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What would you have done differently for the characters etc?


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#51
kraidy1117

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Ah great, now Darth is going to troll the thread with ME2 hate and then this place will turn into a civil war. I suggest everyone leave.

Modifié par kraidy1117, 22 avril 2010 - 09:28 .


#52
Tlazolteotl

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Huh. As opposed to people just saying "halve the number of squadmates, and just spend more time writing each?"

#53
Darth Drago

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Long post warning….. sorry.


Groups:
-Jack and Miranda / Tali and Legion: Some sort of resolution to their arguments/differences if you succeeded that is at keeping them loyal. You sort of see it happen between Tali and Legion but nothing at all with Jack and Miranda. Even if its some sort of cut scene during the Collector base battle where you see them help each other or the follow up one (if they survived) in the cargo/vehicle bay working together on something. Some dialog would have been nice. Or one hell of a cat fight…

-Joker and Chakwas: Should have gone with you to the Normandy crash site. They are the only ones besides you that knew the human crew the best. They could have said some interesting tidbits of information on the crewmembers that you find the tags for as well as the flashback spots of the Normandy. Joker could say something in his wise ass attitude while Chakwas a more somber tone.

-Mordin and Chakwas: A little scene with both of them discussing various medical/science practices and treatments. Like a little doctors conference thing comparing notes.

-Samara vs. Morinth: A better fight between them would have been nice instead of the fairly short one we did get. Something that at least should have expanded into the rest of her apartment. Maybe tossing that huge Krogan statue around. Give me a real show an just how powerful you two are considering one of you will die based on my choice.

-Shepard, Tali, Engineers Daniels and Donnelly and the poker game: An actual scene where your playing and actually listening and talking to all of them. Playing poker itself wouldn’t even be necessary it’s the actual interaction between the engineers, Tali and you. One of the best scenes you see in the Star Trek: The Next Generation series revolves around the poker game the main cast has.



Individuals: I added a specialty weapon to some that would have given them a more unique character instead of everyone using the same weapons. This weapon would only be usable by them. Each weapon would have a distinct look or at least color and maybe even a different sound when shot.

-Garrus: An actual sparring match with Shepard on the vehicle/cargo deck. As a cut scene or better yet interactive somehow. If in a romance with him it could even end with an “almost kiss like moment”. That, of course would mean letting us go on that deck. Some more dialog about his squad and missions and relations with his father (he mentioned him in ME1) concerning his career route.
Specialty Weapon: Sniper Rifle.

-Grunt: Hearing more about his imprints Okeer gave him. We had a great opportunity to learn some Krogan history and even strategy used by these great Krogan’s Grunt is supposed to be mixed with here. Maybe even some dialog about how I know Wrex and what he thinks of Wrex.
Specialty Weapon: Shotgun (not the one you can acquire for him, that gets replaced with one you can use)

-Jack: To be as powerful as she is seen in her rampage against those YMIR Mechs in her intro cut scene. A little more background dialog that doesn’t revolve around her Cerberus test lab rat revenge one. Was it ever stated how she got caught and put into Purgatory?

-Jacob: Needed to be more of a soldier than a Kaidan clone. That’s all I really see him as, sorry. We needed some balance at the beginning of the game in the character class department with both him and Miranda being biotics. Not to mention everyone else who has biotics that you do get. Some interaction with Thane for sure since you get a sense he hates assassins. Expanded dialog as well, especially something about Eden Prime.

-Miranda: Like it was mentioned before in the thread, some sign or dialog that she has doubts about Cerberus other than the sudden little “I quit.” bit on your choice to destroy the Collector base.

-Mordin: Would have been nice if he took an interest in Grunt, maybe some dialog about him or with him. Even getting his opinion on the genophage perhaps as risky as it may be.
Specially Weapon: a Salarian Heavy Pistol. A full suit of Salarian armor as well.

-Samara: Just like Jack, to be as powerful a biotic as she is seen in her intro cut scene. I don’t see her as the type to tell stories from her past but maybe more on Justicars or Asari culture that we don’t know from talking with Liara in ME1?
Specialty Weapon: Asari Submachine Gun.

