i tried doing this with a stage but the problem is that when the conversation stops the player is transported to his place in the stage (after he has been transported to the island, so the island transportation is negated by the player being transported to his stage place). is there anything to avoid this happening? can i put a slight delay on firing the teleportation to the island? is there some setting that can be done on stages that doesn't give the character a place in the stage?
Modifié par gordonbrown82, 22 avril 2010 - 12:06 .





Retour en haut






