Does it get better?
#1
Posté 22 avril 2010 - 02:23
My question is this: does it get better? Once I get my characters to fifth level, can I let them fight on their own? If I'm going to have to micro-manage my way all the way through normal difficulty or go back and min-max a new character just to survive, I'd rather just uninstall the game now. I signed up for a role-playing game, not a peurile blood-spattered fantasy combat simulator where the area of effect spells don't have a "do not cast when party memers are in the area of effect" option.
-Abramelin
#2
Posté 22 avril 2010 - 02:34
And what difficulty?
#3
Posté 22 avril 2010 - 02:42
if so, that boss is probably one of the harder ones in the game, just because it comes up so early. also, don't necessarily follow what the game says afterwards, you'll run into another tough fight if low level.
Modifié par yasuraka.hakkyou, 22 avril 2010 - 02:58 .
#4
Posté 22 avril 2010 - 02:55
#5
Guest_MessyPossum_*
Posté 22 avril 2010 - 02:58
Guest_MessyPossum_*
Abramelin wrote...
Without (hopefully) spoiling anything, let's just say I've finished the origin story, become a Jedi, and am up against the first boss. I've wiped twice now. Up to this point, there have been any number of quite ludicrious combat situations. More than once, I've opened a door only to have all the doors on the corridor open and all the bad guys spill out at once to maul me. One of those seemed specifically designed to make me retreat to a previous area where some reinforcements remained from a previous encounter. I'm on normal difficulty. I've played more RPGs than you can shake a stick at - including KotOR, Mass Effect, Neverwinter Nights, and Baldur's Gates. But I've had to micro-manage all the characters to keep from using up all my healing potions before I got off the first floor of this building I'm supposed to get to the top of.
My question is this: does it get better? Once I get my characters to fifth level, can I let them fight on their own? If I'm going to have to micro-manage my way all the way through normal difficulty or go back and min-max a new character just to survive, I'd rather just uninstall the game now. I signed up for a role-playing game, not a peurile blood-spattered fantasy combat simulator where the area of effect spells don't have a "do not cast when party memers are in the area of effect" option.
-Abramelin
At the point I believe you are at, the world has not yet opened up and set you upon the main quest. I would say that the story gets more interesting just after this boss that you can't surpass. If you're quickly running out of health pots before you leave the first floor I would like to ask how you go about initiating the attack.
Does it get better? In the early parts you will have to micro manage to focus attacks before the PC attacks. Watch health and mana/stamina bars etc. It does not improve until... I would say around level fifteen. It's long hard walk being a jedi. I know it may seem "against the honor of the gamer" but perhaps you should kick back the difficulty. Friendly AoE won't hurt your party on Easy. If you find the combat unintuitive and uninteresting be aware that there is a lot of it in this game. You can talk your way out of some of it but that still leaves a lot of fights.
Good luck with your decision Abramelin.
Modifié par MessyPossum, 22 avril 2010 - 02:59 .
#6
Posté 22 avril 2010 - 03:06
Honestly this game isnt that difficult , If you don't want to micromanage at all choose easy difficulty , personally i find this game far easier than either baldurs gate. Part of the fun off the combat system for alot of people is micro-managing for the more difficult fights. The game does get easier as you level apart from the odd big fight , once you have more skills/talents you have alot more options. If you want to play the game rushing through each combat without thinking i would still move to easy if i were you.
I guarantee once you been playing for awhile and then go back to the level you say is so hard you will laugh that you ever thought that.
#7
Posté 22 avril 2010 - 03:21
#8
Posté 22 avril 2010 - 03:31
Abramelin wrote...
Up to this point, there have been any number of quite ludicrious combat situations. More than once, I've opened a door only to have all the doors on the corridor open and all the bad guys spill out at once to maul me.
You're saying it makes more sense for them to sit in their rooms and wait for you to slaughter them piecemeal? Or just that the situation is ludicrously hard?
My question is this: does it get better? Once I get my characters to fifth level, can I let them fight on their own?
Sure; playing on Hard I pretty much just run my own PC for everything except boss fights, except when I want an AoE spell in a particular place. You might have to adjust party members' Tactics a bit.
I signed up for a role-playing game, not a peurile blood-spattered fantasy combat simulator where the area of effect spells don't have a "do not cast when party memers are in the area of effect" option.
Puerile? Not quite sure where you're gong with that. I'll grant you blood-spattered, though.
Modifié par AlanC9, 22 avril 2010 - 03:37 .
#9
Posté 22 avril 2010 - 04:17
AlanC9 wrote...
You're saying it makes more sense for them to sit in their rooms and wait for you to slaughter them piecemeal? Or just that the situation is ludicrously hard?
That three doors opening simultaneously requires some kind of telepathic communication. Actually, what is silly is that they're in the rooms at all. Are they having a nap in the middle of the big attack?
