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DLC pricing - No consistancy in the industry


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#51
Inquisitor Recon

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Bioware can make a great game, but I simply haven't been impressed by any of the DLC so far.

#52
Cross1280

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While I understand the need for regulation of DLC pricing my thought is who is gonna regulate it?

The industry itself?  not likely to happen why would the cut there own throat.

So that leaves it up to the government and how are they suppose to regulate companys that are incorparated outside of there borders? I guess they could tell the company you have to set the price at this or you cannot sell you product inside our country, but then the government runs the risk of alienaiting the government where that compnay is based because you are in effect embarging there products which effects that nations economy.

So now we are down to Microsoft and Sony, they do not set the prices of the DLC that is set by the games publisher so if they try to regulate the prices then that publisher will stop making titles for there platforms.

All this just for consoles I am not even gonna begin to speculate on regulating the price of DLC for PC titles.

With that said, I got more enjoyment and overall playtime out of Kasumi's DLC than I did from DA:O awakenings, and personally they both fell short of the DLC put out for Fallout 3.

#53
sammcl

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Edix wrote...

The ****ing problem I have with ****ing DLC is not the price or the content. Everything is set up in the ****ing crazy point number. 560. WHAT THE ****? I can only buy 800 points.

No. I will not buy your points. Give me a ****ing USD and I'll ****ing buy your DLC. Until then go **** your self and your point system.

No kidding, why do they even do this, it's gotta be illegal in some way. For PC at least, you could buy 560 BW points exactly but the selling you more than you need still happens elsewhere and it's sickening.

#54
ObserverStatus

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I'm guessing all the other developers are mad as hell at Bethseda for making them look bad.

#55
Edix

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sammcl wrote...
No kidding, why do they even do this, it's gotta be illegal in some way. For PC at least, you could buy 560 BW points exactly but the selling you more than you need still happens elsewhere and it's sickening.


Micro$soft got sued for it. Why do you think they changed it recently. They know its illegal. They know they lose the suit. So they settled out of court and it quietly changed to make ****ing scene. The same will have to happen to EA/Bioware. I am contacted ever agency i know that handles this kind of stuff. There are plenty of lawyers out there that love to eat this **** up.

#56
YR_Lim

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Stanley Woo wrote...

Dethateer wrote...

By buying DLC you're not supporting the company, you're supporting the idea that people like spending more on a disjointed series of payed-for DLCs than a single expansion pack.

What about those who prefer to pay lower prices for more frequent content releases, and who don't want to wait for a full-sized expansion? Don't their opinions count too?


I'd much rather have a quality full-sized expansion, but come to think of it, bioware did not fare well in Dragon Age: Awakenings, it was still to rushed. Kasumi DLC isn't bad and as an bioware fan I would buy it just for the storywise but seriously it is overpriced and I am slightly dissapointed with being able to complete it in about an hour on insanity.

I am a die hard bioware fan and I am willing to wait and will expect no less than quality content. DLCs such as appearance packs and different skins feel more like a minor update than an actual DLC.

And who in the right frame of mind would rather have frequent lame releases than to wait for a quality dlc that costs more.

pay $5 10 times for a bunch of fragments or $50 for a REAL expansion? 

#57
YR_Lim

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Edix wrote...

The ****ing problem I have with ****ing DLC is not the price or the content. Everything is set up in the ****ing crazy point number. 560. WHAT THE ****? I can only buy 800 points.

No. I will not buy your points. Give me a ****ing USD and I'll ****ing buy your DLC. Until then go **** your self and your point system.



I second that, you said that you are selling for 560 points but we have to pay the price of 800 points, this is UNETHICAL!

#58
Taiko Roshi

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Edix wrote...

The ****ing problem I have with ****ing DLC is not the price or the content. Everything is set up in the ****ing crazy point number. 560. WHAT THE ****? I can only buy 800 points.

No. I will not buy your points. Give me a ****ing USD and I'll ****ing buy your DLC. Until then go **** your self and your point system.


Very expressive and to the point. I too have wondered how they come up with the amount of points needed to buy crap DLC. Considering I won't buy it anyway, it still would be interesting to find out how a developer goes about setting the price for the said crap DLC.

Image IPB

#59
Guest_Its_Joshiepoo_*

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first off i just want to say, left 4 dead on the console YUCK, that game is best experienced on the PC!

resident evil 5 came out with some nice dlc packages, similair pricing as well and i seemed worth it nice and fair and expaned the resident evil universe in some ways, if you know what i mean, just as the kasumi content does for mass effect.

anyways, i thought the value of the kasumi dlc was pretty quite fair, not to mention the other free packages we have gotten in the past over the cerberus network. we did also get an additional bonus power the flashbang, never used it, prolly never will but hey its there, the smg itself is pretty cool, the weapon can also change gameplay slightly, i wouldnt say it creates problems with the game balance wise its fitted pretty nicely into the game and different party members can also use it, few extra planets were created for more resouce havesting as well a minor detail but still a detail no doubt.

end saying,  its worth it they did a nice job only thing that bugged me was how you dont actually do any talking with the character on the ship, she just talks as you click on things, just as the whole zaeed deal.

#60
EAWare_amirite

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"anyways, i thought the value of the kasumi dlc was pretty quite fair, not to mention the other free packages we have gotten in the past over the cerberus network. we did also get an additional bonus power the flashbang, never used it, prolly never will but hey its there, the smg itself is pretty cool, the weapon can also change gameplay slightly, i wouldnt say it creates problems with the game balance wise its fitted pretty nicely into the game and different party members can also use it, few extra planets were created for more resouce havesting as well a minor detail but still a detail no doubt."



