You have a MASSIVE problem with difficulty.
#76
Posté 09 novembre 2009 - 08:11
#77
Posté 09 novembre 2009 - 08:11
With a fighter I thought normal was really simple until redcliffe.
Just beat redcliffe with fighter on normal and had to cheese it. I almost think that I did something wrong with the setup before the battle (Although I recruited everyone I could) because I was slaughtered. Paused continuousely and still got destroyed. I had to run back and forth between the area where I was placed and the area where the knights were with my one surviving character. Is it normal to have the defenders die and still have several waves of enemies after that point? It was cheesy to use the knights to kill the unending mobs but whatever.
All in all, this has been the only hard part so far. I'm not complaining, but I did beat the hell out of both baldur's gate games and so many RPG's from that era and before and still had a problem with the redcliffe encounter.
#78
Posté 09 novembre 2009 - 08:13
Right now, the only way to play the game is the less fun: maximize your characters, micro-manage your tactics, choose always the optimal selection in game terms. In other words, forget about making whatever character you'd like or selecting companions because you happen to like them. An unbalanced party is going to get crushed in normal mode.
You can always switch to 'too-easy mode', but unfortunately Bioware made the common mistake of believing that casual players are players who don't want neither challenges nor fun.
#79
Posté 09 novembre 2009 - 08:20
#80
Posté 09 novembre 2009 - 08:26
Jlcebrian wrote...
You can always switch to 'too-easy mode', but unfortunately Bioware made the common mistake of believing that casual players are players who don't want neither challenges nor fun.
It could always be that your skillset just happens to fit in between easy and normal, and so you're having a hard time. It is unfortunate, but it's not like Bioware's conspiraing against you or anything.
I'm lucky enough that normal difficulty is perfect for me; if I felt like normal was too easy and hard was too difficult, I'd probably be feeling like you do right now.
Bioware could help you out by adding a difficulty between easy and normal, but I'm not sure if that's even a good use of their time; by the time you play enough on easy to get the hang on the game, you should know enough to play on normal well enough.
#81
Posté 09 novembre 2009 - 08:26
#82
Posté 09 novembre 2009 - 08:29
#83
Posté 09 novembre 2009 - 08:31
#84
Posté 09 novembre 2009 - 08:32
#85
Posté 09 novembre 2009 - 08:33
I actually like this stance on difficulty.Akuntakenta wrote...
I would rather play EZ mode, then travel with some douche I do not like, or some fat ass dog as a tank... I had a great time playing on Normal, but when I got to my plateau I said F this i dont need a challenge, I own the game, not the other way around. EZ mode is fun because combat seems more realistic, and your tank does not die so easily, therefore there are less wipes. I know what hard is, I used to play WoW, try raiding with 24 other cocky bastards and then wiping over and over on hard modes... its not fun... it destroys games.
#86
Posté 09 novembre 2009 - 08:33
Akuntakenta wrote...
I would rather play EZ mode, then travel with some douche I do not like, or some fat ass dog as a tank... I had a great time playing on Normal, but when I got to my plateau I said F this i dont need a challenge, I own the game, not the other way around. EZ mode is fun because combat seems more realistic, and your tank does not die so easily, therefore there are less wipes. I know what hard is, I used to play WoW, try raiding with 24 other cocky bastards and then wiping over and over on hard modes... its not fun... it destroys games.
woah
what
a
noob
#87
Posté 09 novembre 2009 - 08:34
Modifié par Forwen, 09 novembre 2009 - 08:35 .
#88
Posté 09 novembre 2009 - 08:36
Modifié par Jon Targaryen, 09 novembre 2009 - 08:42 .
#89
Posté 09 novembre 2009 - 08:36
Forwen wrote...
I'm confused. I'm just past Lothering, playing on 360, difficulty Nightmare, party consisting of mage, Leliana, Morrigan and Dog, and so far have had less problems than in BG2 on Normal. Is the 360 version nerfed THIS much? Will it get harder later on (read will I finally start encountering mages with any frequency)? Does anyone have experience with both 360 and PC versions?
alot of reviews said the console versions were easier
its why i decided to get it for my pc rather than my 360, even tho my pc wont run it as good
i want a challenge
(and to go back to the good ol' days of RPG with a mouse. oh BG how i miss thou...)
#90
Posté 09 novembre 2009 - 08:37
All I know is that the 360's Hard is comparable to the PC's Normal.Forwen wrote...
I'm confused. I'm just past Lothering, playing on 360, difficulty Nightmare, party consisting of mage, Leliana, Morrigan and Dog, and so far have had less problems than in BG2 on Default diff. Is the 360 version nerfed THIS much? Will it get harder later on (read will I finally start encountering mages with any frequency)? Does anyone have experience with both 360 and PC versions?
Modifié par WickedAwesome, 09 novembre 2009 - 08:38 .
#91
Posté 09 novembre 2009 - 08:38
Easy all you have to do is click on your enemy and make sure someone in the party has a single heal spell.
Normal is the same almost bur you might want to get that second heal in the creation line.
Hard is slightly more challenging but with mana potions it doesnt matter.
Nightmare is slightly more challenging with no mana potions but you can create as many health potions as money will allow for 2 silver each and just use the better potions in emergencies as the health potions are all on serperate cooldowns. And its not like mana potions are really needed.
The problem is, I switched to nightmare at around level 12 from normal and noticed little difference, thus i dont believe there is much differnece between the difficuly levels normal or nightmare. So, its either too hard or too easy for people.
