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Beat ME 2.....Ending is amazing.


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#51
Armannen

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I think what made the ME2 ending epic was the fact that you walk into it, knowing you and your team can die. Honestly, I was worried at least once per cutscene. Seriously, no game has ever had me that nervous before.

Although the whole reaper showdown of the first game was damn epic, you didn't really worry as much. Maybe the ME1 ending was more epic, but the ME2 was more engaging.



It's just my opinion though, no need to go spread it around :)

#52
HAGA NAGA

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Nightfish103 wrote...

Personally I found ME2's ending anything but more epic than ME1's. I wonder how many people that praise ME2's story / writing over ME1 actually played ME1.


I'm sure that is what most of us wonder when we read thing's like:
 
"ME2 was super awesome man, but whats up with ME1 dude?....it just wasn't as good, brah."

Posted Image

#53
InvaderErl

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Cause it wasn't....





"Brah".

#54
Apollo Rising

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HAGA NAGA wrote...

Nightfish103 wrote...

Personally I found ME2's ending anything but more epic than ME1's. I wonder how many people that praise ME2's story / writing over ME1 actually played ME1.


I'm sure that is what most of us wonder when we read thing's like:
 
"ME2 was super awesome man, but whats up with ME1 dude?....it just wasn't as good, brah."

Posted Image

I have played ME1 multiple times in the 2 years since it's release, but I liked ME 2's story more. I like character driven personal stories and this game had that in spades. As for the ending,both games were epic but part 2 had that edge of your seat feeling of not knowing who on your team was gonna make it...intense to say the least. I had sweaty palms on the suicide mission. First in any game I ever played. We're not all the same different people have different tastes.

#55
InvaderErl

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Apollo Rising wrote...

HAGA NAGA wrote...

Nightfish103 wrote...

Personally I found ME2's ending anything but more epic than ME1's. I wonder how many people that praise ME2's story / writing over ME1 actually played ME1.


I'm sure that is what most of us wonder when we read thing's like:
 
"ME2 was super awesome man, but whats up with ME1 dude?....it just wasn't as good, brah."

Posted Image

I have played ME1 multiple times in the 2 years since it's release, but I liked ME 2's story more. I like character driven personal stories and this game had that in spades. As for the ending,both games were epic but part 2 had that edge of your seat feeling of not knowing who on your team was gonna make it...intense to say the least. I had sweaty palms on the suicide mission. First in any game I ever played. We're not all the same different people have different tastes.


Posted Image

Modifié par InvaderErl, 23 avril 2010 - 04:04 .


#56
HAGA NAGA

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i suppose i can buy the "edge of your seat cause they might die" angle a little. but honestly, the credit there goes to a "game mechanic" not the story's epicness itself.  i'm sayin "storywise" the ending in ME1 is waaaaayyyyy more epic.

i will say the characters stories were given a lot of attention in ME2 and it was defo my favorite part of ME2 with the exception of a few characters that i really could have done without.  that part of ME2 to me is definitely better than ME1.  although i think maybe the ultra focus on characters in ME2 may have been what made the overall story seem kinda watered down to me.

#57
HAGA NAGA

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InvaderErl wrote...


Posted Image



Posted Image

#58
InvaderErl

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Why have you murdered this man and placed him before your Imac.

#59
Brako Shepard

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Yeah all the BioWare games I have played have had good endings. Even though Mass Effect's ending was pretty short. It got its point across well enough to explain what is going to happen next.



Its hard to belive that most developers these days still don't know how to do a good ending. I still think MGS is kind of endings though. As much as the pick up and play gamers hate story sequences, I thought MGS explained everything very well indeed. Still gutted I never got to play the fourth game.

#60
HAGA NAGA

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Brako Shepard wrote...

Even though Mass Effect's ending was pretty short. It got its point across well enough to explain what is going to happen next.


It did? what is going to happen next? do tell.

#61
InvaderErl

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Brako Shepard wrote...

Yeah all the BioWare games I have played have had good endings. Even though Mass Effect's ending was pretty short. It got its point across well enough to explain what is going to happen next. 


So far the people I've talked to (including myself) practically got whipped into a frenzy for ME3 by the time the credits rolled.

Brako Shepard wrote...

Its hard to belive that most developers these days still don't know how to do a good ending. I still think MGS is kind of endings though. As much as the pick up and play gamers hate story sequences, I thought MGS explained everything very well indeed. Still gutted I never got to play the fourth game.


