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#26
AlanC9

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Grizzly46 wrote...
First of all, yes, it gets easier, thank god. It takes a little time to get used to the controls, the dizyyness from the jumping camera, the ludicrous amounts of blood, the mediocre voice acting and the weak story however. 

I was definately no fan of DAO (long gone from the hard drive now after one play through


Which raises an obvious question... why are you on this board?

#27
eucatastrophe

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AlanC9 wrote...

Grizzly46 wrote...
First of all, yes, it gets easier, thank god. It takes a little time to get used to the controls, the dizyyness from the jumping camera, the ludicrous amounts of blood, the mediocre voice acting and the weak story however. 

I was definately no fan of DAO (long gone from the hard drive now after one play through


Which raises an obvious question... why are you on this board?


He's a masochist, duh :lol:

#28
BlastedLands

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AlanC9 wrote...



Which raises an obvious question... why are you on this board?

because that's what people do today. they find something that they hate, so that they can vent on the internet.
(plus maybe above to some degree)

#29
Abramelin

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MessyPossum wrote...

From your words I take it Dragon Age definitely wouldn't be something you would derive enjoyment from. It's not the benchmark for realism for certain. But it's a grain of salt type treatment when one points at any fantasy game. An oxymoron to me, "realistic fantasy". Adolescent fantasy? Perhaps but it doesn't always end the way you want.


I haven't seen enough to know yet, but the early signs aren't good. It's not that I can't buy a silly premise and enjoy a game. So far, it seems DA:O has chosen to be hard just because it can and not because it's fun or entertaining. Maybe it serves the story. After I've run through this nigh-impossible boss fight a half dozen times, my willingness to accept the game on it's own terms is quite limited. And the story seems to be quite the generic fantasy. Being John Malkovich can get away with all kinds of weirdness because it did it very well. Clash of the Titans seemed to just put things in there because they had a special effect for it. DA:O is starting to look like they put things in there just because they could, not because it serves the story or playability.

Tirigon wrote...

If you like neither the combat nor the story nor the graphics it might just be best to play another game.


I haven't see enough of the story to know, yet. And, apart from blood-spatter, the graphics are quite acceptable.

Swordfishtrombone wrote...

That's what struck me too about the OP's post - he's played the Baldur's Gate series, and thinks THIS  game's hard, and requires too much micro managing? Baldur's Gate's  battles were more challenging for the most part, and certainly required much more micro managing .


I don't remember a boss fight like this -  that I don't seem to be able to  complete without resorting to all kinds of bizarre tactics. I do rememer some really annoying kobolds with fire arrows early on, but they were beatable with some fairly straightforward tactics.

I'd
advice the OP to check out the tactics options for your characters, put some consideration into setting them up before you head off to battle. That way your characters will behave sensibly in battle on their own,  and the need for you to micromanage is minimized.


Tonight's attempt was to give everybody a ranged weapon and try kite him around (and around, and around). It was the most boring thing I think  I've done outside a MMO raid. And he still ended up grabbing two guys and pounding
them to death while I was powerless to do anything about it. I'm not sure what tomorrow's attempt will be, but it  seems to be strongly dependent on luck. The worst thing has been when  when the game loses my movement command after I un-pause, so the guy that's kiting the boss gets clobbered even though I sent him off to the other corner.

I
think an RPG's got it RIGHT when, on your first playthrough, you find the game difficult. I remember my first playtrhough of BG II, and it was no walk in the park!


I think it's poorly designed when you can't get past the first boss fight  without complete micro-management on Normal difficulty. I wouldn't complain if I'd started on Hard, but three  or four wipes on the first boss means the game is not doing a good job  of teaching me how to play it successfully.

And where is the preview post function on this forum?

-Abramelin

Modifié par Abramelin, 23 avril 2010 - 05:20 .


#30
Grizzly46

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AlanC9 wrote...

Grizzly46 wrote...
First of all, yes, it gets easier, thank god. It takes a little time to get used to the controls, the dizyyness from the jumping camera, the ludicrous amounts of blood, the mediocre voice acting and the weak story however. 

I was definately no fan of DAO (long gone from the hard drive now after one play through


Which raises an obvious question... why are you on this board?


