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Leaving Your Former Life Behind


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#51
Remy LeBeau

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AntiChri5 wrote...

Why would any mage want to return?


Huh ? Are you talking about me being away from Leliana?

Modifié par Remy LeBeau, 22 avril 2010 - 08:44 .


#52
Tirigon

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Sarah1281 wrote...

Grey Wardens are supposed to be just that: Grey Wardens. It doesn't matter if you used to be a criminal,  noble, a mage, whatever. Still, the Warden is only one of two Grey Wardens left in all of Ferelden and they and Alistair know very little about what it actually means to be a Warden (and arguably Alistair knows less) so they can play it however they want to and once the Blight is over and they're a hero they can do whatever it is that the want to.

None of my characters ever managed to be selfless enough to remain with the Wardens. Sure, defeaing the Blight was the first priority no matter what but after that...they either never wanted to be a Warden in the first place or else the situation that that drove them to the Warden had resolved itself nicely so, barring a six-month or so stint as Warden-Commander to get the new Order situated, they alll went on to bigger and better things and they were certainly never able to really let go of their pasts.

Who actually played a Warden who, despite whatever earlier reluctance they had, was really willing to be an all-out Warden and leave whatever remained of their former life behind forever?



I didn´t, because I see no point in it. For example, my current Human Noble PC (female) is "in line" with what the Wardens are supposed to do, but that doesn´t mean I have to forget everything. Sure, she´s out to defeat the Blight, but if you have the chance to have some fun with your companions in the meantime, why not?

And how exactly does it hurt her fight against the Blight if she remembers her parents? It actually gives her strength and a reason to care, while it hurts noone if she kills that treacherous bastard Howe and his boss.
(Actually, most of the people seem happy about his death.)

The Blight IS the main priority, but you don´t need it to be the ONLY important thing.

#53
amd2112

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Wow. When you people roleplay, you really roleplay dont you? You do realize its a game right? Sounds like some people really have issues with their own realities. Just an observation.

#54
C9316

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amd2112 wrote...

Wow. When you people roleplay, you really roleplay dont you? You do realize its a game right? Sounds like some people really have issues with their own realities. Just an observation.

You do realize its a roleplaying game right? One of the main things to do in a RPG is to in fact roleplay. Sounds like some people really have issues with their own ignorance just an observation.

#55
Unrefined-Nemesis

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AntiChri5 wrote...

Why would any mage want to return?


Too teach the new young apprentices. 

My Human Mage, Matt, after defeating the blight and being offered a position which he rejected, spent sometime in the deep roads killing darkspawn before returning to the circle to teach the new apprentices on how to control their powers.

Matt still prefers the circle life where he is free from troubles like the darkspawn. Matt is searching through the archives of the circle to see whether there is a way to free himself from the calling without resorting to blood magic.

#56
Sarah1281

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thegreateski wrote...

My Dwarf noble was all too happy to shed his former life after settleing things with Bhelen in Orzammar.

Seriously. Older brother hated him, younger brother betrayed him, and his father left him for dead. It doesn't get much worse. Korto Aeducan was rather thrilled to be able to forget about all the political bullcrap in Orzammar and focus on the blight.

Since Trian, Endrin, and - in your playthrough - Bhelen are all dead, though, why not come back? In addition to there being a good chance you could succeed Harrowmont the life of a noble in Orzammar is pretty damn good and all your rivals are now dead.

#57
Raiil

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Sarah1281 wrote...

Insofar as I've been able to infer, there are always some issues with darkspawn- random bands that occasionally attack the surface. I'm guessing some Wardens occasionally traipse into the Deep Roads before their Calling to help keep the problem in check. And I imagine that a Warden who isn't on active duty is allowed to live their own lives.

I suppose they could go down to the Deep Roads although the dwarf origins made me think the presence of a GW like Duncan was a bit of a rarity as he said he was their specifically to check to see if there was a Blight and because there was all this ceremony just because he'd arrived (not to mention he claimed not to know much about dwarven ways when the DC is surprised he's being so respectful).

I didn't really get the impression that darkspawn were a big problem on the surface until shortly before the beginning of Origins as every non-dwarf origin gets the option to say that darkspawn were just a dwarven problem and many people had thought the darkspawn were extinct because they hadn't been a problem for 400 years. Not to mention the Wardens up at Weisshaupt clearly had nothing better to do than get involved with politics.


I wasn't trying to imply that Warden incursions into the Deep Roads were an official move by the First or anything. I was thinking more, hey, there's five of us and we need to keep our skills sharp- tis off to the Dead Trenches for some training exercises! Bring clean clothes.

And I don't think the darkspawn are a big problem on the surface except around the time of Blights either. But surface raids do happen, and you want some GW handy in case it crops up near you. And according to a non Dwarf Warden's darkspawn codex entry:

In the northern lands, however, particularly Tevinter and the Anderfels, they say darkspawn haunt the hinterlands, preying on outlying farmers and isolated villages, a constant threat.

So it's mostly in the South and on the surface that darkspawn are so easily dismissed.