That's true, especially when compared to the standards of other developers.

*recently played Alien vs Predator.

*shudder.

#62
HAGA NAGA

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InvaderErl wrote...

*recently played Alien vs Predator.

*shudder.


why on earth would u do that to yourself? ouch *shudders as well* *resists urge to vomit* Posted Image

#63
InvaderErl

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It seemed like a good idea at the time. :(



I mean I finished it the credits rolled and I realized I was closer to my inevitable death.

#64
Xpheyel

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InvaderErl wrote...

So far the people I've talked to (including myself) practically got whipped into a frenzy for ME3 by the time the credits rolled.


I had the same feeling. 

I liked the cinematics of both games. Sovereign and the Fleet are cool, but so is the black hole and the collector base, Harbinger's ranting, the Collector General and the Reaper fleet. I also like getting to tell off TIM at the end, seeing the surviving squad/crew/coffins on the Normandy.

Visually in game, I don't think anything in the Collector Base beats running up the side of the Citadel tower with Sovereign snuggling it. Very cool. The Collector Base is too much like the Collector Ship.

Gameplay wise theres no question in my opinion that the Suicide Mission beats Ilos and the Citadel by a huge margin. The only part that lets me down is the platforms, which feels like a curbstomp in comparison with the bubble, valves, or the platforms on the collector ship. Needed a new enemy or something to change things up at that point. Picking people for jobs, having the whole squad at some of the cutscenes were both great.

Also gameplay wise, I thought both Saren and the Terminator were terrible bosses. 
- Zombie Saren defeated by circle strafing in a tiny room and spastically firing endlessly. 
- Terminator Reaper defeated by shooting him in the eye over a wall. Usually with the SMG.
Both are: :mellow:

Saren was a much better antagonist though. Saren's also better visually, though giving him Hopper moves was kinda weird... And if we're going to call things like this out, the platform is really as much Green Goblin/Hobgoblin as the Reaper is Terminator. 

#65
HAGA NAGA

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InvaderErl wrote...

So far the people I've talked to (including myself) practically got whipped into a frenzy for ME3 by the time the credits rolled.


well yeah. i was too. in the end it is "one" story and so far it's all good. everyone is gonna have their favorite parts.

i think i just really preferred the creepiness of talking to sovereign in ME1 and realising what the reapers were for the first time over listening to Harbinger rattle off his annoying one-liners.  also, it was interesting to see Saren systematically get stripped of his will and "uprgraded" which led to our eventual final battle vs. Harbinger sicking his terminator fueled by human goo-juice on me.

again though. it's really all one story. everyone gots favorite parts.

#66
Darkhour

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HAGA NAGA wrote...

InvaderErl wrote...

So far the people I've talked to (including myself) practically got whipped into a frenzy for ME3 by the time the credits rolled.


well yeah. i was too. in the end it is "one" story and so far it's all good. everyone is gonna have their favorite parts.

i think i just really preferred the creepiness of talking to sovereign in ME1 and realising what the reapers were for the first time over listening to Harbinger rattle off his annoying one-liners.  also, it was interesting to see Saren systematically get stripped of his will and "uprgraded" which led to our eventual final battle vs. Harbinger sicking his terminator fueled by human goo-juice on me.

again though. it's really all one story. everyone gots favorite parts.


Harbinger felt weak because we are constantly defeating him. Clearly, his "personal intervention" isn't getting the job done any better than his minions. You'd think he would get a clue. It's kinda hard to take a guy seriously after kicking his ass 5 billlion times. He could never exude the confidence and strength of Soveriegn. Harbinger is not intimidating in the least bit. He's like the hunch back spartan in 300. A reject reaper. 

#67
Archereon

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Corehaven22 wrote...

No real spoilers here.  

I finally got around to beating ME 2 and it was amazing.  The last hour or so is heart stopping action.  I survived which was great and only lost one crew member in it all.  The pulse of the final segments of ME 2 flows perfectly and really has you on the edge of your seats.  

Despite ME 2 having some problems ( I prefer ME 1 over it ) I have to say the ending parts of the game were FAR better than ME 1.   In fact I dont think Ive ever enjoyed beating a game more than I just did with ME 2.   The final boss?  Hahaha....Awesome epic stuff.  

