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Insanity speed run(s)


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#26
vhatever

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1. Time starts from when you start to move from the "restart mission" position. This allows you the ability to switch weapons, reload, adjust your powers for your current squadies, etc. Also you can use ammo abilities, since theoretically you can come into a new mission with ammo abilities still working from your last mission.You cannot use any other biotics other than ammo skills, however.

2. Mission is "done" when the mission starts to "fade to black" that leads to the final mission dialogue.The reason this needs to be done, is that a faster system will load the last bit of several missions significantly faster than other systems. This isn't supposed to be "who has the best gaming rig".

Modifié par vhatever, 23 avril 2010 - 09:42 .


#27
vhatever

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What is up with these double posts.

Modifié par vhatever, 23 avril 2010 - 12:58 .


#28
badkenbad

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Agreed on point one. The "restart mission" starting position is an easy thing to generalize for all missions.



However, I still think the end should be at the "mission complete" screen. There are many missions which have intermediate loads, and there's no way to avoid different machines loading differently. For example, Grunt's loyalty mission has a couple of loads, Tali's loyalty mission does, too. Also Miranda's. I can't think of a good way to compensate for load times without explicitly spelling out instructions for each mission. That would be a pain.



Maybe we could just edit out the load screens and let the video run time stand as the speedrun time?



I realize it may seem like a silly thing to some people, but I suspect there are more people who would be interested in ME2 speed runs. Oh, also, we should be careful discussing missions in this forum. Even run times could be considered spoilers by some people. Maybe start up a topic in the spoiler forum to avoid problems. Or just avoid spilling any mission details whatsoever in this thread. :)

#29
vhatever

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Some parents hit their children, so force all parents to hit their children? If mission has a load mid-mission, tough luck, but there is no reason to make every mission flawed to favor a better system just because one or two might be flawed in such a way. I believe everyone who would be attempting a speedrun would surely know where the final fade to black is.



As far as other forums, indeed for discussing mission tactics and the like, a spoiler forum would be better. I never post with my DLC account, however. I've been banned before for simply saying someone had a "gimmicky posting style" Fool me once, shame on you.


#30
Garuda One

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#31
vhatever

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So far I've found that maximising the use of heavy weapons has an incredibly huge effect on overall completetion time. For instance, the adddition of merely 4 missiles during the jack reccruitment missions shaves off one to two minutes off the final time. The entire recruitment mission, for me, can be compelted in about 3 minutes and 15 seconds. So one to two minutes added on to that time is freakin enormous.

#32
badkenbad

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Here's my Lazarus Station run:
3:18 to the final dialogue, 3:51 to mission complete.

Modifié par badkenbad, 23 avril 2010 - 03:04 .


#33
Guest_slimgrin_*

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badkenbad wrote...

Here's my Lazarus Station run:
3:18 to the final dialogue, 3:51 to mission complete.


Lol! that was fun to watch. You were really truckin!

#34
vhatever

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I've been a bit concerned on how heavy weapons pan out for these speed runs. See this once:

www.youtube.com/watch

The problem is there is no way to tell if people will just save up heavy weapons, do a speed run, then unload to finish as fast as possible, then reload the previous save and play through without blowing a bunch of their heavy weapon ammo.

You don't want to disallow heavy weapons, cause that could be a big part of the startegy in such a run, and at the same time, I don't like that people can essentially cheese the system in such a way.

Modifié par vhatever, 23 avril 2010 - 04:31 .


#35
badkenbad

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I think it's okay, as long as a single speed run only counts for a single mission. An overall speed run would have to be done from one set of save games, and it would include intermediate stuff like talking to Aria on Omega, or just running around in general outside of missions that nobody would want to save anyway. That stuff still has to count for a full game speed run, and I think the only arbiter of a full game speed run that we can trust is the time played that shows up in the save game itself. You can't just add together the time of each mission, because that wouldn't account for all the gameplay time.

Using the overall time played from the save game, people won't be able to use up heavy weapon ammo and then reload, because the final game timer would be the one that mattered. If they used up heavy weapons in one mission, they wouldn't be available until they got more ammo, and that would show up in the overall time played in the save game.

That makes me wonder... I wonder if the overall time played clock is still ticking when you have the game paused distributing squad points or whatever. I think I'll check that out next time I get a chance.

Modifié par badkenbad, 23 avril 2010 - 07:41 .


#36
badkenbad

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www.youtube.com/watch

Hah! I love that solution to that part of the mission. The funny thing is that fight is one of my favorite fights in the game, but with a few shots from a missile launcher you can avoid it altogether! Good stuff.

