, your character dying means none of his choices carry over - it's not what actually happened, it's just an option. You either play as a brand new character in a preset universe, or you play as your PC who took the ritual, and the world responds to what you did.
The ritual is more or less canon already. Yes, it might miff a few people, but they will all purchase DA2 regardless. However, given that they must make their own canon, it's probably wiser to drop the Warden and have a new hero take over.
#83
Posté 06 mai 2010 - 02:56
Bioware probably got too ambitious trying to make Mass Effect a trilogy, seeing as how the decisions you make in ME1 don't really matter in ME2. They had painted themselves in a corner and the only way they could see to continue a story-driven game is to gel everything together towards the same plot, instead of making branching plots that would lead to different storylines.
For what it's worth, I find it highly ironic that Bioware took lots of flak about how events in ME1 didn't carry over in a large way to ME2, yet people continually ask for the feature despite how it is obviously a nightmare to implement in a meaningful way.
#84
Posté 06 mai 2010 - 03:03
Certainly, it is difficult to implement, but other studios have provided meaningful consequences in RPG's before, with significantly smaller budgets than BioWare. The Witcher and Neverwinter Nights 2: Mask of the Betrayer are perfect examples of this.
I'm not saying Bio should allow choices to transfer from the original to the sequel in Dragon Age, but I think that Mass Effect was a different situation altogether. Mass Effect was conceived as a continuous trilogy, so I kinda understand the frustration some have about choices being mostly cosmetic in the sequel, but with Dragon Age, no such promises were made, so I don't mind starting as a completely new character.
Modifié par Dick Delaware, 06 mai 2010 - 03:09 .
#85
Posté 06 mai 2010 - 03:44
#86
Posté 06 mai 2010 - 03:57
Suck on THAT Fycan.Burglekut wrote...
Fycan wrote...
Considering that most people left Leliana to die in Lothering it would be too much of a wasted effort if Bioware decides to bring her back into the game.
Hilarious that you are making a statement and have absolutely no backing to it. Fun fact - 99% of Internet statistics are made up on the spot.
#87
Posté 06 mai 2010 - 04:20
I have a particular interest in the magic lore and the denizens of the Fade. I hope Justice isn't the last Fade spirit that you get to have in your party.
Oh, just a thought, perhaps in a sequel you might play as Morrigan's child, the one resulting from the magic ritual before the blight ended. You would most likely be in the position to have a major impact on the world, for better or for worse. But then again, you wouldn't have origins to choose from, so it wouldn't really be your own story. Perhaps you'd have that person join your party then, and you would be able to influence him/her and how they develop and look at the world. A bit like Alistair when speaking to his sister, except more over a long period of time with different variations, and not at a single point in time.
Modifié par Inverness Moon, 06 mai 2010 - 04:28 .
#88
Posté 06 mai 2010 - 04:31
I'm also eager to see what it will like like with a new graphics overhaul. The Fade looked pretty underwhelming for the most part in Dragon Age, even though I thought that the concept was great.
#89
Posté 06 mai 2010 - 04:59
Well the Fade would be as underwhelming or overwhelming as the spirits living in it, so I don't know how I feel about that depending on what you meant by graphics overhaul.Dick Delaware wrote...
The Fade is one of the most interesting parts of the DA universe and I hope that it plays a major role in future installations. Darkspawn just aren't very interesting. One of the reasons I like the Fade is because it's so bizarre - I hope they make it reminiscent of something like Planescape in the future. That would be great.
I'm also eager to see what it will like like with a new graphics overhaul. The Fade looked pretty underwhelming for the most part in Dragon Age, even though I thought that the concept was great.
#90
Posté 06 mai 2010 - 05:14
This isn't a critical priority, since, as you said, the creatures and the setting in The Fade are more important, but it would still be nice if the backgrounds looked a lot more vivid.
#91
Posté 06 mai 2010 - 05:21
Inverness Moon wrote...
Methinks DA2 should take place after The Warden has died. BioWare likes making new characters, and I would like to see new faces and new origins for my character for a brand new adventure rather than continue the previous game.
I have a particular interest in the magic lore and the denizens of the Fade. I hope Justice isn't the last Fade spirit that you get to have in your party.
Oh, just a thought, perhaps in a sequel you might play as Morrigan's child, the one resulting from the magic ritual before the blight ended. You would most likely be in the position to have a major impact on the world, for better or for worse. But then again, you wouldn't have origins to choose from, so it wouldn't really be your own story. Perhaps you'd have that person join your party then, and you would be able to influence him/her and how they develop and look at the world. A bit like Alistair when speaking to his sister, except more over a long period of time with different variations, and not at a single point in time.
I hope not. Playing as the god-child was all very interesting in Baldur's Gate series, but I rather Bioware move on to something else instead of plowing through the same field.