-Morinth: A loyalty like mission would have been nice since she is the only one who you don’t really get to know. A lot of what you do know about her comes from Samara actually. Even a story on how she first escaped from her mother would be nice or more stories about her favorite conquests (victims).
Specialty Weapon: Asari Commando Assault Rifle. (from a victim perhaps)

-Tali: New dialog about the Quarians, their homeworld before the Geth gave them the boot out. Considering her fathers fate, more info on him and her mother before you do her loyalty mission to give it more of a emotional moment when you do find him.
Specialty Weapon: A shotgun.

-Thane: Some follow up dialog about his son, what he hopes will come of him. More information about his past and the Hannar and Drell homeworlds and customs.
Specialty Weapon: Submachine Gun

-Legion: Recruitable a lot sooner in the game with a logical explanation as to his arrival. I don’t think they ever explained how he knew where we were going so he could get there first. A lot more dialog about the Geth is an obvious one to add.
Specialty Weapon: Geth Assault Rifle

-Zaeed: Actual dialog would be nice but at the same time his “war stories” was entertaining. I would have loved to have heard more stories. A follow up mission to get Vido if you let him get away (or Vido’s second in command if you got him) could be cool as a download.

-Kasumi: I honestly don’t know much about her since I did her quest just once as a renegade. I will say though that it would have been nice to see a major paragon/renegade outcome or choice for her mission. Actual dialog would have been nice instead of the Zaeed thing.

-Kelly: Actually having a scene with dialog during that dinner would have been cool. Something to reveal more about her background (like where she learned to dance), her beliefs about nonhumans and so on. Hey, I actually found her interesting and a bit to nice to be working for Cerberus. Also she should have been a primary choice for a romance as well as have a love scene.

-Doctor Chakwas: A little more dialog would have been nice, some minor details on the human crew perhaps or her past. The little drinking bit was great I will admit but kind of fell flat afterwards.

-Joker: About the only real thing I would have changed was how he shows up in the airlock to take a few potshots at Collectors while your team leaps aboard after you blow up the Collector base. Even though as (I understand it) if your other two squad mates die in the final battle he is there to try and help you up to the ship but cant because of his disease and of course you die. I can see this bit as his way of trying to repay me back for saving his life when the Normandy was destroyed. It just seems out of place with my pilot who cant really run/walk that fast putting the entire ship and crew at risk because he might not get back to his chair in time to fly us out of danger.

-Ashley/Kaidan and Liara: Considering your relationship with them as just squad mates or love interests, a little more dialog would have been nice. Also something a bit more convincing than the “your with Cerberus” crap excuse line for not wanting to go with me. Both Ashley and Kaidan are still in the Alliance military so something just as simple as “I cant go with you since I have my own orders to follow.” would have worked.


All:
-Follow up dialog with your love interest later in the game including after your sex scene. Something said if you invite them up to your cabin for example. It is rather weak and shallow you have to admit.

-More overall dialog after you beat the Collectors beyond the one line or so we got.

-Having them move around the ship now and then. This goes for the entire crew here as well. Seeing everyone in the exact same spot through what obviously is more than a few week long quest is a bit stale.

-Comments made by one squad member or even ship crew member about another. The best you ever hear is in engineering with the banter between Daniels and Donnelly with regards to Jack, Tali and if I recall they even mention Grunt and talk about the modifications that Garrus made.

-Unique dialog and interaction with whoever loyalty mission your on by other “odd man out“ member. On Jack’s mission for example, Miranda should have some dialog that’s different than if Tali went. Not just one liners but actual interaction with whoever’s loyalty mission your on. Miranda would actually talk to Jack for example and Jack would reply back.

-Being able to recruit everyone (except Legion obviously) from the beginning. With Tali it should be still a second round one and Legion should have been acquired sooner. The Illusive Man has had a long time to narrow his search for “the best” for the mission and find it odd that all of a sudden we get info on most of those 2nd batch recruits. Using a hack on the pc version shouldn’t be required to do this.

-Romance dialog needed to be expanded to more than a few little chats. Talking to Jacob with a female Shepard was just over the top flirtatious if you just wanted to talk about his past.

