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Tutorial - Adding New Hair Models to the Game


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#1
Vorna

Vorna
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I have created, as best I could, a comprehensive tutorial for the importation of new hair models into the Dragon Age CAC. I thought it would be best to post a link here as the blog search engine seems to... not work at all, from what I can tell.

Link to Tutorial

I do not claim this to be a faultless tutorial, and I do treat the reader a bit like a newbie, as the process is quite simple (enough so a newbie could manage it... or maybe I'm overestimating people, who knows), if shrouded in mystery. I also tend to harp on making back-ups a lot, and covering what each file does, and when and what to name them. I know this makes the tutorial a bit wordy, and for some a bit harder to follow. And yes, I know I describe where things are in great detail despite having pictures (very grainy, badly compressed pictures) that show where things are, you're just going to have to deal with the wordiness there as well.

The tutorial does not cover weight deformation of long hair (as the process is currently a bit... difficult and I do not really feel like writing a basic tutorial on weight painting to go along with the rest of my "comprehensive" newbie-esque tutorial) or importing into the toolset. This just takes the simplest road to getting a new hair model on a player character.

#2
tmp7704

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Re: the texturing -- wouldn't be entirely sure about which channel is actually used for what. A normal map pretty much has to use at least 2 channels to store its vectors (3rd component is then deduced from these 2) and regular textures in DA use Green and Alpha channel for that (due to way DDS format works, this combination allows for the highest quality or rather for the least loss)