#58
Marso40

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I did a playthrough with a PC with this in mind. He was a male Cousland rogue, who I sort of patterned an elf-friend in the style of Aragorn from LOTR. He was a Ranger/Archer who favored Dalish weaponry and such, and was a devoted Grey Warden. For that run I used the Elven Leliana mod and she was his main squeeze. In his origin story he bugged Pa Cousland about joining the wardens, and when circumstances forced it he moved forward with it and didn't do a whole lot of looking back- especially once Howe was taken care of.

All his decisions and actions were based primarily around fighting the DS and ending the blight, and at the end he chose to remain with the GW. On my very first Awakening playthrough, I imported him and played him exactly the same way. Because of that, the only thing I disagreed with at the end was him giving up being Commander of the Grey. This particular PC would have kept the job until slain or until his Calling.

Modifié par Marso40, 23 avril 2010 - 02:24 .


#59
webbedfeet

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AntiChri5 wrote...

Why would any mage want to return?


One of my mages had a bad case of survivor's guilt. It's why he stuck with the Wardens to the end, and partly why he returned to the Circle (the other part was that the Circle wasn't such a bad home, to him). And well, flaunting the Hero of Ferelden badge in front of the Templars was entertaining. I have the impression that he makes a point out of telling Alistair's embarrassing templar stories to all the new apprentices for years to come.

Pity be the kids he mentors, that one.

#60
Skadi_the_Evil_Elf

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My first mage couldn't leave the Circle fast enough, and had to pound it into Wynee's skull frequently that she was completely done with the Circle, she was now a Warden.



The second one most willing to leave her old life behind was my dwarf commoner. Her only ties were her sister and friends, one those issues were resolved, she was 100% Warden after that.

#61
Sarah1281

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Even my Wardens who had no intention of going back to their previous lives (DC, CE, and Mage) didn't stay with the Wardens. My DC went off to be Teyrna, my CE stuck around as Chancellor and helped Bann Shianni work for the betterment of the elves, and my mage freed the circle and is now just hanging arund Denerim enjoying being the Hero of Ferelden. They really aren't the only people who can recruit new Wardens, after all, so why not let someone else handle it since it's not pressing and travelling around looking for people like Duncan did in the Origins sounded kind of dull.

#62
Thalorin1919

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Honestly, all my hard-core wardens are all dead, because they did the sacrifice themselves.



The US is my favorite and most heroic ending in my opinion. I've only done it twice, through my HN and human mage. The HN didnt think the DR was the right thing to do, and that being a true GW is making the ultimate sacrifice nobody else will make. And my human mage was just smart enough to know that Morrigan would do no good with the kid, and wouldnt let his best friend Alistair do the sacrifice.



There are other characters I have that are devoted GW, but they took the DR or sacrificed someone else. Which I dont think is being Grey Warden to the bone.

#63
sleepingbelow

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Thalorin1919 wrote...

There are other characters I have that are devoted GW, but they took the DR or sacrificed someone else. Which I dont think is being Grey Warden to the bone.


What if you're playing a female character and Alistair jacks your control at the end?

#64
sillymonkboy

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My HNM War did.

At Castle Cousland he just wanted revenge against Howe, but went with Duncan because dad pulled the "Couslands always do their duty" card. 

After the Joining, he was beginning to understand that being a Warden is about bearing a great burden, not having an honor bestowed.

By Lothering, he realized that Allistar might make a good squad leader, but the real responsibility was on him.

By the end of Ozammar, he understood that being a Warden isn't about defeating Blights or fighting Archdemons, it's about protecting humankind/dwarfkind/elfkind/qunarikind from the Taint.

At the Landsmeet, he knew than Alistair had never made any of those realizations and was thus blind with regard to dealing with Loghain.  However, he also realized that Loghain had allowed his hatred and paranoia to overwhelm his reason and blinded himself with regard to doing whats best for his beloved Ferelden.  The choice came down to a young idealist who could be trained to perform adequately versus the great general who'd lost touch with reality and was far too willing to compromise his values and what he knew was right and just. Preferably, I'd rather have been allowed to talk Alistair down and keep him in the Wardens (or at least as my friend), while making Loghain a Warden and allowing him to redeem himself versus the AD (or if the DR was selected, having him lead a joint Warden/Legion of the Dead expedition in the deep roads.)

At the victory ceremony, my HNM's world was too big and he'd seen too much to to go back to Highever.  Learning Fergus had lived made it easy to give himself fully to the Wardens.  Given the opportunity, he would have requested some veteran Wardens to help recruit and train new wardens.  Then he'd have asked the dwarves to let him create a sort of training center with Legion of the Dead in the re-taken Bownammar.  This would have given his troops invaluable experience while keeping the pressure on the darkspawn.  The combined forces might even be able to make serious in-roads versus the darkspawn and gain valuable intelligence

 

#65
thegreateski

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Sarah1281 wrote...

thegreateski wrote...

My Dwarf noble was all too happy to shed his former life after settleing things with Bhelen in Orzammar.

Seriously. Older brother hated him, younger brother betrayed him, and his father left him for dead. It doesn't get much worse. Korto Aeducan was rather thrilled to be able to forget about all the political bullcrap in Orzammar and focus on the blight.