-Random dialog for your group like they did it in Dragon Age.

Modifié par Darth Drago, 23 avril 2010 - 07:44 .


#54
cepapoe

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I like alot of your ideas Darth,  just adding one of my own I haven't seen yet.
-Would of been nice to reply to some of the emails.... like a paragon/neutral/renegade response. Even a few emails back an forth might have done alot of good for those Ashely/Kaiden romancers. Could also perhaps allowed allow for people to either reaffirm their dedication to the past relationship or let it go and free the person up for new romances without being a cheater through email.

Beyond that MOAR!!!! suffices to describe what else I would like to see :P

#55
smudboy

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Darth Drago wrote...

Dude!  You killed this topic.  I think it was "differently", not "and then some x2."  Although everyone wants more out of what they're given, that's a whole other game.  Maybe a quarter of that would be possible if half the characters and levels were cut.

I would argue if the theme was loyalty (which it wasn't), that the concept of trust and crew relationships you want should've been the focus.  This would work with the Suicide Mission, and the existing role-choices would somewhat suffice: just that those who were associated with certain tasks wouldn't perform well as a group due to their lack of interest/loyal behavior for those roles.  (An obvious literal example being if Jack/Miranda's in trouble, Jack/Miranda would have to save/project them.)

#56
Dean_the_Young

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Some thoughts.



-More characterization for Morinth. While there is a fairly simple Renegade reason for betraying Samara (the fact that she says she'll have to kill you for any bad deeds done after the Mission), there's admittedly not much else. Giving her her own sort of 'code', self-serving and amoral as it may be, could have made her a better foil to Samara.



-Garrus hiding behind the identity of ArchAngel. It's a bit cliche, but I thought that Garrus with his helmet looked cool, and I thought of something would have been an interesting tact. Something like he refuses to take off his helmet out of shame for his failure: others think it's because Archangel tries to be mysterious and is private, but it's really because he's ashamed of himself and won't let himself forget. While there are subtle clues here and there, he doesn't reveal himself as Garrus to Shepard, and instead you basically only get to know it by learning his backstory and troubles, possibly with some musing that he reminds Shepard of a past friend. It isn't until his loyalty mission that Sidonis reveals that it's actually Garrus, at which point Shepard (surprised) has to make his choice. Regardless of which you choose, Archangel removes his helmet: out of satisfaction if you killed Sidonis, or take it off and throw it down out of frustration if you talked him out of it. Thereafter, Archangel is retitled Garrus and the alternate costume is without the helmet.



-Someone (even in the Migrant fleet) calling out Tali for her hero-worship of Shepard. Fluster her a bit.



-Why are there no same-sex romances? Jack's known to have been in the Girl's Club before, and there's actually dialogue on the discs about a FemShep/Tali option.



-Jacob. Personality. I want to be his bro, but you got to give me something to work with.



-Actually, a playable Poker/Casino minigame with Tali and the engineers could be pretty cool. It could even be expanded, so that as you win more, more people from the ship come in and play, including other team mates.



-A full-team mission that triggers the Collector attack on the Normandy. As it is, if you want to do everything possible before the Reaper Base and so be maximum prepared and save the crew, you have to save Legion for the very, very last, because recruiting Legion starts the countdown immediately. If you actually want to use Legion on any other mission, you're screwing yourself over. Moreover, it's a blatant weakness in the script: everyone gets in the shuttle for no apparent reason, and nothing gets done.



Instead, implement an actual full-squad mission, like a trial run of the Collector Base. You have to have specialists, team leaders, etc., and it gives you a feel for the final mission. While the shuttle's away, the Normandy takes the opportunity to test the IFF, leading to the attack happening right as you finish the ground mission. Nothing in the attack itself has to be changed.

#57
Astranagant

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I would make it so that Kasumi didn't sound like a 57 year old making a concerted effort to sound like Tokyo Rose.

#58
Darth Drago

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smudboy wrote...

Darth Drago wrote...

Dude!  You killed this topic.  I think it was "differently", not "and then some x2."  Although everyone wants more out of what they're given, that's a whole other game.  Maybe a quarter of that would be possible if half the characters and levels were cut.

