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Beat ME 2.....Ending is amazing.


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#26
Dethateer

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Fun fact: it actually does destroy platforms. It does it extremely rarely, and always the one furthest from you, though.

#27
Darkhour

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atheelogos wrote...

AnathamaDye wrote...

I have to agree too. The ending in ME2 was way better imo than ME1. Very epic!

Yeah in ME1 Shepard just kinda walks away. lol:lol:


That's like saying ME2's ending is just Shepard looking out into the stars. The entire suicide mission is the ending.

The ending of ME1 starts just before going through the Conduit when Sovereign launches his assault. I found the whole invasion and destuction of Soveriegn far more epic than ME2. 

The collectors just never felt intimidating in any way. Just a faceless impersonal enemy whose destruction played out as just another day in the life of Commander Shepard. 

Modifié par Darkhour, 22 avril 2010 - 01:10 .


#28
Darkhour

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Dethateer wrote...

Fun fact: it actually does destroy platforms. It does it extremely rarely, and always the one furthest from you, though.


Yeah, I know. But when it does that it is not a threat to you. It doesn't force you to move. All you do in that fight is poke your head out and shoot it in its Dr. Robotnik inspired special weak point. You never have to move and you are never in danger.

#29
smudboy

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Darkhour wrote...

Dethateer wrote...

Fun fact: it actually does destroy platforms. It does it extremely rarely, and always the one furthest from you, though.


Yeah, I know. But when it does that it is not a threat to you. It doesn't force you to move. All you do in that fight is poke your head out and shoot it in its Dr. Robotnik inspired special weak point. You never have to move and you are never in danger.

Compare it to Saren's Geth Hopper on drugs; you're constantly moving, constantly shooting, while making sure your shields are up.  Once you get it to half power, you get a cutscene on the status of that massive Sovereign spaceship battle happening just outside the window.

Mr . Baby Reaper looks like a flailing retarded King Kong with a Death Ray which you can block from hiding behind chest high Collector walls...where it invaribly destroys platforms of the things...

#30
Gavinthelocust

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Why is a giant human reaper easier to beat than a huskified saren?

Other than that the ending was epic.

#31
Onyx Jaguar

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They both gave me Zero problems on the highest difficulty and I found both annoying.

#32
Dinkamus_Littlelog

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I wasnt at all pleased with ME2s ending. The last boss was just plain awful, not to mention stupid. Also the whole thing just felt like it was waste of time.

That final scene in the hanger demonstrated just how useless ME2 was at moving the plot forward. Its like Bioware decided its too much trouble to make significant progress against the reapers, and instead had us kill off the mook army of collectors.

ME1 felt fantastic, with this whole "the reapers are still out there" vibe. It ended on a much better note too.

ME2 starts off by ruining all of that, reseting everything, and finishing up back to square one. "wahay, the reapers are STILL out there".

One of the many massive let downs in ME2 for me. Particularly with the way Bioware completely overhyped it.

Modifié par Dinkamus_Littlelog, 22 avril 2010 - 02:22 .


#33
Guest_Aotearas_*

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ME 2 is a great game, no doubt. It has its flaws as every game has nd every one will have in the future. And yes, the final charge, aka the "suicide"-mission is one great ending. Though it is not what I would call a suicide-mission, as long as a player does what every sane commander would do(Loyalty missions, Normandy SR2 upgrades, etc.). The whole ending would be much more thrilling if it really would be a suicide mission, aka you or at least the mayority of the squad dies if you don't do everything RIGHT instead of the current system you only die if you made everything utterly WRONG. That is the big flaw ME 2 has, which really shouldn't be.



ME 1's ending was practically everything after starting the Virmire mission (Virmire (especially after the "exchange" with Nazarra/Souvereign, Citadel and the mutiny, Ilos (Vigil is just awesome) and the infiltration of the conquered Citadel with the destruction of the most awesome reaper up to now (Harbinger is no match in awesomeness, at least for now!)).



ME 1 ending was purely ingenious, ME 2 was great.



As for the feeling of ME 2, it is the intermedium between the ingenious ME 1 and the (hopefully mindblowing) ME 3 and it served its role fine. It really felt like the, rather stormy, calm before the havok unleashed in ME 3 and gave great opportunities to play with in the following conclusion.