Since Trian, Endrin, and - in your playthrough - Bhelen are all dead, though, why not come back? In addition to there being a good chance you could succeed Harrowmont the life of a noble in Orzammar is pretty damn good and all your rivals are now dead.

Too many bad memories/Sick of politics/hates the caste system/selfish desire (wants to see the world)

In my ending the noble lives for the purpose of seeing as much of the world as possible before death, righting wrongs, and searching for an acceptable form of immortality ( I have grand plans for the world that will take a long time to accomplish).

#66
contown

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Screw being a warden. I just wanna find Morrigan.

#67
Urshakk

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amd2112 wrote...

Wow. When you people roleplay, you really roleplay dont you? You do realize its a game right? Sounds like some people really have issues with their own realities. Just an observation.

Way to contradict yourself. They realize it's a game thats WHY they roleplay because it isn't reality. Ignorance is bliss.

#68
Aisynia

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Urshakk wrote...

amd2112 wrote...

Wow. When you people roleplay, you really roleplay dont you? You do realize its a game right? Sounds like some people really have issues with their own realities. Just an observation.

Way to contradict yourself. They realize it's a game thats WHY they roleplay because it isn't reality. Ignorance is bliss.


Don't feed the trolls.

#69
Lintanis

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 My Dalish Mage stayed on as Warden Commander he enjoyed being in charge as a Mage free from the templars, After Amaranthine adventure he was last seen possibly chasing after Morrigan, even though I told her I wouldnt follow her must of been important, prehaps he wanted to make more babies :P

My Human Noble stayed on after the AD as WDC and Chancellor to keep an eye on Anora and to help Alistair, make sure Ferelden stays safe after all we did :police:.

My Dalish Elf also stayed on as WDC to help remind the "shems" :P that an Elf saved thier ass. And to make sure they respect the Elfs in their new land they got given :).

#70
Korva

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I have four characters, though only my canon character has finished the game and in fact she is the only one who really got played past the origin or Lothering -- I'm just not big on replaying games. Anyway. Said canon character, Mayat Cousland, was all about duty so yes, once she had gone through the Joining she knew her old life was over and she had a new purpose. In some ways, she didn't think it was all that different from her old duty and purpose, actually: protect the land, protect the people. At least that is how I imagine her parents raised her. Doesn't matter that she wasn't the firstborn and heir, she was still a child of one of the oldest, most respected and most powerful families in Ferelden, and with that comes the heavy burden of responsibility.

Besides, there is no going back. The corruption clock is ticking. Might
as well face up to that.

Needless to say, when the time came there was only one fitting course of action: the ultimate sacrifice. And damn, what a kickass ending that is! I cannot imagine chickening out to be remotely as emotionally satisfying. So I'm very happy with my true Warden and the outcome of her story.

She never got into the whole "Warden neutrality" or "by any means necessary" mindset, though. She would not recruit Loghain, nor any other true criminals (slavers, rapists, murdrers, traitors to the country) because she doesn't want the Grey Wardens to be a bunch of rabid thugs who, if not kept in check with whips and chains and a sword at the throat, might be just as likely to turn on the very people they are supposed to protect.

#71
mousestalker

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My current character, Galadriel Tabris, has taken the Warden credo to heart. She has had no romances (a rarity for my characters), had teh Dark Ritual, arranged a marriage between Alistair and Anora, persuaded Ser Cauthrien and spared Loghain. Her goal is to minimize human losses and bring as loarge a force against the Darkspawn as possible.



She did kill Vaughan (but that was before she was a Warden) and Caladrius (nobody kidnaps her papa and lives).

#72
Cypher0020

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my FDN will probably pop in to Orzzamar from time to time... but she'd rather run off and have crazy adventures with Alistair, Oghren and Lelianna

#73
Thrubeingcool13

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All of my characters go back to their old lives(or try to, at least). The epilogues say that they disappear forever or some such nonsense, but the epilogue is clearly wrong.

#74
BigBad

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My Dwarf Commoner returned to Orzammar (pretending I never imported him into Awakenings because I abandoned that particular playthrough early on) to oversee the formation of his new house and formalize the alliance with House Aeducan to bolster Orzammar's military might and coordinate the humans sent to aid them as his royal boon from Ferelden. Since the Blight was over, he had no problem reconciling his duty as a Grey Warden with his new duty as a Paragon of Orzammar, since the best place to fight darkspawn outside of a Blight is the Deep Roads.



Human Noble stayed with the Wardens, after a short visit to Highever with Fergus. He didn't want to stay due to the memories of the massacre, and felt that Alistair would be fine with Anora to guide him and Eamon to advise him. He also felt that it was part penance for his moment of weakness in accepting Morrigan's offer due to his love for Leliana.

#75
Avilia

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My Couseland did the expected thing and married Alistair. They're ruling happily ever after..



My mage aint going back to that tower - the Wardens were her ticket out. She's happily doing some 'righteous Grey Wardening'. She's hoping that includes visits from her favourite assassin ;-)



My City Elf took off with Zev to sort things out in Antiva - nothing like a little bloodshed to keep a relationship fresh.



No doubt there'll be more in the future....