I'm going to ignore the troll posts that came after you and instead reply to this, which I think is an honest question.

The reason that I'm around (not that much, mind you), is because I think DAO had potential, and that it was technically very good, if not brilliant. The story being told  was lame (and, after having played through Awakening in a heartbeat, that opinion was cemented) but could have been done so much better, the voice acting well below subpar in most cases, with some notable exceptions... So in short, I stay on the board because I see potential in a mediocre game, a game that with the same engine could do wonders.

#31
capt_parsons

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@ Abramelin



I could gripe and complain like many others have with your attitude, but call me an optomist, I really do believe your asking for some advice. So here are my 2 cents for this fight and the many to come following it.



When people are talking about tactics they dont mean change up the weapons you use, they mean for you to select the option next to the map in the toolbar and go through each characters specific tactics to develope a set up that works for you. It may take 10-15 mins to figure out how that works, but from then on you dont have to worry about AoE strikes on your guys etc.



If youre using up all your healing potions BEFORE you even get to the boss fight, I would recommend rethinking how you handle your fights. Since the moment you leave the fight your characters heal quickly dont try to run from one fight to another. Take a second to catch your breath. For that matter, if you think you are weak but not dying pull that character back, or cast the heal spell, and have the rest fight off the baddie. Soon as the fights done all is well and good and you just saved another potion for the big fights.



With the 3 doors opening, I used 3 of my characters to slaughter the guys in the first room, and one to hold the rest at the door till my team could help push back the crowd from the other rooms... seemed to work fine for me.



Against that ogre, Kiting is the best method.



When he grabs one of your guys off the ground you need to use an ability to knock him off his game: with Allistair save his shield push for that moment; with a mage use freeze if possible; with the 2-handed soldier use the pommel strike. etc. These arent sure fire but most of the time they will get your buddy released long enough to chug a heal potion.



Hope that helps and hope you give the game a realistic try. Its a blast.

#32
Grizzly46

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Abramelin wrote...
I haven't seen enough to know yet, but the early signs aren't good. It's not that I can't buy a silly premise and enjoy a game. So far, it seems DA:O has chosen to be hard just because it can and not because it's fun or entertaining. Maybe it serves the story. After I've run through this nigh-impossible boss fight a half dozen times, my willingness to accept the game on it's own terms is quite limited. And the story seems to be quite the generic fantasy. Being John Malkovich can get away with all kinds of weirdness because it did it very well. Clash of the Titans seemed to just put things in there because they had a special effect for it. DA:O is starting to look like they put things in there just because they could, not because it serves the story or playability.


Well put. That was my impression as well.

Abramelin wrote...
I don't remember a boss fight like this -  that I don't seem to be able to  complete without resorting to all kinds of bizarre tactics. I do rememer some really annoying kobolds with fire arrows early on, but they were beatable with some fairly straightforward tactics.


And if you get to the last boss fight in Awakening, you will be very disappointed - I sat sipping coffee and had my guys do their things... NOT the adrenaline rush I had expected.

Abramelin wrote...
Tonight's attempt was to give everybody a ranged weapon and try kite him around (and around, and around). It was the most boring thing I think  I've done outside a MMO raid. And he still ended up grabbing two guys and pounding
them to death while I was powerless to do anything about it. I'm not sure what tomorrow's attempt will be, but it  seems to be strongly dependent on luck. The worst thing has been when  when the game loses my movement command after I un-pause, so the guy that's kiting the boss gets clobbered even though I sent him off to the other corner.


Welcome to DAO.

Abramelin wrote...
I think it's poorly designed when you can't get past the first boss fight  without complete micro-management on Normal difficulty. I wouldn't complain if I'd started on Hard, but three  or four wipes on the first boss means the game is not doing a good job  of teaching me how to play it successfully.


I kind of agree, but at this time you should have learned what is kosher in the game. I quickly took every spell I could that could hamper movement (Paralyze, Glyph of Paralysis, etc) to use in this kind of fight, and it worked quite ok - my dear buddy who had the unfortune to play the game before me had it even worse - I learned from his mistakes...

#33
Swordfishtrombone

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Abramelin wrote...

