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stage problem (solved)


1 réponse à ce sujet

#1
gordonbrown82

gordonbrown82
  • Members
  • 544 messages
I want the character to step on a trigger, the trigger will then activate a conversation with a camera that looks at an island and ask if the player wants to go there. if the players says yes, he gets transported there, if no, he doesn't.
i tried doing this with a stage but the problem is that when the conversation stops the player is transported to his place in the stage (after he has been transported to the island, so the island transportation is negated by the player being transported to his stage place). is there anything to avoid this happening? can i put a slight delay on firing the teleportation to the island? is there some setting that can be done on stages that doesn't give the character a place in the stage?

Modifié par gordonbrown82, 22 avril 2010 - 12:06 .


#2
DavidSims

DavidSims
  • BioWare Employees
  • 196 messages
Are you sure the script is compiling, hooked up and running properly? Stages should not jump the player back if a script jumps them on the end dialog node. From what you're describing, my first guess would be that the script isn't running at all, or that it's somehow incorrect. Perhaps a typo in the tag?