What would you have done differently for the characters etc?
#1
Posté 22 avril 2010 - 06:52
The one thing I noticed is that your team never talk to each other. I think it would have been cool to see someone like Zaeed and Grunt talking about how they love war, or Tali and the two crew members in the engine room talking about the ship.
It would have been great to see scenes with Samara talking to Jacob about how even one man can truly make a difference.
I also don't think romance plots should have been just for Shepard. The whole Jack love scene was done quite lovely. But the timing was way off. The girl has had a messed up life, and often talks about how she used sex with others as an empty means rather than a feeling of being in love. Then a few words with Shepard and he has her in the sack. The love scene was lovely, but too soon in my opinion. It makes Shepard look too much like saturday night lounge lizard, than a person who was really there for her. " Sure I'll listen to your troubles baby, I care. Wanna touch my penis?". But too be honest I just don't see them as a couple at all, it was very unrealistic.
Another thing I would have loved to have added to the Normandy, would have been a target practice room.
Not only could it have been used for a mini-game type thing. But the likes of Grunt, Zaeed and Garrus could have been down there from time to time. When they are there you can then get into a little conversation on how things are going, and depending on what you say, those individual characters can gane a 5% increase in there shooting power.
All in all I have been over the moon with the Mass Effect series so far. Sure I would have done a few things different and the odd thing doesn't make much sense how BioWare chose to do it. But there is no other game on this gen console that has made me want to keep playing in so many different ways. But these are just a couple of the things I would have chosen to do...
What would you have done? It can only be in the current Mass Effect games, as this is not a Mass Effect 3 request thread.
#2
Posté 22 avril 2010 - 06:54
#3
Posté 22 avril 2010 - 06:57
#4
Posté 22 avril 2010 - 06:59
It's still a bit "yeah, yeah, sex" for so few conversations.
#5
Posté 22 avril 2010 - 07:06
The one thing I noticed is that your team never talk to each other. I think it would have been cool to see someone like Zaeed and Grunt talking about how they love war, or Tali and the two crew members in the engine room talking about the ship.
Mostly. Jack and Grunt can talk on Ilium, and Tali and Garrus on the Citadel. They're small banters though. I agree that talk between companions, DA:O style, would have been great, that's the thing I miss most in both ME games.
Oh, and maybe romances between them? Why is it that Shepard is the only one that can have it?
Modifié par Kenrae, 22 avril 2010 - 07:08 .
#6
Posté 22 avril 2010 - 07:20
Mordin + Dr. Chakwas
#7
Posté 22 avril 2010 - 07:43
Mordin/Wrex confrontation or talk...
Modifié par tennyochan, 22 avril 2010 - 07:45 .
#8
Posté 22 avril 2010 - 08:50
#9
Posté 22 avril 2010 - 11:33
#10
Posté 22 avril 2010 - 12:17
Additionally, the concept of loyalty, which got reduced to a game play mechanic, needed to make sense, or not be used at all in some cases (how much more loyal do Tali and Garrus need to be?)
#11
Guest_Shandepared_*
Posté 22 avril 2010 - 12:42
Guest_Shandepared_*
#12
Posté 22 avril 2010 - 01:00
Kenrae wrote...
Mostly. Jack and Grunt can talk on Ilium,
Really? I missed that (since I rarely take Grunt). What do they say?
As far as what I could change - the banter as everyone else has mentioned (in this thread and others), as well as extended converations with characters on-ship *coughGARRUScough*. Ironically, I think the people with the most banter was Gabby and Ken (whom I love, but BW could have expanded this to squadmates on missions).
I would of found amusing some effects of alcolhol abuse - or at least a blurry effect for 15 mins after 5+ drinks. Would be funny doing missions while drunk, since you just hit the bar before Miranda's loyalty mission.
I would of also made it easier for platinum to be found
#13
Posté 22 avril 2010 - 01:03
Actually, I think it's a shame that (while there were the odd lines of unique dialogue) there were few (if any) unique character moments between teamates on LMs). Certain combinations (eg. Taking Grunt for Mordin's, Miranda for Jacob's, Miranda/Jacob for Jack's, Thane for Garrus', etc) I mean, full on additional character input, not a line or there. Replayability, people! (although this game already has it in spades).
I'd have made Legion recruitable earlier. He comes in so late and we know little about him, (although hopefully more will be revealed in ME3)
Post SM romance dialogue.
A way to react to Virmire survivor LI which doesn't vasically sound like Shep thinks the relationship is over (it's all very - that was then, this is now. There is no "I still want to be with you" path)
#14
Posté 22 avril 2010 - 01:11
I'd have liked to have heard Garrus arguing with Tali over power draws, or Mordin/Chakwas talking about medical matters.
#15
Posté 22 avril 2010 - 01:17
janeym27 wrote...
I'd have made Legion recruitable earlier. He comes in so late and we know little about him, (although hopefully more will be revealed in ME3)
I'm finding that with Kasumi's and Zaeed's missions to do, Legion's recruitment mission seems to be coming up earlier (someone correct me if I'm wrong). I haven't recruited Thane yet, nor done any of the loyalty missions, and TIM wants to see me to get Legion.
#16
Posté 22 avril 2010 - 01:18
I believe that was strictly KoTOR2, though the original did have a lot of inter-party dialogue and I can distinctly remember at least some of it being impromptu.Sky Shadowing wrote...
The team was fine as it was, but more interaction between teammates would have been great. For example, didn't KotOR have scenes when you entered the ship of teammates talking between themselves? Or was that just KotOR II?
#17
Posté 22 avril 2010 - 01:22
Some BFF.
#18
Posté 22 avril 2010 - 03:19
This First.