I think it's poorly designed when you can't get past the first boss fight  without complete micro-management on Normal difficulty. I wouldn't complain if I'd started on Hard, but three  or four wipes on the first boss means the game is not doing a good job  of teaching me how to play it successfully.


Now I do still think it's probably down to inexperience, that you're having this difficulty, as many people go through that battle without excessive micro management. On my second playthrough I none of my chars got "killed" during the battle. And on my first playtrhough, I had to reload once, but didn't resort to any really out of the ordinary tactics.

Don't use ranged weapons with characters that don't have ranged weapon tallents - specialize in one type of fighting with your talents, and use that. If you have trouble with too many enemies swamping you, take control of your group (the select all characters button under the portraits to the left), and RUN  AWAY!!!! =]

Or at least run to a choke-point, where the enemy has to come at you from one direction, and has difficulty circling you.

With some fights, you might want to have your party wait behind a corner (the hold button's next to the select party button), take one char, and lure the enemy to an ambush.

Finally, the game's easier if you play a mage, I think, so if you're REALLY hating the challenge, you might want to restart with a mage, and make spell selections that focus on crowd control. That'll make most fights a lot easier....

Though you will have a mage companion or two in the game soon enough.

#34
Elhanan

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I am about the worst known Twitch player in the gaming world, and I am doing fine now. On Nightmare setttings a good portion of the time, too.

My first playthrough was done on Easy, and I remained in that mode until my fingers could readily recall the non-NWN clicking. When I became adjusted, I began to play on the more difficult settings in order to better challenge myself tactically. If some plan continues to fail, then I attempt to rework it rather than blame the game, as a rule.

And FWIW, I love the story, characters, and general seting. I ain't too keen on the need to include Sexual escapades to further the story, harden personalities, etc., and was able to sidestep these speedbumps fairly readily by unlocking desired functions elsewhere.

But everyone is different, thank the Maker.

Modifié par Elhanan, 23 avril 2010 - 06:43 .


#35
AlanC9

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Abramelin wrote...
After I've run through this nigh-impossible boss fight a half dozen times, my willingness to accept the game on it's own terms is quite limited.


By this point in the thread, you've surely realized that "nigh-impossible" simply isn't applicable to this battle at this difficulty level. You're failing to grasp something that other players have grasped without too much difficulty. What that is, I'm not 100% certain of yet. Edit: come to think of it, I don't know what you're playing, or how many consumables you've got. Note that the Circle Mage comes with Paralyze.

And yes, this fight is a big jump up in difficulty from anything earlier in the game. Kinda like the wyverns that jump you in the Cloakwood in BG1.  So I believe you have a point that the game hasn't taught you all that well -- anyone who hasn't figured the game out yet should have been stopped earlier.

And the story seems to be quite the generic fantasy. Being John Malkovich can get away with all kinds of weirdness because it did it very well. Clash of the Titans seemed to just put things in there because they had a special effect for it. DA:O is starting to look like they put things in there just because they could, not because it serves the story or playability.


Wait a minute. Is it generic fantasy, or is it full of weird things? I'm not quite sure what you're trying to convey here. And what sort of DA things don't serve the story?

Modifié par AlanC9, 23 avril 2010 - 07:13 .


#36
BlastedLands

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Grizzly46 wrote...



I'm going to ignore the troll posts that came after you and instead reply to this, which I think is an honest question.

The reason that I'm around (not that much, mind you), is because I think DAO had potential, and that it was technically very good, if not brilliant. The story being told  was lame (and, after having played through Awakening in a heartbeat, that opinion was cemented) but could have been done so much better, the voice acting well below subpar in most cases, with some notable exceptions... So in short, I stay on the board because I see potential in a mediocre game, a game that with the same engine could do wonders.

people are a little sensitive today, huh? stating your opinion (opposed to threadstarter) in a similar silly way doesn't quite qualify for "troll". and from your reasons to be here i could spot none before this post. i only saw "didn't like this, didn't like that....", which would make me quit a game definitely. messing around because it had potential? well, i don't see the point.

#37
Abramelin

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[quote]Swordfishtrombone wrote...