Modifié par badkenbad, 23 avril 2010 - 07:39 .


#37
Guest_jynthor_*

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And the fun of this is.... ?

#38
badkenbad

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jynthor wrote...

And the fun of this is.... ?

It's just another way to play the game. That's one of the great things about this game, there are so many different ways to enjoy it. You can play on casual difficulty and focus on the story, or you can play on Insanity difficutly and focus on the combat. Mass Effect 2 has good enough story and combat that each part can stand alone and satisfy different gaming appetites.

#39
vhatever

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Here's a complete run of jack's recruitment. Could easily shave a good 30 seconds of it, but not gonna bother worrying over it too much.

#40
badkenbad

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Nice. Great use of charge & heavy weapons.
I would kill for that Terminus armor. Haven't seen it in action before, looks sweet.

Modifié par badkenbad, 24 avril 2010 - 02:15 .


#41
vhatever

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There is a nice little trick I often use with my vanguards for taking on big groups since KAsumi arrived you can see in the video.

Send kasumi in to the middle of the group-- she will attract most of the fire when she finally appears. About 2 seconds afer you give her the command to attack use miranda to strip the shield/barrier/armor off an ideally located enemy(in a non speed run, this would be an enemy with another enemy right near it). Then charge the one with his shields stripped. You will charge, knock down that guy, Kasmui will appear and knockdown an enemy as well, you quickly move to shoot one off the non-knocked down enemies first, then kill off the nearest knockdown enemy. By now kasumi is gone and whoever is left is probably shooting at you, but you should have taken little to no damage by now and charge is recycled to finsh off the remaining whoever is left.

I used a modified version of that right in the beginning to survive jumping into that pack of 4-5 guards and take minimal damage. For some reason kasumi bugs out and doesn't charge, however.

Modifié par vhatever, 24 avril 2010 - 10:14 .


#42
vhatever

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I got grunt's recruitment all done. I've never seen a mech do that before. Probably "kasumi related" and I just haven't played with her enough.



Modifié par vhatever, 24 avril 2010 - 02:06 .


#43
vhatever

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Noticed a couple missions have counter-intuitive scripting, whereby you actually shoot yourself in the foot by killing enemies more quickly. Not just that the more you kill, the more spawn, but that if you kill them too fast, you will not set off the flag or whatever to script the next "event" and continue the mission. Hard to explain without spoilers, but it's pretty annoying that for a speedrun I have to intentionally kill things slower in order to progress faster! Crazy.

#44
vhatever

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Does anyone know a video capture program that isn't a piece of trash? I still can't see how I can get 60 FPS with 1920x1080 reso and yet I turn on this pathetic garbage FRAPs program and my FPS goes down into the 20s and randomly spikes into the low single digits. Thing was coded by a braindead monkey or something. I can abrely record things on the most crappy low graphic settings and even then it spikes for no freaking reason.

#45
cruc1al

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Hurmmmm this does sound interesting. I'll have a go at Horizon with Infiltrator at some point.

#46
vhatever

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Zaeed's loyalty done, three minutes or so.


Modifié par vhatever, 25 avril 2010 - 12:38 .


#47
cruc1al

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Btw how about speedruns where you have to kill everyone?

#48
vhatever

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cruc1al wrote...

Btw how about speedruns where you have to kill everyone?


Ya, they can be fun, but I think it would be wise to come up with a name for such runs, like "speedkill" or something. Speedrun has a long established meaning in gamer vernacular meaning "completing the game/objective(s) as fast as possible".

#49
Silvanend

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vhatever wrote...

Silvanend wrote...

What the hell? Why would you want to rush through Mass Effect 2? This is just lame.


Why would you want to play an imaginary game comprised of ones and zeroes?


Why would you waste your time trying to quickly beat this game which you refer to as a bunch of one's and zero's?  If that's all this game is to you.


P.S. this belongs on Mass Effect 2, not general discussion, register your game buddy.

Modifié par Silvanend, 25 avril 2010 - 03:43 .


#50
vhatever

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Silvanend wrote...

vhatever wrote...

Silvanend wrote...

What the hell? Why would you want to rush through Mass Effect 2? This is just lame.


Why would you want to play an imaginary game comprised of ones and zeroes?


Why would you waste your time trying to quickly beat this game which you refer to as a bunch of one's and zero's?  If that's all this game is to you.


P.S. this belongs on Mass Effect 2, not general discussion, register your game buddy.



I think my analogy was a bit over your head. In fact, I think everything is over your head.

Modifié par vhatever, 25 avril 2010 - 04:39 .