#34
Belrix

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I loved both 1 and 2, however, I felt that ME1 was more intense finale. Though to me, the best part being the battle up the outside of the Presidium, then goes a bit downhill from there.



I'll play more ME2 just to find ways to kill off Jack. IMO, I can't stand her and would never have recruited her if only it was required in order to move on in the game.


#35
Privateerkev

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What I liked most about the ME2 suicide mission is that you can finally utilize your whole team. It always bugged me that for all of ME1 and most of ME2, you end up leaving most of your crew on the ship.

"Hey, me and two people are going to go do something really really important. The rest of you stay here and clean the guns..."

:pinched:

#36
MrNose

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Privateerkev wrote...

What I liked most about the ME2 suicide mission is that you can finally utilize your whole team. It always bugged me that for all of ME1 and most of ME2, you end up leaving most of your crew on the ship.

"Hey, me and two people are going to go do something really really important. The rest of you stay here and clean the guns..."

:pinched:


QFT.

I would have liked a lot more opportunities for people to die on the suicide mission, but that's just me.  Viewed solely as a piece of gameplay, the suicide mission is epic awesome.

#37
Privateerkev

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MrNose wrote...

Privateerkev wrote...

What I liked most about the ME2 suicide mission is that you can finally utilize your whole team. It always bugged me that for all of ME1 and most of ME2, you end up leaving most of your crew on the ship.

"Hey, me and two people are going to go do something really really important. The rest of you stay here and clean the guns..."

:pinched:


QFT.

I would have liked a lot more opportunities for people to die on the suicide mission, but that's just me.  Viewed solely as a piece of gameplay, the suicide mission is epic awesome.


I agree. There seemed to be very little suicide in the suicide mission. Now, to be fair, I did read the wiki before I played the game so I knew what to do. But I wish it was harder to get all your people back alive.

#38
WilliamShatner

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Doesn't come close to the epic ending of Mass Effect.



The fleet against Sovereign. The Normady coming to the counil's rescue.



Thinking Shepard was death under that rumble had me holding my breath with fear and dreading the outcome. Nothing like that in ME2.

#39
2pac Shakur

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ME2 boss battle sucked



pew pew the boss weakpoints, and duck into cover each time he fires his LAZOR. Hell you don't even have to worry about collector troops attacking you because the friendly reaper kills them for you



ME boss battle was much more fun, it had you moving and shooting as frantically as you could. I still replay it almost every week

#40
Darkhour

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2pac Shakur wrote...

ME2 boss battle sucked


A battle implies a struggle between two sides. The reaper fetus is just target practice.

Modifié par Darkhour, 23 avril 2010 - 12:22 .


#41
InvaderErl

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Agreed. The Normandy vs Collectors was more personal and riveting than the battle at Citadel, the fight through the base felt pulse pounding and intense my first time through and while both bosses are easy the Human Reaper is much more visually impressive and at least fun to fight than Sovereign/Saren which was a bit of a joke since you're all running around like chickens with your head cut off. They need to fix their bosses though, both were insanely easy.

Modifié par InvaderErl, 23 avril 2010 - 12:28 .


#42
95Headhunter

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WilliamShatner wrote...

Thinking Shepard was death under that rumble had me holding my breath with fear and dreading the outcome. Nothing like that in ME2.


Seriously? Ten seconds of partial tension where you wonder if your invincible hero might be dead compared with an hour of battling through an enemy station where any of your allies could die at any time and you pick the former? I have never been as tense playing a game as I was during the suicide mission. Having shut myself away from most of the hype and having not read the wiki beforehand, I had no idea what was going to result in character deaths. Every decision I made was more wrenching than anything on ME1 because I didn't want to get my people killed, and more importantly I didn't want my Shepard to die.

Sure, now I know that it's incredibly hard for your Shep to die, and there was no way it was going to happen for me, but I didn't know that at the time. Just as you didn't know on that first ME1 run that Shepard had survived the debris. I don't think you can reasonably argue that there was 'nothing like that in ME2'.