Now I do still think it's probably down to inexperience, that you're having this difficulty, as many people go through that battle without excessive micro management. On my second playthrough I none of my chars got "killed" during the battle. And on my first playtrhough, I had to reload once, but didn't resort to any really out of the ordinary tactics.

Don't use ranged weapons with characters that don't have ranged weapon tallents - specialize in one type of fighting with your talents, and use that. [/quote]

At level 4, nobody has really had much opportunity to specialize. Also, melee is not an option in this fight as far as I can tell. Anybody in reach of the boss gets pummelled quite rapidly. He's got AOEs, too, which meant I had to keep everybody out of range to just survive.

[quote]If you have trouble with too many enemies swamping you, take control of your group (the select all characters button under the portraits to the left), and RUN  AWAY!!!! =]

Or at least run to a choke-point, where the enemy has to come at you from one direction, and has difficulty circling you.

With some fights, you might want to have your party wait behind a corner (the hold button's next to the select party button), take one char, and lure the enemy to an ambush. [/quote]

None of which is an option in this fight.

[quote]Finally, the game's easier if you play a mage, I think, so if you're REALLY hating the challenge, you might want to restart with a mage, and make spell selections that focus on crowd control. That'll make most fights a lot easier....

Though you will have a mage companion or two in the game soon enough.
[/quote]

I am playing a mage. I'm focusing on elemental damage but, even with a hex on him, the boss resists half the time and my mana pool, at this point, is quite limited. Also, if only one avenue of character development is viable, the game is badly designed, in my mind.

[quote]Grizzly46 wrote...

Welcome to DAO.[/quote]

Hardly what I'd call a welcome, really.

[quote]I kind of agree, but at this time you should have learned what is kosher in the game. I quickly took every spell I could that could hamper  movement (Paralyze, Glyph of Paralysis, etc) to use in this kind of  fight, and it worked quite ok - my dear buddy who had the unfortune to  play the game before me had it even worse - I learned from his  mistakes... [/quote]

Which, I think, proves my point that the game isn't all that well designed for Normal difficulty. I think I should be able to pick the kinds of skills my character would take based on how I want to play him as a character, not how I have to develop him because elemental spells are ineffective.

[quote]capt_parsons wrote...

@ Abramelin

I could gripe and complain like many others have with your attitude, but call me an optomist, I really do believe your asking for some advice. So here are my 2 cents for this fight and the many to come following it.

When people are talking about tactics they dont mean change up the weapons you use, they mean for you to select the option next to the map in the toolbar and go through each characters specific tactics to develope a set up that works for you. It may take 10-15 mins to figure out how that works, but from then on you dont have to worry about AoE strikes onyour guys etc. [/quote]

But the option I really want, don't blow up your own guys, isn't in there. I've come close by telling it to only fire AOE spells when there is a big group of enemies, but I still want an option to be more careful with the nuking.

[quote]If youre using up all your healing potions BEFORE you even get to the boss fight, I would recommend rethinking how you handle your fights. Since the moment you leave the fight your characters heal quickly dont try to run from one fight to another. Take a second to catch your breath. For that matter, if you think you are weak but not dying pull that character back, or cast the heal spell, and have the rest fight off the baddie. Soon as the fights done all is well and good and you just saved another potion for the big fights.[/quote]

I don't have any heal spells and, as I mentioned, I think it's a poor design if I have to pick a particular path of character development to just survive the introduction. My complaint with respect to healing potions was that I had to resort to micro-management to keep from burning them all. Having to do that on the first floor means I am well and tired of it by the time I get to the boss.

[quote]With the 3 doors opening, I used 3 of my characters to slaughter the guys in the first room, and one to hold the rest at the  door till my team could help push back the crowd from the other rooms... seemed to work fine for me.

[quote]Against that ogre, Kiting is the best method. [/quote]

Never mind that I've been speccing Alistar in as a tank. If I'm lucky, he lasts until the boss has 3/4 health. And my overall point is: if I have to adopt very specific tactics to get through a fight like this, the game isn't all that well designed. A role-playing game should let you play a role, not require you to figure out which very specific tactic will get you through the fight. That kind of game is called RTS.

