Either you or one of your squad mates will need 9 points in decryption and electronics to open all locked objects, so if you’re not playing an engineer, sentinel or infiltrator, you’ll need Tali, Garrus, or Kaiden.[/list]
Don’t forget your grenades. Yes they are not that useful, but they can help.[/list]
Always make a save before you land on a planet. Keep it until you finish the planet. That way if you hit a bug, or it’s too tough. you have a save and can reload and try again or come back later[/list]
You can’t make it to 60 in one play through. You can get to 57, maybe 58, provided it isn’t your very first play through, which is limited to 50.[/list]
You lose experience killing things in the Mako. It will cost you around 50% of your experience per kill.[/list]
Pistol with Master Marksman active is the most damaging weapon in the game.[/list]
When playing on higher difficulties, don’t sabotage krogan. They’ll just charge and try and give you a shotgun butt to the face.
Since there have been multiple help-me-with-my-build threads, here are some good builds. I take no credit for them. Most came out of discussion on the old Bioware forums. All are level 60 builds that take advantage of the free charm/intimidate points from multiple play throughs.[/list]
Adept
Armor 5 (just enough to unlock pistol)
Pistol 12
Throw 12
Lift 12
Warp 12
Singularity 12
Barrier 7
Stasis 12
Adept/Bastion 12
Spectre 6
(bonus)Shotgun 0 (just because it is occasionally useful)
Engineer
Pistol 12
Armor 8
Decryption 9
Hacking 12
Electronics 9
Damping 12
First Aid 5
Medicine 12
Engineer/Operative 12 (could very easily swap medic for operative)
Spectre 4
(bonus)Barrier 7 (mostly since engi's are a bit squishy)
Vanguard (pistol)
Pistol 12
Shotgun 0
Assault Training 12
Armor 7
Throw 12
Lift 12
Warp 12
Barrier 7
Vanguard/Shock trooper 12
Spectre 4
(bonus)Singularity 12
Vanguard (shotgun)
Pistol 6
Shotgun 12
Assault Training 12
Armor 7
Throw 12
Lift 12
Warp 6
Barrier 7
Vanguard/Shock Trooper 12
Spectre 4
(bonus)Singularity 12
Infiltrator
Pistol 12
Sniper 12
Armor 8
Fitness 12
Electronics 9
Damping 12
Decryption 9
First Aid 0
Infiltrator/Commando 12
Spectre 4
(bonus)Hacking 12
Sentinel (bastion)
Throw 12
Lift 12
Barrier 12
Stasis 12
Decryption 9
Electronics 9
First Aid 6
Medicine 0 (skipped to avoid the power wheel bug)
Sentinel/Bastion 12
Spectre 6
(bonus)Singularity 12
Sentinel (medic) (this one is more for, just the difference than power)
Throw 12
Lift 12
Barrier 12
Stasis 0
Decryption 9
Electronics 9
First Aid 12
Medicine 12 (can use medigel to revive fallen squad mates)
Sentinel/Medic 12
Spectre 0 (not a mistake)
(bonus)Hacking 12
Soldier
Pistol 4
Shotgun 12
Assault Rifle 12
Sniper 12
Armor 8
First Aid 0
Assault Training 12
Fitness 12
Soldier 12
Spectre 6
(bonus)Lift 12 (this is just a personal preference, singularity or warp is also solid)
Also if you want to play around with builds, the talent point calculator is useful
http://masseffect.ma...Calculator.aspx
For more general stuff the Mass Effect wiki is very helpful.
http://masseffect.wi...ass_Effect_Wiki
Modifié par The Grey Ranger, 22 avril 2010 - 06:15 .





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