I would argue if the theme was loyalty (which it wasn't), that the concept of trust and crew relationships you want should've been the focus.  This would work with the Suicide Mission, and the existing role-choices would somewhat suffice: just that those who were associated with certain tasks wouldn't perform well as a group due to their lack of interest/loyal behavior for those roles.  (An obvious literal example being if Jack/Miranda's in trouble, Jack/Miranda would have to save/project them.)

-That IS what I would have done differently with the characters. Since they are about the only solid thing in the game that is done mostly right in my opinion. Most of them just need some extra dialog to further flesh them out. As for room for the extra dialog thats easy, drop the voiceover for the Codex that I doubt anyone listens to more than once if that at all. At any rate even if the game ended up being 3 disks long, how would that have been bad?

I compare ME2 with The Dirty Dozen or to a smaller extent The Seven Samurai. A large part of the game is getting the team together and getting them to work together to get the real mission done despite their differences.

There is nothing at all in the game that even hints at this team even really doing that let alone even knowing each other. How can they when they each get exclusive rooms/areas on the Normandy that they never leave or very rarely talk to each other with anything but the same reused lines?

There is what, one bit for an import game where Garrus and Tali talk to each other where they even acknowledge that they even knew each other from ME1. Sure there are some spots where you have to hunt down the designated dialog box for a planet that they might talk to each other. Jack makes a comment about Illium that Samara responds to. Thats what made Dragon Age so good was the various members actually talked to each other and it usually was a well scripted multipart dialog. Even talking to your dog in camp brought some of the other characters to you and the dog to interact with.

Your Jack/Miranda example is almost exactly what I had hoped to see in the final battle. Mine would go by loyalty as well. If they are both loyal Miranda is saved by Jack’s biotic shield to save her from a heavy weapon hit that Miranda didn’t see but Jack did. If both are not loyal she wouldn’t have lifted a finger to protect her and Miranda get killed. If Jack is loyal and Miranda wasn’t, Jack could have pushed Miranda out of the way to save her but as a result ends up taking the hit of that heavy weapon and getting killed.

It may not even need to be that extensive but something that shows that this team is an actual team and not a group of individuals by the time we go toe to toe with the Collectors. Unless that moment was supposed to be getting them all together on that shuttle rid bit? This game was about only two things really, combat and your team.  

#59
Darth Drago

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Dean_the_Young wrote...

Some thoughts.

-Why are there no same-sex romances? Jack's known to have been in the Girl's Club before, and there's actually dialogue on the discs about a FemShep/Tali option.

-A full-team mission that triggers the Collector attack on the Normandy. As it is, if you want to do everything possible before the Reaper Base and so be maximum prepared and save the crew, you have to save Legion for the very, very last, because recruiting Legion starts the countdown immediately. If you actually want to use Legion on any other mission, you're screwing yourself over. Moreover, it's a blatant weakness in the script: everyone gets in the shuttle for no apparent reason, and nothing gets done.

Instead, implement an actual full-squad mission, like a trial run of the Collector Base. You have to have specialists, team leaders, etc., and it gives you a feel for the final mission. While the shuttle's away, the Normandy takes the opportunity to test the IFF, leading to the attack happening right as you finish the ground mission. Nothing in the attack itself has to be changed.

-That same sex romance (for the women at least) is with Kelly and she don’t even really count as a romance. I do agree with you on this considering your choices in Dragon Age, adding a bisexual male would have worked easily and added in with Kelly as a real romance option and that would solve that problem.

-Oh yea the great “lets all go for a shuttle ride” bit. I saw what was going to happen the first time it hit before we got on the shuttle. Every time I get to this point I also have no missions to go on in most cases. The ones I do have are the minor side quests. The best solution that they should have done but obviously didn’t would have been to add a actual Collector related quest.