Puerile? Not quite sure where you're gong with that. I'll grant you blood-spattered, though.
What I find peurile is the focus on making the game "gritty" and "realistic" by adding things like the blood-spatter decal. I'll probably just turn it off at some point. But the realism is all cosmetic, like the blood-spatter. Nobody stays dead past the end of combat. We are all mighty heroes off to save the world by ourselves. Complete adolescent fantasy.
-Abramelin
#10
Guest_MessyPossum_*
Posté 22 avril 2010 - 05:03
Guest_MessyPossum_*
Modifié par MessyPossum, 22 avril 2010 - 05:22 .
#11
Posté 22 avril 2010 - 05:10
That three doors opening simultaneously requires some kind of telepathic communication.
All they have to do is yell, and the others might come from the other rooms.
Actually, what is silly is that they're in the rooms at all. Are they having a nap in the middle of the big attack?
Have you seriously played a game where the monsters didn't do this?
What I find peurile is the focus on making the game "gritty" and "realistic" by adding things like the blood-spatter decal.
The game isn't gritty just from the gore, it claims some grittiness from it's story, too.
I'll probably just turn it off at some point.
It really does get easier, once you have some practice.
Nobody stays dead past the end of combat.
Weren't you just complaining that the game is already too hard? I get that you are trying to make a point about the realism thing, but how is a group of monsters in one room alarming the monsters in the other room not realistic? And how is that any less realistic than just reloading your game when you die? What kind of realism were you expecting?
We are all mighty heroes off to save the world by ourselves. Complete adolescent fantasy.
In a video game?! Oh noes!
#12
Posté 22 avril 2010 - 08:13
Abramelin wrote...
That three doors opening simultaneously requires some kind of telepathic communication. Actually, what is silly is that they're in the rooms at all. Are they having a nap in the middle of the big attack?
Assuming we're thnking about the same place, I thought it was just that they heard what was going on outside. But as it happens, darkspawn have a kind of telepathic communication anyway.
Nobody stays dead past the end of combat.
Nobody dies in the first place, actually. In the DA world dead is dead. If you're going to criticize you should be accurate; it's much more effective that way.
And it's just a little odd for someone who's played a lot of RPGs to be making these criticisms. I'm not saying they're invalid, but it's not like you didn't know what you were signing up for with DA. Or are you just critiquing the marketing?
Modifié par AlanC9, 22 avril 2010 - 08:20 .
#13
Posté 22 avril 2010 - 08:16
phaonica wrote...
Weren't you just complaining that the game is already too hard?
Great response, but the OP is just a stupid troll.
@OP: Get back under your bridge now!
#14
Posté 22 avril 2010 - 08:34
There's a lot of scripted nonsense like that in the game. Very often, because of this one can't even send a stealthed rogue ahead to scout because the rogue will trigger a combat sequence. In some cases enemies will literally appear out of thin air, sometimes next to the rest of your party the rogue left behind.Abramelin wrote...
That three doors opening simultaneously requires some kind of telepathic communication. Actually, what is silly is that they're in the rooms at all. Are they having a nap in the middle of the big attack?
Basically it's like this:

It's also impossible to park a rogue behind a boss for backstabbing or set traps, since all boss fights start with a cutscene trigger that puts the party in the worst position imaginable.
If you can't get past those issues, I'd advise to get out when you still can.
Modifié par virumor, 22 avril 2010 - 08:40 .
#15
Posté 22 avril 2010 - 08:41
To be fair (unless I'm mistaken anyway), stealth has nothing to do with magic or invisibility and everything to do with moving very quietly, *stealthily*
So, uhhh, what if the mage heard a floor board creaking... and decided to hurl a pyroblast, then said to his goon, "hey you expendable mobs, go out and see if whatever i thought was there is still alive!"
#16
Posté 22 avril 2010 - 08:44
Abramelin wrote...
What I find peurile is the focus on making the game "gritty" and "realistic" by adding things like the blood-spatter decal. I'll probably just turn it off at some point. But the realism is all cosmetic, like the blood-spatter. Nobody stays dead past the end of combat. We are all mighty heroes off to save the world by ourselves. Complete adolescent fantasy.
-Abramelin
If you like neither the combat nor the story nor the graphics it might just be best to play another game.
#17
Posté 22 avril 2010 - 09:36
If that's so I dont know what I should think.....help me somebody!
I wiped like ten times against the first boss and I never gave up and come to whine about it hereI've wiped twice now
PS. No you dont save the world by yourself, if you keep playing the game DS.
#18
Posté 22 avril 2010 - 04:25
Complaning that heroes saving a world is childish , lol , i suggest the OP move son to a diffrent game as he is determined to not enjoy this truly great RPG.