And you know what else annoys me? Meta-gamers that expect every game to have a clearly defined 'boss battle' and for that battle to be a ridiculous challenge of gaming skil. Sure, that fits in some games but I really don't count ME2's ending fight as a 'boss battle'.

Back when Halo 3 came out, people kicked up an epic s***storm about the last boss (the Monitor) being ridiculously easy. I didn't see it as a boss fight, I just saw it as an opportunity to finally kill your long time nemesis in gameplay - to pull the trigger yourself - rather than have it in a cutscene.

That's how I see the Reaper battle. It's not this ridiculous challenge to overcome, It's just Bioware giving you the opportunity to pull the trigger on it yourself, to get you more involved and give you more of a personal stake in its destruction. I'd much prefer that to having Shepard do something typically outrageous like blowing it up with a tech mine in a cutscene.

I love both games' endings, and I probably don't even prefer one to the other. They're just different. Why does everyone on these boards have to like one more than the other? Why can't people give the games equal amounts of love and just get on with enjoying the story?

#43
Astranagant

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I thought ME1's endgame was better, from Sovereign plowing through the Citadel fleet to the climb up the tower's exterior with it looming in the horizon. No throwaway filler villains, no goofy mystical metaphysical fluff as an explanation of the Reapers, and best of all, no Cerberus stealing the spotlight from the Reapers.

ME2's various possible scenarios involving the characters was nice, but overall it didn't have the epic feel of the first one, it still felt like filler.

Modifié par Astranagant, 23 avril 2010 - 12:59 .


#44
bjdbwea

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The end boss was a joke. And for all that talk and build-up about the supposed suicide mission, it was way too short and way too easy. ME 1 = Epic. ME 2 = Not.

#45
Nightfish103

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Personally I found ME2's ending anything but more epic than ME1's. I wonder how many people that praise ME2's story / writing over ME1 actually played ME1.

Seriously, you pretty much have a fight of one ship vs a big flying chunk of rock and then you shoot an oversized terminator that was more comical than threatening. Not to mention the silliness right at the start of that fight, where the reaper uncovers his weakspots for no apparant reason. Then covers them once you destroy one, until you kill a few peons, then reveals them again. Why would he do that? Could a just left them shut and waited for Shep to run out of oxygen... -.-

Maybe it's just me, but I fail to see the epic there, compared to the massive fleet vs fleet fight at the end of ME1. Watching the alliance blast through the geth to save the council was a lot more epic than anything ME2 had to offer. Sure it was a bit cliché, every other sci-fi movie has a scene like that, but I liked it nonetheless.

Personally, the whole ME2, while definetly a fun game at times, smacks of exactly one thing: Filler.

If ME was a TV series, ME2 would be one of those pointless episodes that you could miss and still not miss anything of relevance to the plot.

Modifié par Nightfish103, 23 avril 2010 - 01:10 .


#46
InvaderErl

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I played ME1 and I had serious problems with it from the start and I prefer ME2. I doubt your implied claim has any real basis, Nightfish.



Anyway, I also have to say some the musical cues (specifically after the fall from the platform and Shepard giving his speech before leaving the team to hold the door) were awesome.

#47
bobito64

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One huge difference between the two was that Mass Effect's ending made sense from a story point of view, Mass Effect 2's did not.


#48
InvaderErl

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The Mass Effect 2 ending made sense, if you didn't like it then that's another thing but within the context of the game there's nothing wrong with it.

#49
kreite

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 you lost mordin didnt you

#50
HAGA NAGA

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hmmmm. i ain't feelin' this one.

the ending in ME1 involved a reaper attack on the citadel and shepard facing off with Saren (a very well played out nemesis)
 
the ending in ME2 involved you fighting thru "faceless" hordes of collectors with an occassional "assuming control" comment in the middle of no where and shepard  facing off to a pretty wonkulous terminator-thingy that looks like an old boss from "contra" (not to mention you dont give a rat's *** about it)

when the reaper attack hit the citadel in ME1 i got emotionally invested in that part of the story and Saren made me want to rip his damn head off.  ME2, while still a great game, did not do the same thing for me at the end of the game. the ending was no where near as "epic" as ME1.

and......"epic"......LOL