[quote]When he grabs one of your guys off the ground you need to use an ability to knock him off his game: with Allistair save his shield push for that moment; with a mage use freeze if possible; with the 2-handed soldier use the pommel strike. etc. These arent sure fire but most of the time they will get your buddy released long enough to chug a heal potion.[/quote]

I think Alistar managed to stun him once in a half dozen tries. Otherwise, he resists. And then crushes Alistar into the ground. Pinning shot didn't take once.

[quote]Hope that helps and hope you give the game a realistic try. Its a blast.[/quote]

I did manage to get past that fight, although it was entirely due to the mercy of the RNG. And I will give it a try, now that I'm out of the tree trunk.

[quote]AlanC9 wrote...

By this point in the thread, you've surely realized that "nigh-impossible" simply isn't applicable to this battle at this  difficulty level. You're failing to grasp something that other players  have grasped without too much difficulty. What that is, I'm not 100% certain of yet. Edit: come to think of it, I don't know what you're playing, or how many consumables you've got. Note that the Circle Mage comes with Paralyze.[/quote]

As I'm playing a mage, I don't have another. And having to choose a specific talent build to just get through the introduction is, I think, an indication of poor design. Also, having to ignore all my melee skills to survive the fight seems to indicate poor design, too.

[quote]Wait a minute. Is it generic fantasy, or is it full of weird things? I'm not quite sure what you're trying to convey here. And what sort of DA things don't serve the story?[/quote]

It aspires to be more, but fails, as far as I have seen.

[quote]Elhanan wrote...

And FWIW, I love the story, characters, and general seting. I ain't too keen on the need to include Sexual escapades to further the story, harden personalities, etc., and was able to sidestep these speedbumps fairly readily by unlocking
desired functions elsewhere.[/quote]

Did I mention peurile? I think I did. Although I haven't got that far to see for myself yet.

-Abramelin

Modifié par Abramelin, 23 avril 2010 - 02:12 .


#38
Swordfishtrombone

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Abramelin wrote...

At level 4, nobody has really had much opportunity to specialize. Also, melee is not an option in this fight as far as I can tell. Anybody in reach of the boss gets pummelled quite rapidly. He's got AOEs, too, which meant I had to keep everybody out of range to just survive.


On my first playthrough, I played a dwarven warrior, and beat that boss fighting pretty much toe-to-toe; only one of my party used a ranged weapon. I got plastered on the first try, but succeeded on the second after a tough fight. So yes, it's quite possible to beat him in melee.

I am playing a mage. I'm focusing on elemental damage but, even with a hex on him, the boss resists half the time and my mana pool, at this point, is quite limited. Also, if only one avenue of character development is viable, the game is badly designed, in my mind.


No - several avenues of development are quite viable, pretty much any avenue, unless you purposefully go out of your way to gimp your character... and I'm willing to bet that there are players here who'd relish that challenge. :P

It's just that certain characters with certain skill/spell combinations are easier to play at the early game. On my current playtrhough, playing a mage, I picked "weakness" and "paralyze" from the Entropy list, and "Winter's grasp" from the primal spells to begin with. "Paralyze" is a great spell to have, and it leads to "mass paralyze" that's a great spell as well. I got "frost weapons" and "cone of cold" next, if I remember correctly - both useful spells, especially early on.

I think you could get through the early game with just about any spell selection, though I can think of choises that would make your life difficult.

Your mana pool is indeed limited at that point, and is going to be limited to some extent throughout the game, which is why it's important that you stock up on lyrium potions. I can see why you're having difficulty with that battle if you're out of lyrium potions. (A tip for the rest of the game: herbalism is a good skill to have, on at least one of your characters... you'll be happier when you're not starved for potions.)

What I'd suggest is trying to run around in a circle escaping the boss when he goes after you - that way your chars get free swings at him every now and then. When he switches focus to one of the other chars, start blasting him with spells again.

Once you get past these initial difficulties, and get a little more experience with the battles, I think you'll find things getting easier. And during most of the game, if you find some battle truly too difficult, you can leave, do something else, and return later, when you're better equipped, and more experienced.

Modifié par Swordfishtrombone, 23 avril 2010 - 03:34 .