I highly enjoyed it.  I'll have more fond memories of ME now, until ME 3 comes out.   As far as the finale of ME 2 goes?  NICELY done Bioware.  Nicely done.   :happy:


Lets see...1 ship going up against a single ship defending a base...

vs

A whole fleet flying straight through a battle of epic proportions between armadas, and proceeding to attack a 2 km long warship which obliterates nearly the entire fleet (retconned in ME2 down to 8 ships)...

#68
Darkhour

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95Headhunter wrote...

Why does everyone on these boards have to like one more than the other? Why can't people give the games equal amounts of love and just get on with enjoying the story?



It's called preference.

#69
ThePasserby

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Neofelis Nebulosa wrote...

ME 2 is a great game, no doubt. It has its flaws as every game has nd every one will have in the future. And yes, the final charge, aka the "suicide"-mission is one great ending. Though it is not what I would call a suicide-mission, as long as a player does what every sane commander would do(Loyalty missions, Normandy SR2 upgrades, etc.). The whole ending would be much more thrilling if it really would be a suicide mission, aka you or at least the mayority of the squad dies if you don't do everything RIGHT instead of the current system you only die if you made everything utterly WRONG. That is the big flaw ME 2 has, which really shouldn't be.

ME 1's ending was practically everything after starting the Virmire mission (Virmire (especially after the "exchange" with Nazarra/Souvereign, Citadel and the mutiny, Ilos (Vigil is just awesome) and the infiltration of the conquered Citadel with the destruction of the most awesome reaper up to now (Harbinger is no match in awesomeness, at least for now!)).

ME 1 ending was purely ingenious, ME 2 was great.

As for the feeling of ME 2, it is the intermedium between the ingenious ME 1 and the (hopefully mindblowing) ME 3 and it served its role fine. It really felt like the, rather stormy, calm before the havok unleashed in ME 3 and gave great opportunities to play with in the following conclusion.


I can't help but compare the final battle in the Collector Station with Virmire. I don't hate any of the ME1 squadmates enough to rejoice in anyone's death, so I wasn't happy with the fact that no matter what I do, one of my squadmates has to die. I cleared every obstacle that could stand in the other teams' way, and yet, the plot demands that one of the two has to die.

But for the suicide mission, I like it that I can save everyone, and no one needs to die for the plot, but it all seems too easy. I didn't read anything about the suicide mission before playing it, except for a comment from someone about Thane dying in the vents, so I avoided that, even though had I not read that spoiler I'd still have followed Miranda's recommendation to send in a tech specialist anyway. I finished my first playthrough saving everyone, even Mordin.

So, I agree that for the final mission, we should do everything right, by achieving certain feats, by being faster, being more accurate etc, and not by making the right task-delegations, in order to save everyone.

But having said that, I think the Suicide Mission is great, but not as great as ME1's driving through hostile territory right before barrelling through the Conduit and crashing into the centre of Citadel, smashing up the Mako, and proceeding to fight enemies while climbing down the walls of the "arms" of the Citadel.

#70
mentosman8

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I've got to agree the ending of ME2 was more epic than 1. While the whole Sovreign battle was cool, as was scaling up the side of the presidium tower, while it felt like a huge scope, there wasn't really anything to give a sense of urgency.



Meanwhile, the ME2 final mission felt so much more intense. The passing through the Omega 4 relay and the ensuing battle outdid the jump from the Conduit in the original. The entire time through that cutscene, I had that pull that despite upgrading the ship, something was going to go wrong. The Occulus fights provided a great perspective of how close things were to disaster. Then I get to the actual mission, having not had a single thing spoiled for me, and every second of the last mission was more spent worrying about if I was going to lose anyone, and less so what was actually going on gameplay wise. Was my line being held well? Would Legion encounter an issue in the vents? Would Jacob succeed leading the fire team? Would Thane handle getting the crew back to the Normandy? Would Jack die because she was non-loyal? ME1 had nothing that had me questioning what was going on where I couldn't see. Then, having brought Miranda to the final fight, when TIM "called" and she refused his panicked orders, and told him to "Consider this my resignation" made things much more powerful of a moment. Then the race out of the base with Harbinger's voice-over precluding the Reapers showing just how much of a threat they really are at the end? Far and away a more heart pounding, exciting/dramatic ending IMO, and it finishes off showing you for the first time EXACTLY what you're up against. ME1 left off the Reapers not really seeming like a big threat, in ME2 there's no question what's coming.

