[quote]Swordfishtrombone wrote...
Now I do still think it's probably down to inexperience, that you're having this difficulty, as many people go through that battle without excessive micro management. On my second playthrough I none of my chars got "killed" during the battle. And on my first playtrhough, I had to reload once, but didn't resort to any really out of the ordinary tactics.
Don't use ranged weapons with characters that don't have ranged weapon tallents - specialize in one type of fighting with your talents, and use that. [/quote]
At level 4, nobody has really had much opportunity to specialize. Also, melee is not an option in this fight as far as I can tell. Anybody in reach of the boss gets pummelled quite rapidly. He's got AOEs, too, which meant I had to keep everybody out of range to just survive.
[quote]If you have trouble with too many enemies swamping you, take control of your group (the select all characters button under the portraits to the left), and RUN AWAY!!!!
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
Or at least run to a choke-point, where the enemy has to come at you from one direction, and has difficulty circling you.
With some fights, you might want to have your party wait behind a corner (the hold button's next to the select party button), take one char, and lure the enemy to an ambush. [/quote]
None of which is an option in this fight.
[quote]Finally, the game's easier if you play a mage, I think, so if you're REALLY hating the challenge, you might want to restart with a mage, and make spell selections that focus on crowd control. That'll make most fights a lot easier....
Though you will have a mage companion or two in the game soon enough.
[/quote]
I am playing a mage. I'm focusing on elemental damage but, even with a hex on him, the boss resists half the time and my mana pool, at this point, is quite limited. Also, if only one avenue of character development is viable, the game is badly designed, in my mind.
[quote]Grizzly46 wrote...
Welcome to DAO.[/quote]
Hardly what I'd call a welcome, really.
[quote]I kind of agree, but at this time you should have learned what is kosher in the game. I quickly took every spell I could that could hamper movement (Paralyze, Glyph of Paralysis, etc) to use in this kind of fight, and it worked quite ok - my dear buddy who had the unfortune to play the game before me had it even worse - I learned from his mistakes... [/quote]
Which, I think, proves my point that the game isn't all that well designed for Normal difficulty. I think I should be able to pick the kinds of skills my character would take based on how I want to play him as a character, not how I have to develop him because elemental spells are ineffective.
[quote]capt_parsons wrote...
@ Abramelin
I could gripe and complain like many others have with your attitude, but call me an optomist, I really do believe your asking for some advice. So here are my 2 cents for this fight and the many to come following it.
When people are talking about tactics they dont mean change up the weapons you use, they mean for you to select the option next to the map in the toolbar and go through each characters specific tactics to develope a set up that works for you. It may take 10-15 mins to figure out how that works, but from then on you dont have to worry about AoE strikes onyour guys etc. [/quote]
But the option I really want, don't blow up your own guys, isn't in there. I've come close by telling it to only fire AOE spells when there is a big group of enemies, but I still want an option to be more careful with the nuking.
[quote]If youre using up all your healing potions BEFORE you even get to the boss fight, I would recommend rethinking how you handle your fights. Since the moment you leave the fight your characters heal quickly dont try to run from one fight to another. Take a second to catch your breath. For that matter, if you think you are weak but not dying pull that character back, or cast the heal spell, and have the rest fight off the baddie. Soon as the fights done all is well and good and you just saved another potion for the big fights.[/quote]
I don't have any heal spells and, as I mentioned, I think it's a poor design if I have to pick a particular path of character development to just survive the introduction. My complaint with respect to healing potions was that I had to resort to micro-management to keep from burning them all. Having to do that on the first floor means I am well and tired of it by the time I get to the boss.
[quote]With the 3 doors opening, I used 3 of my characters to slaughter the guys in the first room, and one to hold the rest at the door till my team could help push back the crowd from the other rooms... seemed to work fine for me.
[quote]Against that ogre, Kiting is the best method. [/quote]
Never mind that I've been speccing Alistar in as a tank. If I'm lucky, he lasts until the boss has 3/4 health. And my overall point is: if I have to adopt very specific tactics to get through a fight like this, the game isn't all that well designed. A role-playing game should let you play a role, not require you to figure out which very specific tactic will get you through the fight. That kind of game is called RTS.
[quote]When he grabs one of your guys off the ground you need to use an ability to knock him off his game: with Allistair save his shield push for that moment; with a mage use freeze if possible; with the 2-handed soldier use the pommel strike. etc. These arent sure fire but most of the time they will get your buddy released long enough to chug a heal potion.[/quote]
I think Alistar managed to stun him once in a half dozen tries. Otherwise, he resists. And then crushes Alistar into the ground. Pinning shot didn't take once.
[quote]Hope that helps and hope you give the game a realistic try. Its a blast.[/quote]
I did manage to get past that fight, although it was entirely due to the mercy of the RNG. And I will give it a try, now that I'm out of the tree trunk.
[quote]AlanC9 wrote...
By this point in the thread, you've surely realized that "nigh-impossible" simply isn't applicable to this battle at this difficulty level. You're failing to grasp something that other players have grasped without too much difficulty. What that is, I'm not 100% certain of yet. Edit: come to think of it, I don't know what you're playing, or how many consumables you've got. Note that the Circle Mage comes with Paralyze.[/quote]
As I'm playing a mage, I don't have another. And having to choose a specific talent build to just get through the introduction is, I think, an indication of poor design. Also, having to ignore all my melee skills to survive the fight seems to indicate poor design, too.
[quote]Wait a minute. Is it generic fantasy, or is it full of weird things? I'm not quite sure what you're trying to convey here. And what sort of DA things don't serve the story?[/quote]
It aspires to be more, but fails, as far as I have seen.
[quote]Elhanan wrote...
And FWIW, I love the story, characters, and general seting. I ain't too keen on the need to include Sexual escapades to further the story, harden personalities, etc., and was able to sidestep these speedbumps fairly readily by unlocking
desired functions elsewhere.[/quote]
Did I mention peurile? I think I did. Although I haven't got that far to see for myself yet.
-Abramelin
Modifié par Abramelin, 23 avril 2010 - 02:12 .