An example:
-You are given an actual Collector mission from The Illusive Man to go on. Since you cant take the Normandy you follow the in game script and go by shuttle. You land and choose your squad and start the mission, a Collector group is harvesting more humans or husks are attacking a colony site, an obvious distraction ploy as it turns out. About halfway through the mission the game jumps to what happens on the Normandy with you taking control of Joker and you do his mission. Then back to you and your mission to get a bit further in it before getting a message about what happened on the Normandy. This results in a quick paragon/renegade moment where you get paragon points by staying and saving the last of the colonists or renegade if you say screw it and leave them to die before returning to the Normandy.

#60
smudboy

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Darth Drago wrote...
-That IS what I would have done differently with the characters. Since they are about the only solid thing in the game that is done mostly right in my opinion. Most of them just need some extra dialog to further flesh them out. As for room for the extra dialog thats easy, drop the voiceover for the Codex that I doubt anyone listens to more than once if that at all. At any rate even if the game ended up being 3 disks long, how would that have been bad?

I think I, and many others agree with what you consider was done right.  Within the confines of telling their story, however, I think their exposition, if you wanted it done your way, would require a lot of characteres to be cut.

Isn't that codex guy hilarious?  I can't believe they put a voice over guy for it.

The concept of a codex isn't meant to explain the narrative: the narrative should be sufficiently clear to explain the happenings and qualities of the setting.  The codex should be used for additional history and details on a plot point, piece of technology, etc., that doesn't require exposition.  It's like going into a movie with an reference manual.  (Which is why any retcon is automatically bad.)

I compare ME2 with The Dirty Dozen or to a smaller extent The Seven Samurai. A large part of the game is getting the team together and getting them to work together to get the real mission done despite their differences.

I've occasionally done that, but my arguments usually bring up The Guns of Navarone, and how that is successful narrative, and ME2 is not (we clearly know and see what the Guns are.)  I would not consider this a Seven Samurai story, simply because there is no village or communal social dynamic; every character is their own book, neatly tucked on the shelf of the ship.

There is nothing at all in the game that even hints at this team even really doing that let alone even knowing each other. How can they when they each get exclusive rooms/areas on the Normandy that they never leave or very rarely talk to each other with anything but the same reused lines?

QFT

There is what, one bit for an import game where Garrus and Tali talk to each other where they even acknowledge that they even knew each other from ME1. Sure there are some spots where you have to hunt down the designated dialog box for a planet that they might talk to each other. Jack makes a comment about Illium that Samara responds to. Thats what made Dragon Age so good was the various members actually talked to each other and it usually was a well scripted multipart dialog. Even talking to your dog in camp brought some of the other characters to you and the dog to interact with.

These are nice things, but I would see them as totally secondary to the character involvement within the plot.  Even the open camp of DA:O was more internal than the limited environment on the SR2.  (I distinctly remember the Dog interacting with the party when he is addressed.)

Your Jack/Miranda example is almost exactly what I had hoped to see in the final battle. Mine would go by loyalty as well. If they are both loyal Miranda is saved by Jack’s biotic shield to save her from a heavy weapon hit that Miranda didn’t see but Jack did. If both are not loyal she wouldn’t have lifted a finger to protect her and Miranda get killed. If Jack is loyal and Miranda wasn’t, Jack could have pushed Miranda out of the way to save her but as a result ends up taking the hit of that heavy weapon and getting killed.

Aside from Jack being the anti-Cererus character to easily contrast Miranda, I would've much rather Jack be cut, and have Jacob be Miranda's foil.  Jacob could've easily had an arc where he agrees/disagrees with Cerberus based on how the story develops.  I liked him as the easily relateable Paragon Shepard like character, but, even worse than Shepard, he seemed to develop backwards (giving him an entire mission he cares/doesn't care about where nothing happens to him.)  Removing Jacob wouldn't have hurt the narrative.

See, the constant problem I see is not the lack of exposition or group dynamics, but the actual stereotypical literary tools, and the misuse/underuse of them (the overall theme (and misuse of the loyalty concept), lack of protagonist characterization, lack of group conflict, improper interpersonal communication (romancing Jack), lack of foreshadowing, etc.)

I think if there was just one of those elements that was core in the Suicide Mission, I'd be going "oh, there we go Shepard" as opposed to "wait, wtf did that happen?"