#71
Sajuro

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xiiz wrote...

FrostGun wrote...

xiiz wrote...

FrostGun wrote...

xiiz wrote...

I was a little dissappointed about the suicide mission, it was far too easy/simple compared to the build up about it. And the fact that you can make everyone survive, and pretty easily too, is another 'meh' for me... But the ending itself was indeed quite epic.


Try insanity.. And i hear even though you have people's loyalties, squadmates can still die if you didnt select the right squadies.

But overall.. its more difficult than ME1 which was ridiculous. I can complete it with my eyes closed on insanity.

I've done 6 insanity playthroughs.. still counting.. It's still easy. What I really dislike is that you just have to select the right squadmates for the jobs, have the right upgrades (and they're all rather obvious) and everything goes fine.


*shrugs* maybe so.. but its still vastly harder than ME1's interpretation of "insanity"...

My problem isn't with Insanity, it's damn fun. And definately a huge improvement over ME1. My problem is with the suicide mission, it's too easy to get everyone out alive. Being a 'suicide mission' there should be some casualties no matter what.

IMO anyway..

I dunno, the collectors had enough casualties to make up for the team.
On my first playthrough in the suicide mission, I thought that someone dieing was inevitable since I didn't have Miranda's loyalty so every time they showed one of my squadmates in a fire fight or struggling, I got nervous

#72
Sajuro

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InvaderErl wrote...

Why have you murdered this man and placed him before your Imac.

Better question, why do you have an Imac?

#73
askanec

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How does some cutscene between a giant squid and some spaceship make ME1's ending more amazing? Shepard only ran up to the Presidium, activated the main control console, and become a spectator to something happening outside.



Oh sure, he gets to make some irrelevant decision about sending reinforcements and saving the Council. Irrelevant because the giant squid still go kaput whichever he choose and it has zero gameplay effect. It's just an illusion to make you think you are making some grand choice that'll affect the tide of battle. It's not like the reinforcements get wiped out if he chooses to save the Council, then it's up to Shepard to run inside Sovereign and activate the self-destruct sequence.

#74
Nozybidaj

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Apollo Rising wrote...

I have played ME1 multiple times in the 2 years since it's release, but I liked ME 2's story more. I like character driven personal stories and this game had that in spades. As for the ending,both games were epic but part 2 had that edge of your seat feeling of not knowing who on your team was gonna make it...intense to say the least. I had sweaty palms on the suicide mission. First in any game I ever played. We're not all the same different people have different tastes.


/shrug  I suppose some folks are just easier to please than others.  By the time I got the suicide mission I could have cared less if anyone died and just wanted the whole train wreck to be over.  In fact I was rather disappointed that no one died.  Was way too easy to make everyone survive "Oh who should I send in the Tech Specialist role?  A tech person or Jacob?"  Yeah, thats a tough call. /rolleyes

I suppose if I had actually cared about any of the characters one way or the other it might have created some tension, but I was so completely undewhelmed long before I got to the suicide mission it wouldn't have mattered to me if it was hard or not.  I didn't go out of my way to get anyone killed, but I wouldn't have jumped through hoops to save anyone either.

Modifié par Nozybidaj, 24 avril 2010 - 05:23 .


#75
kraidy1117

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Nozybidaj wrote...

Apollo Rising wrote...

I have played ME1 multiple times in the 2 years since it's release, but I liked ME 2's story more. I like character driven personal stories and this game had that in spades. As for the ending,both games were epic but part 2 had that edge of your seat feeling of not knowing who on your team was gonna make it...intense to say the least. I had sweaty palms on the suicide mission. First in any game I ever played. We're not all the same different people have different tastes.


/shrug  I suppose some folks are just easier to please than others.  By the time I got the suicide mission I could have cared less if anyone died and just wanted the whole tain wreck to be over.  In fact I was rather disappointed that no one died.  Was way too easy to make everyone survive "Oh who should I send in the Tech Specialist role?  A tech person or Jacob?"  Yeah, thats a tough call. /rolleyes

I suppose if I had actually cared about any of the characters one way or the other it might have created some tension, but I was so completely undewhelmed long before I got to the suicide mission it wouldn't have mattered to me if it was hard or not.  I didn't go out of my way to get anyone killed, but I wouldn't have jumped through hoops to save anyone either.


I bet you if they had blue skin and where all Liara you would have been like "OH I MUST SAVE THEM"