This Second

This Last
Modifié par Andrew_Waltfeld, 22 avril 2010 - 03:19 .
#19
Posté 22 avril 2010 - 03:25
janeym27 wrote...
I'd have made Legion recruitable earlier. He comes in so late and we know little about him, (although hopefully more will be revealed in ME3)
Use gibbed's save file editor to get legion from the very begining. I take hime everywhere with me, he has some great dialogue
#20
Posté 22 avril 2010 - 04:41
Yeah, that would have been great.
#21
Posté 22 avril 2010 - 04:45
interrupt for ashley.
#22
Posté 22 avril 2010 - 04:52
She has a lot of reasons to have faith in Cerberus (not the least of which that they're protecting her sister; you know, that person who's central to her loyalty?), and it's a big part of her character. We need to actually see that conflict in her, rather than assume it happens offscreen. So, I think that, instead of suddenly rejecting Cerberus at the Human Reaper, a conflicted Miranda draws her gun on you, and you have the options of Paragon/Renegading her down, talking her down via loyalty, or shooting her. Maybe it's similar to the Wrex choice, but Miranda really needs some kind of character development that we actually see. As it is, she's pretty shallow.
#23
Posté 22 avril 2010 - 05:12
#24
Posté 22 avril 2010 - 05:12
enormousmoonboots wrote...
I would have handled Miranda differently; a lot of things about her character arc for Paragon Sheps don't really jive. She seems like she should be very important, but she becomes loyal to you very easily, and we never really see why she decides to reject Cerberus--I know there's the line at the Human Reaper, but that's one line, and it's optional. As it is, her arc is basically CERBERUS IS AWESOME CERBERUS IS AWESOME I HAVE NO DOUBTS ABOUT THEM WHATSOEVER--CERBERUS SUCKS!
She has a lot of reasons to have faith in Cerberus (not the least of which that they're protecting her sister; you know, that person who's central to her loyalty?), and it's a big part of her character. We need to actually see that conflict in her, rather than assume it happens offscreen. So, I think that, instead of suddenly rejecting Cerberus at the Human Reaper, a conflicted Miranda draws her gun on you, and you have the options of Paragon/Renegading her down, talking her down via loyalty, or shooting her. Maybe it's similar to the Wrex choice, but Miranda really needs some kind of character development that we actually see. As it is, she's pretty shallow.
totally agree. there should have been more wrex like, virmire and council like decisions.
#25
Posté 22 avril 2010 - 05:16
My other significant problem is with regards to the Council and their dismissal of the Reaper threat. There are so many pieces of circumstantial evidence that it just makes no sense for them to ignore it all and say "The Geth did it. Saren was lying." There is no conceivable way that Saren could have created such a complicated lie. I don't need the council to fully comprehend the threat. Them believing that the problem has been essentially solved and letting Shepard go off on his own to prove otherwise is within the realm of believability. So are the refusal to publicly acknowledge the Reaper threat and the denial that the collectors were in any way related to the reapers. I'm fine with Shepard reluctantly working with Cerberus, I just don't think the meeting with the council was well written.





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