I have managed to do alot with the tools since I started out, quests, levels, adding objects into the "real world", adding tints etc etc, but when it comes to the case of actually adding an enemy to an area I am completely stuck as in that it just does not work in the way I think that it works
My problem is that all creatures die on one hit
I create a new creature, make him hostile, set different presets to it blabla, set min/max level etc
I add the creature to my area, I make him "spawned" and then I do a testrun
woho, all enemies is a onehitkill... no matter how powerfull I make them they die on one hit and do not succeed hitting me at all, be they archers or ogres or w/e
* I tested to edit the areadata.xls and att my info into this did not do anything different
* I tried to cange the AREA_ID to an already existing, sure the "unlocked area" shows up, but mob die insta
* Tested to create different enemies with different level of modification to them
* Tested to copy a creature resource over to mine
* Tested to insert creatures from the _core
* Tested to play around with min/max level
* Even gone to the degree that I have watched the tutorials for adding a creature... and even if I follow exact same steps the bastard die in one hit.
In all cases, my enemies keep dying on one hit.
(I do export without dependet resources and generate module/xml all that)
Would love to hear some ideas because I am about to get bold from all the hairtearing.
Side question since I am touching the subject:
There is something called prcscr that you use when including a
script when entering areas without affecting the core is there a way to
do the same for areadata.gda? I can modify the file and put everything in my core override but then it is dependent on that that file never gets updated, which it most likely will, when I try to use prcscr_areadata.gda it does not get read in, and if I make an areadata.gda with only my post in it it does not read any other areas properly.
.....
Final notice
Sorry about my english, sorry about my confusing way of writing and all that, tired in me head and when I am tired I get weird!
edit: The edit function on this forum works reeeeaaally weird
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Solved
Now a week after as a last resort to solve the problem (I was seriously close to delete the toolset and give someone the level, eventhough it is not that advanced) I deleted the area and recreated a little, added a couple of ogres, cleaned all traces of the old area in the override/toolsetexport and now it works like a charm, and after a weeks paus I now start to feel ready to continue this thing.... phew :happy:
Modifié par iceon, 30 avril 2010 - 08:36 .





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