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*Solved (kinda)* Enemy health/power/level


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10 réponses à ce sujet

#1
iceon

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I am running nuts here, I do not know where this fits in but my guess is that it is here since it is connected to the area.

I have managed to do alot with the tools since I started out, quests, levels, adding objects into the "real world", adding tints etc etc, but when it comes to the case of actually adding an enemy to an area I am completely stuck as in that it just does not work in the way I think that it works

My problem is that all creatures die on one hit

I create a new creature, make him hostile, set different presets to it blabla, set min/max level etc

I add the creature to my area, I make him "spawned" and then I do a testrun

woho, all enemies is a onehitkill... no matter how powerfull I make them they die on one hit and do not succeed hitting me at all, be they archers or ogres or w/e

* I tested to edit the areadata.xls and att my info into this did not do anything different
* I tried to cange the AREA_ID to an already existing, sure the "unlocked area" shows up, but mob die insta
* Tested to create different enemies with different level of modification to them
* Tested to copy a creature resource over to mine
* Tested to insert creatures from the _core
* Tested to play around with min/max level
* Even gone to the degree that I have watched the tutorials for adding a creature... and even if I follow exact same steps the bastard die in one hit.

In all cases, my enemies keep dying on one hit.

(I do export without dependet resources and generate module/xml all that)

Would love to hear some ideas because I am about to get bold from all the hairtearing.

Side question since I am touching the subject:

There is something called prcscr that you use when including a
script when entering areas without affecting the core is there a way to
do the same for areadata.gda? I can modify the file and put everything in my core override but then it is dependent on that that file never gets updated, which it most likely will, when I try to use prcscr_areadata.gda it does not get read in, and if I make an areadata.gda with only my post in it it does not read any other areas properly.

.....
Final notice

Sorry about my english, sorry about my confusing way of writing and all that, tired in me head and when I am tired I get weird! :crying:

edit: The edit function on this forum works reeeeaaally weird


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Solved

Now a week after as a last resort to solve the problem (I was seriously close to delete the toolset and give someone the level, eventhough it is not that advanced) I deleted the area and recreated a little, added a couple of ogres, cleaned all traces of the old area in the override/toolsetexport and now it works like a charm, and after a weeks paus I now start to feel ready to continue this thing.... phew :happy:

Modifié par iceon, 30 avril 2010 - 08:36 .


#2
Languard

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The only thing that comes to mind is this: Are you playing with Jaden, the bald default character? Since DA uses leveled critters, it could be that if you don't setup up the PC properly the critters are messed up too.

#3
Kilrogg_

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I'm not sure Jaden would be able to kill anything or survive a hit, doesn't he have like 1hp?

#4
TimelordDC

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What rank are the monsters set to?

#5
FollowTheGourd

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TimelordDC wrote...

What rank are the monsters set to?


That's what I was thinking: isn't there a rank for one-hit-kill monsters?

#6
iceon

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FollowTheGourd wrote...

TimelordDC wrote...

What rank are the monsters set to?


That's what I was thinking: isn't there a rank for one-hit-kill monsters?


There is.

The ranks I've tested with is normal, Liuetenant and Elite Boss. The name colors and bars changes but they still die on one hit.

And I have tested different creatures, mostly Darkspawn

And to answer the actual question: They latest ones I tested are currently set to normal and an ogre that is set to liuetenant. They have been inserted directly out of _Core_Creatures -> Darkspawn

Modifié par iceon, 23 avril 2010 - 05:20 .


#7
iceon

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Languard wrote...

The only thing that comes to mind is this: Are you playing with Jaden, the bald default character? Since DA uses leveled critters, it could be that if you don't setup up the PC properly the critters are messed up too.


My mod get's included in the main campaign, as far as I know I play with a character that I've set up myself and played with up to around lvl 10 when I enter the area that I've made

#8
Mengtzu

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Have you tried setting the Min Level variable for the creature?

#9
iceon

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Mengtzu wrote...

Have you tried setting the Min Level
variable for the creature?


Yes, it is set to 15 at the moment

Modifié par iceon, 23 avril 2010 - 06:28 .


#10
iceon

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Now a week after as a last resort to solve the problem (I was seriously close to delete the toolset and give
someone the level, eventhough it is not that advanced) I deleted the area and recreated a little, added a
couple of ogres, cleaned all traces of the old area in the
override/toolsetexport and now it works like a charm, and after a weeks
paus I now start to feel ready to continue
this thing.... phew :lol:

#11
RecklezzRogue

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iceon wrote...

Now a week after as a last resort to solve the problem (I was seriously close to delete the toolset and give
someone the level, eventhough it is not that advanced) I deleted the area and recreated a little, added a
couple of ogres, cleaned all traces of the old area in the
override/toolsetexport and now it works like a charm, and after a weeks
paus I now start to feel ready to continue
this thing.... phew :lol:


I had a parallel expereince a couple of months ago...all better now ;-)