However, I do think the idea of shaping your companions outlook has some merit. I rather enjoy how it was done in Jade Empire, in which your love interest's outlook is shaped gradually through dialogue interactions and events throughout the game's progress. There's even a little girl with both a benevolent and malevolent spirit warring inside her and you can help choose which one becomes dominant. It's a pity this concept was never again brought up in any of Bioware's later games.
#92
Posté 06 mai 2010 - 05:50
Well I've never played BG so didn't know about that. Mass Effect was my first BioWare game.askanec wrote...
I hope not. Playing as the god-child was all very interesting in Baldur's Gate series, but I rather Bioware move on to something else instead of plowing through the same field.
Well then I hope something similar is implemented.askanec wrote...
However, I do think the idea of shaping your companions outlook has some merit. I rather enjoy how it was done in Jade Empire, in which your love interest's outlook is shaped gradually through dialogue interactions and events throughout the game's progress. There's even a little girl with both a benevolent and malevolent spirit warring inside her and you can help choose which one becomes dominant. It's a pity this concept was never again brought up in any of Bioware's later games.
I believe a poll was once held about which of the lands of Thedas people would be most interested in visiting in the future. I believe Tevinter got a large amount of the votes, the most perhaps. Visiting the remnants of the once grand Tevinter Imperium with the reincarnation (correct term?) of one of their Old Gods as a companion just sounds like a recipe for excitement.
#93
Posté 06 mai 2010 - 05:57
However, I don't actually want to PLAY as the god-child. I think it would fit more into the RPG factor of the game if we, as the main character, had ties to the god-child through the story, possibly having the godchild as a romance option and party member.
I think that DA:2 is going to have something to do with Morrigan, though. A friend of mine played through DA: O five times so far, and in every epilogue slideshow he had, no matter what choices he made in the game, the slideshow mentions Morrigan worming her way into the Empress of Orlais' court.
#94
Posté 06 mai 2010 - 06:05
That made me imagine a dream of Alistair's, where he believes he is waking up in his bed chambers and walks out onto a conveniently placed balcony to get a bit of sun. Of course for him at the moment it is completely normal for him to be able to see the Imperial Palace in Orlais from his balcony, of course what he doesn't expect to see is Morrigan in the regalia of the Empress of Orlais, smiling (maliciously) and waving at him from her own balcony.sandslayer76 wrote...
I'm of the opinion that DA: 2 should be about the god-child. Yes, it's been done before, but I think it would fit well. The Dragon Age was foretold by the Divine to be an Age of violence, and the actions of a god-child would tie into that nicely.
However, I don't actually want to PLAY as the god-child. I think it would fit more into the RPG factor of the game if we, as the main character, had ties to the god-child through the story, possibly having the godchild as a romance option and party member.
I think that DA:2 is going to have something to do with Morrigan, though. A friend of mine played through DA: O five times so far, and in every epilogue slideshow he had, no matter what choices he made in the game, the slideshow mentions Morrigan worming her way into the Empress of Orlais' court.
His scream of horror would wake up everyone in the castle.
#95
Posté 06 mai 2010 - 06:32
#96
Posté 06 mai 2010 - 06:41
#97
Posté 06 mai 2010 - 08:26
That is unlikely. It was explained in an earlier post that there is only about 70 years left in the Dragon Age, it would have to take place before then for the game title to be fitting.bobobo878 wrote...
So far we haven't heard any details, for all we know, DA2 could take place a hundred years from the last one. The story not being finished may just refer to another expansion.
#98
Posté 06 mai 2010 - 02:57
Inverness Moon wrote...
I believe a poll was once held about which of the lands of Thedas people would be most interested in visiting in the future. I believe Tevinter got a large amount of the votes, the most perhaps. Visiting the remnants of the once grand Tevinter Imperium with the reincarnation (correct term?) of one of their Old Gods as a companion just sounds like a recipe for excitement.
Or, since Tevinter is at war with the Qunari, visiting the Qunari lands as well. Ferelden is so incredibly bland and uninteresting, especially when compared to these places. But I guess in order to start a franchise, you need to play it safe, so you go with the bland setting instead of the more unconventional one.
Modifié par Dick Delaware, 06 mai 2010 - 02:58 .
#99
Posté 06 mai 2010 - 05:23
If it takes place in Orlais I don't want to play someone arriving in Orlais and having everything explained to them but I want to be a part of Orlais like my warden was a part of Ferelden.
#100
Posté 06 mai 2010 - 06:32
I hope not. Playing as the god-child was all very interesting in Baldur's Gate series, but I rather Bioware move on to something else instead of plowing through the same field.
UGH! It's not the same thing! It's not even remotely the same thing. I'm sick of people automatically saying that without putting a single whit of thought into it!
The origins approach was nice, but judging by dev comments I strongly believe that there aren't going to be origins in DA2, and instead you play a preset character like Alistair.





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