#19
Posté 22 avril 2010 - 09:40
I'd advice the OP to check out the tactics options for your characters, put some consideration into setting them up before you head off to battle. That way your characters will behave sensibly in battle on their own, and the need for you to micromanage is minimized.
I think an RPG's got it RIGHT when, on your first playthrough, you find the game difficult. I remember my first playtrhough of BG II, and it was no walk in the park!
Second playtrhough is easier, and you'll be wondering how on Earth you could have thought that the game was difficult the first time.
#20
Posté 22 avril 2010 - 11:00
virumor wrote...
There's a lot of scripted nonsense like that in the game. Very often, because of this one can't even send a stealthed rogue ahead to scout because the rogue will trigger a combat sequence. In some cases enemies will literally appear out of thin air, sometimes next to the rest of your party the rogue left behind.
Basically it's like this:
It's also impossible to park a rogue behind a boss for backstabbing or set traps, since all boss fights start with a cutscene trigger that puts the party in the worst position imaginable.
If you can't get past those issues, I'd advise to get out when you still can.
Yup - these are some of my pet peeves. I suppose it's done this way to compensate for the crappy enemy AI.
#21
Posté 22 avril 2010 - 11:10
#22
Posté 23 avril 2010 - 01:47
#23
Posté 23 avril 2010 - 03:20
oblivionenss wrote...
Ok, let me get this straight, you claim to have played Baldurs Gate and you are complaining about AOE spells and micromanaging??
Well, he didn't say he liked Baldur's Gate.
#24
Posté 23 avril 2010 - 03:34
Swordfishtrombone wrote...
That's what struck me too about the OP's post - he's played the Baldur's Gate series, and thinks THIS game's hard, and requires too much micro managing? Baldur's Gate's battles were more challenging for the most part, and certainly required much more micro managing .
Actually, I'm replaying BG1 right now, and on standard AD&D settings it's only about as difficult as DAO on Hard or maybe even a little easier. Get enough AC on your party and lots of enemies have no realistic chance of hitting; if anything, the ratio of junk fights to interesting one is worse in BG1. And aggro management is even easier than in DAO. OK, we didn't call it that back then, but the concept's the same.
#25
Posté 23 avril 2010 - 04:29
Abramelin wrote...
Without (hopefully) spoiling anything, let's just say I've finished the origin story, become a Jedi, and am up against the first boss. I've wiped twice now. Up to this point, there have been any number of quite ludicrious combat situations. More than once, I've opened a door only to have all the doors on the corridor open and all the bad guys spill out at once to maul me. One of those seemed specifically designed to make me retreat to a previous area where some reinforcements remained from a previous encounter. I'm on normal difficulty. I've played more RPGs than you can shake a stick at - including KotOR, Mass Effect, Neverwinter Nights, and Baldur's Gates. But I've had to micro-manage all the characters to keep from using up all my healing potions before I got off the first floor of this building I'm supposed to get to the top of.
My question is this: does it get better? Once I get my characters to fifth level, can I let them fight on their own? If I'm going to have to micro-manage my way all the way through normal difficulty or go back and min-max a new character just to survive, I'd rather just uninstall the game now. I signed up for a role-playing game, not a peurile blood-spattered fantasy combat simulator where the area of effect spells don't have a "do not cast when party memers are in the area of effect" option.
-Abramelin
First of all, yes, it gets easier, thank god. It takes a little time to get used to the controls, the dizyyness from the jumping camera, the ludicrous amounts of blood, the mediocre voice acting and the weak story however.
I was definately no fan of DAO (long gone from the hard drive now after one play through) but I have to say that the micro-managing part wasn't so bad once I learned how to set up the tactics. It was kind of satisfying seeing my mage cast Petrify on an enemy and then immediately after if Petrify took effect, Stonefist...
Abramelin wrote...
AlanC9 wrote...
You're
saying it makes more sense for them to sit in their rooms and wait for
you to slaughter them piecemeal? Or just that the situation is
ludicrously hard?
That three doors opening simultaneously
requires some kind of telepathic communication. Actually, what is silly
is that they're in the rooms at all. Are they having a nap in the
middle of the big attack?
Puerile? Not quite sure
where you're gong with that. I'll grant you blood-spattered,
though.
What I find peurile is the focus on making the
game "gritty" and "realistic" by adding things like the blood-spatter
decal. I'll probably just turn it off at some point. But the realism is
all cosmetic, like the blood-spatter. Nobody stays dead past the end of
combat. We are all mighty heroes off to save the world by ourselves.
Complete adolescent fantasy.
-Abramelin
I have to fully agree with you on this. I would'nt have minded the splatter if it had been done realistic, but here blood flies when someone cuts their finger on a piece of paper... I have no idea where that gritty and realistic part comes in in this game however - care to elaborate?





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