It may not even need to be that extensive but something that shows that this team is an actual team and not a group of individuals by the time we go toe to toe with the Collectors. Unless that moment was supposed to be getting them all together on that shuttle rid bit? This game was about only two things really, combat and your team.  


It was combat, and your static team.  I've no problems with BioWare focusing on game play, but not at the expense of storytelling.  Give me a shoddy game engine with poor controls, but with the best setting and plot and it'll stand the test of time.  No matter what new media format comes, story, storytelling and the message is always going to win, and be the most influential element.

#61
DarthCyclopsRLZ

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Garrus' near-death experience actually meaning a damn thing to Shep.

This should've been the last recruitment mission amongst the first four. If just to indicate that Shep was restless and TIM opted for bringing in an old friend as some sort of back-up manipulative tactic.

Modifié par DarthCyclopsRLZ, 23 avril 2010 - 10:43 .


#62
GTYKDME22

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I would taken like 5 or 6 of them out since I've never used them (Tali, Jacob, Samara, Legion, Mordin) except on the Collector Base mission.

#63
Guest_wiggles_*

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kraidy1117 wrote...

Ah great, now Darth is going to troll the thread with ME2 hate and then
this place will turn into a civil war. I suggest everyone leave.


Why is it that when someone disagrees with you they're a troll & not someone with, y'know, an opposing opinion?

smudboy wrote...

It was combat, and your static team.  I've no problems with BioWare focusing on game play, but not at the expense of storytelling.  Give me a shoddy game engine with poor controls, but with the best setting and plot and it'll stand the test of time.  No matter what new media format comes, story, storytelling and the message is always going to win, and be the most influential element.


I agree with most of what you say, but I can't really understand this one. Personally, I'd rather play a game with terrific gameplay but a poor story over one with a terrific story but poor gameplay. When I want narrative excellence I watch a film or read a book, not play a video game.

#64
Commander Raiden

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What I can't understand is, after agreeing to give the collector base/ship to Cerberus as requested by the illusive man, afterwards most of who have survived, all said "Oh hope you did the right thing, you cant trust cerberus, etc.." and I am thinking (especially the grunt) he was with me when I had to make the desicion either to blow the place up or keep it, why didn't he say anything then, if he was that against Shepherd giving the base to cerberus! Easy to criticise when the descion was made!! Only Zaeed seems to be the one whos not bothered...hopefully generally speaking I didnt make the wrong choice only 2011 will tell! (the proposed year for Mass Effect 3 to be released!)

#65
Darth Drago

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Commander Raiden wrote...

What I can't understand is, after agreeing to give the collector base/ship to Cerberus as requested by the illusive man, afterwards most of who have survived, all said "Oh hope you did the right thing, you cant trust cerberus, etc.." and I am thinking (especially the grunt) he was with me when I had to make the desicion either to blow the place up or keep it, why didn't he say anything then, if he was that against Shepherd giving the base to cerberus! Easy to criticise when the descion was made!! Only Zaeed seems to be the one whos not bothered...hopefully generally speaking I didnt make the wrong choice only 2011 will tell! (the proposed year for Mass Effect 3 to be released!)

-In all 4 run throughs of the game (2 were renegade) I never opted to give the Collector base over to Cerberus. It just didn’t feel right no matter how I looked at it. I may have to do it one day though.
 
Making you second guess your choice seems kind of sinister to me.

If you do give it over to Cerberus, do they answer a few small questions like:
-Who is going to finish killing all the Collectors in this massive base? I assume that since we don’t blow it up its still crawling with them. It is their home base so there are likely hundreds more scattered about inside.
-What about that huge room full of bugs? Cerberus got a human reaper sized can of Raid someplace?

#66
smudboy

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wiggles89 wrote...
I agree with most of what you say, but I can't really understand this one. Personally, I'd rather play a game with terrific gameplay but a poor story over one with a terrific story but poor gameplay. When I want narrative excellence I watch a film or read a book, not play a video game.