#39
AlanC9

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An elemental damage mage is probably the hardest way to fight this particular battle, though they're good enough overall as long as you take some abilities outside the specialization; that was my first character and I had to reload a couple times on Hard. You're weak in CC abilities, which is the problem here. Winter's Grasp will help if you have it; note that this will cause the ogre to drop anyone he's grabbed, so you might want to save it for those occasions.



Some folks have had success with Alistair's abilities for stunning the ogre temporarily.



The thing about DAO is that it's a more complicated game than D&D, somewhat so in terms of combat and very much so in terms of builds. What this means for the player is that there's a much higher return on skill than there is in, say, the BG games. The game is hard for the inexperienced and easy for the experienced.



Whether this is a good way to design games is a topic for another time.

#40
Abramelin

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AlanC9 wrote...

Whether this is a good way to design games is a topic for another time.


The design decisions taken by Bioware are precisely what I'm on about, however, Mr. C9. Having, on the fourth or fifth try, got past the boss, my opinion has solidified that Edmonton isn't doing a very good job of introducing people to the game. They've created a complex combat system and don't do much to ease players into it. Dropping an over-level boss on players before they have any choice about engaging him is a poor way to build enthusiasm for playing the rest of the game. It encourages min-max strategies from the player and diminishes the ability to play a role for fun. I think this is being done in an attempt to make a "serious" game and I think this is misguided and actually backfires in a number of ways. How serious do you feel after having a conversation with someone who hasn't bothered to wipe the blood off of their face? I think, if they want to make a mature game they should have focused more on building subtext and less on blood-spatter. YMMV.

-Abramelin

EDIT: for some reason I now get the message: You do not meet the requirements to post in this forum.

Modifié par Abramelin, 26 avril 2010 - 04:38 .


#41
Revalc

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Even on veteran you don't really need to micromanage that hard.



And i cba reading through EVERYTHING on this post so sorry if i restate something.



At the beginning of the game you have hardly any tactics, best course of action, DON'T TOUCH THEM. Instead simply adjust their behavior, like if you want alastair to charge in like a mad fool, change him to aggressive. Tip two, don't use AoE, especially in that tower, as odd as that sounds there's actually a fair bit of room for mobs to move out of the way. Assuming your a mage, cast fireball in first to stun them then just focus your fire at one mob at a time.



Set Alastair against the strongest in the room and he'll be fine as long as you pick off the weak ones quickly, less mobs equals less damage. If your still taking too much damage, then consider crowd control. Shield bash for example, knocks an enemy down for a short time usually long enough for you to kill it.



Then there's the other tactic... trap making and poisons! Rogues are so much fun, bar yourself in a doorway set a trap and nuke them as they run towards you.



Mind you, saying all this, these are tactics i use on hardened and veteran, on Easy and Normal, it shouldn't give you that much grief, admittedly the boss will on normal if your inexperienced simply due to your gear, available talents and so forth. But still, he can be easily nuked.



And last time i checked the only difference between easy and normal is that attack and defense rating become more important... friendly fire is still switched off if i remember right...



On a side note, the combat system is not complicated at all, you see an enemy, you hit a button, you attack it. Then you hit more buttons and win, On the 360 it's actually less complicated then KOTOR2. If your having that much trouble integrating into the game, switch it to easy, and turn tutorials on. And the game can be played for fun, I've often switched to easy and thought sod it to all tactics and such, and just played through the game with completely messed p characters, my latest one being a warrior that has majority talents in archery, a bit in duel wield, and Templar specialization. It's a bit naff, but on easy it's... well.... easy!



My main advice would be, try not to do damage as quickly to avoid gaining the attention of all the mobs, just pick one out, nuke it, move onto the next, once you get to level 10, then start worrying about tactics. Dragons hurt.

#42
AlanC9

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Abramelin wrote...
The design decisions taken by Bioware are precisely what I'm on about, however, Mr. C9. Having, on the fourth or fifth try, got past the boss, my opinion has solidified that Edmonton isn't doing a very good job of introducing people to the game. They've created a complex combat system and don't do much to ease players into it.


Well, now that you're past it, I guess this is the time after all. What did you end up doing, anyway?