In the end, my build was all over the place as i was not trying to min max with my companions and nightmare was not hard and only had to pause and play on the harder fights, i would consider it "normal" as i died once in a while.
Next time i know what i am doing i am goign try a 3 person party on nightmare and see what happens... unless bioware decides to spread out the difficulty levels more....
#92
Posté 09 novembre 2009 - 08:43
1st wave and the Shades I can get through, the next one seems impossible after several trys
#93
Posté 09 novembre 2009 - 08:43
Nightmare though, phew, all in due time!
#94
Posté 09 novembre 2009 - 08:48
#95
Posté 09 novembre 2009 - 08:50
Nosuchluck wrote...
The saddest thing is with all the complaining it just means future sequels are going to be majorly dumbed down so the people who've only played mass effect can steamroll the game on the hardest difficutlys.
So, play it on hard or nightmare, then ... (I picked your post as a reference - my statement goes to everyone else, too)
Again, the issue is this: on easy it's TOO easy for (almost) everyone. on normal it's already TOO hard for MANY (of course, not for all).
So, what's the problem with having a "normal" game, meaning for most players being a fun experience? There still is two more diffictulty settings and there could be even more.
My suggestion: make a new difficulty setting slightly easier than the current normal ... and most people should be happy.
Also, what bugs many here: you don't really have a chance to pick the party YOU *want* - you *have* to choose the party Bioware wants ... (this would be ok for hard or nightmare, but for a "normal" game mostly the player should be in charge - you get the idea?)
#96
Posté 09 novembre 2009 - 08:54
I wouldn't be against that.
#97
Posté 09 novembre 2009 - 08:57
#98
Posté 09 novembre 2009 - 09:36
Auraad wrote...
Again, the issue is this: on easy it's TOO easy for (almost) everyone. on normal it's already TOO hard for MANY (of course, not for all).
I think that's not quite it. First, I play on easy, not because normal was too hard per se, but because I kept running into learning-by-dying traps. I'm mostly in this for the story, so instant death after entering the wrong room is not my definition of fun. Now after figuring out tactics, and getting a better understanding of the skills of my party members, the game is of course way too easy on this setting. But I still occasionally walk into "open door, die in fiery inferno as a dozen enemies hurl fireballs simultaneously" type situations, and I still have party members randomly triggering traps that they can see while I'm not watching. Yes, I can deal with that by sneaking ahead and disarming the traps before calling the rest of the party in, but that quickly gets tedious. Also, I can sneak ahead and scout out enemy camps, but this is likewise tedious if I have to do this all the time.
Even though I have a slightly different view, the conclusion is the same. Normal mode should never have your entire party suffer death-by-wrong-door. My only reason for playing on easy is surviving surprises, after them I would be fine in normal mode.
#99
Posté 09 novembre 2009 - 09:53
Xalm Grey wrote...
Sadinar wrote...
WovenThread wrote...
It is worth noting that many of those posting here have bonus equipment like Blood Dragon Armor, and Memory Ring. Need I even mention how much easier those two bonuses alone make the game?
If you truly want to get a feel for the difficulty ratings, play the game through with your DLC disabled.
That means no Blood Dragon Armor, that means no Memory Ring, no "Extra Equipment" from the start of the game.
Take such things out of the equation, because they effect the difficulty of a game as much as the rating itself.
Everyone has access to the Blood Dragon armor and the other bonus items are pretty much a non issue, so I don't see that your argument has much merit.
Only pre-orders have access to the Blood Dragon armor with one time use codes tied to accounts. Thats not everyone thats a few people in the large scope of things.
You are wrong... anyone who has bought a brand new copy of the game got codes for the blood dragon armor and stone prisoner DLC content. your copy of the game has that included unless you bought it used or some other means. Blood dragon armor has nothing to do with pre odering. you can go to the main site for DA:O and click on the add-on tab tab and it will clearly state that for you. http://dragonage.bioware.com/addon/ just incase you have trouble finding it let me link it for you too. I will agree not everyone got pre oder items.. I didn't get any but I did get the CE additional items.
More on topic now. The difficulty is based off encounters, and how well a player can handle his companion's classes. I do not have wynn in my party and I have taken on the alleys in denerium. it was not easy it was a lot of micro managing for me on normal mode, as I struggled threw a learning curve of using characters I was not use too. Difficulty can be cut in half just by understanding how to take avantage of you party members effectivly. Some play styles are not for some people and they will need to reajust to not taking certain builds with them.
I don't think normal is impossible I am not wearing blood dragon armor yet cause i can't wear it not enough strength its set at (38) no character right from lvl 1 will ever be able to wear it with out modding. in fact I am nearly lvl 11 and I still will not come close to wearing it. so don't toss out Blood dragon armor as some god armor making the game simple for people. I feel normal is challanging but fun, if i make a bad error I probbaly will wipe and reload and be better prepared next time.
I just don't think people are expecting a game to be challanging and its bruising egos. I think most of the difficulty comes from the lack of player knowledge about their party members talents. Learn the class abilities and spells your mages have and you will become 2 times as effective in combat. learn how certain builds work and weave in the strengths and use other classes to off set the weakness. it takes time and maybe not running aroudn as your main PC character so you under stand how the party member functions. just some advice on how to learn the abilities and how to excute them in combat at the right time. I find when you use a skill to be the key to winning fights more then how many special moves you use.
just my two cents.
#100
Posté 09 novembre 2009 - 09:58





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