All media has a story within it.  It is that story that moves us, impacts us, makes us think, and challenges us.  If media's role is just to entertain, it is frivolous, and if that's the goal, then that is satifactory.  But there must be a message: it must teach, it must be more than pleasing colors and sounds.  It is why we place anything on a pedestal. I can go back to Planescape Torment, or Alpha Centauri, 10 years from now, with all their technical flaws and interface limitations, and still appreciate them as works of art amidst the newest graphics heavy program; because the basic storytelling elements are there.  They will still be relevant, in much the same way Shakespeare is still relevant.

#67
smudboy

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Darth Drago wrote...
-In all 4 run throughs of the game (2 were renegade) I never opted to give the Collector base over to Cerberus. It just didn’t feel right no matter how I looked at it. I may have to do it one day though.
 
Making you second guess your choice seems kind of sinister to me.

If you do give it over to Cerberus, do they answer a few small questions like:
-Who is going to finish killing all the Collectors in this massive base? I assume that since we don’t blow it up its still crawling with them. It is their home base so there are likely hundreds more scattered about inside.
-What about that huge room full of bugs? Cerberus got a human reaper sized can of Raid someplace?

In all my replays, I always keep the base, for obvious reasons.

All life is dead in the base (at least that's what the neutron bomb was supposed to do.)

#68
Iakus

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One character change I'd make would be for those who stayed loyal to their LI in ME1.  Yeah the whole gazing at the picture thing was sweet, but more could have been done.  How about:


Shepherd’s gazing down at the photo, and gets a message from EDI that there's a call in the conference room. Activates the holothingee, and see that it’s the LI. They have a REAL heart-to-heart conversation. Based on dialogue choices you can end it, or reaffirm your feelings. If reaffirmed, Shepherd and the LI raise their hands to each others’ faces, but, being holograms, can’t actually touch. The scene ends with the LI saying “Come back to me” (Ash may include an "O Captain my captain!") as the connection ends.

#69
Darth Drago

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smudboy wrote...

In all my replays, I always keep the base, for obvious reasons.

All life is dead in the base (at least that's what the neutron bomb was supposed to do.)

-So you do still use the bomb then? Ok then that answers that question. Thanks.

#70
Dean_the_Young

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You can use a neutron bomb purge to keep the base but kill all life in it, or you can just overload the reactor and have it self-destruct, destroying the base as well.

#71
Peppard

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iakus wrote...

One character change I'd make would be for those who stayed loyal to their LI in ME1.  Yeah the whole gazing at the picture thing was sweet, but more could have been done.  How about:


Shepherd’s gazing down at the photo, and gets a message from EDI that there's a call in the conference room. Activates the holothingee, and see that it’s the LI. They have a REAL heart-to-heart conversation. Based on dialogue choices you can end it, or reaffirm your feelings. If reaffirmed, Shepherd and the LI raise their hands to each others’ faces, but, being holograms, can’t actually touch. The scene ends with the LI saying “Come back to me” (Ash may include an "O Captain my captain!") as the connection ends.


That would have been good.  The photo felt lame and low-tech.  

#72
Tennyochan

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you guys should post in the ME3 wishlist thread :X

#73
Katya Nadanova

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Jacob. His appearance would be like Michael Clarke Duncan and he would be voiced by Michael Clarke Duncan. He would be renegade, to everyone except Shepard. He would also have a completely different personality and history too.

#74
Hyper Cutter

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iakus wrote...

Shepherd’s gazing down at the photo, and gets a message from EDI that there's a call in the conference room. Activates the holothingee, and see that it’s the LI. They have a REAL heart-to-heart conversation. Based on dialogue choices you can end it, or reaffirm your feelings. If reaffirmed, Shepherd and the LI raise their hands to each others’ faces, but, being holograms, can’t actually touch. The scene ends with the LI saying “Come back to me” (Ash may include an "O Captain my captain!") as the connection ends.

FUND IT!

Modifié par Hyper Cutter, 24 avril 2010 - 10:21 .


#75
Kikaimegami

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GTYKDME22 wrote...

I would taken like 5 or 6 of them out since I've never used them (Tali, Jacob, Samara, Legion, Mordin) except on the Collector Base mission.


Okay, now it's on. You and me, right here, no holds barred.