Dropping an over-level boss on players before they have any choice about engaging him is a poor way to build enthusiasm for playing the rest of the game. It encourages min-max strategies from the player and diminishes the ability to play a role for fun.


This is a little muddled. You'd lose the ability to just pick talents and spells for fun if the main quest line is ever challenging. I suppose Bio could follow that JRPG habit of putting all the challenging fights into sidequests. Are you advocating that?

Personally, I like having to vanquish a difficult foe  --makes me feel like my character's actually accomplished something. De gustibus.

Again, the game really isn't that challenging; most people have got past that ogre without too much trouble. I'm not quite sure what to say about that except that you may have some sort of mental blind spot. Possibly relating to difficulty itself, not gameplay; you seem to be saying that four or five tries at a battle that's supposed to be difficult is excessive, but AFAIK that's fairly common.

I'd also like you to go into what you mean by subtext, if the thread can handle two unrelated topics.

Modifié par AlanC9, 24 avril 2010 - 07:26 .


#43
hexaligned

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I really don't understand threads like this, I'm not trying to be a dick, It really does make me wonder if the difficulty settings in my game are bugged. Even on Nightmare I just steam roll through it, it requires about as much micromanaging as making pancakes in the morning. I've gone so far as creating purposely broken "RP" characters, and I still haven't run into anything that made me reload. Even by video game standards it's fairly simplistic.



It's not that I don't believe the OP, I just have trouble wrapping my brain around how we can be playing the same game.

#44
posthum

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In defense of the OP, the volatile difficulty has been criticized by lots of players and review sites. On easy your brain will go auto-afk after a couple non-boss encounters, and on normal some of the orange named bosses can be very tough to kill if you don't know all the game mechanics yet.

Modifié par posthum, 25 avril 2010 - 05:59 .


#45
CalJones

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First off I'd sugget playing on Easy to begin with. DAO's normal is every other game's hard.

Second...any new game takes a while to get used to (I'm just starting ME2 currently and the controls are confusing as hell after Dragon Age...heh).

You'll get used to it, and eventually it will become second nature.

Most people here seem to play through it more than once to see different origins, endings etc, so if you're happy to do that, stick with easy to start then move up as you get comfortable with it.

It's a great game.

#46
Carmen_Willow

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As an aside to those of you more experienced in RPG's than I, does anyone know if Baldur's Gate will play well on Windows 7? I thought of buying it but it's only rated up to Windows XP. I wonder if anyone has experience with playing it using the latest Windows.

#47
Carmen_Willow

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AlanC9 wrote...

Abramelin wrote...
The design decisions taken by Bioware are precisely what I'm on about, however, Mr. C9. Having, on the fourth or fifth try, got past the boss, my opinion has solidified that Edmonton isn't doing a very good job of introducing people to the game. They've created a complex combat system and don't do much to ease players into it.


Well, now that you're past it, I guess this is the time after all. What did you end up doing, anyway?

Dropping an over-level boss on players before they have any choice about engaging him is a poor way to build enthusiasm for playing the rest of the game. It encourages min-max strategies from the player and diminishes the ability to play a role for fun.


This is a little muddled. You'd lose the ability to just pick talents and spells for fun if the main quest line is ever challenging. I suppose Bio could follow that JRPG habit of putting all the challenging fights into sidequests. Are you advocating that?

Personally, I like having to vanquish a difficult foe  --makes me feel like my character's actually accomplished something. De gustibus.

Again, the game really isn't that challenging; most people have got past that ogre without too much trouble. I'm not quite sure what to say about that except that you may have some sort of mental blind spot. Possibly relating to difficulty itself, not gameplay; you seem to be saying that four or five tries at a battle that's supposed to be difficult is excessive, but AFAIK that's fairly common.

I'd also like you to go into what you mean by subtext, if the thread can handle two unrelated topics.


I LOVED the adrenalin rush of meeting the Ogre for the first time....whooeey! What a ride when I finally did beat him. And I'm very new to Video Games and not very good at them.  I still have trouble with some bosses on some settings, and get a big thrill when I finally beat them.  I wouldn't want this game to be any easier.  I got through it the first time on Easy, which is more than I can say for ME.  I'm still struggling with being left-handed and trying to shoot my weapons in that game before I get killed.