Is it possible to make a new character with the face I want, extract the morph, and then apply it to an NPC?
Thanks for any replies
Small problem with that, there doesn't seem to be any morph information in the save game file.ponozsticka wrote...
2. use the toolset to open the save, search for the character part, then copy ALL of the values about the morph information
tmp7704 wrote...
Small problem with that, there doesn't seem to be any morph information in the save game file.

That's what logic would imply, no? I was curious if there's some silly trick at work actually, because the morph data seemed to be missing._Loc_N_lol_ wrote...
There is. Necessarily Otherwise your character would have a default, featureless head. You are doing something wrong.

Not to mention possibly having to convert that binary data into actual morph file. Which unless that field holds all necessary bits (headers, struct definitions et al) might be more tricky than that.Well the thing is, you'd need to convert the hexadecimal code in that window to actual binary data, it's fairly easy to do, but "maybe you can't" -Oghren ...
Modifié par tmp7704, 23 avril 2010 - 11:58 .
You can right-click and copy the content of binary data field. Then it's probably faster to just convert that string into binary data (say, with a program like xvi32 -- http://www.chmaas.ha...xvi32/xvi32.htm which allows to paste hex strings into a file) and save it as .mor file, skipping the generation of morph to overwrite altogether.Proleric1 wrote...
I don't quite get the final step. How do I paste into the pre-defined .mor? Clearly, the aim is to overwrite the entire file, but the toolset opens it as a structured set of fields. Pasting into the first field certainly doesn't work.