The flash bang power is not an "addition" that complements the price. It is included. Kasumi mirrors every thing Zaeed has; +1 character, loyalty mission, weapon, and bonus power choice. None of the stuff on Cerberus is free; it is a 15 buck value that some people got included with the new game.

Also if you got that stuff free it is a separate issue from any other DLC and price. Bioware or EA would sound damn stupid if they said the next DLC will cost 30 bucks because of all the other free DLC they gave. It sounds equally silly when a gamer says the prior free stuff justifies the price of other DLC.

7 bucks for a 30min mission. Greedy, stupid, and crap value.

#61
Guest_Its_Joshiepoo_*

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yeah i understand your point on this, the free content does not justify the price of a paid package. the ms point system really does mess with things, you have to pay extra just to pay for something that actually costs less.



P.S. i didnt say the flash bang power complimented the price at all, it was simply another minor detail the author of this topic may or may not have known about unless they assumed it did mirror zaeed, there where slight differences zaeed content granted you a heavy weapon where is the kasumi weapon was an smg, but overall yes they did mirror each other.

#62
Unit-Alpha

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Consider Point Lookout for FO3. 10 bucks for 15 hours, dozens of new items, weapons, armor pieces, enemies; tons of new VAing, a massive world that is possibly 2x bigger than all of ME2's environments, and a great story.





We need a true expansion.

#63
Destructo-Bot

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That's just the thing though... more and more people are getting into gaming all over the world. As the population grows, the market is just going to keep getting larger. So the cost of the game can be recouped for a lower cost per unit sold in greater volumes. The higher price point will prevent many of those customers from paying for the product, resulting in either the same profit for the Dev and a higher cost for the consumer (bad for customers) rather than the same profit for the Dev and a lower cost for the consumer (win/win).

Games may cost more to develop these days... but bear in mind that all of these major dev houses got to where they are today by operating in the days when gaming was a niche market product. Devs actually have ludicrously better tools than they had in the past, making developing and asset creation easier and faster in comparison. Games cost more because devs are trying to get by soley on AAA blockbusters, instead of also creating smaller more indie-like games that got them where there are. Smaller, cheaper games that focus on great gameplay rather than pushing budget boundries.

They miss the revenue stream that smaller easily developed games gave them, and try to substitute DLC in place. Unfortunately, DLC is 99% of the time a really bad deal for the customer, being nearly the cost of an indie game in some cases for very little actual content, on top of the cost of the original game!

To summarize: I feel major devs should take the philosophy of cheaper games to more people (the population just goes up!), along with lighter games at lower costs as a way to keep revenue flowing between blockbusters and to keep actual "gameplay" creation skills sharp. Because the lighter, smaller, cheaper game can't rely on uber graphics and next gen tech and famous voice actors to carry them. And one of their lighter games that succeeds beyond expectations could become their next AAA title with a sequel and funding to match. So their potential AAA IP pool is also increase with this development philosophy.

In short, Bioware should be releasing smaller, less mainstream games as a way to get a revenue source between major releases rather than trying to shoehorn DLC into that spot. All that does is ****** of half their customer base who believe (rightly) that what is offered is an incredibly poor value.

Modifié par Destructo-Bot, 22 avril 2010 - 06:49 .


#64
YR_Lim

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And if bioware is gonna sell more DLC it better be in $US, "points" is just wrong.

#65
Massadonious1

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If you're doing Kasumi's mission post suicide mission, then you're doing it wrong. Saying you're paying $7 for only "1-2 hours" is a bit disengenious when she was designed to be a full fledged party member.

#66
TJSolo

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Massadonious1 wrote...

If you're doing Kasumi's mission post suicide mission, then you're doing it wrong. Saying you're paying $7 for only "1-2 hours" is a bit disengenious when she was designed to be a full fledged party member.


That is how the DLC is packed. 1-2hrs and no disclaimer that it is wrong to play it post game, silly and and something no Bioware rep would mandate.

#67
Destructo-Bot

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Then maybe they should have released it before 95% of their player base had already completed the game multiple times. Preferably when the game launched! Which just highlights how ridiculous this kind of DLC is.

Certain actions just strike your customers as money-grubbing. Not helpful in maintaining goodwill.

Don't forget we'll all be paying for GAME DEMOS soon! After that we can buy the game in bits and peices for ludicrously marked up prices! Don't you love the direction our hobby is going in!

Modifié par Destructo-Bot, 22 avril 2010 - 06:53 .


#68
Dethateer

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Out of curiosity, does she actually change the game any more than Zaeed beside her mission?

#69
YR_Lim

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Em...well your Normandy's port observation door is open.

#70
Dethateer

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So... she adds the mission's length worth of content.

#71
Massadonious1

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Not everyone has the time or desire conquer a game as quickly as possible.



I specifically waitied to start my Insanity run until both Kasumi and the Firewalker pack was released.

#72
Massadonious1

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If she adds nothing of note, then people shouldn't of had a problem not purchasing her in the first place. How long did people think a single loyalty mission would last?



Smells like buyers remorse to me.

#73
Dethateer

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Does the App pack add anything? Because I don't see people regretting buying that either, doesn't mean it actually has any impact on the game.

#74
Agent_Dark_

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The reason L4D2 has good quality 'DLC' is because its made by Valve. Unlike Bioware, they're not owned by a big public company looking to maximise its bottom line for the shareholders.

#75
YR_Lim

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Dethateer wrote...

Does the App pack add anything? Because I don't see people regretting buying that either, doesn't mean it actually has any impact on the game.


App pack does not add anything else. Some people probably bought it since they are forced to purchase more points than they need and decide to blow it on 3 new skins.